Cosm
Strategic capital and multi-venue rollout, but public economics remain opaque.
Cosm has real strategic validation and a clearer multi-venue platform story, but it still belongs on the track list because valuation, unit economics, and financing terms remain opaque.
Coverage and disclosure
Refresh run on 2026-10-19; volatile facts were re-checked from the assigned evidence pool. Public valuation, venue economics, and current legal domicile remain partially opaque.
Cover facts
Company profile
Cosm is a private immersive entertainment company centered on Shared Reality dome venues, with a broader technology, media, and venue-deployment stack that extends beyond its own locations. The current public story combines a multi-venue rollout, strategic capital from Sony Pictures, and adjacent monetization through ticketing, hospitality, content, and technology deployment, but it still leaves core economics and financing terms opaque.
- Website
- cosm.com
- Headquarters
- Los Angeles metro area, California, US
- Product
- Shared Reality dome venues, live-event programming, and adjacent technology/media capabilities for third-party immersive experiences.
- Customers
- Consumers, sports and entertainment rights holders, and venue/brand partners.
- Business model
- Ticketed venue admissions, hospitality spend, sponsorship/media, and technology/platform deployment.
- Stage
- growth-stage private company
- Funding status
- Sony Pictures led a $100 million Series C in June 2026; prior 2024 financing exceeded $250 million and public sources still anchor valuation around $1 billion.
Executive summary
Top strengths
- Sony Pictures' strategic Series C investment adds meaningful external validation and board-level ecosystem support.
- Cosm now appears to have a multi-venue operating footprint rather than a one-site experiment.
- The company has multiple monetization levers across ticketing, hospitality, media, and venue technology.
Top risks
- Venue-level economics, repeat visitation, and margin structure are still not publicly disclosed.
- The 2026 round terms — post-money valuation, ownership sold, and preference stack — remain opaque.
- The business is capital-intensive and still depends on strategic financing to support expansion.
Open gaps
- Exact 2026 Series C post-money valuation, ownership sold, and preference stack.
- Venue-level attendance, repeat visitation, food-and-beverage contribution, and EBITDA by site.
- Current headcount, audited revenue, debt facilities, and cash-burn profile.
- The exact legal headquarters / founding-entity history remains slightly messy across public sources.
Contents
01Company Overview
1.1 Identity and operating model
The assigned evidence supports treating Cosm as more than a single-venue curiosity. Across company-controlled and independent reporting, the company is consistently described as a private immersive technology, media, and entertainment operator built around Shared Reality venues, while its own technology site shows that management also markets a broader stack spanning dome hardware, visualization software, media production, and partner deployments. That distinction matters for the rest of the report: later chapters should not frame Cosm purely as a local attractions business, because the company is explicitly trying to monetize both owned venues and the underlying platform. The origin story also helps explain why the company narrative blends venue, software, and media language. Independent reporting ties Cosm's formation to the 2020 acquisition of Evans & Sutherland and related immersive assets, rather than to a clean-sheet founding around one flagship venue. In practice, that means the overview can anchor later diligence on two linked questions: whether the venue rollout creates a durable consumer destination, and whether the technology/media stack produces enough third-party leverage to justify a platform valuation rather than a pure-location multiple.[CO001, CO002, CO003, CO004, CO005, CO014]
| Metric | Value / status | Date or period | Confidence | Gap / caveat |
|---|---|---|---|---|
| Founded | 2020 | Historical | medium | |
| Headquarters | Los Angeles, US | Current profile surfaces | medium | Assigned evidence does not reconcile entity-level legal domicile history. |
| Operating description | Private immersive technology, media, and entertainment company operating Shared Reality venues | Current profile surfaces | medium | |
| Open venue footprint | Los Angeles/Inglewood, The Colony/North Dallas, and Atlanta | Reported Jun 2026 | medium | The assigned pool does not independently verify any post-Jun 2026 openings. |
| Latest round | Series C led by Sony Pictures; $100M minority investment | Jun 2026 | medium | Exact ownership sold and preference stack are not public here. |
| Last public valuation datapoint | > $1B | Jul 2024 | medium | Assigned evidence does not disclose a confirmed 2026 post-money valuation. |
| Publicly announced financing floor | At least $350M across the >$250M 2024 round and the $100M 2026 Series C | 2024-2026 | medium | This is a minimum floor from assigned public announcements, not lifetime capital raised. |
| Customers / attendees | low | No verified current customer count or venue-level attendance disclosure in the assigned evidence. | ||
| Revenue / run-rate | low | No audited revenue or current revenue run-rate disclosed in the assigned evidence. | ||
| Current headcount | low | Assigned sources do not provide a clean, date-aligned current employee count fit for underwriting. |
Snapshot mixes disclosed facts with explicit gaps; null value/status cells mean the assigned public evidence does not support a verified figure.
[CO001, CO002, CO003, CO006, CO007, CO008, CO009, CO010]1.2 Leadership, capital, and governance
Publicly surfaced leadership centers heavily on CEO Jeb Terry, whose profile blends sports-media operating experience, emerging-technology work at Fox, and proximity to early backer Steve Winn. That is strategically coherent for a company trying to combine live-sports rights, venue operations, and custom production technology, but it also creates visible key-person dependence: the public story of product direction, partner access, and fundraising remains unusually concentrated around Terry and the sponsor network assembled around him. The cap table has also changed character over time. Independent reporting shows a 2024 funding round of more than $250 million backed by Mirasol and sports-centric financial investors, followed by Sony Pictures leading a $100 million Series C in June 2026. The Sony step matters beyond cash: outside analysis indicates the investment came with Ravi Ahuja joining the board, which raises the strategic value of Cosm's content pipeline while also increasing governance complexity because a major rights-holder now has board influence inside the venue platform.[CO007, CO008, CO009, CO010, CO011, CO012, CO015]
| Person | Public role | Background | Coverage relevance | Key-person dependency signal |
|---|---|---|---|---|
| Jeb Terry | CEO | Former NFL player, StraightCast Media co-founder, former Fox Sports VP of emerging technology | Bridges sports rights, production workflows, and immersive venue execution | High; public strategy and fundraising narrative are heavily centered on Terry |
| Kirk Johnson | COO and GM of Evans & Sutherland | Legacy immersive-technology operator tied to the acquired E&S base | Connects Cosm's venue story to the inherited technical stack | Medium; critical for operating continuity across venue and platform layers |
| Devin Poolman | Chief Product and Technology Officer | Named by SBJ as the product/technology executive | Owns technical translation from immersive platform to venue experience | Medium; product architecture appears concentrated in a small named team |
| Sheli Reynolds | Chief Administration and Strategy Officer | Previously worked with Terry at Fox according to SBJ | Signals continuity between Terry's prior network and current scaling team | Medium; strategy bench still looks tightly networked |
| Corey Breton | Head of venues | Recruited from Legends' global attractions division | Adds operating experience for multi-site venue rollout | Medium; venue replication depends on a thin public operating bench |
This is a partial public leadership surface based on named executives in the assigned evidence, not a complete org chart or board roster.
[CO011, CO012]| Stakeholder | Public role | Control or economic importance | What the evidence shows | Diligence ask |
|---|---|---|---|---|
| Mirasol / Steve Winn | Incubating sponsor and continuing investor | Backed Cosm through formation and remained in the 2024 round | SBJ and 2024 funding coverage frame Mirasol as the original financial sponsor around which the roll-up was built | Confirm ownership %, governance rights, and any venue-level developer economics tied to Winn entities |
| Sony Pictures Entertainment | Lead Series C investor | Injected $100M in Jun 2026 and took a minority stake | NBC reports Sony as lead Series C investor; Vitrina says the deal added Ravi Ahuja to the board | Request post-money valuation, ownership sold, board rights, and any content-priority terms |
| Avenue Sports Fund / Marc Lasry | 2024 financial investor | Named participant in the >$250M 2024 round | SBJ and funding coverage position Avenue as part of the sports-investor bloc backing expansion | Clarify whether investor involvement extends beyond capital into distribution/commercial introductions |
| Rock Ventures / Dan Gilbert | 2024 financial investor | Named participant in the >$250M 2024 round | Assigned reporting lists Rock among new investors supporting the 2024 raise | Confirm check size and whether Rock is tied to future venue geographies or partnerships |
| Bolt Ventures / David Blitzer | 2024 financial investor | Named participant in the >$250M 2024 round | Assigned reporting lists Bolt among the incoming sports-owner-backed investors | Confirm whether Bolt participation includes venue-development or ticketing relationships |
| Baillie Gifford | 2024 institutional investor | Named participant in the >$250M 2024 round | Its inclusion broadens the cap table beyond founder-network and sports-owner capital | Confirm size, instrument, and whether Baillie remained involved in the 2026 round |
This is a partial public stakeholder map covering only named investors and strategic stakeholders surfaced in the assigned evidence.
[CO007, CO008, CO015]1.3 Milestones, scale signals, and open questions
The milestone sequence is credible enough to show real execution momentum. Assigned sources trace the company from its 2020 roll-up, to league and broadcast deals, to a Los Angeles launch in 2024 and a second venue in The Colony, Texas. A June 2026 analysis then reported Atlanta as Cosm's third operating venue. Independent reporting also captures aggressive expansion intent, including a 50-location ambition by the end of the decade. That progression is directionally positive because it shows Cosm moving from concept validation into institutional fundraising and multi-site rollout, although the assigned pool does not independently verify post-June 2026 openings. The same evidence set leaves the core underwriting gaps intact. Public sources still do not expose a verified current revenue run-rate, customer count, venue-level attendance economics, repeat visitation, or a clean, source-aligned current valuation for the 2026 round. The chapter therefore establishes identity, capital chronology, and leadership as reusable ground truth, but it does not elevate those missing operating metrics into false precision. Those remain diligence asks, not chapter facts.[CO006, CO007, CO008, CO009, CO010, CO013, CO014, CO015, CO016]
Assigned public evidence shows Cosm progressing from a 2020 immersive-tech roll-up into a two-site operator with league/broadcast partnerships and a Sony-led 2026 strategic round.
[CO005, CO006, CO007, CO008, CO009, CO012, CO013, CO015, CO016]1.4 Exhibits
02Market Analysis
2.1 Market boundary and status-quo substitutes
Cosm is not selling a headset product or a conventional movie-theater box office. The company and third-party coverage consistently frame Shared Reality as communal, venue-based immersion that tries to capture spend sitting between live attendance, premium out-of-home viewing, and some immersive-media use cases. The official site and company descriptions extend that boundary beyond sports into entertainment, art, science and education, and attractions, while venue design also broadens the monetization surface beyond one ticketed screen because each site includes the Dome, Hall, and Deck. That makes the relevant substitute set wider than direct dome competitors: expensive or inaccessible live events, premium cinemas, sports bars, and VR-style immersion are all part of the buyer's comparison set. [CM001, CM002, CM003, CM011]
| Segment/category | Included spend | Excluded spend | Buyer/payer | Relevance |
|---|---|---|---|---|
| Ticketed Shared Reality events | Venue tickets for live sports, film, art, and shared-viewing sessions inside Cosm's Dome/Hall/Deck format | Season tickets, team media rights, and at-home streaming subscriptions | Consumer fan or household | Core demand case for replacing some live, TV, and headset-based viewing occasions |
| On-site hospitality and group occasions | Food and beverage, group bookings, and social gathering spend that rides with venue attendance | General restaurant spend unrelated to an immersive event | Consumer groups, hosts, and event organizers | Raises revenue per visit beyond a single-seat ticket and makes repeat social use more plausible |
| B2B venue and institutional installs | Immersive dome tech, software, and programming for museums, universities, attractions, cruise, or venue operators | Commodity AV or LED signage with no immersive-programming layer | Institutional operator or venue owner | Extends TAM beyond sites that Cosm owns and operates directly |
| Studio and rights-holder extensions | Immersive formatting and programming tied to sports leagues, broadcasters, and entertainment IP | Standard linear licensing with no immersive venue expression | Rights holder, broadcaster, or studio partner | Content supply is a gating input for utilization and customer revisit behavior |
Boundary rows mix direct public descriptions with analyst inference about the spend bucket each use case implies; no public source in the assigned pool breaks out revenue by row.
[CM001, CM002, CM003, CM010, CM011, CM015, CM016]2.2 Evidence-constrained sizing lenses
The assigned evidence pool does not contain a clean third-party TAM/SAM/SOM dataset for immersive shared-reality venues, so the most defensible sizing approach is rollout- and capital-based. Public sources show five named U.S. venue markets on Cosm's official surface by October 2026, a previously reported search list of 10 additional cities, a stated ambition for 50 U.S. sites within a decade, and a broader aspiration that the market could support more than 100 global locations over five to 10 years. That stack implies a meaningful surface area if the concept proves repeatable, but it is still an ambition-led sizing frame, not proof that end-market demand or unit economics can support the full buildout. Capital intensity is also material: public reporting surfaced a $42.5 million Dallas filing estimate and cited venue-cost reports of $80 million to $90 million, so scale is constrained by financing, site quality, and utilization, not just headline demand. [CM004, CM005, CM006, CM007, CM008, CM009, CM010]
| Publisher | Year | Geography | Value | CAGR | Methodology | Confidence | Limitation |
|---|---|---|---|---|---|---|---|
| Cosm official site | 2026 | United States | 5 named venue markets | Count of markets publicly listed on the official site: Los Angeles, Dallas, Atlanta, Detroit, Cleveland | medium | Footprint snapshot, not spend-based TAM | |
| Bisnow | 2024 | United States | 10 additional cities under active search | CEO interview cited specific city search list beyond the first three venues | medium | Search list is not a committed signed pipeline | |
| Bisnow | 2024 | United States | 50 U.S. sites within a decade | City-council remarks quoted by Bisnow as management's U.S. rollout goal | low | Management target rather than verified demand | |
| Bisnow | 2024 | Global | 100+ locations over 5-10 years | CEO statement about what the market could bear globally | low | Aspirational and not tied to disclosed site economics | |
| Bisnow citing TDLR filing and Huddle Up | 2023-2024 | Per venue | $42.5M filing estimate; $80M-$90M reported build-cost range | Dallas construction filing plus third-party venue-cost reporting cited in Bisnow | low | Only a few disclosed data points; not a system-wide average |
No credible spend-based TAM or CAGR dataset appears in the assigned pool, so this table uses rollout and build-cost lenses instead. Null CAGR means the source did not disclose one.
[CM004, CM005, CM006, CM007, CM008]Without a public spend-based TAM, the most defensible market-sizing frame is a stack of disclosed market layers and rollout ambitions.
Layer widths indicate hierarchy, not quantitative proportions.
This figure deliberately stacks company-stated demand layers and disclosed rollout counts rather than a common-unit TAM/SAM/SOM funnel, because the assigned source pool does not include a credible public spend-based market model.
Primary demand arenas [CM001]
Venue spaces per owned site [CM003]
Named U.S. venue markets [CM004]
Additional U.S. cities under active search [CM005]
Decade-long U.S. site ambition [CM007]
Five-to-ten-year global aspiration [CM006]
2.3 Buyer, user, payer, and adoption path
Consumer demand starts with fans and entertainment attendees who either cannot justify live-event cost and travel or want a more social premium than at-home viewing. Adoption then expands through group hospitality and event use, because Cosm's multi-space venue format supports food, beverage, and gathering behavior in addition to screen time. The B2B opportunity is structurally different: company representatives describe universities, science museums, theme parks, cruise ships, and other venue operators as buyers for the underlying technology stack and immersive programming, which extends the market beyond company-owned venues. Separately, media partners and studios matter because rights supply and marquee IP affect how often customers have a reason to come back. [CM003, CM010, CM011, CM014, CM015, CM016]
| Segment | Buyer | User | Payer | Workflow | Budget owner | Adoption trigger |
|---|---|---|---|---|---|---|
| Sports fan outing | Household or friend group | Fans watching a live sports event | Same household or group | Choose Cosm instead of stadium travel, bar viewing, or at-home TV | Discretionary entertainment wallet | Tickets to live events are too expensive, sold out, or geographically inaccessible |
| Immersive entertainment attendee | Consumer attendee | Film, art, or themed-experience guest | Same attendee or group host | Book a premium out-of-home entertainment session | Discretionary entertainment wallet | Novelty plus communal immersion without wearing a headset |
| Group or hospitality organizer | Corporate host, team, or private-event organizer | Employees, guests, or community group | Organizer or sponsoring budget holder | Reserve a space or bring a group into the venue environment | Events, marketing, or hospitality budget | Need a differentiated premium gathering format with food, beverage, and screen-centered programming |
| Institutional or attraction operator | University, museum, cruise, theme park, or venue owner | Students, guests, visitors, or local audiences | Institutional operator | Buy or deploy immersive technology and programming in a third-party venue | Capital, programming, or guest-experience budget | Need a reusable immersive format that can serve education, fandom, and entertainment use cases |
Buyer and budget-owner labels are evidence-constrained inferences from public venue descriptions and management interviews; the assigned pool does not include signed contract examples or procurement disclosures.
[CM003, CM011, CM015, CM016]2.4 Adoption drivers, constraints, and open diligence gaps
The bull case is straightforward: live-event scarcity, premium fandom, and fresh studio or league programming create a differentiated outing that can drive traffic in entertainment districts. The harder questions are whether repeat visitation persists once novelty fades, whether premium pricing still works outside marquee events, and whether site economics justify a nationwide rollout cadence. Reported ticket ranges and high build-cost estimates show why Cosm can be attractive and risky at the same time. Public evidence supports strategic interest from investors and rights holders, but it does not yet disclose the attendance, repeat visitation, food-and-beverage mix, or venue EBITDA needed to underwrite the full ambition with confidence. [CM008, CM009, CM010, CM012, CM013, CM016]
2.5 Exhibits
03Competitors
3.1 The competitive set is broader than premium cinema alone
The assigned sources describe Cosm as both a consumer-facing Shared Reality venue and a supplier of immersive-venue technology. That matters because the buyer can solve the same job in several ways: attend a premium large-format screening, choose a hospitality-led theater or sports-bar substitute, or fund a custom immersive build rather than attach to Cosm's venue network. Cosm's own positioning is explicitly comparative. Its FAQ says the format differs from movie theaters and other venues because the experience is communal, wraparound, and headset-free, while its technology page markets custom solutions for attractions, immersive theaters, and event spaces. In other words, the peer set spans exhibitors, social-viewing substitutes, and build-vs-buy venue infrastructure vendors rather than a single theater category.[CP001, CP002, CP005, CP009, CP013, CP014]
| Competitor / alternative | Category | Scale / capital marker | Target user or buyer | Differentiation | Limitation versus Cosm |
|---|---|---|---|---|---|
| Cosm | Shared Reality venue + platform | Official site markets four live location pages; Sony-backed Series C; prior round >$250m | Fans of premium sports and entertainment events; venue partners | Ticketed communal dome immersion plus technology/media stack | Venue economics remain undisclosed in the assigned pool |
| IMAX / premium large format | Incumbent premium exhibitor | Vitrina cites ~400 US IMAX screens inside a 5,000+ US premium theatrical footprint | Studios and premium theatrical audiences | Installed screen base and established studio distribution relationships | No comparable governance leverage inside Sony's Cosm channel in the assigned evidence |
| Alamo Drafthouse | Curated premium theater | Vitrina says Sony already owns the chain | Moviegoers who value curation, food, and repertory programming | Hospitality-led premium exhibition | Not an immersive dome format and not framed as a venue-technology platform |
| Sports bars / home-social viewing | Status-quo substitute | Category scale not bounded in the assigned pool | Fans prioritizing social viewing over immersion | Lower-friction communal viewing | Cosm explicitly argues these options do not match the wraparound dome experience |
| Internal build / immersive-attraction project | B2B alternative path | Project-based and undisclosed | Developers, attraction operators, and venue owners | Buyer can own the venue stack directly instead of licensing a brand | Requires capital, operational build-out, and content sourcing by the buyer |
Partial landscape only: rows cover the main alternative classes explicitly described in the assigned source pool, and several categories lack public unit economics or named peer lists.
[CP001, CP002, CP003, CP009, CP010, CP014, CP015]| Buying criterion | Cosm | IMAX / PLF | Alamo Drafthouse | Sports-bar / home-social substitute | Internal build / venue-tech project |
|---|---|---|---|---|---|
| Communal immersive viewing | Yes: dome-scale Shared Reality with wraparound LED | Partial: premium screen, but not dome-scale in assigned evidence | No dome evidence in assigned pool | No immersive dome evidence | Potentially, if buyer funds the build |
| Hospitality / food and beverage integration | Yes: full bar, menu, and group service highlighted by Cosm | Unknown in assigned pool | Yes: Vitrina frames Alamo around curation plus food and beverage | Yes for sports bars; no for home viewing | Buyer-defined and undisclosed |
| Governed content / distribution leverage | Partial: Sony board seat and strategic investment create influence, but no public exclusivity agreement in pool | No equivalent governance leverage shown in assigned evidence | Sony-owned exhibitor, but still conventional theatrical | No | Buyer-controlled only if it owns content and the venue |
| Technology sale / custom build option | Yes: Cosm Technology markets immersive-theater and event-space solutions | No evidence in assigned pool | No evidence in assigned pool | No | Yes: this is the alternative path itself |
| Public unit economics | No | Not established in assigned pool | Not established in assigned pool | Not established in assigned pool | Not established in assigned pool |
Unsupported cells are marked as unknown or absent in the assigned pool rather than inferred from outside research.
[CP001, CP002, CP003, CP010, CP014, CP015]3.2 Sony-backed distribution leverage is the main incumbent pressure point
The most defensible part of Cosm's current position is not venue count; it is the strategic leverage created by Sony's Series C lead investment and Ravi Ahuja's board seat. Variety and NBC both describe the deal as a $100 million minority investment with governance rights, and Variety adds that Sony wants to test franchise IP in the format. Vitrina interprets that setup as a direct challenge to IMAX's incumbent role in premium exhibition, because a studio partner now influences both content supply and venue development. The threat is still conditional: Cosm's network is far smaller than legacy theatrical footprints, and the pool does not show a disclosed exclusivity agreement. But the evidence does show why comparable exhibitors cannot evaluate Cosm as a neutral venue operator anymore.[CP003, CP006, CP007, CP008, CP010, CP015]
| Option | Public price / contract model | Included capabilities | Unknowns or caveats | Implication |
|---|---|---|---|---|
| Cosm Shared Reality event | Vitrina estimate: $30-75+ per ticket; official pricing not disclosed in assigned pool | Seating tiers, dome immersion, communal event programming, F&B upsell potential | Estimate is not company-confirmed; venue-specific ladders and memberships are missing | Supports premium positioning but not precise pricing power claims |
| IMAX / premium large format | Vitrina estimate: $25-35 per ticket | Premium large-format screening | No assigned-source evidence on programming guarantees or venue-level economics | Closest disclosed premium benchmark in the pool |
| Standard theatrical / multiplex | Vitrina estimate: $15-20 per ticket | Conventional film exhibition | Local pricing variance and theater economics are not provided in the pool | Lower price but less differentiated experience |
| Custom immersive build / venue-tech project | Project contract; undisclosed | Hardware, venue design, or immersive-space buildout | No public pricing, margin, or payback data in assigned pool | Competes as a capital-allocation choice rather than a ticket purchase |
Only Vitrina offers a direct comparative pricing frame in the assigned pool; all other official and trade sources discuss category or strategy but not published venue prices.
[CP002, CP010, CP012, CP014]Ordinal scoring from the assigned evidence shows Cosm highest on immersion and near the top on distribution leverage after Sony's board-level investment.
- X: Immersion / format differentiation
- lowLabel: Commodity or easily substituted viewing
- highLabel: Format is hard to replicate at home
- scale: ordinal
- Y: Strategic control over distribution or venue outcome
- lowLabel: Arms-length or commodity access
- highLabel: Owned, governed, or self-built channel
- scale: ordinal
| Item | Immersion / format differentiation (1–5) | Strategic control over distribution or venue outcome (1–5) | Context |
|---|---|---|---|
| 1. Cosm | 5 | 4 | Shared Reality dome plus Sony governance support |
| 2. IMAX / PLF | 4 | 2 | Large installed base, but no Sony governance leverage in assigned evidence |
| 3. Alamo Drafthouse | 2 | 3 | Sony-owned curated theater with hospitality, but not an immersive dome |
| 4. Standard multiplex | 1 | 1 | Conventional exhibition benchmark in Vitrina comparison |
| 5. Sports bar / home-social substitute | 1 | 1 | Shared atmosphere without dome immersion or channel control |
| 6. Internal build / immersive project | 4 | 5 | High control if the buyer funds its own build, but no branded audience network included |
Scores are ordinal judgments synthesized from the assigned sources, not measured benchmarks.
[CP001, CP003, CP010, CP011, CP014, CP015]3.3 Durability still depends on rights access and undisclosed venue economics
The moat case remains more strategic than proven. The assigned independent analysis argues that live sports rights are negotiated access rather than owned assets, and it explicitly says venue-level financial returns have not been publicly disclosed. That means the current edge is easiest to describe in buyer-experience and distribution terms, but hardest to underwrite on repeat visitation, pricing power, or margin durability. Official and trade sources do show a broader content mix than a film-only exhibitor and a broader product stack than a single venue chain, which raises switching costs for studios and venue partners that want both immersive hardware and programming. Still, the public evidence in this pool is not enough to prove that the format can scale without continued access to premium rights, capital, and high-traffic real-estate sites.[CP004, CP008, CP011, CP012, CP013, CP014]
3.4 Exhibits
04Financials
4.1 Revenue model and public monetization
Public materials support a venue-centric operating model rather than a pure software or subscription company. Cosm's official site markets ticketed sports and entertainment programming across multiple venues, while third-party profiles describe the primary consumer economics as admission plus on-site food-and-beverage spending. The same sources also point to ancillary revenue from technology systems, dome deployments, and media/content activities. That matters because underwriting should separate highly repeatable software-like revenue from venue- and event-driven revenue: the public evidence here supports the latter mix, but not the former. In practice, the business looks more like a capital-intensive experiential network with adjacent tech and media monetization than a disclosed recurring-software model.[CI001, CI002, CI003, CI006, CI007]
| Stream | Mechanism | Public status | Revenue quality | Diligence ask |
|---|---|---|---|---|
| Event tickets | Ticketed sports and entertainment experiences in Cosm venues | Publicly observable through official event calendar and venue pages | Demand-linked; repeatability depends on programming and venue utilization | Monthly attendance, paid ticket mix, and realized average ticket price by venue |
| Food and beverage | On-site hospitality spend tied to Dome, Hall, and Deck experiences | Publicly described, but no spend-per-cap or margin disclosure | Potentially important high-margin attachment, but unverified | Food-and-beverage revenue per attendee and venue-level contribution margin |
| Media and immersive content | Programming, production, and content activities tied to leagues, studios, and immersive experiences | Publicly described, but no standalone revenue disclosure | Could diversify revenue beyond admissions, but scale is not disclosed | Segment revenue, rights costs, and gross margin for media/content operations |
| Technology systems and services | Dome systems, software, and related immersive-venue technology | Third-party sources describe ongoing B2B activity | Potentially steadier than admissions, but public mix is unknown | Annual bookings, backlog, service revenue, and customer concentration |
Public sources support the existence of these streams, but not segment mix, realized pricing, or contribution margins; treat this as business-model mapping, not a disclosed segment P&L.
[CI001, CI002, CI003, CI007]| Surface | Public price or unit | What is knowable | What remains unknown | Source posture |
|---|---|---|---|---|
| General admission / standing access | $10-$20 examples cited by Brandhopper | Public list-price examples indicate low entry points for some events | Realized blended pricing, event-by-event variability, and discounting | Third-party profile; low confidence for current realized economics |
| Premium reserved seating | > $100 for high-profile events, per Brandhopper | Premium willingness-to-pay appears higher for marquee programming | Occupancy, yield management, comp tickets, and premium mix | Third-party profile; useful directional signal only |
| Group events and memberships | Publicly marketed on official site; price not disclosed in retained sources | Cosm is actively selling memberships and group-event bookings | Contract value, corporate mix, seasonality, and cancellation terms | Official sales surface without monetization detail |
| Secondary market shares | $50K minimum transaction size on UpMarket | Shares can trade through accredited-investor secondary transactions | Clearing price, liquidity, company consent, and whether any current offering is live | Secondary-market access is not company revenue and not a valuation proof point |
This table separates public list-price signals from realized economics. Official and marketplace surfaces do not disclose effective ticket yield, discounting, or contract terms, so pricing evidence should not be treated as revenue evidence.
[CI002, CI006, CI008, CI012]Public evidence supports a venue-led revenue bridge from programming demand to admissions and in-venue spending, with technology and media activities as additional inputs rather than a disclosed standalone profit engine.
| Node / Connection | Node / from | To | Context |
|---|---|---|---|
| Node 1 | Rights and programming slate [rights-programming] | Sports, entertainment, and immersive content attract visitation. | |
| Node 2 | Ticketed venue attendance [venue-traffic] | Demand converts into admissions when events fill the Dome and related spaces. | |
| Node 3 | In-venue food and beverage [hospitality] | Hospitality spend increases revenue per visit but no per-cap data is public. | |
| Node 4 | Technology and media services [tech-media] | Third-party sources describe dome systems, software, and content activities. | |
| Node 5 | Gross revenue pool [gross-revenue] | Public sources imply a mix of admissions, hospitality, tech, and media revenue. | |
| Node 6 | Contribution margin and cash needs [contribution] | Margin conversion cannot be underwritten because revenue, gross margin, and burn are undisclosed. | |
| Connection 1 | Rights and programming slate [rights-programming] | Ticketed venue attendance [venue-traffic] | drives demand |
| Connection 2 | Ticketed venue attendance [venue-traffic] | In-venue food and beverage [hospitality] | increases spend per visit |
| Connection 3 | Ticketed venue attendance [venue-traffic] | Gross revenue pool [gross-revenue] | admissions |
| Connection 4 | In-venue food and beverage [hospitality] | Gross revenue pool [gross-revenue] | ancillary spend |
| Connection 5 | Technology and media services [tech-media] | Gross revenue pool [gross-revenue] | B2B and content revenue |
| Connection 6 | Gross revenue pool [gross-revenue] | Contribution margin and cash needs [contribution] | margin conversion unknown |
4.2 Capital stack and financing dependency
The strongest public financial evidence is financing momentum, not operating disclosure. AV Interactive reported that Cosm raised more than $250 million in July 2024 to expand venues, technology, and media operations, while NBC News reported a $100 million Sony Pictures-led Series C in June 2026 that gave Sony a minority stake. Those rounds imply continued access to strategic capital, but they do not resolve the questions that matter most for underwriting: the 2026 post-money valuation, ownership sold, liquidation preferences, debt obligations, and cash runway are still not public. UpMarket is helpful as a market-structure source here because it states that the latest round valuation is undisclosed and that secondary share purchases are not new capital for the company. The funding story is therefore directionally positive but structurally incomplete.[CI004, CI005, CI008, CI011, CI012]
4.3 Unit economics and disclosure blind spots
The public record is thin on the metrics needed to test revenue quality and margin path. Within the retained source set, there is no disclosed current revenue, ARR, gross margin, venue contribution margin, burn, cash balance, or runway, and no public site-level attendance or repeat-visit data that would let an investor model venue utilization. The best available operating proxy is scale of activity — active venues, announced expansion, group-event selling, hospitality staffing, and a third-party job-board page listing 752 employees — but those are not substitutes for audited financials. That leaves the chapter's core verdict straightforward: the business model is legible, but the unit economics remain largely private.[CI007, CI009, CI010, CI013]
| Metric | Value / status | Confidence | Why it matters | Diligence ask |
|---|---|---|---|---|
| Revenue / ARR | Low | No current revenue figure means investors cannot judge throughput versus fixed venue costs | Provide monthly and trailing-twelve-month revenue, with venue/media/technology split | |
| Gross margin / venue contribution | Low | Admissions, food-and-beverage, rights costs, and tech services can have very different margin structures | Disclose consolidated gross margin plus site-level contribution margin after programming and labor | |
| Cash burn / runway | Low | Expansion into additional venues can absorb cash quickly even after fresh funding | Provide cash on hand, monthly burn, committed capex, debt facilities, and covenant schedule | |
| Venue utilization | Low | Attendance and repeat visitation are the main bridge from rights/programming into revenue productivity | Share attendance, occupancy, repeat-visit rate, and per-cap spend by site | |
| Headcount proxy | 752 | Low | A large operating footprint supports scale but does not prove efficiency or profitability | Confirm current employee count, contractor usage, and venue versus corporate staffing mix |
Null means not publicly disclosed in the retained sources. Every missing metric here is a diligence blocker because the company is scaling physical venues rather than a purely digital delivery model.
[CI009, CI010, CI013]4.4 Financial verdict
Cosm's financial setup is attractive in one narrow sense: the company has raised meaningful strategic capital and appears to have multiple monetization levers across admissions, hospitality, media, and technology. The problem is that none of the public sources retained here provide enough operating detail to convert that story into an investable view on revenue quality, contribution margins, or self-funded expansion capacity. Until management discloses venue-level economics, consolidated revenue, burn, and financing obligations, the right underwriting stance is to treat capital adequacy as a diligence blocker rather than a solved strength.[CI004, CI005, CI010, CI011, CI012, CI013]
4.5 Exhibits
05Product & Technology
5.1 Shared Reality is the product, not just a venue brand
Cosm's public surface frames the product as a Shared Reality experience that blends live sports, entertainment, and art inside immersive venues rather than as a single software SKU. The official site says the company is redefining how people experience and share content and positions the experience as communal, real-time, and headset-free, while NBC independently describes the same model as live events projected onto wraparound curved LED screens. That matters because the customer workflow is a premium out-of-home alternative to either passive home viewing or one-off special-event travel, not a standalone app. The official venue design also makes hospitality part of the product: the Dome is the anchor viewing environment, but the Hall and Deck extend dwell time, group use, and cross-programming across the same visit.[CE001, CE002, CE003, CE011]
| User job | Current workflow | Cosm solution | Measurable benefit | Limitation |
|---|---|---|---|---|
| Watch premium live sports without traveling to the stadium | Home TV, sports bar, or occasional stadium trip | Shared Reality event in the Dome or Hall | Official site cites a 12K x 10K Dome; NBC describes wraparound curved LED screens for live sports | Value depends on venue access, event rights, and ticket willingness to pay |
| Experience immersive film or art communally | Movie theater or one-off exhibit | Shared Reality entertainment programming across venue spaces | Official site and AV Magazine both show entertainment programming beyond sports | Public slate freshness and title economics are not disclosed |
| Upgrade a museum or planetarium to LED immersive presentation | Legacy projection dome | CX System / Digistar / LED dome deployment | Wikipedia cites Fort Worth's museum reopening with Cosm 8K tech and Prague's Digistar 7 plus Unreal integration | Public evidence does not show deployment cost, install timing, or renewal terms |
| Produce venue-ready immersive media for partners | Traditional broadcast or venue screen package | C360 capture, CX Video Hub, and live immersive production | Marketscale says Cosm negotiates rights and produces live immersive 8K+ feeds | Customer references, margins, and attach rates are still opaque |
Benefits are source-grounded only where the evidence set gives a concrete technical or deployment detail; otherwise limitations remain explicit.
[CE001, CE002, CE007, CE008, CE009, CE011]5.2 The architecture spans venues, tech, and media rights
Cosm's official site exposes more than a venue front end: it names a venue business, a technology surface, and a media surface, and it advertises CX System, Projection Domes, Digistar, C360 Capture Systems, and CX Video Hub as distinct product pages. In a practitioner-oriented interview, a Cosm executive described the company as a three-part ecosystem of technology, venues, and media, said it already powers hundreds of planetariums and science museums, and explained that rights live with broadcasters, teams, and leagues while internal immersive production teams create dome-ready feeds. Taken together, the product stack looks more like a vertically integrated content-capture-rendering platform than a single consumer attraction.[CE005, CE006, CE007, CE013, CE015]
| Module / asset | Primary user | Status / maturity | Differentiation | Diligence gap |
|---|---|---|---|---|
| Shared Reality venues (Los Angeles, Dallas, Atlanta, Detroit; Cleveland coming) | Consumers, groups, sponsors | Live footprint with one pipeline site | Combines Dome, Hall, and Deck into one visit and monetization surface | Unit economics, per-site utilization, and payback are not public in the assigned evidence set |
| Dome | Event-goers / ticket buyers | Live core product | 12K x 10K LED experience; HKS cites a 60' x 86' dome plus planetarium-derived brightness claims | Latency, maintenance cycle, and hardware refresh assumptions are not publicly disclosed here |
| Hall + Deck | Fans, hospitality, sponsors, private events | Live supporting surfaces | 150-foot-by-15-foot Hall display plus rooftop social space broaden dwell time and event formats | Cross-space conversion, sponsorship yield, and attachment rates are not public |
| Cosm Tech (CX System, Projection Domes, Digistar) | Museums, planetariums, partner venues | Commercially referenced B2B stack | Named product surfaces extend beyond owned venues into science/education installs | Pricing, backlog, and support commitments are not visible in the chapter evidence |
| Cosm Media / C360 / CX Video Hub | Leagues, broadcasters, venue partners | Operational but contract opaque | Rights plus immersive capture make Cosm more than a venue operator | Public evidence does not disclose rights duration, exclusivity, or partner concentration |
This matrix mixes officially named product surfaces with externally described venue components; missing values reflect undisclosed economics and performance details rather than assumed weakness.
[CE002, CE003, CE005, CE006, CE007, CE012]| Layer / process / component | Role | Dependency | Risk |
|---|---|---|---|
| Content rights and programming | Secures sports, entertainment, and studio inventory for Shared Reality venues | Broadcasters, teams, leagues, and content partners | Renewal, exclusivity, or minimum-guarantee terms are not public, so content continuity is hard to underwrite |
| Immersive capture and production | Turns live events and originals into dome-ready immersive feeds | Specialized production crews, capture systems, and rights clearances | Scaling live immersive production can be operationally complex and expensive |
| Core software / rendering / control | Coordinates CX engine, CX System, Digistar, and associated media delivery surfaces | Legacy planetarium know-how plus ongoing software/hardware integration | Public evidence shows product names and heritage but not uptime, latency, or release cadence metrics |
| Physical venue experience | Combines Dome, Hall, Deck, seating, food-and-beverage, and service into the customer visit | Site buildout, staffing, safety procedures, and local operations | Operational complexity rises with hospitality, crowd flow, and multi-space programming |
| Partner deployments | Extends the platform into museums, planetariums, and other immersive partners | Customer capex, venue retrofit work, and partner implementation bandwidth | The installed-base story is compelling, but public backlog, churn, and support economics are missing |
This table separates the operating stack into public-facing layers; it does not imply audited system boundaries or disclosed SLAs.
[CE006, CE007, CE008, CE013, CE014]Cosm's public product stack runs from rights and content capture through rendering tech into owned venues and partner installs.
- Content and rights
- Programming mix and rights portfolio that feed the venue slate.
- Modules
- Sports and entertainment rights
- Broadcasters, teams, and leagues
- Original immersive media
- Outputs
- Event and content slate — sports, film, art, and branded experiences
- Capture and production
- Immersive production converts live and original content into dome-ready feeds.
- Modules
- C360 Capture Systems
- Live immersive 8K+ production
- CX Video Hub
- Outputs
- Dome-ready immersive feeds
- Core platform
- Software and display stack that renders and controls the experience.
- Modules
- CX System
- Digistar
- Real-time rendering engine
- Outputs
- LED dome and partner playback
- Owned venue experience
- Physical spaces package immersion with hospitality and group sales.
- Modules
- Dome
- Hall
- Deck
- Outputs
- Shared Reality ticketed venue
- Venue operations
- Service, safety, and hospitality processes turn the technology into a repeatable guest experience.
- Modules
- Food and beverage service
- Safety and alcohol-service procedures
- Group and private-event operations
- Outputs
- In-venue guest experience
- Partner deployments
- B2B distribution extends the stack into institutional and partner venues.
- Modules
- Planetariums and science museums
- Museum 8K / LED dome installs
- Projection domes
- Outputs
- Education and attractions footprint
Ordered top-down for reader clarity using public product surfaces and referenced deployments; this is not a disclosed network diagram.
[CE005, CE006, CE007, CE008, CE009, CE013]5.3 Public maturity proof is strongest in venue rollout and institutional installs
Cosm's product maturity is easiest to verify through physical deployment. HKS documents a large-format venue footprint with named dimensions and capacity, the official site shows live and pipeline city assets beyond Los Angeles, and AV Magazine linked earlier funding to technology/media buildout plus additional venue rollout. Outside the owned venues, third-party evidence also points to B2B deployments in science and education: Wikipedia cites the Fort Worth Omni Theater's 8K reopening with Cosm technology and says Prague Planetarium's CX System installation combines Digistar 7 with Unreal integration. That does not prove attractive unit economics, but it does show the platform has been deployed in more than one institutional context.[CE004, CE008, CE009, CE010, CE012]
5.4 Public controls are visible, but technical diligence is still thin
The visible control surface in the assigned evidence set is real but limited. The official site links standard legal and privacy pages, and a current job post emphasizes recruiting-scam prevention plus venue-safety and alcohol-service rules, which is useful for consumer and operational trust. What the public chapter evidence does not show is a technical trust center, uptime history, security-certification set, or detailed privacy architecture for the CX or immersive-capture stack. Combined with the heavy dependence on rights, live production, and multi-space venue operations, that leaves product reliability and partner-governance questions as real diligence blockers rather than cosmetic gaps.[CE007, CE010, CE014]
5.5 Exhibits
06Customers
6.1 The customer base is multi-sided, but owned venues are still the clearest monetization engine
Cosm's public customer story has two layers. The first is the owned-venue model that sells ticketed experiences directly to fans, households, memberships, and group-event organizers; this is the most visible revenue surface because the October 2026 site is built around event calendars, memberships, and venue/group-booking flows. The second is the enterprise/institutional business that sells immersive technology and content into science centers, museums, theaters, attractions, and education operators. That mix matters because it means headline adoption claims combine consumer attendance with B2B deployments. Public materials support the existence of both segments, but only the owned venues currently offer fresh, externally checkable demand signals.[CU001, CU002, CU003, CU004]
| Segment | Buyer / user / payer | Primary use case | Public proof | Strategic value | Gap |
|---|---|---|---|---|---|
| Owned-venue fans | Buyer=user=payer: individual ticket holder or membership household | Live sports, immersive cinema, arts, and entertainment visits | Official event calendars, memberships, and venue FAQs | Most visible monetization surface and the clearest recurring-demand engine | No repeat-visit, occupancy, or spend-per-capita disclosure |
| Groups / private events | Buyer: organizer; users: attendees; payer: corporate or social host | Venue rentals, hospitality, and private event packages | Official "Plan Your Event" flows across venue pages | Higher-value monetization beyond single-event tickets | No disclosed group-sales mix or attach rates |
| Institutional operators | Buyer: science center / museum / attraction operator; users: venue guests and students | CX System deployment, dome refresh, and immersive educational programming | Official client narrative plus the Fort Worth Omnimax example | B2B diversification outside owned sites | Named deployment list remains sparse |
| Media / content counterparties | Buyer/partner: leagues, broadcasters, and studios; users: venue audiences | Rights, immersive production, and IP extension into venues | World Cup with FOX/FIFA/HBS; NBA and Sony-backed content expansion rationale | Keeps the venue calendar fresh and can support repeat traffic | Economics versus ticket demand are not publicly disclosed |
Partial segmentation from public pages and interviews; rows mix direct-paying consumers with enterprise counterparties because Cosm sells both venue access and immersive infrastructure/content.
[CU001, CU002, CU004, CU010, CU011, CU013]Cosm acquires attention through event-specific demand, monetizes the owned venue visit, and then tries to expand into repeat consumer behavior and institutional deployments.
[CU004, CU005, CU008, CU009, CU010, CU013]6.2 Independent adoption proof has improved, though the datapoints are still shallow
The refresh is stronger than a pure logo story because third-party reporting now shows real, dated activity. By July 2026 Cosm had three operating venues—Los Angeles, Dallas, and Atlanta—and Sports Video Group documented both a 40-match World Cup slate and more than 1,000 fans across the three venues for one opening-day match. Dell's 2025 partner write-up adds programming breadth across major sports and immersive cinema, while the October 2026 homepage shows the footprint has kept moving with Detroit marketed as live and Cleveland still queued. Even so, these are operating and programming signals, not customer-economics proof: they demonstrate that people and counterparties are showing up, but not how often they return, what they spend, or which customer cohorts are most profitable.[CU005, CU006, CU007, CU008, CU009, CU011]
| Metric / signal | Value | Date | Source | Confidence | Implication | Missing denominator |
|---|---|---|---|---|---|---|
| Claimed installed-base reach | >2,000 immersive experiences; 50 countries; 25 million visitors | 2023-03-15 | Cosm official article | Medium (company claim) | Shows a pre-venue global client base beyond owned locations | No 2026 refresh or split by venue versus enterprise customers |
| Operating public venues | 3 venues (Los Angeles, Dallas, Atlanta) | 2026-07-01 | Sports Video Group | High | Independent proof that the network moved beyond the first two launch sites | No venue-level utilization, occupancy, or revenue detail |
| World Cup production slate | 40 group-stage matches | 2026-07-01 | Sports Video Group | Medium | Shows repeated activation with major sports/media counterparties | No match-level ticket volumes or take rates |
| Opening-day attendance datapoint | >1,000 fans across 3 venues for Mexico-South Africa | 2026-07-01 | Sports Video Group | Medium | One concrete audience datapoint exists in public reporting | Single event only; no repeat-visitation cohort |
| Owned-venue footprint marketed at refresh date | Los Angeles, Dallas, Atlanta, Detroit live; Cleveland coming | 2026-10-19 | Cosm homepage | High | Expansion story is still active at refresh date | No ramp curves, payback data, or city-level demand metrics |
Public datapoints are heterogeneous and should not be treated as a funnel; the table separates activity proof from the missing denominators needed to judge durability.
[CU003, CU005, CU006, CU007, CU008, CU014]| Customer / counterparty | Segment | Deployment / use case | Production vs pilot | Outcome / signal | Limitation |
|---|---|---|---|---|---|
| Fort Worth Museum of Science and History / Omni Theater | Science center / education operator | Omnimax theater redone with Cosm technology for dome programming | Announced production deployment | Named B2B proof outside Cosm-owned venues | Source is a company-executive interview; no utilization or contract value disclosed |
| FOX Sports + FIFA + HBS | Broadcast / sports-rights ecosystem | 40 World Cup group-stage matches delivered to Shared Reality venues | Production at event scale | Shows counterparties trusted Cosm on a flagship global tournament | Partner relationship, not end-customer retention proof |
| NBA | League content counterparty | Long-term collaboration to bring live games into Shared Reality venues | Ongoing programming relationship | Supports recurring premium-event traffic rather than a single stunt | No disclosed economics, renewal terms, or attendance by game |
| Sony Pictures | Studio / IP counterparty | $100M strategic investment tied to extending film and TV IP into dome venues | Strategic expansion commitment | Improves the odds of future exclusive content supply | Capital commitment is not equivalent to customer uptake |
Partial public enumeration of named proof only; this is not a complete customer list or CRM extract, and several rows are counterparties that support demand rather than direct-paying end users.
[CU006, CU009, CU010, CU011]6.3 Durability and concentration remain the central unresolved diligence items
The weakest part of the chapter is not top-of-funnel awareness; it is durability. The reviewed sources do not disclose repeat visitation, NRR, GRR, churn, renewal terms, satisfaction cohorts, or venue-level spend behavior, so there is still no public way to separate one-time curiosity from durable habit. Concentration is also opaque. The visible proof still clusters around a small set of owned venues and a short list of marquee counterparties, while the named institutional deployment list is thin. UpMarket's cautionary framing of the company as a speculative, illiquid private investment reinforces that external observers still lack a rich KPI set. Net: traction is real enough to track, but not yet transparent enough to underwrite on customer quality alone.[CU010, CU012, CU013, CU014]
6.4 Exhibits
07Risks
7.1 Governance and financing opacity remain the hardest risks to price
Sony's $100 million Series C lead checks two boxes at once: it validates that a strategic buyer with global IP believes Cosm can matter, and it also increases governance concentration at a moment when the core terms of the round are still private. Public reporting confirms that Sony took a minority stake and added Ravi Ahuja to Cosm's board, while independent commentary notes Fox was already an investor. That combination can help with distribution access and future capital formation, but it also raises a control-risk question for outside investors because the stake size, preference stack, and any rights around programming priority remain undisclosed. Until management discloses the Series C post-money, liquidation preferences, governance rights, and any strategic side agreements, residual investor downside is harder to quantify than the headline round suggests.[CR001, CR002, CR008, CR009, CR010]
| Risk | Jurisdiction / scope | Public status | Likelihood | Severity | Mitigation | Residual exposure | Diligence path |
|---|---|---|---|---|---|---|---|
| Series C governance and investor-rights opacity | Corporate / financing | Sony board seat and minority stake are public, but valuation, ownership sold, and preference stack are not | High | High | Strategic lead investor and named advisors add some process discipline | Outside investors cannot price control, dilution, or downside protections from public evidence | Request the Series C term sheet, board rights, preference stack, and any side letters |
| Venue-level alcohol, payments, and guest-safety compliance | State and local venue operations | Hiring materials reference liquor-law compliance, accounting policies, and safe-working-environment duties | Medium | High | Company states teams follow policies, procedures, and training manuals | A control failure at a multi-city venue operator can create brand, cash, and permitting risk | Review permit status, incident logs, liquor violations, insurance claims, and audit findings by site |
| Recruiting scam and impersonation exposure | Talent acquisition / consumer trust | Recruiting materials warn applicants to ignore payment or banking requests from impersonators | Medium | Medium | Company explicitly routes candidates to @Cosm.com email and authorized platforms | Reputational or applicant-fraud incidents can rise with geographic hiring expansion | Ask for scam incident volume, takedown process, and candidate-communications controls |
Public evidence supports the risk surfaces and mitigations; private incident counts, legal reserves, and permit records are not disclosed.
[CR002, CR006, CR009, CR010]Highest residual risks cluster around financing opacity, partner concentration, and launch execution rather than around product awareness.
Placement is ordinal and evidence-based rather than probability-model output because public disclosures omit venue-level loss distributions.
[CR008, CR009, CR010, CR011, CR012]7.2 The venue model adds capital intensity, staffing complexity, and launch risk
Cosm is not a lightweight software business; the public footprint shows a multi-surface venue operator with domes, halls, decks, food and beverage service, and a live event calendar that has to stay fresh across multiple cities. That model can create differentiation, but it also compounds execution risk because the company must staff hospitality operations, enforce alcohol-service and payment controls, maintain high-uptime display systems, and open new venues on schedule. Public sources show three operating sites by mid-2026 with Detroit and Cleveland still in the rollout queue, while prior financing was earmarked for operational excellence, technology expansion, and global expansion. The risk is that a few delayed openings, soft utilization periods, or service-control issues can reverberate through a still-private cost structure before investors ever get clean venue-level margin data.[CR003, CR004, CR005, CR006, CR011, CR012]
| Failure mode | Likelihood | Severity | Mitigation maturity | Residual exposure | Unresolved gap |
|---|---|---|---|---|---|
| Detroit or Cleveland openings slip or ramp slower than planned | Medium | High | Medium | Growth narrative depends on proving more than three venues can open and fill on time | Public sources do not disclose build budgets, pre-sales, or launch KPIs by site |
| Attendance and ticket yields soften outside marquee events | Medium | High | Low | Dynamic pricing and a visible calendar help monetize peaks but do not prove off-peak economics | No public disclosure of repeat visitation, occupancy, food-and-beverage attach, or venue EBITDA |
| Food, beverage, service, and cash-control execution becomes inconsistent across sites | Medium | Medium | Medium | Hiring materials reference training, accounting policies, and alcohol-service controls | Investors lack customer-complaint rates, shrink data, or internal audit outcomes |
| Dome or event-playback downtime damages premium positioning | Low | High | Low | Cosm's product design and operating focus center on immersive venue quality | Public sources do not quantify uptime, incident history, or service credits |
Severity reflects operating leverage in a venue business; mitigation maturity is inferred from disclosed operating practices, not audited controls.
[CR003, CR004, CR005, CR006, CR011, CR012]7.3 Partner dependency is manageable only if management can prove durable demand
The strongest mitigation in the current evidence is that Cosm has strategic capital, visible programming, and multiple announced sites rather than a single prototype. The weaker point is that demand durability and partner concentration are still inferred from calendars, partnerships, and investor narratives rather than from disclosed repeat visitation, attach-rate, or site EBITDA data. Public evidence ties Cosm's proposition to licensed sports and entertainment programming plus strategic investor relationships, which means content access, renewal terms, and launch cadence matter as much as top-line excitement. A practical investment posture is to treat Detroit and Cleveland opening performance, venue-level utilization, and any disclosed rights concentration as kill criteria: if expansion slips materially, discounting rises to fill the calendar, or key counterparties gain de facto control over premium inventory, the bull case weakens quickly.[CR007, CR008, CR009, CR010, CR011, CR012]
| Dependency | Counterparty | Role | Concentration | Failure scenario | Severity | Mitigation | Residual exposure |
|---|---|---|---|---|---|---|---|
| Premium sports and entertainment rights | Studios, leagues, and media-rights holders | Supply the programming that makes Shared Reality worth a premium ticket | High | Key rights renew at worse economics or marquee inventory shifts elsewhere | High | Sony and existing partnerships widen the potential content funnel | Rights terms, exclusivity, and renewal concentration remain undisclosed |
| Strategic investor influence over programming and roadmap | Sony Pictures Entertainment and existing investor Fox | Capital, governance, and possible content leverage | Medium | Investor priorities distort venue neutrality or limit third-party willingness to commit premium IP | Medium | Minority ownership structure can still preserve operational autonomy if rights are arm's length | Public sources do not disclose protective provisions, vetoes, or programming side agreements |
| Ongoing access to expansion capital and secondary liquidity | New investors and secondary-market buyers | Fund venue rollout and eventual shareholder exits | Medium | Capital markets tighten before venue economics are proven, forcing slower rollout or insider-heavy financing | High | Sony's round improves signaling and extends runway | UpMarket still frames the shares as illiquid, speculative, and subject to total-loss risk |
Counterparty concentration is directional because public sources name some partners and investors but not contract share or renewal dates.
[CR001, CR007, CR008, CR009, CR010, CR012]7.4 Exhibits
08Valuation
8.1 Recommendation and entry discipline
Cosm's financing context improved in 2026 because Sony Pictures led a $100 million Series C and took a minority ownership stake, adding strategic validation to the company's earlier $250 million / $1 billion 2024 financing marker. Public price support did not improve in parallel, however: UpMarket says the valuation is not disclosed and that no reputable outlet has reported one, while the same page frames access as an illiquid, accredited-only secondary transaction with no guaranteed exit timeline. Tracxn also labels the June 2026 financing Series B rather than Series C, creating a round-designation conflict that primary documents must resolve. That mix supports a track decision rather than a buy. Capital access is real and the strategic story is getting stronger, but outside investors still cannot underwrite the 2026 entry price, dilution profile, or downside protection from public materials alone.[CV001, CV002, CV003, CV005, CV006, CV007, CV008, CV012, CV015]
| Dimension | Assessment | Decision implication |
|---|---|---|
| Recommendation | Track | Strategic validation exists, but public evidence does not yet support underwriting a clean entry price. |
| Confidence | Medium | The funding round is corroborated, while valuation terms and venue economics remain undisclosed. |
| Risk rating | High | Liquidity, capex, and unit-economics disclosure remain too thin for a buy call. |
| Valuation stance | Stretched / opaque | A public $1 billion 2024 marker exists, but the 2026 round price is still not publicly disclosed. |
| Decision implication | Do diligence; do not chase | Need Series C terms, site-level payback, and exit constraints before moving above the watchlist. |
Analyst synthesis from retained funding, platform, and secondary-liquidity evidence; reflects current public disclosure limits rather than a negotiated term sheet.
[CV001, CV003, CV005, CV006, CV007, CV008, CV012, CV015]Public support improves from capital validation to track, but not yet to buy, because price and unit economics remain undisclosed.
| Node / Connection | Node / from | To | Context |
|---|---|---|---|
| Node 1 | Strategic validation | Sony led the June 2026 Series C with a $100M investment and minority stake. | |
| Node 2 | Growth platform | Cosm is pairing venue rollout with technology and media expansion. | |
| Node 3 | Monetization breadth | Ticketing, group sales, and in-seat food-and-beverage create more than one demand lever. | |
| Node 4 | Pricing gap | Public sources still do not disclose the 2026 post-money valuation or preference stack. | |
| Node 5 | Liquidity constraint | Secondary access is accredited-only, illiquid, and exposed to uncertain exits. | |
| Node 6 | Recommendation | Track until disclosed terms and venue economics create an underwritable entry. |
8.2 Thesis, anti-thesis, and scenario framing
The bull case rests on platform breadth rather than a single dome. AV Magazine said Cosm intended to use the 2024 capital to scale operational excellence, expand technology and media units, and accelerate global rollout, while Cosm's technology site says owned venues function as live environments where performance is refined before capabilities are delivered to partners. The consumer site adds early group sales and in-seat food-and-beverage service, implying more than one monetization lever per visit, and a MarketScale interview argues the content slate can span sports, theater, art, and proprietary media. The anti-thesis is that none of the retained public sources disclose venue-level attendance, repeat visitation, food-and-beverage contribution, site EBITDA, or the 2026 post-money valuation, so investors can see growth ambition but not yet prove durable cash-on-cash returns.[CV003, CV004, CV009, CV010, CV011, CV013, CV014]
| Argument | What would change the view |
|---|---|
| Sony's lead check and minority stake validate strategic interest in immersive distribution. | Upgrade only if Cosm also discloses the 2026 post-money valuation, ownership sold, and liquidation preferences. |
| Owned venues plus technology and media units could create several revenue pools from one installed base. | Upgrade only if site-level attendance, repeat visitation, food-and-beverage attach, and venue EBITDA are shown across at least two venues. |
| Visible venue pages for Los Angeles, Dallas, Atlanta, and Detroit support a believable rollout narrative. | Upgrade only if capex per venue, financing structure, and time to payback are disclosed alongside the rollout plan. |
| Public secondary access exists, but only through illiquid accredited channels with uncertain exits. | Valuation becomes actionable only if transfer restrictions, exit paths, and pricing versus the last round are documented. |
Rows summarize investability arguments and the disclosure threshold needed to move the recommendation.
[CV002, CV005, CV006, CV007, CV008, CV009, CV010, CV013, CV015]| Scenario | Assumptions | Valuation / return logic | Key risks | Probability signal |
|---|---|---|---|---|
| Bull | New venues ramp on time, repeat visitation is strong, and technology/media revenue scales alongside venue openings. | Premium private-market outcome becomes defensible only if the 2026 round repriced above the 2024 marker and site-level payback is disclosed. | Execution slippage, capex overruns, rights-cost inflation. | Needs disclosed post-money valuation, site EBITDA, and evidence that Atlanta/Detroit expansion converts into repeatable economics. |
| Base | Growth continues, but public disclosure stays thin and investors still rely on strategic validation instead of unit-economics proof. | Use the 2024 $1 billion marker as a stale ceiling, not as a current underwriting anchor; maintain watchlist discipline. | Long hold period, opaque dilution, uncertain venue profitability. | This is the state most consistent with the retained evidence today. |
| Bear | Repeat visitation or spend per guest disappoints, expansion consumes more capital, and later investors demand harder terms. | Down-round or flat-round risk rises because the company remains private, illiquid, and hard to mark from public evidence. | Multiple compression, preference overhang, delayed exits. | Persists until the company discloses venue economics, financing terms, and an exit path stronger than secondary liquidity. |
Scenario table is directional because retained public sources do not disclose 2026 pricing, venue-level EBITDA, or detailed cap-table terms.
[CV001, CV003, CV004, CV005, CV006, CV008, CV009, CV010, CV011, CV013, CV015]8.3 Diligence asks, exit triggers, and what changes the call
The next diligence step is to replace narrative proof with underwriting proof. Public sources show that Cosm can raise strategic capital, is still opening and marketing additional venues, and has a consumer model that can blend ticketing with hospitality, but public sources disagree on the 2026 round designation and the secondary-market page still warns about illiquidity, transfer restrictions, and unpredictable exits. A move above track would require the Series C post-money valuation, ownership sold, liquidation and other preference terms, venue build cost and payback by site, and proof that repeat visitation plus food-and-beverage attach can offset capex and content-rights intensity. If those disclosures stay private, long hold periods, dilution risk, and multiple compression remain the dominant downside triggers.[CV001, CV005, CV007, CV008, CV010, CV011, CV012, CV013, CV015]
8.4 Exhibits
Disclaimer
This report is a public-evidence diligence snapshot, not investment advice. Important financial, legal, technical, and contractual facts remain non-public and should be verified directly with management and primary documents before any investment decision.
Evidence index
| ID | Statement | Confidence | Sources |
|---|---|---|---|
| CO001 | Cosm was founded in 2020. | Medium | SO001, SO005, SO007, SO008 |
| CO002 | Public profile surfaces in the assigned evidence place Cosm's headquarters in Los Angeles, US. | Medium | SO001 |
| CO003 | Assigned sources consistently describe Cosm as a private immersive technology, media, and entertainment company operating Shared Reality venues. | Medium | SO001, SO004, SO007 |
| CO004 | Cosm's business model extends beyond owned venues into technology and media offerings for third-party immersive environments. | Medium | SO004, SO008 |
| CO005 | Cosm's platform was assembled through acquisitions of immersive-technology and media assets including Evans & Sutherland, LiveLike VR, and C360. | Medium | SO005, SO007 |
| CO006 | A June 2026 analysis reported Cosm operating venues in Los Angeles/Inglewood, The Colony/North Dallas, and Atlanta. | Medium | SO006 |
| CO007 | Sony Pictures announced a $100 million strategic investment in June 2026 as the lead investor in Cosm's Series C financing and said it would take a minority stake. | Medium | SO001, SO002 |
| CO008 | Independent reporting says Cosm raised more than $250 million in 2024 and added Avenue Sports, Rock Ventures, Bolt Ventures, and Baillie Gifford alongside Mirasol. | Medium | SO003, SO005, SO007 |
| CO009 | Sports Business Journal reported that Cosm's 2024 funding round valued the company at more than $1 billion. | Medium | SO005 |
| CO010 | UpMarket says no valuation for Cosm's most recent round has been reported by a reputable outlet. | Medium | SO001 |
| CO011 | Publicly surfaced executive leadership in the assigned evidence includes Jeb Terry, Kirk Johnson, Devin Poolman, Sheli Reynolds, and Corey Breton. | Medium | SO005 |
| CO012 | Jeb Terry's prior roles in sports media and emerging technology make him a strong fit for Cosm's strategy, but the public operating narrative is also concentrated around him. | Medium | SO001, SO005 |
| CO013 | Cosm has assembled content and distribution relationships spanning the NBA, UFC, ESPN, Fox, NBC, TNT, and Cirque du Soleil. | Medium | SO003, SO005 |
| CO014 | Cosm's official technology materials market a footprint of over 800 experiences, 50-plus countries, 800-plus installations, and over 500 hours of broadcast. | Medium | SO004 |
| CO015 | The 2026 Sony round appears strategically important because outside analysis says Ravi Ahuja joined Cosm's board, giving a major content owner governance influence over venue expansion and programming priorities. | Medium | SO006 |
| CO016 | Public expansion goals remain aggressive relative to the currently evidenced footprint, with Terry telling SBJ in 2024 that Cosm aimed to have 50 locations by the end of the decade. | Medium | SO005 |
| CM001 | Cosm publicly describes its served demand arenas as sports and entertainment, science and education, and parks and attractions. | High | SM001, SM007 |
| CM002 | Cosm positions Shared Reality as an immersive experience without a headset, which places the market boundary in communal venue entertainment rather than personal VR hardware. | High | SM001, SM003 |
| CM003 | Each owned Cosm venue combines Dome, Hall, and Deck spaces, so the monetization surface includes social and food-and-beverage areas in addition to immersive screen programming. | High | SM001, SM007 |
| CM004 | By October 2026 Cosm publicly listed Los Angeles, Dallas, Atlanta, Detroit, and Cleveland as its named U.S. venue markets. | Medium | SM001 |
| CM005 | Bisnow reported in October 2024 that Cosm was actively looking for locations in at least 10 additional U.S. cities beyond its first three venues. | Medium | SM002 |
| CM006 | Bisnow quoted CEO Jeb Terry saying the market could bear more than 100 global locations over the next five to 10 years. | Medium | SM002 |
| CM007 | Bisnow reported that Cosm's venue leadership had described a goal of building 50 U.S. sites within the next decade. | Medium | SM002 |
| CM008 | Bisnow reported a $42.5 million Dallas filing estimate and cited another report saying venues would cost $80 million to $90 million to build, highlighting meaningful capital intensity. | Medium | SM002 |
| CM009 | AV Magazine reported that Cosm intended to use its 2024 $250 million-plus raise to scale operational excellence, technology and media business units, and global rollout. | Medium | SM004 |
| CM010 | NBC News and MarketScale both describe Sony's 2026 investment as a way to extend major entertainment IP into a growing network of immersive venues. | High | SM005, SM008 |
| CM011 | Newsshooter framed the buyer problem as fans who find live events too expensive, sold out, or geographically inaccessible and therefore value a shared immersive alternative. | Medium | SM003 |
| CM012 | Bisnow reported a public ticket range from $22 first-come seating to more than $125 premium reserved seats and cited $400 dome booths as an upper-end example. | Medium | SM002 |
| CM013 | Bisnow quoted JLL's Jim Renne questioning whether Cosm can generate repeat visits and attract enough non-sports demand to sustain the concept. | Medium | SM002 |
| CM014 | In MarketScale's interview, a Cosm executive said the audience mix changes by content type and daypart rather than concentrating in one single demographic cohort. | Medium | SM008 |
| CM015 | The same MarketScale interview positioned universities, science museums, theme parks, cruise ships, and venue operators as buyers for Cosm's immersive technology and programming stack. | Medium | SM008 |
| CM016 | AV Magazine reported that official partnerships with the NBA, UFC, ESPN, NBC Sports, TNT Sports, and FOX Sports facilitate Cosm's live-sports programming slate. | Medium | SM004 |
| CP001 | Cosm positions itself as both a Shared Reality venue operator and a seller of immersive-space technology rather than only a theater chain. | High | SP001, SP002 |
| CP002 | Cosm says its venue differentiates itself from movie theaters and other venues through wraparound dome immersion, headset-free communal viewing, and integrated food-and-beverage service. | Medium | SP001 |
| CP003 | Variety and NBC reported that Sony invested $100 million in Cosm, led the Series C, and secured a board seat for Sony Pictures CEO Ravi Ahuja. | High | SP003, SP004 |
| CP004 | Deadline and AV Interactive reported that Cosm's 2024 funding round exceeded $250 million and was intended to expand venues while funding technology and media initiatives. | Medium | SP005, SP006 |
| CP005 | Cosm's official site listed Los Angeles, Dallas, Atlanta, and Detroit location pages as of the 2026-10-19 run. | Medium | SP001 |
| CP006 | Variety reported in June 2026 that Cleveland was an upcoming Cosm venue, showing the footprint was still expanding beyond Atlanta and Detroit. | Medium | SP003 |
| CP007 | Variety said Cosm sells different seating tiers to hundreds of fans, which implies a premium event package rather than a flat single-screen exhibition product. | Medium | SP003 |
| CP008 | Assigned sources show that Cosm programs both sports and entertainment IP through league, broadcaster, and studio or live-entertainment partnerships rather than a film-only slate. | High | SP003, SP006 |
| CP009 | The assigned evidence supports a competitor set that includes premium theatrical formats, hospitality-led social viewing, and build-vs-buy immersive venue alternatives rather than standard cinemas alone. | Medium | SP001, SP002, SP003 |
| CP010 | Vitrina argues IMAX is the incumbent premium-large-format operator most exposed if Sony routes priority IP to Cosm, because Cosm now has board-aligned studio influence that IMAX lacks. | Low | SP007 |
| CP011 | Vitrina says Cosm's moat is not yet publicly proven because live-sports rights are negotiated access and venue-level financial returns have not been publicly disclosed. | Low | SP007 |
| CP012 | The assigned pool does not include official venue pricing, and the only direct comparison is Vitrina's unconfirmed estimate of $30-75+ for Cosm tickets versus $25-35 for IMAX and $15-20 for standard theatrical. | Low | SP007 |
| CP013 | UpMarket also describes Cosm as scaling Shared Reality venues, technology sales, and media businesses, reinforcing that comparable peers extend beyond exhibitors. | Medium | SP008 |
| CP014 | Cosm Technology invites partners to create attractions, immersive theaters, and event spaces, implying that internal build and B2B venue-technology vendors are alternative ways to pursue the same immersive job. | Medium | SP002 |
| CP015 | Vitrina says Sony's physical exhibition strategy now spans Alamo Drafthouse for curation and Cosm for technological immersion, which broadens the incumbent comparison set. | Low | SP007 |
| CI001 | Cosm's public materials and retained third-party profiles support a venue-led revenue model with additional media and technology activities rather than a pure software or subscription business. | Medium | SI001, SI003, SI006 |
| CI002 | Retained third-party sources describe Cosm's primary consumer revenue as event ticket sales plus incremental food-and-beverage spend inside the venue. | Medium | SI003, SI008 |
| CI003 | Retained third-party sources also describe technology systems, software, and content activities as additional monetization lines beyond admissions and hospitality. | Low | SI003, SI008 |
| CI004 | In July 2024, Cosm raised more than $250 million to scale venue operations and accelerate its technology, media, and global roll-out plans. | Medium | SI002, SI003 |
| CI005 | In June 2026, Sony Pictures led a $100 million Series C in exchange for a minority stake in Cosm. | High | SI004, SI005 |
| CI006 | Cosm's official site shows current monetization centered on ticketed programming, memberships, and group-event selling across existing and announced venues. | Medium | SI001 |
| CI007 | Official and company-distributed materials indicate that hospitality and group-oriented venue design are integral to the product, implying spend-per-visit extends beyond admission alone. | Medium | SI001, SI006, SI007 |
| CI008 | UpMarket describes Cosm share access as secondary-market transactions from existing holders, so those trades are not equivalent to new operating cash for the company. | Medium | SI005 |
| CI009 | A third-party job-board page lists 752 employees and ongoing venue hospitality hiring, which signals operating scale but not financial efficiency. | Low | SI007 |
| CI010 | Within the retained public source set, Cosm does not disclose current revenue, ARR, gross margin, venue contribution margin, burn, cash balance, or runway. | Medium | SI001, SI002, SI005 |
| CI011 | Retained public sources disclose fresh capital raises but do not disclose the 2026 post-money valuation, ownership sold, or preference stack on the latest round. | Medium | SI004, SI005 |
| CI012 | UpMarket's risk disclosures and lack of a reputable-outlet valuation mean secondary-market accessibility should be treated as a liquidity-risk signal, not as proof of intrinsic value. | Medium | SI005 |
| CI013 | Because Cosm is expanding a network of physical venues while supporting in-house technology, media, and hospitality operations, its financing needs appear materially more capital-intensive than a pure digital-content model. | Medium | SI001, SI002, SI006 |
| CE001 | Cosm presents Shared Reality as an immersive, communal, headset-free way to experience sports, entertainment, and art. | Medium | SE001 |
| CE002 | Cosm's venue format centers on three spaces—the Dome, Hall, and Deck—and the Dome is marketed as a fully immersive 12K x 10K LED environment. | High | SE001, SE002 |
| CE003 | The Hall adds a curved 150-foot-by-15-foot LED display and the Deck adds rooftop social space, so the product extends beyond the primary dome screen. | Medium | SE002, SE004 |
| CE004 | HKS reports the venue footprint at 65,000 square feet, 2,600 capacity, and a 60' x 86' primary LED Dome. | Medium | SE002 |
| CE005 | Cosm's official site exposes named product surfaces for Cosm Tech, Cosm Media, CX System, Projection Domes, Digistar, C360 Capture Systems, and CX Video Hub. | Medium | SE001 |
| CE006 | In a practitioner-facing interview, a Cosm executive described the business as technology, venues, and media, and said it powers B2B experiences at more than 700 planetariums and science museums. | Medium | SE004 |
| CE007 | The same interview says rights sit with broadcasters, teams, and leagues and that Cosm runs live immersive production teams generating dome-ready 8K+ feeds. | Medium | SE004 |
| CE008 | Third-party reporting says Cosm's science-and-education stack includes LED dome displays, immersive software, STEAM content, Digistar 7, and Unreal integration. | Low | SE003 |
| CE009 | Third-party reporting says Fort Worth's Omni Theater reopened with Cosm's 8K technology as the world's first LED digital dome of its size in a museum. | Low | SE003 |
| CE010 | AV Magazine reported that Cosm planned to use its 2024 funding to expand technology and media units while accelerating venue rollout beyond Los Angeles. | Medium | SE008 |
| CE011 | NBC News describes Shared Reality as projecting live sports, concerts, and other events onto massive wraparound curved LED screens. | Medium | SE007 |
| CE012 | The official site shows Los Angeles, Dallas, Atlanta, Detroit, and a coming-soon Cleveland location, indicating a small but expanding owned-venue footprint. | High | SE001, SE003 |
| CE013 | Cosm's differentiation appears tied to inherited dome/display know-how, with HKS citing more than 75 years of planetarium experience and Marketscale citing a rendering engine lineage back to 1981. | Medium | SE002, SE004 |
| CE014 | In the assigned public evidence set, the visible control artifacts are legal/privacy pages plus recruiting and venue-safety notices rather than technical-security documentation. | Medium | SE001, SE005 |
| CE015 | Independent platform descriptions reinforce that Cosm is selling both shared-reality venues and dome-technology infrastructure rather than only a branded destination. | Medium | SE001, SE006 |
| CU001 | Cosm’s clearest paying end users are venue guests buying access to sports, entertainment, and film programming inside owned Shared Reality locations. | High | SU004, SU005 |
| CU002 | Cosm also sells immersive technology and content to institutional operators such as science centers, museums, theaters, attractions, and educational venues, so the customer base is not limited to owned-ticketed sites. | High | SU003, SU006 |
| CU003 | The official March 2023 customer narrative claimed Cosm-powered clients had delivered more than 2,000 immersive experiences across 50 countries and 25 million visitors. | Medium | SU003 |
| CU004 | By October 2026 the official site offered single-event ticketing, memberships, and group-event planning, showing multiple commercial surfaces inside the owned-venue model. | Medium | SU005 |
| CU005 | By July 2026 Cosm was operating public venues in Los Angeles, Dallas, and Atlanta, and the World Cup slate was being distributed across all three. | High | SU002, SU005 |
| CU006 | Sports Video Group reported that Cosm, together with FOX Sports, FIFA, and HBS, planned 40 Group Stage World Cup matches for Shared Reality venues, demonstrating enterprise-grade content activation rather than a one-off pilot. | Medium | SU002 |
| CU007 | Sports Video Group reported more than 1,000 fans across Cosm’s three venues for the Mexico-South Africa World Cup opener, which is one of the few independent public attendance datapoints available. | Medium | SU002 |
| CU008 | By October 2026 Cosm’s official site marketed Los Angeles, Dallas, Atlanta, and Detroit while labeling Cleveland as forthcoming, extending the footprint beyond the initial two launch venues. | High | SU001, SU005 |
| CU009 | Dell said Cosm’s first two venues had already supported live college football, NBA, MLB, UFC, WWE, and immersive cinema titles, indicating repeatable programming breadth rather than a single-event novelty. | High | SU004, SU005 |
| CU010 | A 2024 MarketScale interview cited the Fort Worth Museum of Science and History’s Omnimax redo as a named institutional deployment outside Cosm-owned venues. | High | SU003, SU006 |
| CU011 | Sony’s $100 million Series C investment was positioned as a way to extend film and television properties into Cosm’s dome-venue network, reinforcing strategic partner appetite but not disclosing customer economics. | Medium | SU008 |
| CU012 | None of the reviewed public sources disclosed NRR, GRR, churn, renewal-rate, contract-length, or repeat-visitation cohort data, so customer durability remains unverified. | Medium | SU002, SU004, SU005, SU006, SU007 |
| CU013 | None of the reviewed public sources disclosed a top-customer list, venue-level revenue split, or concentration exposure across owned venues, enterprise tech, and media relationships. | Medium | SU003, SU004, SU005, SU006, SU007, SU008 |
| CU014 | UpMarket still described Cosm as a speculative, illiquid private-company investment and did not publish a reputable valuation or operating KPI set, which is a cautionary counterweight to the expansion narrative. | Medium | SU007 |
| CR001 | Sony Pictures led Cosm's Series C with a $100 million investment and took a minority stake. | High | SR001, SR002, SR007 |
| CR002 | Ravi Ahuja joined Cosm's board as part of the Sony transaction, increasing strategic-governance concentration around a new investor. | Medium | SR001, SR003 |
| CR003 | By mid-2026 Cosm had three operating venues and publicly identified Detroit and Cleveland as the next openings. | High | SR002, SR003, SR005 |
| CR004 | Cosm had already raised more than $250 million in 2024 to fund operational excellence, technology expansion, and venue rollout before Sony's Series C. | Medium | SR001, SR008 |
| CR005 | Cosm's public materials describe each site as a multi-surface venue combining dome, hall, and deck spaces rather than a single-screen exhibition box. | Medium | SR005 |
| CR006 | Cosm's hiring materials show venue operations depend on liquor-law compliance, accounting controls, safety procedures, and late-hour staffing. | Medium | SR004 |
| CR007 | Cosm's public footprint depends on licensed sports and entertainment programming plus named media and league partnerships to keep venues filled. | Medium | SR005, SR008 |
| CR008 | Sony's board seat alongside Fox's existing investment creates a plausible partner-alignment risk if premium content access becomes strategic rather than arm's length. | Medium | SR001, SR003 |
| CR009 | Public sources do not disclose Cosm's post-money valuation, detailed ownership sold, or the Series C preference stack. | Medium | SR002, SR003, SR006 |
| CR010 | UpMarket frames Cosm shares as illiquid, speculative, and subject to total-loss risk, reinforcing financing risk while operating metrics remain private. | Medium | SR006 |
| CR011 | Cosm's visible event calendar and dynamic-pricing commentary imply venue economics depend on sustaining attendance across sports and entertainment inventory, but public utilization and site-level margin metrics remain undisclosed. | Medium | SR001, SR005 |
| CR012 | Because Cosm was still proving Detroit and Cleveland after only three operating venues, launch timing and opening-quality execution remain material risks to the scaling story. | Medium | SR002, SR003, SR005 |
| CV001 | Reuters reported that Sony Pictures led Cosm's June 2026 Series C with a $100 million investment. | High | SV002, SV007 |
| CV002 | Sony Pictures said its Series C investment gives it a minority ownership stake in Cosm. | Medium | SV007 |
| CV003 | Tracxn lists Cosm's July 31, 2024 funding round at $250 million and a $1 billion post-money valuation. | Medium | SV001 |
| CV004 | AV Magazine said Cosm intended to use the 2024 funding to scale operational excellence, expand technology and media units, and accelerate global rollout. | Medium | SV008 |
| CV005 | UpMarket says Cosm's valuation is not disclosed and that no valuation has been reported by a reputable outlet. | Medium | SV006 |
| CV006 | UpMarket says Cosm shares are available through secondary market transactions rather than a public exchange listing. | Medium | SV006 |
| CV007 | UpMarket says Cosm offerings on its platform are limited to accredited investors and usually require a $50,000 minimum investment. | Medium | SV006 |
| CV008 | UpMarket warns that pre-IPO investments in Cosm are illiquid, speculative, and can involve total loss of capital. | Medium | SV006 |
| CV009 | Cosm says it builds and operates the technology it delivers and uses its owned venues as live environments that refine partner offerings. | High | SV003, SV005 |
| CV010 | Cosm's main site lists venue pages for Los Angeles, Dallas, Atlanta, and Detroit. | Medium | SV004 |
| CV011 | Cosm's main site says some events allow early group purchases and in-seat food-and-beverage delivery in the Dome or Hall. | Medium | SV004 |
| CV012 | Tracxn labels Cosm's June 25, 2026 $100 million financing as Series B rather than Series C. | Medium | SV001 |
| CV013 | The retained public sources do not disclose venue-level attendance, repeat visitation, food-and-beverage contribution, site EBITDA, or build-cost payback. | Medium | SV003, SV004, SV006, SV008 |
| CV014 | In a MarketScale interview, Cosm's VP of sales said the content slate spans sports, theater, art, and proprietary media and that audience reach has been broad across demographics. | Low | SV005 |
| CV015 | UpMarket says Cosm investors should expect transfer restrictions, company approval rights, unpredictable exit timing, and no guaranteed return. | Medium | SV006 |
| ID | Publisher | Title | Quote |
|---|---|---|---|
| SO001 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | |
| SO002 | NBC News | Sony Pictures invests $100 million in Cosm, takes minority stake | |
| SO003 | AV Magazine | Cosm raises $250m-plus to roll out 'shared reality' venues | |
| SO004 | Cosm Technology | Cosm Technology | Powering Experience | Cosm Technology pioneered the core technologies powering the world's best immersive and live experiences in LED Domes. |
| SO005 | Sports Business Journal | SBJ Unpacks: Cosm’s vision of a shared-reality fan future | Lasry’s Avenue Sports became an investor as part of Cosm’s $250 million funding round in July... Avenue and Mirasol, which participated in the most recent round, were joined by Dan Gilbert’s Rock Ventures, David Blitzer’s Bolt Ventures and Scottish financial firm Baillie Gifford. The deal valued Cosm at more than $1 billion. |
| SO006 | Vitrina AI | Sony Pictures Bets $100M On Cosm Immersive Venues | What is defined is the governance relationship: SPE Chairman and CEO Ravi Ahuja joins Cosm’s Board of Directors. That board seat is the operational mechanism. |
| SO007 | Deadline | Immersive Entertainment Startup Cosm Raises $250M From Existing Investors Like Steve Winn And New Backers Marc Lasry, Dan Gilbert & More | Cosm was founded in 2020 with the acquisition of Evans & Sutherland, one of the most innovative technology companies in the history of modern computer graphics, along with its subsidiary Spitz, Inc., and the subsequent follow-on acquisitions of LiveLikeVR (now Cosm Immersive) and C360. |
| SO008 | MarketScale / Pro AV Today | Cosm’s Visionary Approach to Evolving Entertainment Through Immersive Experiences | Cosm was born of acquisition in twenty twenty but our technology pedigree spans back seventy five years. |
| SM001 | Cosm | Cosm | We Power Immersive Experiences Around the World | |
| SM002 | Bisnow | Inside Cosm, The Viral Entertainment Venue That Wants To Change How The World Watches Sports | |
| SM003 | Newsshooter | Cosm Shared Reality immersive entertainment solution venues | |
| SM004 | AV Magazine | Cosm raises $250m-plus to roll out 'shared reality' venues | |
| SM005 | NBC News | Sony Pictures invests $100 million in Cosm, takes minority stake | |
| SM006 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | |
| SM007 | HiringCafe | Server (Part Time) at Cosm — The Colony, TX | |
| SM008 | MarketScale / Pro AV Today | Cosm's Visionary Approach to Evolving Entertainment Through Immersive Experiences | |
| SP001 | Cosm | Cosm | We Power Immersive Experiences Around the World | Cosm stands apart from other venues with massive, wraparound displays that fully immerse every seat in the action. |
| SP002 | Cosm Technology | Markets | Cosm Technology | Whether you're creating a new attraction, immersive theater, or one-of-a-kind event space, Cosm can make it a reality. |
| SP003 | Variety | Sony Pictures Invests $100 Million in Cosm, Shared-Reality Venue Owner | Sony led Cosm’s Series C financing round and will take a minority ownership stake in the company, while SPE CEO and chairman Ravi Ahuja will join Cosm’s board of directors. |
| SP004 | NBC News | Sony Pictures invests $100 million in Cosm, takes minority stake | Sony Pictures Entertainment announced a $100 million strategic investment in immersive technology firm Cosm on Wednesday, marking a push by the Hollywood studio to extend its film and television properties into a growing network of dome-shaped venues across the United States. |
| SP005 | Deadline | Immersive Entertainment Startup Cosm Raises $250M In Strategic Funding | The new capital will fuel an ongoing expansion of the company’s portfolio of venues in LA, Dallas and other cities to come as well as fortifying the firm’s technology and media business divisions. |
| SP006 | AV Interactive | Cosm raises $250m-plus to roll out 'shared reality' venues | Cosm has raised more than $250m in funding to drive the long-term growth of its ‘shared reality’ venues. |
| SP007 | Vitrina AI | Sony Pictures Bets $100M On Cosm: The Studio That Owns Its Window | The live sports content that drives Cosm’s audience is rights-dependent — FIFA, NBA, and UFC relationships are not equity holdings. They are negotiated access arrangements that can be repriced, terminated, or competed for by other venue operators. |
| SP008 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | Cosm announced a strategic funding round of over $250 million to support long-term growth across its Shared Reality venues, technology sales, and media businesses. |
| SI001 | Cosm | Cosm | We Power Immersive Experiences Around the World | The Dome offers a fully immersive 12K x 10K LED experience with social seating designed for eating, talking, and sharing. |
| SI002 | AV Magazine | Cosm raises $250m-plus to roll out 'shared reality' venues | Cosm has raised more than $250m in funding to drive the long-term growth of its ‘shared reality’ venues. |
| SI003 | The Brand Hopper | Cosm – Founders, Business Model, Funding & Competitors | Cosm’s primary revenue comes from event ticket sales and the additional spend per visitor on food and beverages. |
| SI004 | NBC News | Sony Pictures invests $100 million in Cosm, takes minority stake | As the lead investor in Cosm’s Series C financing round, Sony Pictures will acquire a minority ownership stake in the company, it said in a statement. |
| SI005 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | Pre-IPO investments are illiquid, speculative, and involve risk of total loss of capital. |
| SI006 | MarketScale | Cosm's Visionary Approach to Evolving Entertainment Through Immersive Experiences | We have Cosm Technologies. That's where I sit in the company. That's where the technology itself is built from the domes to the software. We have Cosm Venues, which is our very own best expression of our tech. We also power b to b experiences around the world, including seven hundred plus planetariums and science museums, etcetera. And then we have CosimMedia, and that's a proper media house. |
| SI007 | HiringCafe | Server (Part Time) at Cosm — The Colony, TX | Employees 752 |
| SI008 | Grokipedia | Cosm (company) — Grokipedia | Cosm is a global immersive technology, media, and entertainment company specializing in "Shared Reality" experiences that blend virtual and physical worlds through advanced dome-based venues and high-resolution streaming technology.[1] |
| SE001 | Cosm | Cosm | We Power Immersive Experiences Around the World | Cosm is redefining how we experience and share content — bringing fans a whole new way to enjoy sports, entertainment, art, and more with friends and family.... Every Cosm location features three key spaces: the Dome, Hall, and Deck. The Dome offers a fully immersive 12K x 10K LED experience.... Wrap your audience in the experience with the CX system; our Premium LED Dome. |
| SE002 | HKS Architects | Cosm | HKS Architects | Each Cosm venue comprises three main components: the Dome, the Deck and the Hall. The Dome features a massive, curved screen inspired by Cosm’s more than 75 years of experience building planetariums and science centers.... The Hall, which is adjacent to the Dome, features multiple seating tiers and a curved, 150-foot-by-15-foot LED display. |
| SE003 | Wikipedia | Cosm (company) | Cosm's immersive technology powers educational institutions through its CX System, which includes LED dome displays, immersive software, and an ecosystem of STEAM content.... The CX System includes Digistar 7 — the world’s most advanced planetarium system — as well as deep integration with Unreal Engine. |
| SE004 | MarketScale / Pro AV Today | Cosm’s Visionary Approach to Evolving Entertainment Through Immersive Experiences | We also power b to b experiences around the world, including seven hundred plus planetariums and science museums.... That's where our rights live with the broadcasters, with the teams, with the leagues.... to pioneer these live immersive eight k plus feeds that we bring into our dome. |
| SE005 | HiringCafe | Server (Part Time) at Cosm — The Colony, TX | IMPORTANT NOTICE FROM THE COSM HUMAN RESOURCES & RECRUITING TEAM REGARDING A RECRUITING SCAM: Your security and trust matter to us.... Food handlers’ card and state recognized responsible alcohol certification. |
| SE006 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | UpMarket | Cosm is a private immersive entertainment, media, and technology company that builds end-to-end experiences for sports, entertainment, science, and education. It operates shared-reality venues and dome technology designed to deliver large-format, immersive content at scale. |
| SE007 | NBC News | Sony Pictures invests $100 million in Cosm, takes minority stake | Los Angeles-based Cosm operates dome venues using its “Shared Reality” technology, which projects live sports, concerts and other events onto massive, wraparound curved LED screens. |
| SE008 | AV Magazine | Cosm raises $250m-plus to roll out 'shared reality' venues | AV Magazine | Cosm, which recently opened its first venue, in Los Angeles, will use the new capital to scale operational excellence, expand its technology and media business units, and accelerate its global roll-out. |
| SU001 | Corp Weekly | Immersive Entertainment Tech Takes Off With New Cosm Venues in LA and Dallas | Expansion plans aren’t slowing down. Cosm is already building additional venues set to open in Atlanta and Detroit in 2026, with a fifth location planned for Cleveland. |
| SU002 | Sports Video Group | At Cosm, FIFA World Cup 2026 Is a Coming-of-Age Moment as Shared Reality Becomes Bucket-List Entertainment | The company is working with FOX Sports, FIFA, and host broadcaster HBS to bring 40 Group Stage matches to its Shared Reality venues in Los Angeles, Dallas, and Atlanta. |
| SU003 | Cosm | Cosm’s Shared Reality Technology Powers the Experience Economy | Powering more than 2,000 immersive experiences across 50 countries and achieving 25 million visitors to these experiences, leading immersive technology company Cosm helps its global clients deliver best-in-class experiences that stimulate customer retention and audience engagement. |
| SU004 | Dell Technologies | Cosm + Dell Technologies: Redefining Immersive Experiences | Its first two venues in Los Angeles and Dallas have seen fans enjoy live, immersive broadcasts of live sports like College Football, the NBA, MLB, UFC and WWE, and more. |
| SU005 | Cosm | Cosm | We Power Immersive Experiences Around the World | The Dome offers a fully immersive 12K x 10K LED experience with social seating designed for eating, talking, and sharing. The Hall is a vibrant two-story space with tables, booths, and balcony views—perfect for fans and groups. The Deck is an outdoor terrace designed for the best views—and it's the perfect place to unwind. |
| SU006 | MarketScale | Cosm’s Visionary Approach to Evolving Entertainment Through Immersive Experiences | Cosm was born of acquisition in twenty twenty but our technology pedigree spans back seventy five years. |
| SU007 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | Pre-IPO investments are illiquid, speculative, and involve risk of total loss of capital. |
| SU008 | NBC News | Sony Pictures invests $100 million in Cosm, takes minority stake | The investment advances Sony Pictures’ focus on experiential entertainment, fandom and technology, and would allow the studio to explore new ways to extend its intellectual property through immersive experiences. |
| SR001 | Deadline | Sony Pictures Entertainment Invests $100M In Cosm, Operator Of "Shared Reality" Venues | The transaction will make SPE the lead investor in Cosm’s Series C financing round, giving the studio owner a minority ownership stake. |
| SR002 | Los Angeles Times | Sony Pictures invests $100 million in virtual reality venue Cosm | The El Segundo-based Cosm currently operates three venues — one at Hollywood Park in Inglewood, and the others in Dallas and Atlanta. The company plans to open additional venues in Detroit and Cleveland. |
| SR003 | Vitrina AI | Sony Pictures Bets $100M On Cosm Immersive Venues | Fox is already a Cosm investor. Two major studios now hold equity in the same venue platform — creating a competitive dynamic where content access, not just capital, is the real prize. |
| SR004 | HiringCafe / Cosm job posting | Server (Part Time) at Cosm — The Colony, TX | Follows State Liquor laws and Company policies regarding the service of any alcoholic beverage and enforcement of ordinances and laws. |
| SR005 | Cosm | Cosm | We Power Immersive Experiences Around the World | Every Cosm location features three key spaces: the Dome, Hall, and Deck. |
| SR006 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | UpMarket | Pre-IPO investments are illiquid, speculative, and involve risk of total loss of capital. |
| SR007 | NBC News | Sony Pictures invests $100 million in Cosm, takes minority stake | |
| SR008 | AV Interactive | Cosm raises $250m-plus to roll out 'shared reality' venues | AV Magazine | Cosm, which recently opened its first venue, in Los Angeles, will use the new capital to scale operational excellence, expand its technology and media business units, and accelerate its global roll-out. |
| SV001 | Tracxn | Cosm - 2026 Company Profile, Team, Funding & Competitors - Tracxn | Cosm has raised $350M in funding from [Mirasol Capital](https://tracxn.com/d/private-equity/mirasol-capital/___8BkGgwFOlmZanOxU7pmGwE5dAL16zUi8wf-6BRYA64), with a current valuation of $1B |
| SV002 | HiringCafe | Server (Part Time) at Cosm — The Colony, TX | Employees 752 ... Organization type Private ... Latest investment Raised $100.00M Series C (2026) — led by Sony Pictures Entertainment |
| SV003 | Cosm Technology | Overview | Cosm Technology | At Cosm, we build and operate the technology we deliver. Cosm Venues serve as live environments where immersive sports and entertainment experiences are experienced daily, with performance refined through real-world use and continuous innovation delivered directly to our partners. |
| SV004 | Cosm | Cosm | We Power Immersive Experiences Around the World | For some events, tickets for groups of 10 or more are available for early purchase. Guests can order food and beverages from the in-venue wait staff to have them delivered directly to their seat in The Dome or The Hall. |
| SV005 | Cosm executive interview published by MarketScale | Cosm’s Visionary Approach to Evolving Entertainment Through Immersive Experiences | we have a huge array of sports, everything from NFL, MLB, NHL, UFC, NBA ... And then we have some other incredible art pieces ... the reach is is has been very broad and very wide and very deep and multidimensional |
| SV006 | UpMarket | Cosm Stock for Accredited Investors | Pre-IPO Shares | UpMarket | Valuation Not disclosed ... No valuation reported by a reputable outlet |
| SV007 | NBC News / Reuters | Sony Pictures invests $100 million in Cosm, takes minority stake | As the lead investor in Cosm’s Series C financing round, Sony Pictures will acquire a minority ownership stake in the company, it said in a statement. |
| SV008 | AV Magazine | Cosm raises $250m-plus to roll out 'shared reality' venues | Cosm has raised more than $250m in funding to drive the long-term growth of its ‘shared reality’ venues. |