Cosm
战略资本加速多场馆落地,但公开经济数据仍不透明。
Cosm 已获得真实的战略验证,多场馆平台故事也更清晰,但估值、单位经济效益和融资条款仍不透明,因此目前仍应列入观察名单。
覆盖范围与披露说明
本轮刷新于 2026-10-19;易变事实已根据指定证据池重新核验。公开估值、场馆经济性和当前法定注册地仍有部分不透明。
封面要素
公司概况
Cosm 是一家以 Shared Reality 穹顶场馆为核心的私营沉浸式娱乐公司,同时拥有超出自营场馆的技术、媒体和场馆部署体系。当前公开叙事将多场馆落地、Sony Pictures 的战略资本,以及票务、接待、内容和技术部署等相邻变现方式结合起来,但核心经济性和融资条款仍不透明。
- 官网
- cosm.com
- 总部
- Los Angeles metro area, California, US
- 产品
- Shared Reality 穹顶场馆、现场活动编程,以及面向第三方沉浸式体验的相邻技术 / 媒体能力。
- 客户
- 消费者、体育与娱乐版权方,以及场馆 / 品牌合作伙伴。
- 商业模式
- 售票场馆入场、接待消费、赞助 / 媒体,以及技术 / 平台部署。
- 阶段
- growth-stage private company
- 融资情况
- Sony Pictures 于 2026 年 6 月领投 $100 million C 轮;此前 2024 年融资超过 $250 million,公开来源仍将估值锚定在约 $1 billion。
执行摘要
主要优势
- Sony Pictures 的战略性 C 轮投资带来有分量的外部验证,也提供董事会层面的生态支持。
- Cosm 现在展现出多场馆运营布局,不再像只做一个场馆的实验。
- 公司可从票务、餐饮与接待、媒体和场馆技术等多个方向变现。
主要风险
- 场馆层面的经济效益、重复到访和利润结构仍未公开披露。
- 2026 年这轮融资的条款——投后估值、出售的股权比例和优先股堆叠——仍不透明。
- 这是一项资本密集型业务,扩张仍依赖战略融资。
未决问题
- 2026 年 C 轮的确切投后估值、出售的股权比例和优先股堆叠。
- 各场馆的到访人数、重复到访、餐饮贡献和 EBITDA。
- 当前员工数、经审计收入、债务融资安排和烧钱情况。
- 不同公开来源对法定总部和创始实体历史的描述仍略显混乱。
目录
01公司概况
1.1 身份与运营模式
指定证据表明,Cosm 不应被视为一家只经营单一场馆的好奇项目。公司自有材料和独立报道始终将其描述为一家以 Shared Reality 场馆建立的私营沉浸式技术、媒体与娱乐运营商;其技术网站还显示,管理层销售的体系更广,覆盖穹顶硬件、可视化软件、媒体制作和合作伙伴部署。这个区分会影响后续整篇报告:后续章节不应把 Cosm 仅仅定义为本地景点生意,因为公司明确试图同时变现自营场馆和底层平台。 公司起源也解释了为何其叙事同时混合场馆、软件和媒体语言。独立报道将 Cosm 的成立追溯到 2020 年收购 Evans & Sutherland 及相关沉浸式资产,而不是从一座旗舰场馆白手起家。实际尽调要回答两个相互关联的问题:场馆扩张能否造出持久的消费目的地;技术 / 媒体体系能否产生足够的第三方杠杆,使公司配得上平台估值,而不只是按单一场馆估值。[CO001, CO002, CO003, CO004, CO005, CO014]
| 指标 | 数值 / 状态 | 日期或期间 | 置信度 | 缺口 / 备注 |
|---|---|---|---|---|
| 成立时间 | 2020 | Historical | medium | |
| 总部 | 美国洛杉矶 | 当前画像涵盖的领域 | medium | 指定证据无法对齐实体层面的法定注册地历史。 |
| 运营描述 | 运营 Shared Reality 场馆的私营沉浸式技术、媒体与娱乐公司 | 当前画像涵盖的领域 | medium | |
| 已开业场馆覆盖 | 洛杉矶 / Inglewood、The Colony / North Dallas 和 Atlanta | Reported Jun 2026 | medium | 指定证据池无法独立核实 2026 年 6 月之后的任何开业情况。 |
| 最新一轮 | Sony Pictures 领投的 C 轮;$100M 少数股权投资 | Jun 2026 | medium | 本处未公开确切出售股权比例和优先股堆叠。 |
| 最近公开估值数据点 | > $1B | Jul 2024 | medium | 指定证据未披露经确认的 2026 年投后估值。 |
| 公开宣布的融资下限 | 2024 年 >$250M 融资轮和 2026 年 $100M C 轮合计至少 $350M | 2024-2026 | medium | 这是指定公开公告得出的最低下限,并非生命周期累计融资额。 |
| 客户情况 / attendees | 低 | 指定证据中没有经核实的当前客户数或场馆层面到场人数披露。 | ||
| 收入 / 运行率 | low | 指定证据中未披露经审计收入或当前收入运行率。 | ||
| 当前员工数 | low | 指定来源未提供适合投资判断、且日期对齐的清晰当前员工数。 |
快照同时包含已披露事实和明确缺口;数值 / 状态为 null 的单元格表示指定公开证据不足以支持核实后的数值。
[CO001, CO002, CO003, CO006, CO007, CO008, CO009, CO010]1.2 领导层、资本与治理
公开露出的领导层信息高度集中在 CEO Jeb Terry 身上。他的履历结合了体育媒体运营经验、在 Fox 从事新兴技术的经历,以及与早期支持者 Steve Winn 的密切关系。对于一家试图把现场体育版权、场馆运营和定制制作技术结合起来的公司,这种组合在战略上是连贯的,但也带来明显的关键人物依赖:产品方向、合作伙伴获取和融资的公开叙事,都异常集中于 Terry 及聚集在他周围的赞助方网络。 股权结构表也在随时间改变。独立报道显示,Mirasol 和以体育为中心的金融投资者支持了 2024 年超过 $250 million 的融资,随后 Sony Pictures 于 2026 年 6 月领投 $100 million C 轮。Sony 的加入不只是现金问题:外部分析称 Ravi Ahuja 因此加入董事会,这提高了 Cosm 内容管线的战略价值,同时也增加治理复杂度,因为一家主要版权方现在对场馆平台拥有董事会影响力。[CO007, CO008, CO009, CO010, CO011, CO012, CO015]
| 人员 | 公开职务 | 背景 | 覆盖相关性 | 关键人物依赖信号 |
|---|---|---|---|---|
| Jeb Terry | CEO | 前 NFL 球员、StraightCast Media 联合创始人、前 Fox Sports 新兴技术副总裁 | 连接体育版权、制作流程与沉浸式场馆执行 | 高;公开战略与融资叙事高度集中于 Terry |
| Kirk Johnson | Evans & Sutherland 的 COO 兼总经理 | 与被收购 E&S 基础业务相关的资深沉浸式技术运营者 | 将 Cosm 的场馆故事连接到继承而来的技术栈 | 中;对场馆与平台层面的运营连续性至关重要 |
| Devin Poolman | 首席产品与技术官 | SBJ 点名的产品 / 技术负责人 | 负责把沉浸式平台转化为场馆体验 | 中;产品架构似乎集中在少数已点名成员手中 |
| Sheli Reynolds | 首席行政与战略官 | 据 SBJ,曾在 Fox 与 Terry 共事 | 显示 Terry 过往人脉与当前扩张团队之间的延续性 | 中;战略团队看起来仍高度依赖既有关系网络 |
| Corey Breton | 场馆负责人 | 从 Legends 全球景点事业部招募 | 为多场馆落地增加运营经验 | 中;场馆复制依赖规模偏薄的公开运营团队 |
这是基于指定证据中已点名高管的部分公开领导层信息,并非完整组织架构或董事会名单。
[CO011, CO012]| 利益相关方 | 公开职务 | 控制权或经济重要性 | 证据显示 | 尽调问题 |
|---|---|---|---|---|
| Mirasol / Steve Winn | 孵化发起方及持续投资者 | 从 Cosm 成立起提供支持,并继续参与 2024 年融资轮 | SBJ 和 2024 年融资报道将 Mirasol 描述为整合业务围绕建立的最初财务发起方 | 确认持股比例、治理权,以及与 Winn 相关实体绑定的场馆开发商层面经济利益 |
| Sony Pictures Entertainment | C 轮领投投资者 | 2026 年 6 月注入 $100M 并取得少数股权 | NBC 报道 Sony 为 C 轮领投方;Vitrina 称该交易使 Ravi Ahuja 加入董事会 | 索取投后估值、出售股权比例、董事会权利及任何内容优先权条款 |
| Avenue Sports Fund / Marc Lasry | 2024 年财务投资者 | 被点名参与 >$250M 的 2024 年融资轮 | SBJ 和融资报道将 Avenue 列为支持扩张的体育投资者阵营成员 | 明确投资者参与是否超越资本投入,延伸至分发 / 商业引荐 |
| Rock Ventures / Dan Gilbert | 2024 年财务投资者 | 被点名参与 >$250M 的 2024 年融资轮 | 指定报道将 Rock 列为支持 2024 年融资的新投资者之一 | 确认支票金额,以及 Rock 是否与未来场馆地域或合作关系绑定 |
| Bolt Ventures / David Blitzer | 2024 年财务投资者 | 被点名参与 >$250M 的 2024 年融资轮 | 指定报道将 Bolt 列为新加入的体育所有者支持型投资者之一 | 确认 Bolt 的参与是否包括场馆开发或票务关系 |
| Baillie Gifford | 2024 年机构投资者 | 被点名参与 >$250M 的 2024 年融资轮 | 其加入使股权结构表涵盖创始人人脉和体育所有者资本之外的投资者 | 确认金额、工具,以及 Baillie 是否继续参与 2026 年融资轮 |
这是部分公开利益相关方地图,仅覆盖指定证据中出现的已点名投资者和战略利益相关方。
[CO007, CO008, CO015]1.3 里程碑、规模信号与待解问题
里程碑顺序足以证明公司确实拥有执行势头。指定来源追踪了 Cosm 从 2020 年整合,到联赛和转播交易,再到 2024 年洛杉矶开业以及 The Colony(德州)的第二座场馆。2026 年 6 月的一篇分析随后称 Atlanta 是 Cosm 的第三座运营场馆。独立报道还记录了激进的扩张意图,包括在本十年末达到 50 个场馆的目标。这一进展方向积极,说明 Cosm 正从概念验证走向机构融资和多地落地;但指定证据池无法独立核实 2026 年 6 月之后的开业情况。 同一组证据也保留了核心投资判断缺口。公开来源仍未披露经核实的当前收入运行率、客户数、场馆层面到场经济性、重复到访,或与 2026 年融资轮相匹配且干净的当前估值。因此,本章建立的是可复用的身份、资本时间线和领导层事实,而不是把缺失的运营指标包装成虚假的精确数字。这些仍是尽调问题,不是本章事实。[CO006, CO007, CO008, CO009, CO010, CO013, CO014, CO015, CO016]
已分配的公开证据显示,Cosm 从 2020 年的沉浸式技术整合平台,发展为拥有联赛 / 广播合作关系、并完成 Sony 领投 2026 年战略融资轮的双场馆运营商。
[CO005, CO006, CO007, CO008, CO009, CO012, CO013, CO015, CO016]1.4 展品
02市场分析
2.1 市场边界与现状替代方案
Cosm 不销售头戴设备产品,也不是传统电影院的票房生意。公司和第三方报道始终将 Shared Reality 定义为一种基于场馆的集体沉浸体验,争夺介于现场观赛、高端场外观看和部分沉浸式媒体使用场景之间的消费。官网和公司介绍还把边界从体育扩展到娱乐、艺术、科学与教育以及景点;场馆设计也把变现面从单一售票屏幕扩宽,因为每个场馆都包括 Dome、Hall 和 Deck。因此,相关替代品不止直接的穹顶竞争者:昂贵或难以获得的现场活动、高端影院、体育酒吧和 VR 式沉浸体验,都在买方比较范围内。[CM001, CM002, CM003, CM011]
| 细分市场 / 类别 | 纳入支出 | 排除支出 | 买方 / 付费方 | 相关性 |
|---|---|---|---|---|
| 售票制 Shared Reality 活动 | Cosm Dome / Hall / Deck 场景内的现场体育、电影、艺术和共同观看活动门票 | 季票、球队媒体版权和居家流媒体订阅 | 消费者球迷或家庭 | 替代部分现场、电视和头戴设备观看场景的核心需求逻辑 |
| 场馆内接待与团体场景 | 随到店消费产生的餐饮、团体预订和社交聚会支出 | 与沉浸式活动无关的普通餐饮消费 | 消费者团体、主办方和活动组织者 | 把单张门票之外的到店收入做高,也让社交型复购更有可能 |
| B2B 场馆及机构部署 | 面向博物馆、大学、景点、邮轮或场馆运营商的沉浸式穹顶技术、软件和节目编排 | 没有沉浸式节目层的标准 AV 或 LED 标牌 | 机构运营方或场馆所有者 | 把 TAM 扩展到 Cosm 直接拥有并运营的场馆之外 |
| 制片厂及版权方延伸业务 | 围绕体育联赛、广播机构和娱乐 IP 的沉浸式格式化与节目编排 | 没有沉浸式场馆呈现的标准线性授权 | 版权方、广播机构或制片厂合作伙伴 | 内容供给是利用率和客户复访的关键约束 |
边界行同时包含公开描述,以及分析师对各用例所对应支出类别的推断; 指定资料池中没有公开来源按行拆分收入。
[CM001, CM002, CM003, CM010, CM011, CM015, CM016]2.2 受证据约束的市场测算视角
指定证据池没有沉浸式共享现实场馆的干净第三方 TAM/SAM/SOM 数据,因此最稳妥的测算方式是基于落地和资本。到 2026 年 10 月,公开来源显示 Cosm 官网列出五个美国场馆市场;此前报道的搜索名单还有 10 个城市;公司称十年内要达到 50 个美国场馆,并进一步设想五到十年内全球可支持超过 100 个地点。如果概念能够复制,这组目标意味着可观的市场覆盖面,但这仍是由雄心驱动的测算框架,并不能证明终端需求或单位经济性足以支撑完整建设。资本强度同样重要:公开报道出现了 $42.5 million 的 Dallas 申报估算,并引用 $80 million 至 $90 million 的场馆成本报道,因此规模受融资、选址质量和利用率约束,而不只是受 核心 需求约束。[CM004, CM005, CM006, CM007, CM008, CM009, CM010]
| 发布方 | 年份 | 地域 | 数值 | 复合年增长率 | 方法 | 置信度 | 局限 |
|---|---|---|---|---|---|---|---|
| Cosm 官方网站 | 2026 | 美国 | 5 个已公布的场馆市场 | 统计官方网站公开列出的市场数量:Los Angeles、Dallas、Atlanta、Detroit、Cleveland | 中 | 场馆布局快照,不是按支出测算的 TAM | |
| Bisnow | 2024 | 美国 | 正在积极寻找的另外 10 座城市 | CEO 访谈列出了最初三个场馆之外的具体城市搜索名单 | 中 | 搜索名单不等于已签约、已承诺的管线 | |
| Bisnow | 2024 | 美国 | 十年内在美国建设 50 个场馆 | Bisnow 引述市议会发言,将其称为管理层的美国扩张目标 | 低 | 管理层目标,而非经过验证的需求 | |
| Bisnow | 2024 | 全球 | 5—10 年内超过 100 个地点 | CEO 对全球市场承载能力的表述 | 低 | 属于愿景目标,未与披露的场馆经济模型挂钩 | |
| Bisnow 引述 TDLR 文件和 Huddle Up | 2023-2024 | 每个场馆 | $42.5M 文件估算;据报道建设成本为 $80M-$90M | 达拉斯建设文件,加上 Bisnow 引述的第三方场馆成本报道 | 低 | 公开数据点很少,不代表全系统平均值 |
指定资料池中没有可信的按支出测算的总可用市场(TAM)或复合年增长率(CAGR)数据集, 因此本表改用扩张和建设成本视角。复合年增长率(CAGR)为 null 表示来源未披露该数据。
[CM004, CM005, CM006, CM007, CM008]在缺少基于支出的公开总可用市场(TAM)数据时,最站得住脚的市场规模框架,是把已披露的市场层次与铺设目标叠加起来。
各层宽度仅表示层级,不代表数值比例。
该图有意叠加公司所述的需求层次与已披露的铺设数量,而不是构建统一口径的 TAM / SAM / SOM 漏斗,因为已分配来源池不包含可信的公开支出型市场模型。
主要需求场景 [CM001]
每个自有场馆的空间 [CM003]
已公布的美国场馆市场 [CM004]
正在积极寻找场馆的其他美国城市 [CM005]
十年期美国场馆目标 [CM007]
五至十年全球目标 [CM006]
2.3 买方、用户、付费方与采用路径
消费者需求首先来自球迷和娱乐观众:他们要么无法承受现场活动的成本与出行,要么希望获得比居家观看更具社交性的高端体验。随后,采用会通过团体接待和活动场景扩展,因为 Cosm 的多空间场馆除了看屏幕,还支持餐饮和聚会。B2B 机会在结构上不同:公司代表将大学、科学博物馆、主题公园、邮轮和其他场馆运营商描述为底层技术体系及沉浸式编程的买方,这使市场超出自营场馆。媒体合作伙伴和制片厂也很关键,因为版权供给和头部 IP 会影响客户有多大理由再次到访。[CM003, CM010, CM011, CM014, CM015, CM016]
| 细分市场 | 买方 | 用户 | 付款方 | 流程 | 预算负责人 | 采用触发因素 |
|---|---|---|---|---|---|---|
| 体育迷出行 | 家庭或朋友群体 | 观看现场体育赛事的球迷 | 同一家庭或群体 | 选择 Cosm,而不是前往体育场、去酒吧观看或在家看电视 | 可选娱乐预算 | 现场活动门票太贵、售罄,或地理位置难以到达 |
| 沉浸式娱乐参与者 | 消费者参与者 | 电影、艺术或主题体验访客 | 同一参与者或团体主办方 | 预订高端线下娱乐体验 | 可选娱乐预算 | 无需佩戴头显,同时获得新鲜感和共同沉浸体验 |
| 团体或接待活动组织者 | 企业主办方、团队或私人活动组织者 | 员工、宾客或社群团体 | 组织者或赞助方预算负责人 | 预订空间,或把一群人带入场馆环境 | 活动、营销或接待预算 | 需要一种有差异化的高端聚会形式,配合餐饮和以屏幕为核心的节目编排 |
| 机构或景点运营方 | 大学、博物馆、邮轮、主题公园或场馆所有者 | 学生、宾客、访客或本地观众 | 机构运营方 | 在第三方场馆购买或部署沉浸式技术和节目内容 | 资本、节目或宾客体验预算 | 需要一种可复用的沉浸式形式,服务教育、粉丝文化和娱乐等场景 |
买方和预算负责人标签,是根据公开场馆描述及管理层 访谈作出的、受证据约束的推断;指定资料池不包含已签合同案例或采购披露。
[CM003, CM011, CM015, CM016]2.4 采用驱动因素、约束与尽调缺口
乐观情景很直接:现场活动稀缺性、高端粉丝需求,以及新鲜的制片厂或联赛内容,可以打造差异化出行,带动娱乐街区客流。更难的问题是新鲜感消退后重复到访能否持续、头部活动之外的高价是否仍然成立,以及场馆经济性是否支持全国化落地节奏。已报道的票价区间和高昂建设成本估算说明,Cosm 为什么可能同时具有吸引力和风险。公开证据支持投资者和版权方的战略兴趣,但尚未披露足以让人有信心评估全部雄心所需的到场人数、重复到访、餐饮收入结构或场馆 EBITDA。[CM008, CM009, CM010, CM012, CM013, CM016]
2.5 展品
03竞争格局
3.1 竞争集合不止高端影院
指定来源将 Cosm 同时描述为面向消费者的 Shared Reality 场馆和沉浸式场馆技术供应商。这一点很重要,因为买方可以用多种方式解决同一需求:去看高端大格式放映,选择以接待为核心的影院或体育酒吧替代品,或者自己投资建设沉浸式场馆,而不是接入 Cosm 的场馆网络。Cosm 自己的定位也明确带有比较意味。FAQ 称,这种形式区别于电影院和其他场馆,因为体验是集体的、环绕式的、无需头戴设备;技术页面则销售面向景点、沉浸式影院和活动空间的定制方案。换言之,竞争集合覆盖影院运营商、社交观看替代品,以及自建还是采购的场馆基础设施供应商,而不是单一影院类别。[CP001, CP002, CP005, CP009, CP013, CP014]
| 竞争者 / 替代方案 | 类别 | 规模 / 资本标志 | 目标用户或买方 | 差异化 | 相对 Cosm 的局限 |
|---|---|---|---|---|---|
| Cosm | Shared Reality 场馆 + 平台 | 官方网站展示 4 个运营中地点页面;Sony 支持的 C 轮;上一轮融资 >$250m | 高端体育和娱乐活动的球迷;场馆合作伙伴 | 售票式共同穹顶沉浸体验,加上技术 / 媒体栈 | 指定资料池未披露场馆经济模型 |
| IMAX / 高端大制式 | 现有高端放映商 | Vitrina 称美国 5,000+ 个高端影院屏幕中约有 400 个 IMAX 屏幕 | 制片厂和高端影院观众 | 既有屏幕基础和成熟的制片厂发行关系 | 指定证据中没有显示 Sony 在 Cosm 渠道内拥有可比的治理杠杆 |
| Alamo Drafthouse | 精选型高端影院 | Vitrina 称 Sony 已经拥有该连锁影院 | 重视精选内容、餐饮和经典片编排的观众 | 以接待体验为核心的高端放映 | 不是沉浸式穹顶形式,也没有被定位为场馆技术平台 |
| 体育酒吧 / 居家社交观看 | 现状替代方案 | 指定资料池未界定该类别规模 | 优先考虑社交观看而非沉浸体验的球迷 | 低摩擦的共同观看 | Cosm 明确认为这些选项无法匹配环绕式穹顶体验 |
| 内部建设 / 沉浸式景点项目 | B2B 替代路径 | 项目制,未披露 | 开发商、景点运营方和场馆所有者 | 买方可以直接拥有场馆技术栈,而不是授权使用品牌 | 需要买方投入资本、完成运营建设并采购内容 |
仅为部分竞争格局:这些行覆盖指定资料池明确描述的主要替代方案类别, 其中多个类别缺少公开单位经济数据或明确的同业名单。
[CP001, CP002, CP003, CP009, CP010, CP014, CP015]| 购买标准 | Cosm | IMAX / PLF | Alamo Drafthouse | 体育酒吧 / 居家社交替代方案 | 内部建设 / 场馆技术项目 |
|---|---|---|---|---|---|
| 共同沉浸式观看 | 是:穹顶级 Shared Reality,配备环绕式 LED | 部分具备:高端屏幕,但指定证据未显示达到穹顶规模 | 指定资料池没有穹顶证据 | 没有沉浸式穹顶证据 | 如果买方出资建设,可能具备 |
| 接待 / 餐饮整合 | 是:Cosm 强调完整酒吧、菜单和团体服务 | 指定资料池未知 | 是:Vitrina 将 Alamo 定位为精选内容加餐饮体验 | 体育酒吧具备;居家观看不具备 | 由买方定义,未披露 |
| 内容治理 / 发行杠杆 | 部分具备:Sony 的董事席位和战略投资带来影响力,但资料池中没有公开的排他协议 | 指定证据未显示存在同等治理杠杆 | Sony 拥有的放映商,但仍是传统影院模式 | 否 | 只有在买方同时拥有内容和场馆时,才由买方控制 |
| 技术销售 / 定制建设选项 | 是:Cosm Technology 推广沉浸式影院和活动空间解决方案 | 指定资料池没有证据 | 指定资料池没有证据 | 否 | 是:这本身就是替代路径 |
| 公开单位经济数据 | 否 | 指定资料池未确立 | 指定资料池未确立 | 指定资料池未确立 | 指定资料池未确立 |
不支持的单元格标记为指定资料池中的未知或缺失,而不是根据外部研究推断。
[CP001, CP002, CP003, CP010, CP014, CP015]3.2 Sony 支持的分发杠杆是现有玩家的主要压力点
Cosm 当前最容易守住的优势不在场馆数量,而在 Sony 领投 C 轮和 Ravi Ahuja 获得董事会席位后形成的战略杠杆。Variety 和 NBC 都将该交易描述为一笔带治理权的 $100 million 少数股权投资;Variety 还称 Sony 希望在这一形式中测试特许经营 IP。Vitrina 将其解读为对 IMAX 高端放映既有地位的直接挑战,因为一家制片厂合作伙伴现在同时影响内容供给和场馆开发。威胁仍有条件:Cosm 的网络远小于传统院线覆盖范围,且证据池没有显示已披露的排他协议。但证据确实说明,其他影院运营商已不能再把 Cosm 当作只在屏幕质量上竞争的中立场馆运营商。[CP003, CP006, CP007, CP008, CP010, CP015]
| 选项 | 公开价格 / 合同模式 | 包含能力 | 未知项或注意事项 | 含义 |
|---|---|---|---|---|
| Cosm Shared Reality 活动 | Vitrina 估计:每张票 $30-75+;指定资料池未披露官方定价 | 座位等级、穹顶沉浸体验、共同活动编排、餐饮增购潜力 | 该估计未经公司确认;缺少按场馆区分的价格梯度和会员信息 | 支持高端定位,但不足以提出具体定价能力主张 |
| IMAX / 高端大制式 | Vitrina 估计:每张票 $25-35 | 高端大制式放映 | 指定来源没有关于节目保证或场馆层面经济模型的证据 | 资料池中最接近的已披露高端基准 |
| 标准影院 / 多厅影院 | Vitrina 估计:每张票 $15-20 | 传统电影放映 | 资料池未提供地区定价差异和影院经济数据 | 价格更低,但体验差异化更弱 |
| 定制沉浸式建设 / 场馆技术项目 | 项目合同;未披露 | 硬件、场馆设计或沉浸空间建设 | 指定资料池没有公开价格、利润率或回本数据 | 它竞争的是资本配置选择,而不是门票购买 |
指定资料池中只有 Vitrina 提供直接的可比定价框架;其他官方和行业来源 讨论类别或战略,但没有公布场馆价格。
[CP002, CP010, CP012, CP014]基于已分配证据的序数评分显示,Cosm 在沉浸感上最高;Sony 进行董事会层面的投资后,其分发杠杆也接近最高。
- X: 沉浸感 / 形态差异化
- lowLabel: Commodity or easily substituted viewing
- highLabel: Format is hard to replicate at home
- scale: ordinal
- Y: 对分发或场馆结果的战略控制
- lowLabel: Arms-length or commodity access
- highLabel: Owned, governed, or self-built channel
- scale: ordinal
| 条目 | 沉浸感 / 形态差异化 (1–5) | 对分发或场馆结果的战略控制 (1–5) | 说明 |
|---|---|---|---|
| 1. Cosm | 5 | 4 | Shared Reality 穹顶,加上 Sony 的治理支持 |
| 2. IMAX / PLF | 4 | 2 | 装机基础庞大,但已分配证据未显示 Sony 治理杠杆 |
| 3. Alamo Drafthouse | 2 | 3 | Sony 持有、经策划并配有餐饮服务的影院,但不是沉浸式穹顶 |
| 4. 标准多厅影院 | 1 | 1 | Vitrina 对比中的传统放映基准 |
| 5. 体育酒吧 / 家庭社交替代方案 | 1 | 1 | 拥有共享氛围,但没有穹顶沉浸感或渠道控制 |
| 6. 内部建设 / 沉浸式项目 | 4 | 5 | 若买方自行出资建设,控制力高,但不包含品牌化观众网络 |
评分是根据已分配来源综合得出的序数判断,不是实测基准。
[CP001, CP003, CP010, CP011, CP014, CP015]3.3 持续性仍取决于版权获取和未披露的场馆经济性
护城河逻辑目前更多是战略性的,而非已被证明。指定独立分析认为,现场体育版权是谈判取得的准入,而不是自有资产,并明确指出场馆层面的财务回报尚未公开披露。因此,当前优势最容易从买方体验和分发角度描述,最难从重复到访、定价能力或利润率持续性角度做投资判断。官方和行业来源确实显示,其内容组合比只放电影的影院更广,产品体系也比单一场馆连锁更宽,这会提高既需要沉浸式硬件又需要编程的制片厂和场馆伙伴的切换成本。但指定证据仍不足以证明,脱离持续的高端版权、资本和高流量不动产,业务就能规模化。[CP004, CP008, CP011, CP012, CP013, CP014]
3.4 展品
04财务情况
4.1 收入模式与公开变现
公开材料支持一种以场馆为中心的运营模式,而不是纯软件或订阅公司。Cosm 官网销售多个场馆的体育和娱乐售票内容;第三方资料则将主要消费者经济性描述为入场费加场内餐饮消费。同样的来源还指向技术系统、穹顶部署以及媒体 / 内容活动带来的附加收入。这一点很重要,因为投资判断需要把高度可重复的软件式收入与场馆和活动驱动的收入分开:这里的公开证据支持后者组合,而非前者。实际看,这更像一个资本密集型体验网络,叠加技术和媒体变现,而不是一个已披露的经常性软件模式。[CI001, CI002, CI003, CI006, CI007]
| 来源 | 机制 | 公开状态 | 收入质量 | 尽调要求 |
|---|---|---|---|---|
| 活动门票 | Cosm 场馆内售票的体育和娱乐体验 | 可通过官方活动日历和场馆页面公开观察 | 与需求挂钩;可重复性取决于节目编排和场馆利用率 | 按场馆提供月度客流、付费门票结构和实际平均票价 |
| 餐饮 | 与 Dome、Hall 和 Deck 体验绑定的现场接待消费 | 已有公开描述,但没有人均消费或利润率披露 | 可能是重要的高毛利附加收入,但尚未验证 | 人均餐饮收入和场馆层面贡献利润率 |
| 媒体和沉浸式内容 | 以联赛、制片厂和沉浸式体验为核心的节目编排、制作和内容活动 | 已有公开描述,但没有单独收入披露 | 可能让收入多元化、超越门票收入,但规模未披露 | 媒体 / 内容业务的分部收入、版权成本和毛利率 |
| 技术系统与服务 | 穹顶系统、软件及相关沉浸式场馆技术 | 第三方来源描述了持续的 B2B 活动 | 可能比门票收入更稳定,但公开收入结构未知 | 年度签约额、订单储备、服务收入和客户集中度 |
公开来源支持这些收入来源存在,但不支持分部结构、实际定价或贡献 利润率;应将其视为商业模式梳理,而不是已披露的分部损益表。
[CI001, CI002, CI003, CI007]| 销售面 | 公开价格或单位 | 可知信息 | 仍未知的信息 | 来源性质 |
|---|---|---|---|---|
| 普通入场 / 站立观看 | $10-$20 案例(Brandhopper 引述) | 公开标价案例显示,部分活动的入场门槛较低 | 实际综合价格、不同活动之间的差异和折扣 | 第三方简介;对当前实际经济数据的置信度低 |
| 高端预留座位 | 据 Brandhopper,高知名度活动超过 $100 | 旗舰节目似乎能带来更高的高端支付意愿 | 上座率、收益管理、赠票和高端票占比 | 第三方简介;仅能提供方向性信号 |
| 团体活动和会员 | 官方网站公开营销;保留来源未披露价格 | Cosm 正在积极销售会员和团体活动预订 | 合同金额、企业客户结构、季节性和取消条款 | 官方销售入口,但缺少变现细节 |
| 二级市场股份 | UpMarket 的最低交易规模为 $50K | 股份可通过合格投资者二级交易进行交易 | 成交价、流动性、公司同意,以及当前是否存在有效发行 | 二级市场交易机会不是公司收入,也不能证明估值 |
本表将公开标价信号与实际经济数据分开。官方和市场平台并不 披露实际票价收益率、折扣或合同条款,因此定价证据不应被视为 收入证据。
[CI002, CI006, CI008, CI012]公开证据支持一条由场馆驱动的收入链:从节目需求转化为门票收入和场内消费,技术与媒体业务是额外收入来源,而非已披露的独立利润引擎。
| 节点 / 连接 | 节点 / 起点 | 终点 | 说明 |
|---|---|---|---|
| 节点 1 | 版权与节目组合 [rights-programming] | 体育、娱乐和沉浸式内容吸引到访。 | |
| 节点 2 | 购票到场 [venue-traffic] | 活动填满 Dome 及相关空间后,需求转化为门票收入。 | |
| 节点 3 | 场内餐饮 [hospitality] | 餐饮消费提高单次到访收入,但公开信息没有客单价数据。 | |
| 节点 4 | 技术与媒体服务 [tech-media] | 第三方来源描述了穹顶系统、软件和内容业务。 | |
| 节点 5 | 总收入池 [gross-revenue] | 公开来源暗示收入由门票、餐饮、技术和媒体收入构成。 | |
| 节点 6 | 贡献利润率与现金需求 [contribution] | 由于收入、毛利率和烧钱速度均未披露,无法评估利润率转化。 | |
| 连接 1 | 版权与节目组合 [rights-programming] | 购票到场 [venue-traffic] | 驱动需求 |
| 连接 2 | 购票到场 [venue-traffic] | 场内餐饮 [hospitality] | 提高单次到访消费 |
| 连接 3 | 购票到场 [venue-traffic] | 总收入池 [gross-revenue] | 门票收入 |
| 连接 4 | 场内餐饮 [hospitality] | 总收入池 [gross-revenue] | 附加消费 |
| 连接 5 | 技术与媒体服务 [tech-media] | 总收入池 [gross-revenue] | B2B 与内容收入 |
| 连接 6 | 总收入池 [gross-revenue] | 贡献利润率与现金需求 [contribution] | 利润率转化未知 |
4.2 资本结构与融资依赖
最强的公开财务证据是融资势头,而不是运营披露。AV Interactive 报道 Cosm 于 2024 年 7 月融资超过 $250 million,用于扩张场馆、技术和媒体业务;NBC News 报道 Sony Pictures 于 2026 年 6 月领投 $100 million C 轮,并取得少数股权。这些融资说明公司仍能获得战略资本,但没有解决投资判断最关心的问题:公开证据中没有 2026 年投后估值、出售股权比例、清算优先权、债务义务和现金跑道。UpMarket 作为市场结构来源很有帮助:它称最新一轮估值未披露,二级市场购股不会为公司带来新资本。因此,融资故事方向积极,但结构上并不完整。[CI004, CI005, CI008, CI011, CI012]
4.3 单位经济性与披露盲区
公开记录缺少检验收入质量和利润路径所需的指标。在保留的来源集合中,没有披露当前收入、ARR、毛利率、场馆贡献利润率、烧钱速度、现金余额或现金跑道,也没有公开的场馆层面到场或重复到访数据来帮助投资者建模利用率。最好的运营代理指标是活动规模——运营中的场馆、已宣布的扩张、团体活动销售、接待人员配置,以及第三方招聘网站列出的 752 名员工——但这些都不能替代经审计财务数据。因此,本章结论很直接:商业模式是可理解的,但单位经济性仍大多属于私有信息。[CI007, CI009, CI010, CI013]
| 指标 | 数值 / 状态 | 置信度 | 重要性 | 尽调要求 |
|---|---|---|---|---|
| 收入 / ARR | 低 | 没有当前收入数据,投资者无法判断收入吞吐量相对于固定场馆成本的表现 | 提供月度和过去十二个月收入,并按场馆 / 媒体 / 技术拆分 | |
| 毛利率 / 场馆贡献 | 低 | 门票、餐饮、版权成本和技术服务的利润结构可能大不相同 | 披露合并毛利率,以及扣除节目和人工后的场馆层面贡献利润率 | |
| 烧钱速度 / 现金跑道 | 低 | 即使刚完成融资,扩展更多场馆也可能迅速消耗现金 | 提供现金余额、月度烧钱、已承诺资本开支、债务额度和契约安排 | |
| 场馆利用率 | 低 | 客流和重复到访,是从版权 / 节目编排走向收入产出的主要桥梁 | 按场馆提供客流、上座率、复访率和人均消费 | |
| 员工数代理指标 | 752 | 低 | 庞大的运营版图支持规模化,但不能证明效率或盈利能力 | 确认当前员工数、承包商使用情况,以及场馆与总部人员结构 |
空值表示保留来源未公开披露。这里每个缺失指标都是尽调阻碍, 因为公司正在扩张实体场馆,而不是纯数字交付模式。
[CI009, CI010, CI013]4.4 财务结论
Cosm 的财务设置在一个狭窄意义上具有吸引力:公司已筹集有意义的战略资本,并且在入场、接待、媒体和技术之间拥有多个变现杠杆。问题是,这里保留的公开来源都没有足够运营细节,无法把这个故事转化为对收入质量、贡献利润率或自我融资扩张能力的可投资判断。在管理层披露各场馆经济性、合并收入、烧钱和融资义务之前,正确的投资判断是把资本充足性视为尽调阻塞项,而不是已经解决的优势。[CI004, CI005, CI010, CI011, CI012, CI013]
4.5 展品
05产品与技术
5.1 Shared Reality 是产品,不只是场馆品牌
Cosm 的公开页面将产品定义为一种 Shared Reality 体验:在沉浸式场馆中融合现场体育、娱乐和艺术,而不是一个单独的软件 SKU。官网称公司正在重新定义人们体验和分享内容的方式,并将体验定位为集体、实时且无需头戴设备;NBC 也独立描述了同一模式,即把现场活动投射到环绕式弧形 LED 屏幕上。客户购买的是一种高端场外体验,可替代被动居家观看或一次性的特殊活动出行,而不是一个独立应用。官方场馆设计也把接待纳入产品:Dome 是核心观看环境,Hall 和 Deck 则延长停留时间,支持团体使用,并在同一次到访中承载更多内容。[CE001, CE002, CE003, CE011]
| 用户任务 | 当前工作流 | Cosm 解决方案 | 可量化收益 | 局限 |
|---|---|---|---|---|
| 不去体育场也能观看高端现场体育赛事 | 家庭电视、体育酒吧或偶尔去体育场 | Dome 或 Hall 内的 Shared Reality 活动 | 官方网站称 Dome 达到 12K x 10K;NBC 描述了用于直播体育赛事的环绕式弧形 LED 屏幕 | 价值取决于场馆可达性、赛事版权和观众的购票意愿 |
| 以集体方式体验沉浸式电影或艺术 | 电影院或一次性展览 | 覆盖各场馆空间的 Shared Reality 娱乐节目 | 官方网站和 AV Magazine 均展示了体育以外的娱乐节目 | 公开资料未披露节目单更新速度和片名经济性 |
| 将博物馆或天文馆升级为 LED 沉浸式展示 | 传统投影穹顶 | CX System / Digistar / LED 穹顶部署 | Wikipedia 提到,Fort Worth 的博物馆曾使用 Cosm 8K 技术重新开放;Prague 则采用 Digistar 7 并接入 Unreal | 公开证据未显示部署成本、安装周期或续约条款 |
| 为合作伙伴制作适配场馆的沉浸式媒体 | 传统转播或场馆屏幕方案 | C360 拍摄、CX Video Hub 和现场沉浸式制作 | Marketscale 称 Cosm 会谈判版权,并制作直播沉浸式 8K+ 信号 | 客户案例、利润率和附加率仍不透明 |
只有证据集提供具体技术或部署细节时,收益才有来源支撑;其余部分明确保留局限。
[CE001, CE002, CE007, CE008, CE009, CE011]5.2 架构覆盖场馆、技术与媒体版权
Cosm 官网展示的不只是场馆前端:它同时列出场馆业务、技术业务和媒体业务,并将 CX System、Projection Domes、Digistar、C360 Capture Systems 和 CX Video Hub 作为独立产品页面。Cosm 一名高管在面向从业者的访谈中将公司描述为由技术、场馆和媒体组成的三部分生态,称其已为数百家天文馆和科学博物馆提供动力,并解释版权掌握在广播商、球队和联赛手中,而内部沉浸式制作团队负责生成适配穹顶的信号。整体看,这套产品更像一个垂直整合的内容采集—渲染平台,而非单一消费景点。[CE005, CE006, CE007, CE013, CE015]
| 模块 / 资产 | 主要用户 | 状态 / 成熟度 | 差异化 | 尽调缺口 |
|---|---|---|---|---|
| Shared Reality 场馆(Los Angeles、Dallas、Atlanta、Detroit;Cleveland 即将开业) | 消费者、团体、赞助商 | 已有运营版图,另有一个管线场馆 | 将 Dome、Hall 和 Deck 组合成一次到店体验和变现入口 | 指定证据集未公开单位经济、单场馆利用率和回本周期 |
| Dome | 活动参与者 / 购票者 | 已运营的核心产品 | 12K x 10K LED 体验;HKS 称穹顶尺寸为 60' x 86',并提出源自天文馆的亮度说法 | 这里未公开披露延迟、维护周期和硬件更新假设 |
| Hall + Deck | 球迷、接待活动、赞助商、私人活动 | 已运营的配套空间 | 150 英尺 × 15 英尺的 Hall 屏幕加上屋顶社交空间,延长停留时间并拓宽活动形式 | 跨空间转化率、赞助收益率和附加率未公开 |
| Cosm Tech(CX System、Projection Domes、Digistar) | 博物馆、天文馆、合作场馆 | 商业资料提及的 B2B 技术栈 | 已命名的产品界面延伸到自有场馆之外,覆盖科学 / 教育部署 | 章节证据中看不到定价、积压订单和支持承诺 |
| Cosm Media / C360 / CX Video Hub | 联盟、广播公司、场馆合作伙伴 | 已在运营,但合同不透明 | 版权加上沉浸式拍摄,让 Cosm 不只是场馆运营商 | 公开证据未披露版权期限、排他性或合作伙伴集中度 |
本矩阵混合了官方命名的产品界面和外部描述的场馆组件;缺失值反映的是未披露的经济性和性能细节,而不是对其弱点的假设。
[CE002, CE003, CE005, CE006, CE007, CE012]| 层级 / 流程 / 组件 | 作用 | 依赖 | 风险 |
|---|---|---|---|
| 内容版权与节目编排 | 为 Shared Reality 场馆获取体育、娱乐和制片厂内容库存 | 广播公司、球队、联盟和内容合作伙伴 | 续约、排他性或最低保证条款并未公开,因此内容连续性难以纳入投资判断 |
| 沉浸式拍摄与制作 | 将现场赛事和原创内容转化为适配穹顶的沉浸式信号 | 专业制作团队、拍摄系统和版权清理 | 扩大现场沉浸式制作规模,运营上可能复杂且成本高昂 |
| 核心软件 / 渲染 / 控制 | 协调 CX engine、CX System、Digistar 及相关媒体交付界面 | 传统天文馆技术积累,以及持续的软件 / 硬件整合 | 公开证据展示了产品名称和技术传承,但没有正常运行时间、延迟或发布节奏指标 |
| 实体场馆体验 | 将 Dome、Hall、Deck、座席、餐饮和服务整合进客户到访体验 | 场地建设、人员配置、安全流程和本地运营 | 待客服务、人流组织和多空间节目编排会推高运营复杂度 |
| 合作伙伴部署 | 将平台延伸至博物馆、天文馆及其他沉浸式合作伙伴 | 客户资本开支、场馆改造和合作伙伴的实施带宽 | 装机基数的故事很有吸引力,但公开积压订单、流失和支持经济性信息缺失 |
本表按面向公众的层级拆分运营栈;不代表经过审计的系统边界,也不代表已有公开的 SLA。
[CE006, CE007, CE008, CE013, CE014]Cosm 的公开产品栈从版权与内容采集开始,经由渲染技术,延伸至自有场馆和合作伙伴部署。
- 内容与版权
- 支撑场馆节目单的节目组合与版权池。
- 模块
- 体育与娱乐版权
- 广播商、球队与联赛
- 原创沉浸式媒体
- 输出
- Event and content slate — sports, film, art, and branded experiences
- 采集与制作
- 沉浸式制作把现场和原创内容转成适配穹顶的信号流。
- 模块
- C360 Capture Systems
- 现场沉浸式 8K+ 制作
- CX Video Hub
- 输出
- Dome-ready immersive feeds
- 核心平台
- 负责渲染和控制体验的软件与显示技术栈。
- 模块
- CX System
- Digistar
- 实时渲染引擎
- 输出
- LED dome and partner playback
- 自有场馆体验
- 实体空间把沉浸体验与餐饮服务、团体销售打包在一起。
- 模块
- Dome
- Hall
- Deck
- 输出
- Shared Reality ticketed venue
- 场馆运营
- 服务、安全和餐饮流程把技术变成可复制的到访体验。
- 模块
- 餐饮服务
- 安全与酒精服务流程
- 团体与私享活动运营
- 输出
- In-venue guest experience
- 合作伙伴部署
- B2B 分发把产品栈延伸到机构和合作伙伴场馆。
- 模块
- 天文馆与科学博物馆
- 博物馆 8K / LED 穹顶部署
- 投影穹顶
- 输出
- Education and attractions footprint
为便于阅读,依据公开产品界面和所引用的部署案例按自上而下排列;这不是公司披露的网络图。
[CE005, CE006, CE007, CE008, CE009, CE013]5.3 公开成熟度证据最强的部分在场馆落地和机构安装
Cosm 的产品成熟度最容易通过实体部署核实。HKS 记录了具有明确尺寸和容量的大格式场馆;官网展示了洛杉矶之外已开业和规划中的城市资产;AV Magazine 将早期融资与技术 / 媒体建设及新增场馆扩张联系起来。自营场馆之外,第三方证据还指向科学和教育领域的 B2B 部署:Wikipedia 提到 Fort Worth Omni Theater 使用 Cosm 技术完成 8K 重开,并称 Prague Planetarium 的 CX System 安装结合了 Digistar 7 与 Unreal 集成。这不能证明单位经济性有吸引力,但确实说明平台已在不止一种机构场景中部署。[CE004, CE008, CE009, CE010, CE012]
5.4 公开控制措施可见,但技术尽调仍很薄弱
指定证据集中的公开控制措施真实存在,但范围有限。官网链接了标准法律和隐私页面;当前招聘信息强调防范招聘诈骗,以及场馆安全和酒精服务规则,这对消费者和运营信任有帮助。但公开章节证据没有展示技术信任中心、运行时间历史、安全认证体系,或 CX / 沉浸式采集体系的详细隐私架构。再加上业务高度依赖版权、现场制作和多空间场馆运营,产品可靠性和合作伙伴治理仍是实质性尽调阻塞项,而不是表面缺口。[CE007, CE010, CE014]
5.5 展品
06客户情况
6.1 客户基础是多边的,但自营场馆仍是最清晰的变现引擎
Cosm 的公开客户故事有两层。第一层是自营场馆模式,直接向球迷、家庭、会员和团体活动组织者销售售票体验;这是最可见的收入面,因为 2026 年 10 月官网围绕活动日历、会员和场馆 / 团体预订流程搭建。第二层是企业 / 机构业务,将沉浸式技术和内容销售给科学中心、博物馆、影院、景点和教育运营商。这种组合意味着,核心 采用声明同时混合了消费者到场和 B2B 部署。公开材料支持两类客户都存在,但目前只有自营场馆提供新鲜且可由外部核验的需求信号。[CU001, CU002, CU003, CU004]
| 细分 | 买方 / 用户 / 付款方 | 主要使用场景 | 公开证明 | 战略价值 | 缺口 |
|---|---|---|---|---|---|
| 自有场馆观众 | 买方=用户=付款方:个人购票者或会员家庭 | 现场体育、沉浸式电影、艺术和娱乐到访 | 官方活动日历、会员体系和场馆 FAQ | 最直观的变现界面,也是最清晰的经常性需求引擎 | 未披露重复到访率、上座率或人均消费 |
| 团体 / 私人活动 | 买方:活动组织者;用户:参加者;付款方:企业或社交活动主办方 | 场馆租赁、待客服务和私人活动套餐 | 各场馆页面上的官方“策划你的活动”流程 | 单场活动门票之外的高价值变现 | 未披露团体销售占比或附加率 |
| 机构运营方 | 买方:科学中心 / 博物馆 / 景点运营方;用户:场馆访客和学生 | CX System 部署、穹顶更新和沉浸式教育节目 | 官方客户叙述及 Fort Worth Omnimax 案例 | 在自有场馆之外实现 B2B 多元化 | 已命名部署清单仍然稀疏 |
| 媒体 / 内容交易对手方 | 买方/合作伙伴:联盟、广播公司和制片厂;用户:场馆观众 | 版权、沉浸式制作及将 IP 延伸至场馆 | World Cup 与 FOX/FIFA/HBS 的合作;NBA 和 Sony 支持内容扩张的逻辑 | 保持场馆日历新鲜,并可支持重复客流 | 相对于门票需求的经济性尚未公开披露 |
细分基于公开页面和访谈,仍不完整;由于 Cosm 同时销售场馆使用权以及沉浸式基础设施 / 内容,表中既有直接付费消费者,也有企业交易对手方。
[CU001, CU002, CU004, CU010, CU011, CU013]Cosm 先靠特定活动需求吸引关注,再从自有场馆到访中变现,随后尝试拓展复购型消费行为和机构部署。
[CU004, CU005, CU008, CU009, CU010, CU013]6.2 独立采用证据有所增强,但数据点仍然有限
本轮刷新比单纯 Logo 故事更有说服力,因为第三方报道现在展示了真实且有日期的活动。截至 2026 年 7 月,Cosm 已有三座运营场馆——洛杉矶、Dallas 和 Atlanta;Sports Video Group 记录了 40 场世界杯赛程,以及三座场馆在一场开幕日比赛中接待超过 1,000 名球迷。Dell 2025 年的合作伙伴文章补充了覆盖主要体育和沉浸式影院的内容广度;2026 年 10 月首页显示版图仍在推进,Detroit 标为已开业,Cleveland 仍在排队。即便如此,这些是运营和编程信号,不是客户经济性证明:它们说明人和交易对手确实在到场,但没有说明回访频率、消费金额或哪些客户队列最有利润。[CU005, CU006, CU007, CU008, CU009, CU011]
| 指标 / 信号 | 数值 | 日期 | 来源 | 置信度 | 含义 | 缺失分母 |
|---|---|---|---|---|---|---|
| 声称的装机基数覆盖 | >2,000 次沉浸式体验;50 个国家;25 million 名访客 | 2023-03-15 | Cosm 官方文章 | Medium(公司声称) | 显示在自有场馆之外、场馆业务启动前已拥有全球客户基础 | 没有 2026 年更新数据,也没有按场馆客户与企业客户拆分 |
| 正在运营的公共场馆 | 3 个场馆(Los Angeles、Dallas、Atlanta) | 2026-07-01 | Sports Video Group | High | 独立证据表明网络已超出最初两个开业地点 | 没有场馆层面的利用率、上座率或收入细节 |
| World Cup 制作节目单 | 40 场小组赛 | 2026-07-01 | Sports Video Group | Medium | 显示与大型体育 / 媒体交易对手方进行了多次激活 | 没有逐场门票销量或分成率 |
| 开业日到场数据点 | >1,000 名观众分布在 3 个场馆,观看 Mexico-South Africa 比赛 | 2026-07-01 | Sports Video Group | Medium | 公开报道中存在一个具体观众数据点 | 仅单场活动;没有重复到访队列 |
| 更新日期时营销的自有场馆版图 | Los Angeles、Dallas、Atlanta、Detroit 已运营;Cleveland 即将开业 | 2026-10-19 | Cosm homepage | High | 截至更新日期,扩张故事仍在推进 | 没有爬坡曲线、回本数据或城市层面的需求指标 |
公开数据点彼此异质,不应视为漏斗;本表将活动证明与判断持续性所需但缺失的分母分开。
[CU003, CU005, CU006, CU007, CU008, CU014]| 客户 / 交易对手方 | 细分 | 部署 / 使用场景 | 生产环境还是试点 | 结果 / 信号 | 局限 |
|---|---|---|---|---|---|
| Fort Worth Museum of Science and History / Omni Theater 场馆 | 科学中心 / 教育运营方 | 使用 Cosm 技术改造 Omnimax 影院,用于穹顶节目 | 已宣布的生产环境部署 | Cosm 自有场馆之外的已命名 B2B 证明 | 来源是公司高管访谈;未披露利用率或合同价值 |
| FOX Sports + FIFA + HBS | 广播 / 体育版权生态 | 向 Shared Reality 场馆交付 40 场 World Cup 小组赛 | 赛事级别的生产环境部署 | 显示交易对手方在一项旗舰全球赛事中信任 Cosm | 这是合作伙伴关系,不是终端客户留存证明 |
| NBA | 联盟内容交易对手方 | 长期合作,将现场比赛带入 Shared Reality 场馆 | 持续中的节目合作关系 | 支持持续的高端赛事客流,而非一次性噱头 | 未披露经济性、续约条款或逐场到场人数 |
| Sony Pictures | 制片厂 / IP 交易对手方 | $100M 战略投资,用于将影视 IP 延伸至穹顶场馆 | 战略扩张承诺 | 提高未来获得独家内容供应的可能性 | 资本承诺不等于客户采用 |
仅为公开资料中已命名证明的部分枚举;并非完整客户清单或 CRM 抽取结果,其中几行是支持需求的交易对手方,而非直接付费终端用户。
[CU006, CU009, CU010, CU011]6.3 持续性与集中度仍是核心未解尽调问题
本章最弱的部分不是漏斗顶部认知,而是持续性。审阅来源没有披露重复到访、NRR、GRR、流失、续约条款、满意度队列或场馆层面消费行为,因此没有公开证据可以区分一次性好奇和持久习惯。集中度也不透明。可见证据仍集中在少数自营场馆和一小批头部交易对手,已点名的机构部署名单也很薄。UpMarket 将公司描述为投机性强、流动性低的私营投资,进一步说明外部观察者仍拿不到丰富的 KPI 集合。结论是:牵引力已经足够真实,值得持续跟踪,但客户质量尚未透明到可以据此做投资判断。[CU010, CU012, CU013, CU014]
6.4 展品
07风险
7.1 治理与融资不透明仍是最难定价的风险
Sony 的 $100 million C 轮领投同时验证了两点:一家拥有全球 IP 的战略买方相信 Cosm 具备重要性;而在融资核心条款仍属私有的时点,它也提高了治理集中度。公开报道确认 Sony 取得少数股权并让 Ravi Ahuja 加入 Cosm 董事会;独立评论则指出 Fox 早已是投资者。这种组合有助于分发获取和未来资本形成,但也给外部投资者带来控制权风险问题,因为持股比例、优先股堆叠,以及内容优先级相关的任何权利都未披露。在管理层披露 C 轮投后估值、清算优先权、治理权和任何战略附加协议之前,投资者剩余下行空间比 核心 融资轮暗示的更难量化。[CR001, CR002, CR008, CR009, CR010]
| 风险 | 管辖范围 / 范围 | 公开状态 | 可能性 | 严重性 | 缓释措施 | 剩余暴露 | 尽调路径 |
|---|---|---|---|---|---|---|---|
| Series C 治理与投资者权利不透明 | 公司 / 融资 | Sony 的董事席位和少数股权已公开,但估值、出售的股权比例和优先股堆叠未公开 | High | High | 战略领投方和已点名顾问带来一定流程约束 | 外部投资者无法根据公开证据为控制权、稀释或下行保护定价 | 索取 Series C 条款清单、董事会权利、优先股堆叠和任何附函 |
| 场馆层面的酒类、支付和访客安全合规 | 州及地方场馆运营 | 招聘材料提及酒类法律合规、会计政策和安全工作环境职责 | Medium | High | 公司称团队遵循政策、流程和培训手册 | 多城市场馆运营商一旦控制失灵,可能引发品牌、现金和许可风险 | 按场馆审查许可证状态、事故日志、酒类违规、保险理赔和审计发现 |
| 招聘诈骗与冒充风险 | 人才招聘 / 消费者信任 | 招聘材料提醒申请人忽略冒充者提出的付款或银行信息请求 | Medium | Medium | 公司明确将候选人引导至 @Cosm.com 邮箱和授权平台 | 随着地域招聘扩张,声誉或申请人欺诈事件可能增加 | 索取诈骗事件数量、下架流程和候选人沟通控制措施 |
公开证据支持这些风险面和缓释措施;私人事故数量、法律准备金和许可记录未披露。
[CR002, CR006, CR009, CR010]最高的剩余风险集中在融资不透明、合作伙伴集中度和开业执行,而不是产品认知度。
由于公开披露没有场馆层面的损失分布,位置按基于证据的序数判断确定,而非概率模型输出。
[CR008, CR009, CR010, CR011, CR012]7.2 场馆模式带来资本密集、人员复杂度和开业风险
Cosm 不是轻量级软件业务;公开版图显示,它是一家拥有穹顶、Hall、Deck、餐饮服务和多城市现场活动日历的多界面场馆运营商。该模式可以带来差异化,但也叠加执行风险:公司必须配置接待运营人员、执行酒精服务和支付控制、维护高可用显示系统,并按计划开设新场馆。公开来源显示截至 2026 年中已有三座运营场馆,Detroit 和 Cleveland 仍在落地队列中;此前融资也指定用于运营卓越、技术扩张和全球扩张。风险在于,在投资者获得干净的各场馆利润数据之前,少数开业延误、利用率疲软期或服务控制问题,就可能沿着仍属私有的成本结构产生连锁影响。[CR003, CR004, CR005, CR006, CR011, CR012]
| 失效模式 | 可能性 | 严重性 | 缓释成熟度 | 剩余暴露 | 未解决缺口 |
|---|---|---|---|---|---|
| Detroit 或 Cleveland 开业延期,或爬坡速度低于计划 | Medium | High | Medium | 增长逻辑取决于能否证明超过 3 个场馆可以按时开业并填满 | 公开来源未披露各场馆建设预算、预售或开业 KPI |
| 旗舰赛事之外,到场人数和票务收益率走弱 | Medium | High | Low | 动态定价和清晰的活动日历有助于变现高峰,但不能证明非高峰经济性 | 未公开披露重复到访、上座率、餐饮附加率或场馆 EBITDA |
| 各场馆的餐饮、服务和现金控制执行不一致 | Medium | Medium | Medium | 招聘材料提及培训、会计政策和酒类服务控制 | 投资者缺少客户投诉率、损耗数据或内部审计结果 |
| 穹顶或赛事播放停机损害高端定位 | Low | High | Low | Cosm 的产品设计和运营重点都围绕沉浸式场馆质量 | 公开来源未量化正常运行时间、事故历史或服务抵扣 |
严重性反映场馆业务的运营杠杆;缓释成熟度根据披露的运营实践推断,并非经过审计的控制。
[CR003, CR004, CR005, CR006, CR011, CR012]7.3 只有管理层证明需求持久,合作伙伴依赖才可控
当前证据中最强的缓释因素是 Cosm 拥有战略资本、可见的内容编程和多个已宣布场馆,而不是只有一座原型。较弱之处在于,需求持续性和合作伙伴集中度仍是从日历、合作关系和投资者叙事推断出来的,而不是来自披露的重复到访、附加率或场馆 EBITDA 数据。公开证据将 Cosm 的主张与获授权的体育和娱乐内容以及战略投资者关系联系起来;内容获取、续约条款和开业节奏与 top-line 兴奋度同样重要。实际投资姿态应把 Detroit 和 Cleveland 的开业表现、场馆利用率,以及任何披露的版权集中度视为否决标准:如果扩张明显延误、为填满日历而折扣增加,或关键交易对手事实上控制高端库存,乐观情景会迅速削弱。[CR007, CR008, CR009, CR010, CR011, CR012]
| 依赖项 | 交易对手方 | 作用 | 集中度 | 失败情景 | 严重性 | 缓释措施 | 剩余暴露 |
|---|---|---|---|---|---|---|---|
| 高端体育和娱乐版权 | 制片厂、联盟和媒体版权持有人 | 提供让 Shared Reality 值得高价门票的节目内容 | High | 关键版权续约条件恶化,或旗舰内容转向其他平台 | High | Sony 和现有合作关系扩大潜在内容漏斗 | 版权条款、排他性和续约集中度仍未披露 |
| 战略投资者对节目和路线图的影响 | Sony Pictures Entertainment 及现有投资者 Fox | 资本、治理和潜在内容杠杆 | Medium | 投资者优先事项扭曲场馆中立性,或限制第三方承诺高端 IP 的意愿 | Medium | 如果版权按公平交易原则安排,少数股权结构仍可保留运营自主权 | 公开来源未披露保护性条款、否决权或节目附加协议 |
| 持续获得扩张资本和老股流动性 | 新投资者和二级市场买方 | 为场馆扩张和未来股东退出提供资金 | Medium | 场馆经济性尚未得到证明前资本市场收紧,迫使扩张放缓或采用内部人占比较高的融资 | High | Sony 这轮融资改善信号并延长现金跑道 | UpMarket 仍将这些股份描述为缺乏流动性、投机性强且存在全部损失风险 |
由于公开来源点名了一些合作伙伴和投资者,但没有披露合同份额或续约日期,交易对手方集中度只能作方向性判断。
[CR001, CR007, CR008, CR009, CR010, CR012]7.4 展品
08估值
8.1 建议与入场纪律
2026 年 Cosm 的融资背景有所改善,因为 Sony Pictures 领投 $100 million C 轮并取得少数股权,为公司此前 2024 年 $250 million / $1 billion 融资标记增加战略验证。然而,公开价格支持并未同步改善:UpMarket 称估值未披露,且没有信誉良好的媒体报道过该估值;同一页面将交易访问描述为面向合格投资者、流动性低的二级交易,没有保证退出时间表。Tracxn 还将 2026 年 6 月融资标为 B 轮而非 C 轮,形成轮次命名冲突,需要用一手文件解决。这种组合支持观察而不是买入。资本获取真实存在,战略故事也在增强,但仅凭公开材料,外部投资者仍无法对 2026 年入场价格、稀释情况或下行保护做出投资判断。[CV001, CV002, CV003, CV005, CV006, CV007, CV008, CV012, CV015]
| 维度 | 评估 | 决策含义 |
|---|---|---|
| 建议 | Track | 战略验证已经存在,但公开证据尚不足以评估一个干净的入场价格 |
| 置信度 | Medium | 融资轮得到交叉印证,但估值条款和场馆经济性仍未披露 |
| 风险评级 | High | 流动性、资本开支和单位经济性披露过于薄弱,不足以支持买入 |
| 估值立场 | 偏高 / 不透明 | 公开资料中有一个 2024 年 $1 billion 的估值标记,但 2026 年融资价格仍未公开披露 |
| 决策含义 | 做尽调;不要追高 | 在进入观察名单以上级别前,需要 Series C 条款、场地级回本数据和退出限制 |
分析师基于保留的融资、平台和二级流动性证据进行综合判断;反映当前公开披露限制,而非已协商的条款清单。
[CV001, CV003, CV005, CV006, CV007, CV008, CV012, CV015]公开支持已从资本验证提升至值得观察,但还不足以买入,因为价格和单店经济模型仍未披露。
| 节点 / 连接 | 节点 / 起点 | 终点 | 说明 |
|---|---|---|---|
| 节点 1 | 战略验证 | Sony 领投 2026 年 6 月的 Series C,投资 $100M 并取得少数股权。 | |
| 节点 2 | 增长平台 | Cosm 同时推进场馆铺设、技术扩张和媒体扩张。 | |
| 节点 3 | 变现广度 | 门票、团体销售和座位餐饮构成不止一个需求杠杆。 | |
| 节点 4 | 定价缺口 | 公开来源仍未披露 2026 年投后估值或优先股堆叠。 | |
| 节点 5 | 流动性约束 | 老股交易仅面向合格投资者,缺乏流动性,且面临不确定的退出。 | |
| 节点 6 | 建议 | 在条款和场馆经济模型披露、足以形成可评估的入场点前,继续观察。 |
8.2 投资逻辑、反向逻辑与情景框架
乐观情景依赖平台广度,而非单一穹顶。AV Magazine 称 Cosm 计划用 2024 年资本扩大运营卓越、技术和媒体部门,并加速全球落地;Cosm 技术网站则称自营场馆是现场环境,先在此打磨表现,再把能力交付给合作伙伴。消费者网站补充了早期团体销售和座位餐饮服务,说明每次到访不止一个变现杠杆;MarketScale 访谈则认为内容片单可以覆盖体育、戏剧、艺术和自有媒体。反向逻辑是,保留的公开来源都没有披露场馆层面到场人数、重复到访、餐饮贡献、场馆 EBITDA 或 2026 年投后估值,因此投资者看得到增长雄心,却尚未证明能带来持久的现金回报。[CV003, CV004, CV009, CV010, CV011, CV013, CV014]
| 论点 | 哪些信息会改变观点 |
|---|---|
| Sony 的领投支票和少数股权验证了其对沉浸式分发的战略兴趣。 | 只有 Cosm 同时披露 2026 年投后估值、出售的股权比例和清算优先权,才会上调判断。 |
| 自有场馆加上技术和媒体业务,可能从同一装机基数创造多个收入池。 | 只有在至少两个场馆披露各场馆的到场人数、重复到访、餐饮附加率和 EBITDA,才会上调判断。 |
| Los Angeles、Dallas、Atlanta 和 Detroit 的可见场馆页面支持一个可信的扩张叙事。 | 只有在扩张计划同时披露单场馆资本开支、融资结构和回本时间,才会上调判断。 |
| 公开存在二级市场准入,但只能通过流动性差、退出不确定的合格投资者渠道完成。 | 只有在记录转让限制、退出路径以及相对于上一轮的定价后,估值才具备可操作性。 |
行总结了可投资性论点,以及推动建议上调所需达到的披露门槛。
[CV002, CV005, CV006, CV007, CV008, CV009, CV010, CV013, CV015]| 情景 | 假设 | 估值 / 回报逻辑 | 关键风险 | 概率信号 |
|---|---|---|---|---|
| 乐观情景 | 新场馆按时爬坡,复访强劲,技术和媒体收入也随场馆开业同步放大。 | 只有当 2026 年融资轮估值高于 2024 年的标记值,且公司披露单场馆回本周期时,高端私募市场结果才站得住脚。 | 执行延期、资本开支超支、版权成本上涨。 | 需要披露投后估值、单场馆 EBITDA,以及 Atlanta / Detroit 扩张能转化为可复制经济模型的证据。 |
| 基准情景 | 增长延续,但公开披露仍然有限,投资者依赖战略验证,而不是单店经济模型证据。 | 把 2024 年 $1 billion 的标记值当作已经过时的上限,而不是当前投资判断锚点;继续保持观察纪律。 | 持有周期长、稀释情况不透明、场馆盈利能力不确定。 | 这是目前与保留证据最一致的情景。 |
| 悲观情景 | 复访或客均消费令人失望,扩张消耗更多资本,后续投资者要求更苛刻的条款。 | 下轮融资或平价融资的风险上升,因为公司仍是私有、缺乏流动性,且难以依据公开证据定价。 | 估值倍数压缩、优先股权利形成悬压、退出延迟。 | 在公司披露场馆经济模型、融资条款以及强于老股交易流动性的退出路径前,这一风险仍将持续。 |
情景表仅用于方向性判断,因为保留的公开来源没有披露 2026 年定价、单场馆 EBITDA 或详细股权结构表及相关条款。
[CV001, CV003, CV004, CV005, CV006, CV008, CV009, CV010, CV011, CV013, CV015]8.3 尽调问题、退出触发条件与改变判断的因素
下一步尽调应把叙事证据替换成投资判断证据。公开来源显示 Cosm 能够筹集战略资本、仍在开设和营销更多场馆,并拥有可将票务与接待结合的消费者模式;但公开来源对 2026 年融资轮次命名存在分歧,二级市场页面仍警告流动性低、转让限制和不可预测的退出。要从观察升级,必须取得 C 轮投后估值、出售股权比例、清算及其他优先条款、各场馆建设成本和回本周期,以及重复到访加餐饮附加率能够抵消资本开支和内容版权强度的证据。如果这些披露继续保持私有,持有期过长、稀释风险和倍数压缩仍将是主要下行触发因素。[CV001, CV005, CV007, CV008, CV010, CV011, CV012, CV013, CV015]
8.4 展品
免责声明
本报告是基于公开证据的尽调快照,不构成投资建议。重要的财务、法律、技术和合同事实仍未公开,任何投资决策前都应直接向管理层和一手文件核实。
证据索引
| 编号 | 陈述 | 可信度 | 来源 |
|---|---|---|---|
| CO001 | Cosm was founded in 2020. | 中 | SO001, SO005, SO007, SO008 |
| CO002 | Public profile surfaces in the assigned evidence place Cosm's headquarters in Los Angeles, US. | 中 | SO001 |
| CO003 | Assigned sources consistently describe Cosm as a private immersive technology, media, and entertainment company operating Shared Reality venues. | 中 | SO001, SO004, SO007 |
| CO004 | Cosm's business model extends beyond owned venues into technology and media offerings for third-party immersive environments. | 中 | SO004, SO008 |
| CO005 | Cosm's platform was assembled through acquisitions of immersive-technology and media assets including Evans & Sutherland, LiveLike VR, and C360. | 中 | SO005, SO007 |
| CO006 | A June 2026 analysis reported Cosm operating venues in Los Angeles/Inglewood, The Colony/North Dallas, and Atlanta. | 中 | SO006 |
| CO007 | Sony Pictures announced a $100 million strategic investment in June 2026 as the lead investor in Cosm's Series C financing and said it would take a minority stake. | 中 | SO001, SO002 |
| CO008 | Independent reporting says Cosm raised more than $250 million in 2024 and added Avenue Sports, Rock Ventures, Bolt Ventures, and Baillie Gifford alongside Mirasol. | 中 | SO003, SO005, SO007 |
| CO009 | Sports Business Journal reported that Cosm's 2024 funding round valued the company at more than $1 billion. | 中 | SO005 |
| CO010 | UpMarket says no valuation for Cosm's most recent round has been reported by a reputable outlet. | 中 | SO001 |
| CO011 | Publicly surfaced executive leadership in the assigned evidence includes Jeb Terry, Kirk Johnson, Devin Poolman, Sheli Reynolds, and Corey Breton. | 中 | SO005 |
| CO012 | Jeb Terry's prior roles in sports media and emerging technology make him a strong fit for Cosm's strategy, but the public operating narrative is also concentrated around him. | 中 | SO001, SO005 |
| CO013 | Cosm has assembled content and distribution relationships spanning the NBA, UFC, ESPN, Fox, NBC, TNT, and Cirque du Soleil. | 中 | SO003, SO005 |
| CO014 | Cosm's official technology materials market a footprint of over 800 experiences, 50-plus countries, 800-plus installations, and over 500 hours of broadcast. | 中 | SO004 |
| CO015 | The 2026 Sony round appears strategically important because outside analysis says Ravi Ahuja joined Cosm's board, giving a major content owner governance influence over venue expansion and programming priorities. | 中 | SO006 |
| CO016 | Public expansion goals remain aggressive relative to the currently evidenced footprint, with Terry telling SBJ in 2024 that Cosm aimed to have 50 locations by the end of the decade. | 中 | SO005 |
| CM001 | Cosm publicly describes its served demand arenas as sports and entertainment, science and education, and parks and attractions. | 高 | SM001, SM007 |
| CM002 | Cosm positions Shared Reality as an immersive experience without a headset, which places the market boundary in communal venue entertainment rather than personal VR hardware. | 高 | SM001, SM003 |
| CM003 | Each owned Cosm venue combines Dome, Hall, and Deck spaces, so the monetization surface includes social and food-and-beverage areas in addition to immersive screen programming. | 高 | SM001, SM007 |
| CM004 | By October 2026 Cosm publicly listed Los Angeles, Dallas, Atlanta, Detroit, and Cleveland as its named U.S. venue markets. | 中 | SM001 |
| CM005 | Bisnow reported in October 2024 that Cosm was actively looking for locations in at least 10 additional U.S. cities beyond its first three venues. | 中 | SM002 |
| CM006 | Bisnow quoted CEO Jeb Terry saying the market could bear more than 100 global locations over the next five to 10 years. | 中 | SM002 |
| CM007 | Bisnow reported that Cosm's venue leadership had described a goal of building 50 U.S. sites within the next decade. | 中 | SM002 |
| CM008 | Bisnow reported a $42.5 million Dallas filing estimate and cited another report saying venues would cost $80 million to $90 million to build, highlighting meaningful capital intensity. | 中 | SM002 |
| CM009 | AV Magazine reported that Cosm intended to use its 2024 $250 million-plus raise to scale operational excellence, technology and media business units, and global rollout. | 中 | SM004 |
| CM010 | NBC News and MarketScale both describe Sony's 2026 investment as a way to extend major entertainment IP into a growing network of immersive venues. | 高 | SM005, SM008 |
| CM011 | Newsshooter framed the buyer problem as fans who find live events too expensive, sold out, or geographically inaccessible and therefore value a shared immersive alternative. | 中 | SM003 |
| CM012 | Bisnow reported a public ticket range from $22 first-come seating to more than $125 premium reserved seats and cited $400 dome booths as an upper-end example. | 中 | SM002 |
| CM013 | Bisnow quoted JLL's Jim Renne questioning whether Cosm can generate repeat visits and attract enough non-sports demand to sustain the concept. | 中 | SM002 |
| CM014 | In MarketScale's interview, a Cosm executive said the audience mix changes by content type and daypart rather than concentrating in one single demographic cohort. | 中 | SM008 |
| CM015 | The same MarketScale interview positioned universities, science museums, theme parks, cruise ships, and venue operators as buyers for Cosm's immersive technology and programming stack. | 中 | SM008 |
| CM016 | AV Magazine reported that official partnerships with the NBA, UFC, ESPN, NBC Sports, TNT Sports, and FOX Sports facilitate Cosm's live-sports programming slate. | 中 | SM004 |
| CP001 | Cosm positions itself as both a Shared Reality venue operator and a seller of immersive-space technology rather than only a theater chain. | 高 | SP001, SP002 |
| CP002 | Cosm says its venue differentiates itself from movie theaters and other venues through wraparound dome immersion, headset-free communal viewing, and integrated food-and-beverage service. | 中 | SP001 |
| CP003 | Variety and NBC reported that Sony invested $100 million in Cosm, led the Series C, and secured a board seat for Sony Pictures CEO Ravi Ahuja. | 高 | SP003, SP004 |
| CP004 | Deadline and AV Interactive reported that Cosm's 2024 funding round exceeded $250 million and was intended to expand venues while funding technology and media initiatives. | 中 | SP005, SP006 |
| CP005 | Cosm's official site listed Los Angeles, Dallas, Atlanta, and Detroit location pages as of the 2026-10-19 run. | 中 | SP001 |
| CP006 | Variety reported in June 2026 that Cleveland was an upcoming Cosm venue, showing the footprint was still expanding beyond Atlanta and Detroit. | 中 | SP003 |
| CP007 | Variety said Cosm sells different seating tiers to hundreds of fans, which implies a premium event package rather than a flat single-screen exhibition product. | 中 | SP003 |
| CP008 | Assigned sources show that Cosm programs both sports and entertainment IP through league, broadcaster, and studio or live-entertainment partnerships rather than a film-only slate. | 高 | SP003, SP006 |
| CP009 | The assigned evidence supports a competitor set that includes premium theatrical formats, hospitality-led social viewing, and build-vs-buy immersive venue alternatives rather than standard cinemas alone. | 中 | SP001, SP002, SP003 |
| CP010 | Vitrina argues IMAX is the incumbent premium-large-format operator most exposed if Sony routes priority IP to Cosm, because Cosm now has board-aligned studio influence that IMAX lacks. | 低 | SP007 |
| CP011 | Vitrina says Cosm's moat is not yet publicly proven because live-sports rights are negotiated access and venue-level financial returns have not been publicly disclosed. | 低 | SP007 |
| CP012 | The assigned pool does not include official venue pricing, and the only direct comparison is Vitrina's unconfirmed estimate of $30-75+ for Cosm tickets versus $25-35 for IMAX and $15-20 for standard theatrical. | 低 | SP007 |
| CP013 | UpMarket also describes Cosm as scaling Shared Reality venues, technology sales, and media businesses, reinforcing that comparable peers extend beyond exhibitors. | 中 | SP008 |
| CP014 | Cosm Technology invites partners to create attractions, immersive theaters, and event spaces, implying that internal build and B2B venue-technology vendors are alternative ways to pursue the same immersive job. | 中 | SP002 |
| CP015 | Vitrina says Sony's physical exhibition strategy now spans Alamo Drafthouse for curation and Cosm for technological immersion, which broadens the incumbent comparison set. | 低 | SP007 |
| CI001 | Cosm's public materials and retained third-party profiles support a venue-led revenue model with additional media and technology activities rather than a pure software or subscription business. | 中 | SI001, SI003, SI006 |
| CI002 | Retained third-party sources describe Cosm's primary consumer revenue as event ticket sales plus incremental food-and-beverage spend inside the venue. | 中 | SI003, SI008 |
| CI003 | Retained third-party sources also describe technology systems, software, and content activities as additional monetization lines beyond admissions and hospitality. | 低 | SI003, SI008 |
| CI004 | In July 2024, Cosm raised more than $250 million to scale venue operations and accelerate its technology, media, and global roll-out plans. | 中 | SI002, SI003 |
| CI005 | In June 2026, Sony Pictures led a $100 million Series C in exchange for a minority stake in Cosm. | 高 | SI004, SI005 |
| CI006 | Cosm's official site shows current monetization centered on ticketed programming, memberships, and group-event selling across existing and announced venues. | 中 | SI001 |
| CI007 | Official and company-distributed materials indicate that hospitality and group-oriented venue design are integral to the product, implying spend-per-visit extends beyond admission alone. | 中 | SI001, SI006, SI007 |
| CI008 | UpMarket describes Cosm share access as secondary-market transactions from existing holders, so those trades are not equivalent to new operating cash for the company. | 中 | SI005 |
| CI009 | A third-party job-board page lists 752 employees and ongoing venue hospitality hiring, which signals operating scale but not financial efficiency. | 低 | SI007 |
| CI010 | Within the retained public source set, Cosm does not disclose current revenue, ARR, gross margin, venue contribution margin, burn, cash balance, or runway. | 中 | SI001, SI002, SI005 |
| CI011 | Retained public sources disclose fresh capital raises but do not disclose the 2026 post-money valuation, ownership sold, or preference stack on the latest round. | 中 | SI004, SI005 |
| CI012 | UpMarket's risk disclosures and lack of a reputable-outlet valuation mean secondary-market accessibility should be treated as a liquidity-risk signal, not as proof of intrinsic value. | 中 | SI005 |
| CI013 | Because Cosm is expanding a network of physical venues while supporting in-house technology, media, and hospitality operations, its financing needs appear materially more capital-intensive than a pure digital-content model. | 中 | SI001, SI002, SI006 |
| CE001 | Cosm presents Shared Reality as an immersive, communal, headset-free way to experience sports, entertainment, and art. | 中 | SE001 |
| CE002 | Cosm's venue format centers on three spaces—the Dome, Hall, and Deck—and the Dome is marketed as a fully immersive 12K x 10K LED environment. | 高 | SE001, SE002 |
| CE003 | The Hall adds a curved 150-foot-by-15-foot LED display and the Deck adds rooftop social space, so the product extends beyond the primary dome screen. | 中 | SE002, SE004 |
| CE004 | HKS reports the venue footprint at 65,000 square feet, 2,600 capacity, and a 60' x 86' primary LED Dome. | 中 | SE002 |
| CE005 | Cosm's official site exposes named product surfaces for Cosm Tech, Cosm Media, CX System, Projection Domes, Digistar, C360 Capture Systems, and CX Video Hub. | 中 | SE001 |
| CE006 | In a practitioner-facing interview, a Cosm executive described the business as technology, venues, and media, and said it powers B2B experiences at more than 700 planetariums and science museums. | 中 | SE004 |
| CE007 | The same interview says rights sit with broadcasters, teams, and leagues and that Cosm runs live immersive production teams generating dome-ready 8K+ feeds. | 中 | SE004 |
| CE008 | Third-party reporting says Cosm's science-and-education stack includes LED dome displays, immersive software, STEAM content, Digistar 7, and Unreal integration. | 低 | SE003 |
| CE009 | Third-party reporting says Fort Worth's Omni Theater reopened with Cosm's 8K technology as the world's first LED digital dome of its size in a museum. | 低 | SE003 |
| CE010 | AV Magazine reported that Cosm planned to use its 2024 funding to expand technology and media units while accelerating venue rollout beyond Los Angeles. | 中 | SE008 |
| CE011 | NBC News describes Shared Reality as projecting live sports, concerts, and other events onto massive wraparound curved LED screens. | 中 | SE007 |
| CE012 | The official site shows Los Angeles, Dallas, Atlanta, Detroit, and a coming-soon Cleveland location, indicating a small but expanding owned-venue footprint. | 高 | SE001, SE003 |
| CE013 | Cosm's differentiation appears tied to inherited dome/display know-how, with HKS citing more than 75 years of planetarium experience and Marketscale citing a rendering engine lineage back to 1981. | 中 | SE002, SE004 |
| CE014 | In the assigned public evidence set, the visible control artifacts are legal/privacy pages plus recruiting and venue-safety notices rather than technical-security documentation. | 中 | SE001, SE005 |
| CE015 | Independent platform descriptions reinforce that Cosm is selling both shared-reality venues and dome-technology infrastructure rather than only a branded destination. | 中 | SE001, SE006 |
| CU001 | Cosm’s clearest paying end users are venue guests buying access to sports, entertainment, and film programming inside owned Shared Reality locations. | 高 | SU004, SU005 |
| CU002 | Cosm also sells immersive technology and content to institutional operators such as science centers, museums, theaters, attractions, and educational venues, so the customer base is not limited to owned-ticketed sites. | 高 | SU003, SU006 |
| CU003 | The official March 2023 customer narrative claimed Cosm-powered clients had delivered more than 2,000 immersive experiences across 50 countries and 25 million visitors. | 中 | SU003 |
| CU004 | By October 2026 the official site offered single-event ticketing, memberships, and group-event planning, showing multiple commercial surfaces inside the owned-venue model. | 中 | SU005 |
| CU005 | By July 2026 Cosm was operating public venues in Los Angeles, Dallas, and Atlanta, and the World Cup slate was being distributed across all three. | 高 | SU002, SU005 |
| CU006 | Sports Video Group reported that Cosm, together with FOX Sports, FIFA, and HBS, planned 40 Group Stage World Cup matches for Shared Reality venues, demonstrating enterprise-grade content activation rather than a one-off pilot. | 中 | SU002 |
| CU007 | Sports Video Group reported more than 1,000 fans across Cosm’s three venues for the Mexico-South Africa World Cup opener, which is one of the few independent public attendance datapoints available. | 中 | SU002 |
| CU008 | By October 2026 Cosm’s official site marketed Los Angeles, Dallas, Atlanta, and Detroit while labeling Cleveland as forthcoming, extending the footprint beyond the initial two launch venues. | 高 | SU001, SU005 |
| CU009 | Dell said Cosm’s first two venues had already supported live college football, NBA, MLB, UFC, WWE, and immersive cinema titles, indicating repeatable programming breadth rather than a single-event novelty. | 高 | SU004, SU005 |
| CU010 | A 2024 MarketScale interview cited the Fort Worth Museum of Science and History’s Omnimax redo as a named institutional deployment outside Cosm-owned venues. | 高 | SU003, SU006 |
| CU011 | Sony’s $100 million Series C investment was positioned as a way to extend film and television properties into Cosm’s dome-venue network, reinforcing strategic partner appetite but not disclosing customer economics. | 中 | SU008 |
| CU012 | None of the reviewed public sources disclosed NRR, GRR, churn, renewal-rate, contract-length, or repeat-visitation cohort data, so customer durability remains unverified. | 中 | SU002, SU004, SU005, SU006, SU007 |
| CU013 | None of the reviewed public sources disclosed a top-customer list, venue-level revenue split, or concentration exposure across owned venues, enterprise tech, and media relationships. | 中 | SU003, SU004, SU005, SU006, SU007, SU008 |
| CU014 | UpMarket still described Cosm as a speculative, illiquid private-company investment and did not publish a reputable valuation or operating KPI set, which is a cautionary counterweight to the expansion narrative. | 中 | SU007 |
| CR001 | Sony Pictures led Cosm's Series C with a $100 million investment and took a minority stake. | 高 | SR001, SR002, SR007 |
| CR002 | Ravi Ahuja joined Cosm's board as part of the Sony transaction, increasing strategic-governance concentration around a new investor. | 中 | SR001, SR003 |
| CR003 | By mid-2026 Cosm had three operating venues and publicly identified Detroit and Cleveland as the next openings. | 高 | SR002, SR003, SR005 |
| CR004 | Cosm had already raised more than $250 million in 2024 to fund operational excellence, technology expansion, and venue rollout before Sony's Series C. | 中 | SR001, SR008 |
| CR005 | Cosm's public materials describe each site as a multi-surface venue combining dome, hall, and deck spaces rather than a single-screen exhibition box. | 中 | SR005 |
| CR006 | Cosm's hiring materials show venue operations depend on liquor-law compliance, accounting controls, safety procedures, and late-hour staffing. | 中 | SR004 |
| CR007 | Cosm's public footprint depends on licensed sports and entertainment programming plus named media and league partnerships to keep venues filled. | 中 | SR005, SR008 |
| CR008 | Sony's board seat alongside Fox's existing investment creates a plausible partner-alignment risk if premium content access becomes strategic rather than arm's length. | 中 | SR001, SR003 |
| CR009 | Public sources do not disclose Cosm's post-money valuation, detailed ownership sold, or the Series C preference stack. | 中 | SR002, SR003, SR006 |
| CR010 | UpMarket frames Cosm shares as illiquid, speculative, and subject to total-loss risk, reinforcing financing risk while operating metrics remain private. | 中 | SR006 |
| CR011 | Cosm's visible event calendar and dynamic-pricing commentary imply venue economics depend on sustaining attendance across sports and entertainment inventory, but public utilization and site-level margin metrics remain undisclosed. | 中 | SR001, SR005 |
| CR012 | Because Cosm was still proving Detroit and Cleveland after only three operating venues, launch timing and opening-quality execution remain material risks to the scaling story. | 中 | SR002, SR003, SR005 |
| CV001 | Reuters reported that Sony Pictures led Cosm's June 2026 Series C with a $100 million investment. | 高 | SV002, SV007 |
| CV002 | Sony Pictures said its Series C investment gives it a minority ownership stake in Cosm. | 中 | SV007 |
| CV003 | Tracxn lists Cosm's July 31, 2024 funding round at $250 million and a $1 billion post-money valuation. | 中 | SV001 |
| CV004 | AV Magazine said Cosm intended to use the 2024 funding to scale operational excellence, expand technology and media units, and accelerate global rollout. | 中 | SV008 |
| CV005 | UpMarket says Cosm's valuation is not disclosed and that no valuation has been reported by a reputable outlet. | 中 | SV006 |
| CV006 | UpMarket says Cosm shares are available through secondary market transactions rather than a public exchange listing. | 中 | SV006 |
| CV007 | UpMarket says Cosm offerings on its platform are limited to accredited investors and usually require a $50,000 minimum investment. | 中 | SV006 |
| CV008 | UpMarket warns that pre-IPO investments in Cosm are illiquid, speculative, and can involve total loss of capital. | 中 | SV006 |
| CV009 | Cosm says it builds and operates the technology it delivers and uses its owned venues as live environments that refine partner offerings. | 高 | SV003, SV005 |
| CV010 | Cosm's main site lists venue pages for Los Angeles, Dallas, Atlanta, and Detroit. | 中 | SV004 |
| CV011 | Cosm's main site says some events allow early group purchases and in-seat food-and-beverage delivery in the Dome or Hall. | 中 | SV004 |
| CV012 | Tracxn labels Cosm's June 25, 2026 $100 million financing as Series B rather than Series C. | 中 | SV001 |
| CV013 | The retained public sources do not disclose venue-level attendance, repeat visitation, food-and-beverage contribution, site EBITDA, or build-cost payback. | 中 | SV003, SV004, SV006, SV008 |
| CV014 | In a MarketScale interview, Cosm's VP of sales said the content slate spans sports, theater, art, and proprietary media and that audience reach has been broad across demographics. | 低 | SV005 |
| CV015 | UpMarket says Cosm investors should expect transfer restrictions, company approval rights, unpredictable exit timing, and no guaranteed return. | 中 | SV006 |
| 编号 | 出版方 | 标题 | 引文 |
|---|---|---|---|
| SO001 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | |
| SO002 | NBC News | Sony Pictures invests $100 million in Cosm, takes minority stake | |
| SO003 | AV Magazine | Cosm raises $250m-plus to roll out 'shared reality' venues | |
| SO004 | Cosm Technology | Cosm Technology | Powering Experience | Cosm Technology pioneered the core technologies powering the world's best immersive and live experiences in LED Domes. |
| SO005 | Sports Business Journal | SBJ Unpacks: Cosm’s vision of a shared-reality fan future | Lasry’s Avenue Sports became an investor as part of Cosm’s $250 million funding round in July... Avenue and Mirasol, which participated in the most recent round, were joined by Dan Gilbert’s Rock Ventures, David Blitzer’s Bolt Ventures and Scottish financial firm Baillie Gifford. The deal valued Cosm at more than $1 billion. |
| SO006 | Vitrina AI | Sony Pictures Bets $100M On Cosm Immersive Venues | What is defined is the governance relationship: SPE Chairman and CEO Ravi Ahuja joins Cosm’s Board of Directors. That board seat is the operational mechanism. |
| SO007 | Deadline | Immersive Entertainment Startup Cosm Raises $250M From Existing Investors Like Steve Winn And New Backers Marc Lasry, Dan Gilbert & More | Cosm was founded in 2020 with the acquisition of Evans & Sutherland, one of the most innovative technology companies in the history of modern computer graphics, along with its subsidiary Spitz, Inc., and the subsequent follow-on acquisitions of LiveLikeVR (now Cosm Immersive) and C360. |
| SO008 | MarketScale / Pro AV Today | Cosm’s Visionary Approach to Evolving Entertainment Through Immersive Experiences | Cosm was born of acquisition in twenty twenty but our technology pedigree spans back seventy five years. |
| SM001 | Cosm | Cosm | We Power Immersive Experiences Around the World | |
| SM002 | Bisnow | Inside Cosm, The Viral Entertainment Venue That Wants To Change How The World Watches Sports | |
| SM003 | Newsshooter | Cosm Shared Reality immersive entertainment solution venues | |
| SM004 | AV Magazine | Cosm raises $250m-plus to roll out 'shared reality' venues | |
| SM005 | NBC News | Sony Pictures invests $100 million in Cosm, takes minority stake | |
| SM006 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | |
| SM007 | HiringCafe | Server (Part Time) at Cosm — The Colony, TX | |
| SM008 | MarketScale / Pro AV Today | Cosm's Visionary Approach to Evolving Entertainment Through Immersive Experiences | |
| SP001 | Cosm | Cosm | We Power Immersive Experiences Around the World | Cosm stands apart from other venues with massive, wraparound displays that fully immerse every seat in the action. |
| SP002 | Cosm Technology | Markets | Cosm Technology | Whether you're creating a new attraction, immersive theater, or one-of-a-kind event space, Cosm can make it a reality. |
| SP003 | Variety | Sony Pictures Invests $100 Million in Cosm, Shared-Reality Venue Owner | Sony led Cosm’s Series C financing round and will take a minority ownership stake in the company, while SPE CEO and chairman Ravi Ahuja will join Cosm’s board of directors. |
| SP004 | NBC News | Sony Pictures invests $100 million in Cosm, takes minority stake | Sony Pictures Entertainment announced a $100 million strategic investment in immersive technology firm Cosm on Wednesday, marking a push by the Hollywood studio to extend its film and television properties into a growing network of dome-shaped venues across the United States. |
| SP005 | Deadline | Immersive Entertainment Startup Cosm Raises $250M In Strategic Funding | The new capital will fuel an ongoing expansion of the company’s portfolio of venues in LA, Dallas and other cities to come as well as fortifying the firm’s technology and media business divisions. |
| SP006 | AV Interactive | Cosm raises $250m-plus to roll out 'shared reality' venues | Cosm has raised more than $250m in funding to drive the long-term growth of its ‘shared reality’ venues. |
| SP007 | Vitrina AI | Sony Pictures Bets $100M On Cosm: The Studio That Owns Its Window | The live sports content that drives Cosm’s audience is rights-dependent — FIFA, NBA, and UFC relationships are not equity holdings. They are negotiated access arrangements that can be repriced, terminated, or competed for by other venue operators. |
| SP008 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | Cosm announced a strategic funding round of over $250 million to support long-term growth across its Shared Reality venues, technology sales, and media businesses. |
| SI001 | Cosm | Cosm | We Power Immersive Experiences Around the World | The Dome offers a fully immersive 12K x 10K LED experience with social seating designed for eating, talking, and sharing. |
| SI002 | AV Magazine | Cosm raises $250m-plus to roll out 'shared reality' venues | Cosm has raised more than $250m in funding to drive the long-term growth of its ‘shared reality’ venues. |
| SI003 | The Brand Hopper | Cosm – Founders, Business Model, Funding & Competitors | Cosm’s primary revenue comes from event ticket sales and the additional spend per visitor on food and beverages. |
| SI004 | NBC News | Sony Pictures invests $100 million in Cosm, takes minority stake | As the lead investor in Cosm’s Series C financing round, Sony Pictures will acquire a minority ownership stake in the company, it said in a statement. |
| SI005 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | Pre-IPO investments are illiquid, speculative, and involve risk of total loss of capital. |
| SI006 | MarketScale | Cosm's Visionary Approach to Evolving Entertainment Through Immersive Experiences | We have Cosm Technologies. That's where I sit in the company. That's where the technology itself is built from the domes to the software. We have Cosm Venues, which is our very own best expression of our tech. We also power b to b experiences around the world, including seven hundred plus planetariums and science museums, etcetera. And then we have CosimMedia, and that's a proper media house. |
| SI007 | HiringCafe | Server (Part Time) at Cosm — The Colony, TX | Employees 752 |
| SI008 | Grokipedia | Cosm (company) — Grokipedia | Cosm is a global immersive technology, media, and entertainment company specializing in "Shared Reality" experiences that blend virtual and physical worlds through advanced dome-based venues and high-resolution streaming technology.[1] |
| SE001 | Cosm | Cosm | We Power Immersive Experiences Around the World | Cosm is redefining how we experience and share content — bringing fans a whole new way to enjoy sports, entertainment, art, and more with friends and family.... Every Cosm location features three key spaces: the Dome, Hall, and Deck. The Dome offers a fully immersive 12K x 10K LED experience.... Wrap your audience in the experience with the CX system; our Premium LED Dome. |
| SE002 | HKS Architects | Cosm | HKS Architects | Each Cosm venue comprises three main components: the Dome, the Deck and the Hall. The Dome features a massive, curved screen inspired by Cosm’s more than 75 years of experience building planetariums and science centers.... The Hall, which is adjacent to the Dome, features multiple seating tiers and a curved, 150-foot-by-15-foot LED display. |
| SE003 | Wikipedia | Cosm (company) | Cosm's immersive technology powers educational institutions through its CX System, which includes LED dome displays, immersive software, and an ecosystem of STEAM content.... The CX System includes Digistar 7 — the world’s most advanced planetarium system — as well as deep integration with Unreal Engine. |
| SE004 | MarketScale / Pro AV Today | Cosm’s Visionary Approach to Evolving Entertainment Through Immersive Experiences | We also power b to b experiences around the world, including seven hundred plus planetariums and science museums.... That's where our rights live with the broadcasters, with the teams, with the leagues.... to pioneer these live immersive eight k plus feeds that we bring into our dome. |
| SE005 | HiringCafe | Server (Part Time) at Cosm — The Colony, TX | IMPORTANT NOTICE FROM THE COSM HUMAN RESOURCES & RECRUITING TEAM REGARDING A RECRUITING SCAM: Your security and trust matter to us.... Food handlers’ card and state recognized responsible alcohol certification. |
| SE006 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | UpMarket | Cosm is a private immersive entertainment, media, and technology company that builds end-to-end experiences for sports, entertainment, science, and education. It operates shared-reality venues and dome technology designed to deliver large-format, immersive content at scale. |
| SE007 | NBC News | Sony Pictures invests $100 million in Cosm, takes minority stake | Los Angeles-based Cosm operates dome venues using its “Shared Reality” technology, which projects live sports, concerts and other events onto massive, wraparound curved LED screens. |
| SE008 | AV Magazine | Cosm raises $250m-plus to roll out 'shared reality' venues | AV Magazine | Cosm, which recently opened its first venue, in Los Angeles, will use the new capital to scale operational excellence, expand its technology and media business units, and accelerate its global roll-out. |
| SU001 | Corp Weekly | Immersive Entertainment Tech Takes Off With New Cosm Venues in LA and Dallas | Expansion plans aren’t slowing down. Cosm is already building additional venues set to open in Atlanta and Detroit in 2026, with a fifth location planned for Cleveland. |
| SU002 | Sports Video Group | At Cosm, FIFA World Cup 2026 Is a Coming-of-Age Moment as Shared Reality Becomes Bucket-List Entertainment | The company is working with FOX Sports, FIFA, and host broadcaster HBS to bring 40 Group Stage matches to its Shared Reality venues in Los Angeles, Dallas, and Atlanta. |
| SU003 | Cosm | Cosm’s Shared Reality Technology Powers the Experience Economy | Powering more than 2,000 immersive experiences across 50 countries and achieving 25 million visitors to these experiences, leading immersive technology company Cosm helps its global clients deliver best-in-class experiences that stimulate customer retention and audience engagement. |
| SU004 | Dell Technologies | Cosm + Dell Technologies: Redefining Immersive Experiences | Its first two venues in Los Angeles and Dallas have seen fans enjoy live, immersive broadcasts of live sports like College Football, the NBA, MLB, UFC and WWE, and more. |
| SU005 | Cosm | Cosm | We Power Immersive Experiences Around the World | The Dome offers a fully immersive 12K x 10K LED experience with social seating designed for eating, talking, and sharing. The Hall is a vibrant two-story space with tables, booths, and balcony views—perfect for fans and groups. The Deck is an outdoor terrace designed for the best views—and it's the perfect place to unwind. |
| SU006 | MarketScale | Cosm’s Visionary Approach to Evolving Entertainment Through Immersive Experiences | Cosm was born of acquisition in twenty twenty but our technology pedigree spans back seventy five years. |
| SU007 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | Pre-IPO investments are illiquid, speculative, and involve risk of total loss of capital. |
| SU008 | NBC News | Sony Pictures invests $100 million in Cosm, takes minority stake | The investment advances Sony Pictures’ focus on experiential entertainment, fandom and technology, and would allow the studio to explore new ways to extend its intellectual property through immersive experiences. |
| SR001 | Deadline | Sony Pictures Entertainment Invests $100M In Cosm, Operator Of "Shared Reality" Venues | The transaction will make SPE the lead investor in Cosm’s Series C financing round, giving the studio owner a minority ownership stake. |
| SR002 | Los Angeles Times | Sony Pictures invests $100 million in virtual reality venue Cosm | The El Segundo-based Cosm currently operates three venues — one at Hollywood Park in Inglewood, and the others in Dallas and Atlanta. The company plans to open additional venues in Detroit and Cleveland. |
| SR003 | Vitrina AI | Sony Pictures Bets $100M On Cosm Immersive Venues | Fox is already a Cosm investor. Two major studios now hold equity in the same venue platform — creating a competitive dynamic where content access, not just capital, is the real prize. |
| SR004 | HiringCafe / Cosm job posting | Server (Part Time) at Cosm — The Colony, TX | Follows State Liquor laws and Company policies regarding the service of any alcoholic beverage and enforcement of ordinances and laws. |
| SR005 | Cosm | Cosm | We Power Immersive Experiences Around the World | Every Cosm location features three key spaces: the Dome, Hall, and Deck. |
| SR006 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | UpMarket | Pre-IPO investments are illiquid, speculative, and involve risk of total loss of capital. |
| SR007 | NBC News | Sony Pictures invests $100 million in Cosm, takes minority stake | |
| SR008 | AV Interactive | Cosm raises $250m-plus to roll out 'shared reality' venues | AV Magazine | Cosm, which recently opened its first venue, in Los Angeles, will use the new capital to scale operational excellence, expand its technology and media business units, and accelerate its global roll-out. |
| SV001 | Tracxn | Cosm - 2026 Company Profile, Team, Funding & Competitors - Tracxn | Cosm has raised $350M in funding from [Mirasol Capital](https://tracxn.com/d/private-equity/mirasol-capital/___8BkGgwFOlmZanOxU7pmGwE5dAL16zUi8wf-6BRYA64), with a current valuation of $1B |
| SV002 | HiringCafe | Server (Part Time) at Cosm — The Colony, TX | Employees 752 ... Organization type Private ... Latest investment Raised $100.00M Series C (2026) — led by Sony Pictures Entertainment |
| SV003 | Cosm Technology | Overview | Cosm Technology | At Cosm, we build and operate the technology we deliver. Cosm Venues serve as live environments where immersive sports and entertainment experiences are experienced daily, with performance refined through real-world use and continuous innovation delivered directly to our partners. |
| SV004 | Cosm | Cosm | We Power Immersive Experiences Around the World | For some events, tickets for groups of 10 or more are available for early purchase. Guests can order food and beverages from the in-venue wait staff to have them delivered directly to their seat in The Dome or The Hall. |
| SV005 | Cosm executive interview published by MarketScale | Cosm’s Visionary Approach to Evolving Entertainment Through Immersive Experiences | we have a huge array of sports, everything from NFL, MLB, NHL, UFC, NBA ... And then we have some other incredible art pieces ... the reach is is has been very broad and very wide and very deep and multidimensional |
| SV006 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | UpMarket | Valuation Not disclosed ... No valuation reported by a reputable outlet |
| SV007 | NBC News / Reuters | Sony Pictures invests $100 million in Cosm, takes minority stake | As the lead investor in Cosm’s Series C financing round, Sony Pictures will acquire a minority ownership stake in the company, it said in a statement. |
| SV008 | AV Magazine | Cosm raises $250m-plus to roll out 'shared reality' venues | Cosm has raised more than $250m in funding to drive the long-term growth of its ‘shared reality’ venues. |