Cosm
Strategic traction is real, but public underwriting still breaks on opaque 2026 pricing and venue economics
Cosm has enough strategic traction to stay on the watchlist, but the company is not yet publicly underwritable at a clean price because venue economics and Series C terms remain opaque.
Cover facts
Company profile
Cosm is a Los Angeles-area private immersive entertainment, media, and technology company built from legacy dome and immersive-video businesses and now operating Shared Reality venues in Los Angeles, Dallas, and Atlanta. The company combines venue development, LED-dome presentation technology, media programming, and partner distribution around a communal no-headset format for live sports, film, and branded events. Public evidence shows meaningful strategic traction through a reported 2024 unicorn financing, a 2026 Sony-led strategic round, and major sports/media partnerships, but it still does not show the revenue, margin, attendance, or cap-table detail needed for full underwriting.
- Website
- cosm.com
- Founded
- 2020-01-01
- Founders
- Current-company founder roster not clearly disclosed in retained public sources
- Founding location
- Los Angeles area, California, US
- Headquarters
- Los Angeles metro area, California, US
- Product
- Shared Reality immersive dome venues and the underlying CX System media/venue stack for live sports, entertainment, and branded experiences.
- Customers
- Consumers attending premium shared-viewing events, leagues and media partners supplying programming, sponsors/brands activating around marquee events, and enterprise buyers booking private events.
- Business model
- Monetizes ticket sales, premium seating, food and beverage, sponsorship/activation packages, private events, and longer-term technology/media platform expansion tied to additional venues and partner distribution.
- Stage
- growth-stage private company
- Funding status
- Reported July 2024 financing of more than $250 million at an approximately $1 billion mark was followed by Sony's $100 million Series C lead investment in June 2026, but the 2026 post-money valuation and ownership terms remain undisclosed.
Executive summary
Top strengths
- Real venue proof with three open sites by late June 2026 and two more publicly queued.
- Strong partner and investor validation across Sony, FOX Sports/FIFA, the NBA, ESPN, adidas, and other marquee rights holders and sponsors.
- Differentiated communal no-headset format backed by inherited dome, immersive-video, and venue-operations capabilities.
Top risks
- Venue rollout is capital-intensive while site-level EBITDA, utilization, and rights-cost economics remain undisclosed.
- Premium ticketing and mixed service reviews create uncertainty around repeat visitation and mass-market demand durability.
- The 2026 Series C price, cap-table waterfall, and financing terms remain private, limiting valuation discipline.
Open gaps
- Exact 2026 Series C post-money valuation, ownership sold, and preference stack are not publicly disclosed.
- Venue-level attendance, repeat visitation, food-and-beverage contribution, and EBITDA by site remain unverified.
- Current headcount, audited revenue, debt facilities, and cash-burn profile are not publicly disclosed.
- The exact legal headquarters / founding-entity history remains slightly messy across El Segundo, Los Angeles, and predecessor-company narratives.
Contents
01Company Overview
1.1 Identity, Product, and Corporate Footprint
Cosm is best described as a private immersive-entertainment platform that sells both fan-facing venue experiences and the technology stack that makes those experiences possible. Its own materials describe the company as an immersive entertainment, media, and technology business whose Shared Reality format gives audiences a communal, headset-free way to feel courtside, pitchside, or inside a film or art experience. The operating model is therefore broader than a dome venue alone: Cosm says it handles physical design, engineering, manufacturing, software, audiovisual systems, operations, media, and venue programming. The company also leans heavily on inherited technical depth. Official history pages say the current platform fuses Evans & Sutherland, Spitz, LiveLikeVR, and C360, which together provide legacy dome hardware, planetarium software, immersive capture, and live-event distribution capabilities. That helps reconcile two otherwise different identity narratives in public sources: some coverage calls Cosm a 2020-founded startup, while Cosm itself frames the business as a newer operating company built on roughly 75 years of predecessor know-how. Both statements can be true if the modern company emerged in 2020 while its component businesses are much older. Location language is less tidy. Cosm’s own companies page lists a corporate office in El Segundo, California, while third-party profiles call it Los Angeles-based and July 2024 local business coverage called it Playa Vista-based. The safest synthesis for later chapters is that Cosm is headquartered in the Los Angeles metro area, with an official corporate office at 888 N Douglas Street in El Segundo and some older or shorthand sources using broader Los Angeles or Playa Vista labels. That discrepancy is material enough to keep as an explicit diligence gap rather than forcing a single unsupported label.[CO001, CO002, CO003, CO004, CO005, CO006]
| Metric | Value / Status | Date | Confidence | Gap |
|---|---|---|---|---|
| Current-form founding | 2020 per third-party coverage; official materials instead emphasize predecessor-company fusion | 2024-09 | medium | Request formation documents or secretary-of-state filings to pin the legal inception date used by management |
| Headquarters / corporate office | Los Angeles metro; official corporate office listed at 888 N Douglas St, El Segundo, CA; some third-party sources say Playa Vista or Los Angeles | 2026-06-28 | medium | Confirm legal HQ, mailing HQ, and operating HQ labels with management |
| Operating public venues | 3 (Los Angeles, Dallas, Atlanta) | 2026-06-28 | high | |
| Announced pipeline venues | 2 (Detroit, Cleveland) | 2026-06-28 | high | |
| Last disclosed equity raise | >$250M | 2024-07-31 | high | |
| Reported valuation mark | ~$1B reported by LABJ; not officially disclosed by company | 2024-07-31 | medium | Obtain latest board materials, 409A, or term sheet to confirm current mark |
| Revenue / ARR | 2026-06-28 | medium | Request audited financials or management KPI pack; no reviewed public source disclosed revenue | |
| Headcount | 2026-06-28 | medium | Request HR roster or board deck; no reviewed public source disclosed headcount | |
| Customer count / utilization | 2026-06-28 | medium | Request venue attendance, repeat-visit, utilization, and customer-account metrics |
Null values indicate metrics that were not publicly disclosed in reviewed sources, not zero values.
[CO006, CO007, CO008, CO020, CO022, CO025]Cosm’s business logic links inherited dome/IP capabilities to Shared Reality venues, content partnerships, and capital-backed expansion.
[CO003, CO004, CO005, CO009, CO022, CO023]1.2 Leadership Team, Board Signals, and Key-Person Dependence
Leadership is one of the more supportable parts of the public record because Cosm’s official team payload exposes a named executive roster. Jeb Terry Jr. is President and CEO, and independent biography material from the Milken Institute corroborates both his current role and his background as a former NFL player and former FOX Sports executive. The same official payload names Peter McPhee as CFO, Devin Poolman as Chief Product & Technology Officer, Kirk Johnson as COO and GM of Evans & Sutherland, Katie Laclette as Chief People Officer, Jeff Hughes as President of Sports & Entertainment, David Ho as Chief Legal Officer, and Stephen T. Winn as board chairman. Dallas Innovates independently corroborated Winn’s chairmanship at the Dallas preview event. That said, governance disclosure is still thinner than the executive roster suggests. Reviewed sources did not surface a fuller board list, committee structure, or independent-director lineup beyond Winn, and no public debt or secondary-share disclosures turned up alongside the funding coverage. For diligence purposes, Terry appears to be the central operating spokesperson and commercialization lead, while Winn represents the most visible board-level figure. The combination of a public leadership roster and limited broader governance detail creates a meaningful key-person dependency risk: investors can see who runs the company day to day, but not yet how deep the board bench or institutional control structure is.[CO011, CO012, CO013, CO014, CO015, CO016]
| Person | Role | Background / functional coverage | Founder-market fit or control relevance | Key-person dependency |
|---|---|---|---|---|
| Jeb Terry Jr. | President & CEO | Former NFL player and former FOX Sports executive; public face of venue rollout and partnerships | Commercial storyteller and operating leader bridging sports media and experiential venues | High — most visible executive and public spokesperson |
| Stephen T. Winn | Board Chairman | Board chair confirmed by official leadership payload and Dallas preview coverage | Board-level continuity, investor influence, and venue strategy oversight | High — most visible board figure in reviewed sources |
| Peter McPhee | Chief Financial Officer | Named in official leadership payload | Financial stewardship and capital-planning coverage | Medium — important for financing but limited public profile |
| Devin Poolman | Chief Product & Technology Officer | Named in official leadership payload | Owns product and platform architecture for Shared Reality delivery | Medium |
| Kirk Johnson | Chief Operations Officer & GM, Evans & Sutherland | Named in official leadership payload; link to legacy dome-technology unit | Operational bridge between venue rollout and predecessor technology assets | Medium |
| Katie Laclette | Chief People Officer | Named in official leadership payload | People scaling and org design for multi-venue footprint | Low |
Enumeration is limited to leaders directly visible in official payloads or corroborating public coverage; broader board composition remains opaque.
[CO011, CO012, CO013, CO014, CO015, CO016]1.3 Funding History, Reported Valuation, and Strategic Stakeholders
The single best-supported capital event in the record is Cosm’s July 31, 2024 financing announcement. Cosm said it raised over $250 million to expand its Shared Reality venues and to grow its technology and media units. Independent coverage in PR Newswire, Deadline, and Los Angeles Business Journal corroborated the round and consistently named Steve Winn and Mirasol Capital, Avenue Sports Fund, Dan Gilbert’s ROCK, Baillie Gifford, and David Blitzer’s Bolt Ventures among the backers. This mix matters strategically: the investor group is unusually rich in sports, venue, and media adjacency rather than pure software venture capital. Valuation support is weaker than round-size support. The company itself did not publish a valuation figure in the official raise announcement, but Los Angeles Business Journal reported that the financing valued Cosm at $1 billion. That is the best public mark available in reviewed sources, yet it is still a July 2024 point estimate rather than a refreshed 2026 valuation. Because no later public re-mark, debt package, or secondary transaction was surfaced, later chapters should treat the $1 billion figure as a reported historical mark rather than a current fair-value fact. The broader disclosure profile remains notably thin for a company of this scale. No reviewed public sources disclosed revenue, ARR, headcount, customer count, venue utilization, debt facilities, or secondary-share terms. The overview therefore supports a later-stage private growth story with significant external validation, but it does not yet support an underwritten view on economics.[CO022, CO023, CO024, CO025, CO026, CO044]
| Stakeholder | Role | Control / economic importance | Diligence ask |
|---|---|---|---|
| Steve Winn / Mirasol Capital | Existing investor; Winn also public board chair | Most visible board-level influence in reviewed materials; linked to strategic continuity | Clarify ownership %, board rights, and any super-voting or veto rights |
| Avenue Sports Fund (Marc Lasry) | New July 2024 investor | Sports-asset adjacency could accelerate venue commercialization and league access | Request round allocation, ownership %, and any commercial rights |
| ROCK (Dan Gilbert) | New July 2024 investor | Strategic sports/real-estate network; likely relevant to Detroit ecosystem | Confirm commercial collaboration rights or local-market advantages |
| Baillie Gifford | New July 2024 investor | Institutional growth-capital signal | Confirm holding size and any follow-on commitments |
| Bolt Ventures (David Blitzer) | New July 2024 investor | Sports ownership adjacency and cross-property network value | Clarify network access, governance rights, and co-investment structure |
| Bedrock | Detroit and Cleveland real-estate/development partner | Critical to site control, development timing, and neighborhood integration | Review site agreements, build-out obligations, and landlord economics |
| FOX Sports / FIFA | World Cup 2026 content and distribution partner | Drives marquee-event traffic to three operating venues | Review term length, exclusivity, rev-share, and production obligations |
| NBA / ESPN / NBC Sports | League and broadcaster content partners | Supports recurring programming breadth beyond one tentpole event | Map rights windows, event minimums, and dependence on third-party scheduling |
| adidas | Official World Cup 2026 venue sponsor | Adds sponsor economics and fan-activation upside | Quantify sponsorship economics and renewal options |
Rows mix equity investors and non-equity strategic stakeholders because both groups materially affect venue economics, content supply, and expansion velocity.
[CO017, CO018, CO022, CO023, CO024, CO033]Public evidence shows a scaled venue rollout and major financing round, but leaves core economics undisclosed.
The valuation item is a reported July 2024 press mark rather than an official June 2026 company update.
[CO022, CO025, CO036, CO037, CO043, CO044]1.4 Venue Rollout, Partnerships, and Public-Market Feedback
By the canonical 2026-06-28 run date, Cosm has moved beyond concept status into an operating venue network. Los Angeles opened first at Hollywood Park in Inglewood in mid-2024, followed by Dallas at Grandscape in The Colony in late August 2024. Atlanta opened on June 10, 2026 at Centennial Yards, giving Cosm a third operating site just ahead of FIFA World Cup activity. Detroit is the fourth venue in development near Cadillac Square and Campus Martius, while Cleveland is officially marketed for a 2027 opening across from Rocket Arena. The operational footprint is therefore three live public venues with two additional U.S. sites in the announced pipeline. Partnership evidence is now broad enough to matter strategically. Official and partner-issued materials verify a 40-match FIFA World Cup 2026 program with FOX Sports across Los Angeles, Dallas, and Atlanta, an adidas venue-sponsorship program for the same World Cup presentation, a long-term NBA partnership announced in 2025, an ESPN package covering NBA/NHL/CFP/U.S. Open/select UFC, and an NBC Sports tie-up referenced by CNBC-branded Cosm content. Programming pages also show breadth beyond one league or one sport, with NBA Finals, UFC, MLB All-Star, Harry Potter, The Matrix, Cirque du Soleil, and other shared-reality experiences in the mix. The main adverse signal in reviewed public coverage is not legal or regulatory; it is market-proof opacity. Dallas Observer’s early review called the Dallas venue a “huge hit” but still “more a triple than a home run,” suggesting the consumer wow factor is proven while repeatability, pricing power, and mainstream habit formation remain open. Without disclosed attendance, utilization, or profitability metrics, that skepticism cannot yet be resolved quantitatively.[CO027, CO028, CO029, CO030, CO031, CO032]
| Date | Event | Type | Amount / status | Participants | Implication |
|---|---|---|---|---|---|
| 2020 | Current-day Cosm described as founded | founding | reported | Cosm; Dallas Observer | Modern company narrative starts in 2020 even while predecessor history is older |
| 2021-01-01 | Shared Reality framing published | product | launched concept framing | Cosm | Shows early articulation of headset-free communal immersive positioning |
| 2024-07-24 | Los Angeles venue publicly open with 87-foot dome | scale | operating | Cosm; ABC7 | First public proof point for venue-led model |
| 2024-07-31 | Strategic growth financing announced | financing | >$250M; ~$1B reported mark | Cosm; Mirasol; Avenue; ROCK; Baillie Gifford; Bolt | Capitalizes multi-venue rollout and tech/media ambitions |
| 2024-08-31 | Dallas venue opens at Grandscape | scale | operating | Cosm Dallas | Second operating site validates replication beyond Los Angeles |
| 2024-11-01 | Detroit selected as fourth venue site | scale | announced | Cosm; Bedrock | Extends pipeline into Midwest redevelopment ecosystem |
| 2024-12-31 | Company calls 2024 a pivotal year | governance | reported strategic milestone | Cosm | Management frames venue openings plus funding as inflection point |
| 2025-04-17 | Detroit groundbreaking | scale | under construction | Cosm; Bedrock | Moves Detroit from concept to build phase |
| 2025-10-30 | NBA announces long-term partnership | partnership | through 2030 and beyond | NBA; Cosm | Deepens recurring premium content supply |
| 2026-05-08 | FOX Sports / FIFA World Cup collaboration announced | partnership | 40 matches | FOX Sports; FIFA; Cosm | Creates marquee traffic driver for LA, Dallas, and Atlanta |
| 2026-06-03 | adidas named official venue sponsor for World Cup activations | partnership | sponsorship active | adidas; Cosm | Adds brand sponsorship revenue and fan activation |
| 2026-06-10 | Atlanta venue opens at Centennial Yards | scale | operating | Cosm Atlanta | Third operating venue opens just ahead of World Cup |
| 2024-09-04 | Dallas Observer issues mixed early review | adverse | consumer feedback mixed | Dallas Observer | Confirms wow factor but leaves repeatability and value questions open |
| 2027 | Cleveland official opening target | scale | planned | Cosm; Bedrock | Extends pipeline into another downtown anchor district |
Chronology covers the major public milestones surfaced in reviewed sources; private governance or financing steps may exist outside the public record.
[CO020, CO022, CO025, CO026, CO028, CO030]Cosm moved from a 2020 modern-company founding narrative to three operating venues, major sports partnerships, and two more announced sites by June 2026.
Year-only milestones use January 1 to preserve chronology without implying a more precise public date.
[CO020, CO021, CO022, CO025, CO030, CO031]1.5 Exhibits
02Market Analysis
2.1 Market Boundary and Status-Quo Substitutes
Cosm's direct market is not all immersive entertainment and it is not generic sports media. The closest boundary is premium out-of-home shared-reality viewing and event venues that monetize ticketed attendance, food and beverage, merchandise, sponsorship activation, and group/private-event demand around marquee live sports and entertainment. Cosm's own surface area shows that its venues package major sports, films, art, and group events inside large LED domes and adjacent social spaces, with explicit pathways for ticket purchases and event planning. What should be excluded is equally important: home viewing subscriptions, standard movie exhibition, ordinary sports bars without immersive infrastructure, and the full global pool of sports rights spending. Those categories influence demand and partner economics, but they are not Cosm's direct revenue boundary. The practical substitute set is therefore premium communal viewing at theaters, sports bars, family entertainment centers, and other experiential venues competing for the same night-out wallet and time allocation.[CM001, CM002, CM003, CM004, CM005, CM026]
| Segment / Category | Included Spend | Excluded Spend | Buyer / Payer | Relevance |
|---|---|---|---|---|
| Ticketed shared-reality sports and entertainment | Admission, premium seating, and event-day hospitality tied to Cosm domes and halls | Home streaming subscriptions, ordinary sports bars, standard moviegoing | Consumers, households, friend groups | Core direct revenue stream for marquee sports and entertainment demand |
| In-venue F&B and merchandise | Food, beverages, and event merchandise attached to venue visits | General restaurant spending outside the venue | Consumers and groups | Raises spend per visit and makes dwell time economically important |
| Brand sponsorship and activation | On-site sponsorships, branded content, partner activations, and measurable fan engagement programs | Generic national media ad budgets not tied to Cosm inventory | Brands, agencies, sponsorship teams | Important secondary payer path that monetizes audience attention beyond ticketing |
| Group and private events | Corporate outings, client entertainment, school or social groups, and private buyouts | Generic off-site catering or convention spend without venue immersion | Employers, agencies, organizers, schools | Creates non-game-day utilization and diversified demand beyond fans |
| Rights-adjacent venue distribution | Venue-specific presentation and production value tied to leagues, broadcasters, and content partners | The full upstream value of global sports media rights deals | Leagues, broadcasters, content owners | Explains strategic partner interest but should not be mistaken for Cosm's TAM |
Included spend covers venue-linked monetization only; excluded categories can influence demand but are not direct Cosm revenue pools.
[CM001, CM002, CM003, CM005, CM026]Cosm sits between premium content rights and multiple venue monetization layers rather than relying on ticket sales alone.
[CM016, CM017, CM026, CM028, CM030, CM032]2.2 Sizing Lenses: Direct LBE, Broader Immersive, and Upstream Rights
Publisher estimates show why Cosm's market must be sized with multiple lenses rather than one headline TAM. For direct location-based entertainment, Grand View Research places the global market at $7.39B in 2025 and $25.90B by 2030, while its narrower immersive-LBE cut starts at $3.70B in 2025 and reaches $29.97B by 2033. MarketsandMarkets lands between those frames at $5.47B in 2024 and $15.33B by 2029, and Precedence sizes the U.S. market at $2.39B in 2026. By contrast, Mordor's broader immersive-entertainment universe is $146.92B in 2026 because it includes theme parks, pop-ups, and other formats far outside Cosm's current venue footprint. That scope gap is the key contradiction to preserve rather than average away. A second adjacency lens matters too: S&P estimates global sports media rights above $67B in 2026, which shows the upstream content value pool from which venue experiences are carved, but it is not equivalent to Cosm's direct sellable market. Public data therefore supports a constrained beachhead SAM in U.S. venue-based LBE, not a precise public SOM.[CM006, CM008, CM009, CM010, CM011, CM012]
| Publisher | Year | Geography | Value | CAGR | Methodology | Confidence | Limitation |
|---|---|---|---|---|---|---|---|
| Grand View Research (LBE) | 2025/2030 | Global | $7.39B in 2025; $25.90B in 2030 | 28.5% | Broad location-based entertainment across component, technology, end-use, and region | Medium | Includes categories broader than Cosm's shared-reality niche |
| Grand View Research (immersive LBE) | 2025/2033 | Global | $3.70B in 2025; $29.97B in 2033 | 29.9% | Narrower immersive-LBE framing by content type and format | Medium | Still includes gaming and other venue formats beyond Cosm |
| MarketsandMarkets | 2024/2029 | Global | $5.47B in 2024; $15.33B in 2029 | 22.9% | Physical-location immersive experiences across AR/VR, projection mapping, software, and services | Medium | Different base year and segmentation versus Grand View |
| Precedence Research | 2026/2035 | United States | $2.39B in 2026; $16.81B in 2035 | 24.2% | U.S.-only LBE estimate segmented by format and technology | Medium | Long dated forecast and country-only lens |
| Mordor Intelligence | 2026/2031 | Global | $146.92B in 2026; $260.77B in 2031 | 12.16% | Broad immersive entertainment including theme parks and multiple venue types | Medium | Too broad to use as Cosm's direct TAM |
| S&P Global Market Intelligence | 2026 | Global | $67B+ sports media rights | n/a | Upstream rights-economics lens across TV, streaming, and DTC distribution | High | Measures content-rights value, not Cosm's sellable venue revenue |
| JLL / CRE Daily entertainment tenant study | 2026 | U.S. and Canada | 721 planned venues / 16.5M SF pipeline | n/a | Real-estate supply proxy based on announced entertainment concepts | Medium | Counts venue pipeline, not demand dollars or Cosm-specific economics |
Use the table as a lens stack rather than one reconciled TAM; scope differences are the main reason the estimates diverge.
[CM008, CM009, CM010, CM011, CM012, CM013]A constrained sizing stack from broad immersive entertainment to the narrower U.S. venue-based beachhead Cosm can realistically pursue first.
The middle layer is shown as a range because leading publishers do not agree on direct-LBE scope. The bottom layer is a beachhead SAM lens, not a disclosed Cosm SOM.
[CM009, CM011, CM012, CM015]Direct-market estimates diverge materially across publishers both in near-term size and in long-range endpoint, underscoring why one headline TAM is misleading.
The near-term row mixes 2024-2025 publisher base years and the long-range row mixes 2029-2033 endpoints; it is intentionally a definitional range, not a time-series forecast.
[CM008, CM009, CM010, CM015]2.3 Buyer, User, and Payer Segmentation
Cosm monetizes multiple buyer-payer paths instead of one homogeneous ticket market. The first is consumer ticketing: individual fans and small groups buy access to marquee shared-reality events such as FIFA World Cup matches, NBA games, films, and immersive art. The second is sponsorship and brand activation, where the user is the fan on site but the budget owner sits with marketing, sponsorship, or partnership teams seeking measurable engagement. The third is private and group events, where the employer, agency, school, or social organizer is the payer and the venue becomes a hospitality or client-entertainment product. A fourth layer comes from leagues, broadcasters, and content partners that use Cosm as an incremental distribution and presentation format rather than as a mass-media replacement. Finally, landlords and mixed-use developers are not everyday ticket buyers but they matter because venue placement, footfall, and dwell-time economics can determine whether the format scales into additional districts.[CM023, CM024, CM025, CM026, CM027, CM028]
| Segment | Buyer | User | Payer | Workflow | Budget Owner | Adoption Trigger |
|---|---|---|---|---|---|---|
| Consumer marquee events | Individual fan or small group | Fans on site in the dome and hall | Household or social group | Browse event calendar, buy tickets, add F&B/merch on visit | Personal discretionary spend | Exclusive sports or entertainment event that feels better socially than at home |
| Brands and sponsors | Brand, agency, or league partnership team | Fans experiencing branded activations | Marketing / sponsorship budget | Buy activation package, integrate content, measure engagement | CMO, partnerships, sponsorship lead | Need for differentiated fan engagement rather than static signage |
| Corporate and private events | Employer, agency, school, or organizer | Employees, clients, students, invitees | Host organization | Plan event, reserve group inventory or venue space, layer hospitality | Events, field marketing, sales leadership, or people ops | Client entertainment, team offsite, or premium group occasion |
| Leagues, broadcasters, and content partners | Rights holder or broadcaster | Fans on site; partner audience off-site indirectly | Partner or revenue-sharing structure | License or produce venue format, then sell inventory through Cosm | Media rights / new-media / distribution team | Incremental monetization of premium live inventory |
| Landlords and developers | Mixed-use owner or district developer | Tenants and visitors are end users | Landlord, JV, or development partner | Approve site, fit-out, and traffic strategy around the venue | Development, leasing, or asset-management team | Need for an anchor that lifts dwell time, food spend, and district relevance |
This map distinguishes direct ticket buyers from indirect payers such as sponsors, rights holders, and real-estate partners.
[CM026, CM027, CM028, CM029, CM042, CM043]Buyer segments differ meaningfully in rights complexity, ROI measurement, near-term readiness, and repeat-purchase behavior.
[CM022, CM025, CM029, CM030, CM036, CM042]2.4 Growth Drivers and Adoption Catalysts
Three demand drivers stand out. First, shared sports viewing remains a large behavior pool: Nielsen says Americans co-view television 47% of the time on average and sports co-viewing moves toward 50% around tentpole events, which supports the social occasion that Cosm is selling. Second, sponsors and rights holders want new monetization surfaces. Stats Perform reports that 70% of sports-media executives say sponsors now demand more digital content, while Mordor expects sponsorship and brand partnerships to outgrow the broader immersive market. Third, landlords and district developers increasingly want entertainment anchors that lift dwell time, cross-spend, and relevance outside game day. Deloitte's 2026 sports outlook and CRE Daily's real-estate survey both point to year-round entertainment districts and a large pipeline of experiential space. That combination helps explain why Cosm is opening near major sports and mixed-use nodes rather than as a standalone technology showroom.[CM017, CM018, CM021, CM022, CM025, CM030]
| Driver / Constraint | Direction | Timing | Implication | Diligence Ask |
|---|---|---|---|---|
| Shared social sports viewing | Positive | Current | Supports ticket demand for tentpole sports where group viewing matters | What repeat-rate and ticket-price uplift does Cosm see on marquee sports versus films? |
| Sponsor shift toward measurable activations | Positive | Current to medium term | Creates non-ticket payer pool tied to engagement and content | How much sponsor revenue is attached to a mature venue and how recurring is it? |
| Landlord demand for experiential anchors | Positive | Current to medium term | Improves site availability in sports districts and mixed-use nodes | Who funds fit-out, tenant improvements, and risk-sharing at new sites? |
| High upfront capex and content-refresh burden | Negative | Current | Slows rollout pace and makes utilization crucial to returns | What are build cost, payback period, and utilization thresholds by venue? |
| Safety, data/privacy, and local regulation | Negative | Current | Adds compliance cost and execution friction for immersive formats | Which permits, privacy controls, and insurance requirements are most limiting? |
| Substitutes from home streaming and scaled incumbents | Negative | Current | Limits pricing power outside marquee events and pressures repeat visits | How much of demand is truly additive versus cannibalized from theaters, bars, and home viewing? |
The table mixes demand-side and supply-side forces because venue economics depend on both consumer pull and site-delivery friction.
[CM017, CM022, CM025, CM030, CM033, CM034]2.5 Constraints, Contradictions, and Diligence Gaps
The main adoption risk is that experiential demand does not automatically translate into attractive venue economics. Industry sources repeatedly flag high upfront cost, limited scalability, regulation, content refresh burden, and safety or privacy compliance as structural friction for LBE. McKinsey also notes that smaller location-based projects tend to run at slimmer margins than destination parks or mature family entertainment centers. The substitute base is formidable: scaled incumbents such as AMC, IMAX, and Dave & Buster's already serve premium out-of-home occasions through thousands of screens or hundreds of venues, while home streaming, high-end TVs, and social highlights absorb part of the same demand. Public comparables are also messy; for example, Topgolf is no longer a clean listed venue comp after Callaway re-centered around golf equipment. The largest remaining gap is private: Cosm does not publicly disclose venue-level pricing, utilization, F&B mix, or sponsorship contract values, so any public SOM model is necessarily illustrative rather than underwritten.[CM019, CM020, CM024, CM033, CM034, CM035]
2.6 Exhibits
03Competitors
3.1 Landscape: direct peers, adjacent venues, and imperfect substitutes
Cosm should be underwritten against several different competitor classes rather than a single “immersive venue” bucket. The closest direct peer is Sphere: both sell premium, reserved, ticketed experiences inside purpose-built immersive venues and position the screen environment itself as the product. IMAX and other premium large-format cinema brands are the next most important substitute because they train audiences to pay more for better sightlines and audio, but they do not recreate Cosm’s shared-reality bowl, league-specific capture angles, or hospitality-heavy dwell model. Meow Wolf, ARTECHOUSE, and teamLab compete for experiential leisure spend, tourism time, and social-media-friendly group outings, yet their core product is exploratory art immersion rather than live sports or appointment viewing. Topgolf sits in another adjacent lane: it is a lower-price, high-frequency social venue with food, drink, private events, and free match-day viewing, so it competes for watch-party and group-event dollars even though it is participatory rather than cinematic. The net effect is that many substitutes are imperfect, which helps Cosm, but also increases multi-homing: consumers can visit Sphere, Topgolf, and Meow Wolf in the same year without “switching” permanently away from Cosm.[CP001, CP002, CP004, CP005, CP011, CP018]
| Competitor / class | Scale / funding | Target customer | Product scope | Strategic direction | Limitation vs. Cosm |
|---|---|---|---|---|---|
| Sphere | Public Sphere Entertainment venue platform; premium ticketed Las Vegas flagship | Tourists, premium live-entertainment buyers, group and corporate events | Immersive film, concerts, eventized venue experiences | Push spectacle and premium pricing across concerts, films, and group sales | Closest direct analog, but public sports-rights depth is thinner than Cosm’s current league/broadcaster disclosures. |
| IMAX / PLF exhibitors | Global premium-cinema ecosystem with growing in-house rival brands | Moviegoers and event viewers seeking a premium-screen upgrade | Large-format theatrical viewing, special events, branded premium auditoriums | Defend premium-screen economics while exhibitors add their own PLF formats | Far wider distribution than Cosm, but weaker communal “shared reality” immersion and hospitality bundle. |
| Meow Wolf | Multi-city private immersive-art operator with pass/ticket products | Leisure, tourist, and nightlife audiences seeking exploratory immersion | Walk-through narrative art worlds, daytime family visits, 21+ nighttime variants | Expand repeatable immersive IP and membership-like products | Strong on experiential spend, weak on live sports realism and broadcaster-rights depth. |
| Topgolf | Large social-entertainment venue chain with F&B and memberships | Group outings, casual sports fans, corporate events, repeat local users | Participatory golf bays, watch-party overlays, food and beverage, events | Drive frequency with low entry pricing, subscriptions, and match-day traffic | Competes for social dollars and events, not for “best seat in the stadium” simulation. |
| ARTECHOUSE | Multi-city digital-art venue footprint | Tourists, date-night, culture and premium-group buyers | Tech-enabled art exhibitions, private events, timed tickets | Own the art-tech destination niche in dense urban markets | Competes for premium outing spend, not live-rights-led appointment viewing. |
| teamLab Borderless | Destination museum-style immersive art draw | Tourists and culture travelers seeking landmark immersion | Boundaryless digital-art museum experience | Use global-art brand and location draw rather than recurring sports cadence | A strong tourism substitute, but not a U.S. group sports-viewing venue. |
| Institutional dome-stack / internal build path | Buy-build-integrate path visible through dome-technology heritage and acquired assets | Planetariums, museums, developers, and venue builders | Dome display, rendering, domecasting, and immersive-education tooling | Assemble dome capability without matching Cosm venue operations end-to-end | Demonstrates hardware is not the only moat; rights, programming, and siting still matter. |
Scale/funding is kept qualitative where public disclosures are venue- or category-level rather than perfectly comparable across private and public operators.
[CP002, CP007, CP008, CP011, CP018, CP021]Cosm sits above most substitutes on live-event fidelity and above cinemas on social dwell, while Sphere is the nearest direct venue analog and Topgolf wins on casual-frequency economics rather than immersion depth.
Scores are evidence-backed ordinal judgments derived from retained product, ticketing, and venue descriptions; they are not vendor-reported benchmarks.
[CP004, CP005, CP011, CP018, CP022, CP025]3.2 Who wins on which job-to-be-done
For a buyer seeking the most faithful communal simulation of a marquee sports or entertainment event, Cosm’s strongest public edge is that it already combines 87-foot, 12K+ domes with announced long-term NBA distribution and a 40-match FIFA World Cup 2026 package via FOX Sports. Sphere is formidable on venue spectacle and hospitality, but its public positioning is broader live entertainment and film eventization rather than sports-rights depth. IMAX and the PLF field remain mass-market “premium viewing” substitutes with huge installed distribution, yet their public evidence is still movie-theatre-centric and the sector is fragmenting as exhibitors roll out in-house formats to avoid paying IMAX economics. Meow Wolf wins on narrative walk-through immersion, all-ages and 21+ programming, and visible pass structures for repeat visitation. Topgolf wins on lower entry price, higher frequency, active participation, and free sports-viewing overlays. ARTECHOUSE and teamLab compete most for date-night, tourist, and premium-outing budgets. None of those adjacencies fully replicate the “best seat in the stadium without being there” promise, but each can siphon off a different slice of the same discretionary spend.[CP003, CP004, CP005, CP006, CP009, CP010]
| Buying criterion | Cosm | Sphere | IMAX / PLF | Meow Wolf | Topgolf | ARTECHOUSE / teamLab |
|---|---|---|---|---|---|---|
| Live-sports realism | Strong: announced NBA and FIFA/FOX programming on 87-foot 12K+ domes | Medium: immersive event venue, but retained evidence is film/concert-led | Weak-medium: premium viewing, not shared-reality live capture | Weak: not sports-led | Medium: watch-party atmosphere, not stadium simulation | Weak: art-first, not live-event rights |
| Reserved premium seating + hospitality | Strong: seating tiers, in-seat ordering, elevated F&B | Strong: Ticketmaster ticketing, group sales, cashless hospitality | Medium: ticketed premium seats, lighter venue dwell model | Medium: timed entry and add-ons | Strong: bays, F&B, event catering | Medium: timed tickets and private events |
| Walk-through / exploratory immersion | Weak | Weak-medium | Weak | Strong | Weak | Strong |
| Corporate / group-event packaging | Strong | Strong | Medium | Medium | Strong | Strong |
| Low entry price / repeat frequency | Weak-medium: dynamic premium ticketing can exceed $200 | Weak: public criticism centers on high pricing | Medium: premium surcharge but broad availability | Medium: passes and lower starting admission than Sphere/Cosm | Strong: from $20/hr promotions and monthly membership | Medium: lower-ticket art outing than major live-event venues |
| Rights / distribution leverage | Strong: league and broadcaster partnerships are publicly visible | Medium | Strong distribution, weaker proprietary live-rights position in retained evidence | Weak | Weak-medium on venue traffic, not content rights | Weak |
| Hardware / venue-tech uniqueness | Strong but partial: proprietary dome stack plus acquired dome-tech heritage | Strong venue spectacle and sensory stack | Medium: end-to-end branded cinema stack | Medium: scenic/art build strength | Medium: Toptracer and bay operations | Medium: digital-installation execution |
Cells are evidence-backed qualitative judgments (Strong/Medium/Weak) rather than vendor-reported benchmarks, and they mix product capability with route-to-market fitness for the same leisure spend.
[CP004, CP005, CP006, CP009, CP012, CP013]| Competitor | Price / unit | Contract model | Included capabilities | Discounts / unknowns | Implication |
|---|---|---|---|---|---|
| Cosm | Dynamic ticketing; retained reporting says some tickets can exceed $200 | Per-event ticketing plus group/private-event packages | 87-foot 12K+ dome presentation, premium seating tiers, elevated food and beverage | Exact rights economics and realized average ticket price are undisclosed | High-ARPU upside if demand holds, but repeatability is not yet publicly proven. |
| Sphere | Event-specific Ticketmaster pricing; company signaled higher future ticket prices | Per-event mobile ticketing with group rates for 9+ | 16K venue experiences, hospitality, group-event packaging, sensory effects | Public group-rate structure exists, but exact realized pricing varies by event and resale market | Shows ceiling pricing power for immersive venues, but also price-backlash risk. |
| IMAX / PLF | Premium-ticket surcharge over standard cinema pricing | Per-show theatrical admission | Large-format screen and audio inside existing theatre networks | Installed-base economics differ by exhibitor and many rival PLF brands are in-house | Broad reach keeps IMAX relevant, but the format is easier to comparison-shop. |
| Meow Wolf | Denver general admission starts at $37; anytime at $51; annual pass at $84 | Timed-entry tickets, passes, add-ons, group visits | Narrative art immersion, nighttime variants, merchandise/F&B discounts via pass | Pricing varies by city and date; retained pricing is from Denver only | Clear repeat-visit pricing creates a lower-spend but more frequent alternative to Cosm. |
| Topgolf | Sunday pricing from $20/hr per bay for up to six players; $20/month membership advertised | Hourly bay rental, memberships, events | Gameplay, Toptracer, TVs, F&B, group-event packaging | Walk-in prices can be higher than app/online pricing | Much lower trial price makes Topgolf a frequent social substitute for casual watch-party spend. |
| ARTECHOUSE / teamLab | Timed tickets and private-event packages; best availability often online | Per-visit admission with event upsells | Digital-art immersion, destination draw, private events | Exact ticket levels vary by city/date and are not uniformly disclosed in retained evidence | These venues compete for premium night-out budgets without requiring sports fandom. |
Public pricing is not apples-to-apples across venue classes, so the table emphasizes purchase mechanics and what the buyer receives rather than pretending to normalize unlike experiences.
[CP009, CP010, CP014, CP015, CP016, CP024]Cosm leads the retained set on combining live rights, dome immersion, and premium hospitality; adjacent substitutes each dominate narrower jobs-to-be-done.
Matrix cells compress public evidence into Strong/Medium/Weak judgments; live rights refers to visible programming and partner control, not legal exclusivity.
[CP004, CP005, CP013, CP022, CP023, CP024]3.3 Switching costs, lock-in, and distribution power
Public evidence suggests Cosm’s real switching costs sit upstream with rights holders, media partners, and venue-development partners more than downstream with consumers. Consumers can multi-home between Cosm, Topgolf, IMAX, Meow Wolf, or ARTECHOUSE because the outings solve adjacent but not identical leisure jobs. Corporate and group-event buyers also face low structural switching costs because Sphere, Topgolf, and ARTECHOUSE all advertise group or private-event packages publicly. By contrast, the harder-to-copy layer is the combination of venue siting near major sports districts, league and broadcaster relationships, and capture/distribution workflows that make live events feel additive rather than merely “projected bigger.” That is why the most relevant competitive benchmark is not raw screen size alone. Sphere proves there is willingness to pay for premium immersion, but IMAX’s PLF wars show that premium-viewing hardware can commoditize once exhibitors or developers assemble enough off-the-shelf components. DisplayDaily’s description of Cosm’s 2020 acquisitions of Evans & Sutherland and Spitz reinforces that the tech stack is at least partly buy-build-integrate rather than an untouchable organic moat.[CP008, CP009, CP014, CP015, CP016, CP019]
| Moat claim | Threat | Severity | Mitigation / diligence ask |
|---|---|---|---|
| League and broadcaster rights pipeline | Rights can be non-exclusive, expensive, or re-sold to other premium venues | high | Request detail on exclusivity, term, renewal mechanics, and revenue-share obligations for major sports packages. |
| Destination siting near sports/entertainment districts | Competing districts can lure similar venues with incentives and traffic anchors | medium | Track whether upcoming sites continue to cluster near anchor stadiums and mixed-use districts. |
| Dome hardware and rendering stack | Screen spectacle can commoditize as developers or exhibitors assemble enough off-the-shelf components | high | Separate proprietary workflow advantages from acquired or integratable hardware modules. |
| Premium pricing power | Sphere backlash shows immersive venues can overshoot willingness to pay | high | Watch repeat-visit behavior, not just launch demand or marquee-event sellouts. |
| Hospitality and group-event model | Topgolf, Sphere, and ARTECHOUSE all market group packages, limiting structural lock-in | medium | Measure corporate rebooking and attach-rate evidence versus one-off bookings. |
| Experiential-category novelty | Consumers can multi-home across Topgolf, Meow Wolf, ARTECHOUSE and teamLab without abandoning Cosm | medium | Underwrite Cosm as one premium outing in a broader leisure basket, not the only immersive option. |
| Expansion narrative (>100 sites aspirational) | Fast rollout can create overbuild risk before unit economics are proven publicly | high | Request mature-venue occupancy, margin, and payback data before underwriting aggressive footprint assumptions. |
Severity is an underwriting judgment based on retained public evidence; the table pairs each visible moat argument with the most plausible competitor or substitute-based erosion path.
[CP008, CP015, CP016, CP019, CP020, CP039]Public evidence shows a real rights-and-footprint lead for Cosm, but also open questions on repeat-demand economics and how durable the hardware layer is on its own.
The KPI set mixes quantitative footprint and programming facts with one qualitative underwriting judgment about moat concentration.
[CP002, CP003, CP004, CP005, CP009, CP035]3.4 Durability verdict
The durability call is therefore mixed but not bearish. Cosm has a more defensible position than art-installation venues or social-play chains when the buyer specifically wants premium live-event realism, and the NBA plus FIFA/FOX disclosures show that the company already has proof points that many immersive-adjacent venues do not. At the same time, adverse evidence matters. Sphere’s pricing backlash shows the upper bound of how quickly premium spectacle can start to feel exclusionary, while Screendaily’s reporting on PLF fragmentation suggests venue operators and exhibitors keep hunting lower-cost ways to approximate “premium” without sharing economics with a dominant provider. Cosm can still win if it keeps rights, programming, and location selection ahead of the field, but public evidence is thinner on repeat-demand economics, exact content-rights exclusivity, and whether the >100-site ambition translates into disciplined expansion rather than category overbuild. For underwriting, that means treating Cosm as a differentiated premium-viewing platform today, but not yet a company whose hardware layer alone creates winner-take-most protection.[CP007, CP008, CP009, CP015, CP016, CP019]
3.5 Exhibits
04Financials
4.1 Revenue model and pricing architecture
Cosm’s observable financial model is venue-led and multi-stream rather than purely ticket-led. Official pages show public ticketed events in Los Angeles and Dallas, with additional monetization from group packages, private screenings, full private events, food and beverage, and brand sponsorships. The official group pages are especially useful because they expose the packaging logic: general admission, reserved Dome booths, reserved Hall tables, all-inclusive bundles for 20 to 100 guests, field-trip discounts, and private screenings for up to 400 attendees. Private-event pages then widen the revenue ladder to full-space rentals and full-venue buyouts, with a 50% nonrefundable deposit that likely helps near-term working capital. The sponsorship layer is no longer theoretical: the adidas World Cup 2026 deal explicitly ties ticket-linked offers, branded activations, employee uniforms, and sweepstakes to venue traffic. Finally, WIRED and Cosm Technology suggest a second business line around platform licensing or managed installations, but public revenue mix across venue operations versus technology remains undisclosed.[CI001, CI002, CI003, CI004, CI005, CI006]
| Stream | Observable mechanism | Unit / trigger | Current public status | Revenue quality | Diligence ask |
|---|---|---|---|---|---|
| Public ticketed events | Direct event ticket sales through venue/event pages | Per seat / per event | Observable and active in LA and Dallas | Medium: demand visible, realized yield undisclosed | Provide primary sell-through, occupancy, and net ticket yield by event type |
| Premium reserved seating | Dome booths and Hall reserved tables | Per booth / table / seat | Officially marketed; Dallas Observer shows $759 six-seat booth example | Medium-high: premium upsell exists, mix undisclosed | Share tier mix, attachment by event, and booth utilization |
| Group packages | All-inclusive bundles for 20-100 guests, plus 10-plus group sales | Per guest / per group event | Officially marketed in both venues | Medium: packaging visible, realized discounts undisclosed | Provide package pricing, gross margin, and conversion from inquiries |
| Private events / buyouts | Single-space rentals and full-venue events with deposits | Per event contract | Officially marketed with inquiry workflow | Potentially high but opaque: custom quoted | Provide contract values, close rates, repeat corporate accounts |
| Food and beverage | In-seat ordering, full bar, gastropub menu, custom catering | Per cap / per check | Observable across venue, group, and help pages | Potentially attractive but unquantified | Provide F&B per cap, mix, labor, and margin by venue |
| Brand sponsorships | World Cup sponsor activations, offers, uniforms, sweepstakes | Per campaign / season | Confirmed with adidas for FIFA World Cup 2026 | High if recurring, but no disclosed rates | Provide sponsor revenue, term length, and category exclusivity |
| Technology / platform licensing | CX System hardware + software + content into other sites | Per install / license / service contract | Strategically described, not monetized publicly | Unknown: likely capital-light relative to venues | Break out external licensing revenue and backlog |
| Shared Reality entertainment programming | Premium dome-native film and special-event content | Per title / per screening | Live in market, but content economics opaque | Unknown: event exists, rights cost undisclosed | Provide title-level rights costs and contribution margin |
Observable streams are public; realized revenue mix, margins, and seasonality remain undisclosed and require management data.
[CI001, CI002, CI004, CI006, CI007, CI017]| Offer | Public price or rule | List vs. realized pricing | Coverage / confidence | Source |
|---|---|---|---|---|
| Dallas general admission | 39 USD example | List-like observed event price; realized net after fees unknown | Medium: direct third-party venue review on one event | Dallas Observer |
| Dallas reserved single seat | 77 USD example | List-like observed event price; realized net after fees unknown | Medium: direct third-party venue review on one event | Dallas Observer |
| Dallas six-seat booth | 759 USD example for six seats | Premium bundle example, not average realized price | Medium: direct third-party venue review on one event | Dallas Observer |
| Los Angeles watch-party reseller range | 6 to 201 USD, with ~96 USD average on one listing | Secondary-market or aggregator view, not primary ticket yield | Low: directional only | Star Tickets |
| Los Angeles alternate reseller listing | 10 to 1000 USD, with ~120 USD average on one listing | Secondary-market or aggregator view, not primary ticket yield | Low: directional only | Star Tickets |
| Dallas venue-wide reseller range | 10 to 1000 USD, with ~120 USD average | Secondary-market or aggregator view, not primary ticket yield | Low: directional only | Star Tickets |
| Military/government offer | 15% off full-priced standard admission | Explicit discount lever; redemption volume unknown | Medium: official page | Cosm Los Angeles groups |
| Private-event deposit | 50% nonrefundable deposit | Cash collection timing lever before service delivery | High: official page | Cosm private events |
| Group package threshold | 10-plus attendees; all-inclusive package marketed for 20-100 | Custom quoted beyond threshold | High on thresholds, low on realized price | Cosm groups |
Observed prices are a mix of official discount rules, media-reported event examples, and low-confidence reseller indications; realized revenue net of fees and comps is undisclosed.
[CI003, CI004, CI008, CI018, CI021, CI022]Cosm converts audience demand and brand interest into diversified venue revenue, then potentially into a second licensing layer outside owned venues.
This bridge is qualitative because Cosm does not disclose realized stream mix or margin contribution by stream.
[CI004, CI007, CI019, CI030, CI031, CI032]4.2 Throughput, pricing power, and unit-economics proxies
Because Cosm is private and does not publish revenue or margin, the most defensible financial work is bounding what one venue could plausibly monetize from visible inputs. The official private-event pages disclose the capacity envelope: over 30,000 square feet and more than 1,500 total guests for a full venue, with the Dome itself marketed around 364 seats in Los Angeles and roughly 364 to 400 seats in Dallas depending on configuration. Dallas Observer provides the cleanest public ticket examples, showing $39 general admission, $77 reserved seats, and a $759 six-seat booth for one college-football event. Those inputs are enough to derive a narrow admissions-only floor of roughly $14 thousand to $28 thousand for a sold-out 364-seat Dome event before booths, sponsorship, or food and beverage. Secondary-market pages imply higher high-demand price points, but those are low-confidence because reseller prices do not equal primary revenue. The good news is that ancillary revenue is clearly designed into the venue format through in-seat ordering, alcohol service, private-event catering, and bundled hospitality. The bad news is that public evidence stops before realized per-cap spend, occupancy, repeat visitation, or contribution margin.[CI009, CI010, CI011, CI012, CI013, CI014]
| Metric | Value / null | Confidence | Why it matters | Diligence ask |
|---|---|---|---|---|
| Dallas build cost per square foot (estimated) | 654 USD/sq ft | Medium | Useful capex-intensity anchor for venue replication | Validate with full project budget including AV, FF&E, and overruns |
| Dallas full-venue marketed capacity | 1500+ guests | Medium | Sets upper bound on monetizable crowd density for private events | Provide actual sellable capacity by configuration and fire-code constraints |
| Dome event gross admissions floor (estimated) | 14.2k to 28.0k USD per sold 364-seat event | Medium | Shows tickets alone may not cover heavy fixed costs without volume and ancillaries | Provide actual net ticket revenue, fees, and occupancy by event |
| High-demand event gross admissions proxy (estimated) | 35k to 44k USD per 364-seat event | Low | Illustrates upside if reseller-style price levels map to strong demand | Provide primary-market realized pricing by section and event type |
| Private-event upfront cash collection | 50% deposit | High | Helps working-capital timing and event commitment | Provide cancellation rates and deposit-to-final-payment timing |
| Food and beverage attach rate | Low | Ancillary spend could be central to margin but is not public | Provide F&B per cap, labor %, and waste by venue | |
| Content-rights cost per event | Low | Likely the largest swing factor in gross margin for premium live sports | Provide partner economics, guarantees, and rev shares | |
| Venue-level contribution margin | Low | Needed to test payback versus capex and central overhead | Provide venue P&Ls with fixed versus variable cost split |
Estimated rows are derived from public capacity and observed ticket points; null rows are intentionally left blank because public evidence does not support underwriting.
[CI008, CI010, CI021, CI037, CI038, CI039]Observable unit economics start with capacity and ticket mix, but the unknowns are rights costs, labor intensity, and per-cap attachment.
The figure highlights which nodes are public and which remain private rather than pretending a complete margin formula is available.
[CI008, CI019, CI020, CI021, CI034, CI037]Estimated gross admissions ranges use publicly observed or fetched directional price points with a 364-seat Dome configuration; values are USD thousands per sold event.
These are admissions-only proxies. They exclude taxes, fees, comps, sponsor revenue, F&B, rights costs, staffing, and any configuration above or below 364 seats.
[CI021, CI022, CI023, CI038, CI039]4.3 Capital intensity and financing dependency
The strongest public underwriting signal is not revenue but capital intensity. Texas filing records put the Grandscape project at 65,000 square feet and an estimated $42.5 million of privately funded construction cost, which implies about $654 per square foot before later upgrades, replacement capex, or central overhead. Dallas Innovates and Grandscape frame the dome as the core draw, reinforcing that the hardware-heavy venue is the product, not merely the shell around it. On the balance-sheet side, Cosm publicly announced over $250 million of funding in 2024, CNBC later reported $300 million raised to date by February 2025, and Sony added another $100 million in Series C capital in June 2026. CNBC also reported management was already considering another round depending on construction pace. That matters because Sony, Variety, and Sports Video Group each described an expansion pipeline that extends from Los Angeles and Dallas to Atlanta, Detroit, and Cleveland. Public evidence therefore supports a straightforward conclusion: Cosm has raised a lot of money, but the venue rollout still appears financing dependent, and the fetched record does not disclose current cash, debt, or burn.[CI024, CI025, CI026, CI027, CI028, CI029]
| Item | Public value / status | Interpretation | Diligence ask |
|---|---|---|---|
| 2024 growth round | Over 250m USD announced | Large equity base, but not enough to infer current liquidity | Provide use-of-proceeds bridge and remaining cash from this round |
| Raised to date by Feb 2025 | 300m USD reported by CNBC | Indicates material cumulative funding before Sony round | Reconcile cumulative capital raised by round and by instrument |
| Sony Series C investment | 100m USD in Jun 2026 | Fresh strategic capital and board-level validation | Provide post-money valuation, terms, and liquidation preferences |
| Disclosed capital by mid-2026 (inferred floor) | At least ~400m USD | Suggests ongoing financing needs at platform scale | Provide current capitalization table and debt schedule |
| Dallas filed construction cost | 42.5m USD for Grandscape shell/project record | One hard venue cost marker in public record | Provide all-in venue cost including technology and pre-opening spend |
| Pipeline after Atlanta | Detroit this September; Cleveland early next year | Expansion implies more capex before steady-state proof is public | Provide committed capex and opening budgets by future site |
| Management financing posture | Company says it may raise again depending on pace | Signals capital adequacy is linked to rollout speed | Provide base / upside / downside fundraising plan |
| Current cash / runway | Not publicly disclosed in fetched sources | Core blocker for underwriting | Provide unrestricted cash, burn, debt, and covenant headroom |
This table separates what is directly disclosed from what is inferred; no fetched source this run disclosed current cash, debt, or runway.
[CI024, CI026, CI027, CI028, CI029, CI040]Public evidence clearly shows capex and expansion pressure, but not the treasury resources or per-venue profitability needed to underwrite it with confidence.
Matrix labels are ordinal summaries of public evidence rather than hidden internal telemetry.
[CI024, CI027, CI028, CI037, CI040, CI041]4.4 Financial verdict and diligence blockers
Financially, Cosm looks more like a capital-intensive venue network with software and sponsorship upside than a lightly capitalized content startup. The upside case is visible: multiple revenue levers, premium price positioning, hospitality attach, pre-sold deposits, strategic investors, and a platform that may eventually monetize outside company-owned venues. The challenge is that nearly every underwriting-critical metric is still missing from public evidence. We do not have current cash, monthly burn, venue-level attendance, realized ARPU, per-cap food and beverage, sponsor economics, rights costs, or a directly fetched post-Series C valuation marker. Even some official capacity disclosures vary by page section, which is manageable for strategy work but weak for precise financial modeling. The adverse customer review does not disprove product-market fit, yet it is a reminder that premium-ticket economics are fragile if service, lines, or sightlines disappoint. Netting it out, public evidence supports a premium-experience thesis and a heavy capital-needs thesis, but not a full underwriting thesis. The next diligence step is to obtain venue-level P&Ls and treasury data before taking valuation comfort from brand momentum alone.[CI027, CI028, CI035, CI040, CI041, CI042]
| Missing metric | Why it matters | Impact on underwriting | Exact diligence path |
|---|---|---|---|
| Current cash balance | Determines whether another raise is optional or necessary | Blocking | Request latest balance sheet and treasury schedule |
| Monthly burn and EBITDA | Sets runway, margin trend, and raise timing | Blocking | Request monthly management accounts and rolling forecast |
| Attendance / occupancy by tier | Translates capacity into realized revenue throughput | Material | Request ticketing dashboards by event and section |
| Food and beverage per cap | Determines whether hospitality offsets rights and labor cost | Material | Request POS reporting by venue and event type |
| Content-rights economics | Critical to gross margin on premium sports and film inventory | Material | Request summarized economics for major league and studio contracts |
| Sponsor revenue by campaign | Tests whether brand partnerships are meaningful or merely marketing support | Material | Request sponsor bookings, fees, and renewal cadence |
| Venue-level P&Ls | Needed for payback, maturity curve, and cross-site comparability | Blocking | Request trailing-twelve-month P&Ls for LA, Dallas, and Atlanta |
| Post-Series C valuation and dilution terms | Needed for ownership math and return underwriting | Material | Request term sheet, cap table, and any secondary pricing markers |
Each gap is specific and action-oriented because the main financial problem is not too little narrative but too little disclosed operating data.
[CI027, CI040, CI043]4.5 Exhibits
05Product & Technology
5.1 Shared Reality product definition and no-headset positioning
Cosm’s product is better understood as a repeatable Shared Reality operating model than as a single dome screen. On the consumer side, each venue bundles The Dome, The Hall, and The Deck, with ticketed seating, food-and-beverage service, and social viewing wrapped around a 12K x 10K LED display. On the B2B side, the same company sells CX System hardware and software plus Cosm Media production. That matters because the customer workflow is two-sided: fans buy a communal ‘best seat in the house’ alternative to traveling to a game or show, while rights holders, institutions, and partners buy a way to package premium immersive programming. The central thesis is no-headset immersion. Cosm repeatedly distinguishes Shared Reality from VR by keeping everyone in one room, and it distinguishes itself from theaters by making crowd energy, wraparound sightlines, and hospitality part of the product rather than just the content being projected.[CE001, CE002, CE003, CE004, CE005, CE006]
| Module / asset | Primary user | Public status / maturity | Differentiation | Diligence gap |
|---|---|---|---|---|
| Shared Reality venues | Fans, groups, corporate hosts | Live in Los Angeles, Dallas, and Atlanta; Detroit and Cleveland planned | Turns immersive media into a hospitality-led, communal destination instead of a solo device | No public venue-level uptime, occupancy, or attachment-rate metrics |
| CX System | Planetariums, science centers, attractions, third-party venue operators | Commercial platform with active marketing and installed-base references | Bundles dome hardware, software, content, and design into one stack | No public contract structure or third-party implementation timelines |
| CX Display / Black Dome | Venue operators and technology partners | Mature core hardware layer | Matte-black LED dome aims to beat projection on contrast, brightness, and reflections | No independent benchmark across multiple deployed venue generations |
| CX Engine / Digistar / CX Pro | Operators, producers, and technical teams | Live and proven, with legacy Digistar lineage | Combines real-time rendering, Unreal integration, content mapping, and venue compositing | Limited public documentation on release cadence, tooling governance, or fault recovery |
| C360 capture + CX Video Hub | Leagues, broadcasters, officiating and content teams | Operating at league scale in NHL and sports partner workflows | High-resolution immersive capture plus cloud workflows reuse Cosm know-how outside dome venues | Economics, latency envelopes, and customer segmentation outside marquee leagues remain opaque |
| Cosm Immersive / LiveLikeVR distribution | Rights holders and digital audiences | Continuing inherited capability | Preserves headset and mobile distribution options even as venue brand stresses no-headset attendance | Public product surface is less visible than venues, so current revenue contribution is unclear |
| Cosm Studios + premium library | Science centers, arts programming, venue operators | Live and expanding | Blends proprietary productions with reusable fulldome libraries and partner IP | Split between proprietary and licensed content rights is not publicly quantified |
Rows distinguish the consumer-facing venue offer from the deployable technology and media assets that make the system repeatable.
[CE005, CE006, CE008, CE010, CE013, CE020]| User job | Current workflow | Cosm solution | Measurable benefit | Limitation |
|---|---|---|---|---|
| Watch a major live game without traveling | Fan buys a ticket to a venue, watches television, or uses a personal headset | Shared Reality event in The Dome with supporting Hall and Deck surfaces | Communal 180-degree, no-headset event experience with hospitality layered in | Still requires a physical venue and rights-cleared programming slate |
| Extend a premium sports broadcast into a new monetization surface | Rights holder sells linear or streaming rights only | Cosm captures, produces, and redistributes an immersive venue version | Creates a new location-based rights surface rather than only another stream | Depends on partner approvals, capture access, and venue economics |
| Review a play or create social clips from more angles | League or broadcaster relies on conventional replay and camera archives | C360 capture plus CX Video Hub cloud workflow | Ultra-high-resolution multi-angle review and clipping at league scale | Public use cases are strongest in marquee sports rather than across every format |
| Run an immersive science or planetarium program | Institution buys projection or dome software from multiple vendors | CX System plus Digistar and packaged content libraries | One vendor can provide dome hardware, rendering software, and reusable science content | Public pricing, migration costs, and support scope are not disclosed |
| Launch a branded immersive experience or attraction | Creator or operator assembles screen, content, and control vendors separately | Cosm provides technology stack plus partner content or creator program paths | Reduces system integration burden and offers live, original, or licensed content options | Content economics and exclusivity terms stay largely private |
Benefits are directional and product-structure based; public sources do not disclose conversion, occupancy, or per-event economics.
[CE003, CE004, CE010, CE014, CE020, CE023]How rights-cleared content becomes a no-headset Shared Reality event for a live audience.
[CE002, CE003, CE014, CE017, CE020, CE023]5.2 Dome, LED, audio, and live production stack
The technical stack is deeper than a venue AV install. CX System combines the matte-black CX Display dome, CX Engine and Digistar software, Unreal integration, and multi-channel venue playback. Partner materials show the live sports pipeline starting with Cosm’s own high-resolution capture kits, then flowing through AWS-based REMI production, MediaConnect transport, and CX Pro compositing before distributed Dell and NVIDIA render nodes drive the dome and supporting LED surfaces. This is why Cosm can layer a broadcaster’s conventional feed onto a more immersive 180-degree venue view rather than simply mirror television on a bigger screen. The same architecture also explains the operational burden: high-resolution ingest, synchronization, GPU headroom, audio mapping, and broadcast-rights timing all have to work together in real time for the illusion to hold.[CE010, CE011, CE012, CE014, CE015, CE016]
| Layer / process / component | Role | Dependency | Risk |
|---|---|---|---|
| Immersive capture layer | Captures high-resolution, multi-angle event footage through Cosm kits and C360 systems | Venue access, camera placement, tracking data, and operator crews | Capture quality or installation variance can break the illusion before production starts |
| Cloud ingest and transport layer | Moves live feeds through SRT, MediaConnect, S3, and Direct Connect-backed delivery paths | AWS services, bandwidth, region failover, and network timing | High-resolution workflows create heavy transport and storage demands |
| REMI production and compositing layer | Builds the 180-degree show and combines immersive feed with broadcast storytelling elements | Playa Vista production rooms, CX Pro, and rights-cleared broadcast elements | More moving parts than ordinary arena or cinema playback |
| Render and control layer | Uses Dell and NVIDIA infrastructure to decode, render, and synchronize dome and hall outputs | GPU availability, driver stability, distributed-render orchestration, and operator tooling | Performance headroom and recovery complexity rise as venues and content formats expand |
| Display and audio layer | Turns synchronized media into a matte-black LED dome and spatial-audio experience | Panel calibration, pixel mapping, audio tuning, and venue maintenance | Hardware faults or drift are hard to hide at dome scale |
| Rights and content operations layer | Determines what can be shown, where, and in what format | Leagues, studios, creators, licensors, and venue programming teams | Technical readiness does not matter if rights windows or partner approvals fail |
This table focuses on the hot-path architecture for live and recurring immersive programming rather than every corporate system at Cosm.
[CE012, CE014, CE015, CE017, CE018, CE020]Five-layer view of how Cosm turns capture, software, and venue hardware into a repeatable Shared Reality platform.
Layering is logical rather than code-architectural; some layers operate concurrently during live events.
[CE010, CE011, CE012, CE015, CE017, CE018]5.3 Content capture, distribution, and inherited technology assets
Cosm’s current product set inherits real assets from four precursor businesses. Evans & Sutherland and Spitz contribute decades of dome structures, Digistar software, science-center relationships, and full-dome content libraries. LiveLikeVR, now Cosm Immersive, adds immersive distribution know-how that still reaches VR headsets and mobile apps even as the venue brand emphasizes no-headset attendance. C360 adds ultra-high-resolution camera systems, computer vision, and CX Video Hub workflows that now operate in league-scale environments such as the NHL. That lineage matters strategically because Cosm is not starting from a clean slate: it can sell to planetariums and science centers, license prebuilt content, and reuse broadcast-grade capture and cloud workflows across sports, entertainment, and education. The trade-off is that the company must coordinate more businesses and content models than a simple theater operator or a pure software vendor. It also means the company can reuse engineering knowledge across planetariums, broadcast partners, and public venues instead of reinventing each workflow from scratch.[CE008, CE009, CE013, CE019, CE020, CE023]
5.4 Differentiation, quality controls, and scalability risks
Cosm’s clearest differentiation is that it sits between theaters and VR rather than inside either category. Compared with theaters, it offers a 180-degree wraparound canvas, live-event capture tuned for courtside or pitch-side perspective, and a venue program built around group energy, hospitality, and branded merchandising. Compared with VR, it removes headsets, isolation, and single-user friction while still using immersive-capture tools behind the scenes. The main bottlenecks are therefore mostly systems and scale risks, not concept risk: venue rollout requires capital, construction, rights deals, GPU-heavy playback infrastructure, and resilient network paths; live sports programming depends on capture kits, synchronization, and partner feeds; and public disclosures are still thin on venue uptime, failure rates, and security or compliance detail. In short, the product is compelling and technically differentiated, but scaling it nationally or globally is closer to building a new broadcast-and-venue stack than opening another cinema chain. The rollout challenge is amplified by operator training needs and by the fact that every new venue has to coordinate content rights, building systems, and high-bandwidth live workflows at once.[CE022, CE027, CE035, CE037, CE038, CE040]
| Control / metric | Status | Scope | Gap |
|---|---|---|---|
| Multi-region MediaConnect routing plus Direct Connect delivery | Live in public AWS workflow description | Venue content transport and failover | No public failover success metrics, RTO, or per-venue SLA |
| PTP-synced video and tracking data with role-based CX Video Hub access | Live in NHL deployment | League operations, replay, player safety, and broadcaster workflows | Public detail is strong for NHL workflows but not for consumer-venue access controls |
| Pixel calibration, black-dome contrast control, and panel blending | Live in display documentation | Visual quality and immersion | No standardized independent benchmark across deployed public venues |
| Spatial audio with engine-level tuning and operator control | Documented in CosmX/DomeX materials | In-dome immersion and show control | Public sources do not reveal later-generation audio specs for every venue |
| Consumer-facing security, privacy, and uptime disclosure bundle | Not publicly mature | Venue apps, ordering, ticketing, and building operations | Reviewed sources do not expose a public SOC-style control set, incident feed, or uptime dashboard |
This table separates visible technical controls from disclosure quality; the biggest gaps are operational transparency, not evidence that no controls exist.
[CE015, CE016, CE034, CE035, CE042]| Date / stage | Feature / milestone | Status | Implication | Source |
|---|---|---|---|---|
| 2021 | Shared Reality thesis plus Salt Lake Experience Center / DomeX pilot | Completed | Established the no-headset product narrative and an internal proving ground for LED-dome tech | Cosm / InPark |
| 2024 | Los Angeles and Dallas consumer venues opened | Completed | Turned the product from B2B technology promise into daily public operations | SportsPro / Cosm |
| 2025-26 season | NHL-wide C360 rollout and long-term NBA production deal | Live and scaling | Proves capture and distribution can operate as recurring league infrastructure | SVG / NBA |
| 2026 | Atlanta launch and 40-match FIFA World Cup 2026 program | Live / near-term | Expands from two to three venues and stress-tests global-event programming | Discover Atlanta / SVG / invidis |
| 2026 | Mystère in Shared Reality and Sony strategic investment | Live / funded expansion | Broadens entertainment IP pipeline and finances more technology and venue buildout | Cirque / Sony / Variety |
| 2026-27 | Detroit, Cleveland, and broader global venue ambition | Planned | Shows market ambition, but also exposes capital, construction, and rights bottlenecks | Sony / Axios / SportsPro |
Roadmap rows mix shipped milestones with publicly announced next steps; they should not be read as guaranteed construction or utilization outcomes.
[CE022, CE023, CE024, CE025, CE027, CE037]The dependencies that matter most to scaling more venues and more immersive programming.
[CE022, CE033, CE036, CE037, CE038, CE040]Qualitative maturity view across Cosm’s main capability families.
[CE022, CE024, CE027, CE035, CE037, CE038]5.5 Exhibits
06Customers
6.1 Segment Mix and Buyer Types
Cosm's direct customers are attendees and event buyers rather than enterprise software accounts. Official surfaces and venue pages show a broad but clearly premium-leaning mix: sports fans buying Shared Reality tickets for marquee live events; film and entertainment fans buying immersive screenings such as Harry Potter; social buyers organizing birthdays, field trips, and family outings; corporate and private-event planners booking full or partial venue takeovers; and brands or rights-holders using the venue for activations and content distribution. The Dallas and Los Angeles audience base is not identical. Placer.ai's 2026 venue-level audience analysis says Cosm Dallas over-indexes on Ultra Wealthy Families and Young Professionals, while Cosm Los Angeles pulls more Educated Urbanites and Ultra Wealthy Families within a region whose broader entertainment demand is anchored by Near-Urban Diverse Families. That makes Cosm look less like a mass-market theater and more like a premium out-of-home entertainment product whose buyer mix depends on affluent households, destination-entertainment traffic, and monetizable group occasions. Importantly, the same public pages that market tickets also market group sales and private events, implying Cosm treats B2C attendance and B2B venue monetization as parallel customer channels rather than separate businesses.[CU001, CU002, CU003, CU004, CU005, CU006]
| segment | buyer_user_payer | use_case | proof_of_demand | strategic_value | gap |
|---|---|---|---|---|---|
| Premium live-sports attendees | Individual buyers, friend groups, and small parties paying per ticket plus F&B | World Cup, NBA, UFC, WWE, Premier League, playoff watch experiences in Dome/Hall | 40 World Cup matches marketed per city; observable LA/Dallas ticket ladders; Atlanta launch around NBA Finals | High-margin flagship demand anchor with upsell into food, drinks, merchandise, and group conversions | No public repeat-visit rate by sport or city; sports-rights costs and renewal dependence undisclosed |
| Film / IP entertainment fans | Moviegoers, fandom communities, families, and date-night buyers | Harry Potter, The Matrix, Willy Wonka, Cirque du Soleil Shared Reality experiences | CNET press preview was positive; official pages continue to market film and Cirque inventory alongside sports | Extends utilization beyond sports calendar and creates off-nights for premium ticketing | No per-title sell-through, attachment rate, or repeat attendance data |
| Family, school, and social groups | Parents, organizers, field-trip coordinators, birthday hosts, family-outing buyers | Birthdays, field trips, family outings, casual GA exploration | Both group pages explicitly market birthdays, field trips, and family outings and define groups as 10+ | Fills off-peak inventory and broadens access beyond premium single-event buyers | No disclosed school-group volume, average check, or conversion rate from inquiry to booking |
| Corporate / private-event buyers | Event planners, marketing teams, executives, and hospitality buyers | Product launches, screenings, VIP dinners, networking, buyouts, watch parties | Dedicated LA and Dallas private-event pages publish capacities, spaces, planning support, and catering | Potentially highest revenue per booking and a hedge against event-date volatility | No repeat-booking rate, sales cycle, or corporate revenue share disclosed |
| Brand, sponsor, and content partners | Rights-holders, sponsors, broadcasters, and experiential marketers | Venue sponsorships, branded activations, content distribution, full-dome advertising | adidas, FOX Sports/FIFA, Monster Energy, Toyota, and NBA 2K are all public named proofs | Supplies content, subsidizes demand generation, and creates non-ticket revenue | Customer proof leans heavily on partner proxies instead of disclosed end-customer cohorts |
Segments combine direct attendee cohorts with named B2B or content-partner proxies because Cosm does not publish a conventional customer roster or revenue-by-segment table.
[CU001, CU004, CU005, CU006, CU007, CU008]6.2 Demand, Ticketing, and Buyer Journey
The cleanest public demand proof is the 2026 FIFA World Cup package. Cosm's World Cup landing pages market 40 matches in each of Atlanta, Dallas, and Los Angeles, presale access for later-round inventory, and dedicated group booking with premium food and beverage. For the June 28, 2026 South Africa vs. Canada Round of 32 listing, the Los Angeles venue exposed Hall general admission at $12 and Dome reserved seating from $104 to $230, while Dallas exposed Hall general admission at $11 and Dome reserved seating from $110 to $220. Both event pages cap self-serve purchase size at 15 seats, which reinforces Cosm's split between ordinary ticketing and higher-touch group or private-event sales. The buyer journey is explicit: discover the event through the homepage, venue page, or partner announcement; choose between Dome reserved seating, Hall reserved seating, or general admission; handle parking or access logistics; and then upsell into food, beverages, and seat-delivery through the app or table service. That combination is important because Cosm is not only selling the screen. It is bundling premium positioning, onsite spend, and occasion-based booking into a single visit. Cross-city programming also matters as a repeat-demand proxy: Atlanta opened in June 2026 around NBA Finals viewing and immediately layered in World Cup inventory, while the same network continues to market Los Angeles and Dallas as premium sports destinations.[CU007, CU012, CU013, CU014, CU015, CU016]
| signal | value | date_or_vintage | source_confidence | implication | missing_denominator |
|---|---|---|---|---|---|
| Los Angeles venue positioning | Hollywood Park destination next to SoFi, Kia Forum, and Intuit Dome | current | medium | Shows Cosm is competing for destination entertainment traffic, not only neighborhood footfall | No disclosed venue foot traffic, conversion rate, or local-market share |
| Dallas venue positioning | Grandscape destination with dining-heavy, ticketed-guest format | current | medium | Confirms Dallas acts as a mixed entertainment + F&B destination inside a major retail complex | No disclosed share of visits coming from Grandscape cross-traffic |
| Atlanta network expansion | Atlanta opened in June 2026 and immediately launched with NBA Finals programming plus World Cup inventory | 2026-06 | medium | Multi-city rollout suggests management sees enough demand to keep adding venues and programming | No per-city payback or same-store demand metric |
| World Cup 2026 package | 40 matches marketed at each of Atlanta, Dallas, and Los Angeles | 2026 | high | One premium sports right can support a dense multi-week calendar and dedicated presale capture | No public sold-through percentage, occupancy, or average ticket yield by match |
| Mobile engagement proxy | iOS app rating 4.9 / 5 from 124 ratings; app supports ticketing and in-seat ordering | 2026-05 | medium | Shows a positive customer convenience signal and repeat-use surface for current guests | Ratings are a thin proxy; no MAU, order frequency, or purchase-repeat data disclosed |
Trajectory is inferred from venue rollout, calendar density, and app signal because Cosm does not publish time-series customer counts or attendance cohorts.
[CU002, CU003, CU012, CU020, CU021, CU026]| surface | los_angeles | dallas | customer_implication | source_gap |
|---|---|---|---|---|
| Hall general-admission World Cup price | US$12 on 2026-06-28 Round of 32 example | US$11 on 2026-06-28 Round of 32 example | Shows an entry-level ticket exists below the premium Dome product, broadening top-of-funnel access | Only one match snapshot; no time-series pricing curve or dynamic-pricing policy disclosed |
| Dome reserved World Cup price band | US$104–$230 | US$110–$220 | Premium immersion is priced more like a hospitality experience than a normal sports bar seat | No occupancy, yield, or seat-map sell-through data disclosed |
| Parking / arrival policy | Event page says up to 4 hours validated; Hollywood Park page says first 3 hours free then $5 per half hour to $30 max | Grandscape parking is free | Arrival friction is materially lower in Dallas; LA has premium-friction risk and inconsistent messaging | Need authoritative current parking policy and post-validation spend impact |
| Self-serve order size | Max 15 seats on sampled World Cup event page | Max 15 seats on sampled World Cup event page | Large parties are pushed toward group sales rather than normal checkout | No disclosed conversion from self-serve abandonment to group-sales close |
| On-site upsell surface | App/in-seat ordering, premium F&B, reserved seating, and destination entertainment district context | App/in-seat ordering, premium F&B, Hall tailgate positioning, and Grandscape dining context | Visit economics depend on attachment beyond the ticket itself | No public attachment rates for food, beverage, or merchandise by ticket tier |
Price and parking rows are current snapshots from fetched pages on 2026-06-28; they should be treated as observable examples, not a full pricing book.
[CU015, CU016, CU017, CU018, CU019, CU020]Typical Cosm path from event discovery to premium upsell and the point where repeat-visit evidence currently goes dark.
Journey stages are synthesized from official event, group-sales, private-event, app, and review surfaces fetched on 2026-06-28; Cosm does not publish a formal funnel.
[CU006, CU007, CU013, CU014, CU019, CU020]How premium content or a branded event turns into Cosm revenue surfaces for consumer and B2B customers.
Flow is conceptual but source-led; it describes the observable commercialization path rather than a disclosed internal funnel.
[CU012, CU020, CU024, CU029, CU033, CU034]6.3 Named Commercial Proof and Partner Proxies
Because Cosm does not publish a roster of named repeat corporate customers or venue-level consumer cohorts, the best public proof comes from partner and activation proxies. Those proxies are still useful because they reveal who is willing to pay to use the venue, supply content to it, or associate their brand with it. On the content side, Cosm's partnership surfaces and press releases tie the experience to FOX Sports and FIFA for World Cup coverage, the NBA for long-term live-game distribution, and Cirque du Soleil plus Warner/TNT-affiliated entertainment partnerships for non-sports programming. On the commercial side, adidas became the official venue sponsor for World Cup 2026 events across Atlanta, Dallas, and Los Angeles; Monster Energy signed a multi-year venue sponsorship that includes full-dome UFC creative; and BizBash documents Toyota and NBA 2K using Cosm venues for a vehicle launch and the House of 2K All-Star activation. These are not perfect substitutes for recurring consumer retention data, but they do prove that large brands and rights-holders view Cosm as a differentiated experiential channel. The pattern also implies supplier concentration risk: if rights, sponsors, or premium IP weaken, the most visible public customer proof weakens with them.[CU008, CU009, CU010, CU011, CU027, CU028]
| customer_or_proxy | segment | deployment_use_case | production_status | reported_outcome | limitation_or_gap |
|---|---|---|---|---|---|
| adidas | Venue sponsor / brand activator | Official venue sponsor for FIFA World Cup 2026 events across Atlanta, Dallas, and Los Angeles | Production / live sponsorship | Shows global-brand willingness to attach to Cosm's highest-demand sports product | No commercial terms, renewal length, or sponsor ROI disclosure |
| Monster Energy | Venue-wide sponsor / advertiser | Multi-year partnership plus full-dome UFC advertising and menu tie-ins across all venues | Production / live sponsorship | Proves Cosm can sell immersive, venue-wide media inventory beyond tickets | Single category sponsor does not show breadth of sponsor base or repeat economics |
| Toyota | Corporate event buyer | Immersive vehicle launch at Cosm Dallas with product placement and dome content | Production / completed activation | Demonstrates Dallas can monetize custom product-launch events, not just watch parties | One case study; no evidence of follow-on bookings or event economics |
| NBA 2K | Brand activation buyer | House of 2K All-Star activation spanning Dome, Hall, and Deck at Cosm Los Angeles | Production / completed activation | Shows Cosm can host fan-facing experiential events tied to major sports moments | No public attendance, conversion, or sponsorship fee disclosed |
| FOX Sports / FIFA | Content and audience proxy | Shared Reality distribution partner for 40 World Cup matches including USMNT games and the final | Production / live distribution | Provides premium inventory and direct route into global soccer fandom across three cities | Content proof depends on rights access; public retention and attach-rate metrics remain undisclosed |
Rows emphasize named commercial proxies because Cosm's public surfaces do not identify repeat consumer cohorts or publish a customer logo wall for corporate event buyers.
[CU012, CU029, CU033, CU034, CU035, CU036]Evidence quality by customer or proxy cohort, highlighting where proof is strong and where retention visibility is weak.
Matrix scores are analytical assessments based on the quality of named proofs and disclosed durability data, not on a company-published scorecard.
[CU024, CU028, CU031, CU033, CU034, CU035]6.4 Experience Reception and Retention Proxies
Public reception is directionally positive on immersion and mixed on operating execution. CNET's first-person Harry Potter preview called the Shared Reality format captivating, enveloping, and communal, which is meaningful because it validates Cosm's thesis that the venue can monetize film fandom without relying on VR headsets or pure live sports. The app surfaces are another positive proxy: Apple's App Store listing highlights event discovery, seamless ticketing, and in-seat ordering, and carried a 4.9 out of 5 rating from 124 reviews as of the May 2026 version. But the public complaint signal is real. TripAdvisor reviewers for Cosm Dallas repeatedly frame the concept as strong and the economics or operations as weaker, citing very high ticket prices, expensive food and beverage, seat-assignment confusion, slow water and food service, and poor follow-through from staff. That mix suggests Cosm's main risk to repeat visitation is not the core spectacle but whether premium pricing and service standards stay aligned. Publicly, there is no disclosed loyalty program, return-visit rate, season-pass product, or venue-level retention data, so app ratings and recurring programming are only weak proxies for real customer durability.[CU020, CU021, CU022, CU023, CU024, CU025]
| metric_or_signal | value_or_status | segment_scope | confidence | diligence_ask |
|---|---|---|---|---|
| Repeat visitation rate | Not publicly disclosed | All attendee segments | gap | Request visit-frequency cohorts by venue, content type, and ticket tier |
| Loyalty / membership program | No public program or membership KPIs found on reviewed surfaces | Consumer attendees | gap | Ask whether Cosm plans memberships, passes, or season bundles and what attach-rate targets exist |
| iOS app rating proxy | 4.9 / 5 from 124 ratings; app supports browsing, ticketing, and in-seat ordering | Current app users | medium | Break out repeat purchasers, order frequency, and percentage of guests who use app ordering |
| Structured repeat-booking proxy | Group pages promise early access and dedicated packages for groups of 10+ | Group buyers | low | Provide rebooking rate and average annual frequency for school, birthday, and corporate groups |
| Independent adverse signal | TripAdvisor reviewers cite very high prices, food costs, and poor service execution | Dallas consumer attendees | medium | Quantify refund rate, complaint rate, and post-event NPS by venue |
| Recurring programming proxy | Multi-city calendars repeatedly market major sports plus film/IP programming | Sports and entertainment attendees | low | Show what percentage of buyers return for a second event within 90 or 180 days |
Table intentionally separates real retention metrics from weaker public proxies; Cosm does not disclose NRR-, churn-, or cohort-style consumer durability measures.
[CU007, CU020, CU021, CU038, CU039, CU041]6.5 Durability, Concentration, and Missing Cohort Data
The customer story is investable only if the repeat-visit engine proves stronger than the public record currently shows. Today, the visible strengths are productized group sales, premium private-event inventory, multi-city sports programming, and a growing roster of sponsor or activation partners. The visible weaknesses are equally clear: no public repeat-visitation or loyalty disclosures, no ticket-to-F&B-to-sponsorship revenue mix, no cohort economics, and no disclosed repeat-booking rate for private events. There is also evidence of operational inconsistency at the edges. The Los Angeles World Cup event page advertises up to four hours of validated parking, while the Hollywood Park page says validation covers only the first three hours before paid parking begins. That kind of mismatch will not change the thesis on its own, but it underlines how easily buyer friction can show up in a premium-priced format. Netting it out, Cosm has credible demand proof for premium occasions and partner-led monetization, but still lacks the repeat-consumer and cohort evidence needed to underwrite durability with high conviction.[CU017, CU018, CU019, CU027, CU035, CU036]
| dimension | current_signal | concentration_risk | impact | diligence_path |
|---|---|---|---|---|
| Premium sports-rights dependence | World Cup, NBA, UFC, and other premium sports inventory drive the clearest public demand proof | High: marquee live rights and broadcaster relationships are central to customer acquisition | If rights economics worsen or partners rotate elsewhere, traffic and pricing power could compress quickly | Request rights structure, minimum guarantees, and percentage of attendance linked to league or broadcaster partners |
| Affluent-audience skew | Placer shows Dallas and Los Angeles leaning toward wealthier households and urban professionals | Medium to high: premium format may be more exposed in consumer downturns | Supports pricing power today but narrows elasticity if households trade down | Request pricing tests, discounting history, and attendance by income or zip cluster |
| Operating-execution friction | TripAdvisor complaints focus on service, seat confusion, water timing, and food quality rather than screen novelty | Medium: execution issues can suppress repeat visitation faster than content quality issues | Premium pricing with weak service is a direct renewal risk at the household level | Request venue-level complaint rates, refund rates, and repeat-purchase behavior after a complaint |
| Partner and sponsor concentration | adidas, Monster, FOX/FIFA, Toyota, and NBA 2K are visible named proofs, but breadth of base is undisclosed | Medium: public proof is deep but concentrated in a handful of premium partners | Sponsor pullback or activation slowdown would reduce proof points and ancillary revenue | Request top-10 partner revenue share and signed pipeline by quarter |
| Missing cohort economics | No public repeat-visit, loyalty, channel-mix, or payback disclosures | High: durability cannot be underwritten from public evidence alone | Limits confidence in whether current demand is novelty-driven or repeatable at scale | Request cohort retention, CAC payback, private-event repeat-booking rates, and ticket/F&B contribution margins |
Risk judgments are evidence-led and emphasize concentration plus missing durability data rather than speculative technology failure.
[CU028, CU031, CU035, CU036, CU038, CU039]6.6 Exhibits
07Risks
7.1 Severity-Ranked Risk Landscape and Capital Intensity
Cosm is trying to scale a venue format that sits somewhere between cinema, sports bar, broadcast production facility, and themed attraction. Public sources show the company raised more than $250 million in 2024 at a $1 billion valuation and then added a $100 million Sony-led Series C in June 2026, but those rounds are being spent against a rollout model that independent coverage estimates at $50 million to $100 million per venue. That matters because Cosm is no longer proving a single flagship concept: it already has three operating U.S. venues and is layering Detroit and Cleveland on top of a still-young operating base. Every new dome adds construction, food-and-beverage staffing, programming, broadcast operations, marketing, and local demand risk at the same time. The risk is not a short cash runway in the near term; it is capital efficiency. If individual venues take longer than expected to stabilize utilization, the company can still burn investor capital quickly while reporting visually impressive but economically incomplete growth. The risk register therefore starts with capital intensity, developer-timed opening schedules, and the need for premium ticketing plus high-margin hospitality to absorb fixed venue costs before the novelty curve fades.[CR001, CR002, CR003, CR005, CR006, CR007]
Positioning of Cosm’s top risks by estimated likelihood and impact as of 2026-06-28.
Likelihood and impact are author judgments built from public funding, rollout, review, and partner evidence rather than company-disclosed risk scoring.
[CR007, CR010, CR012, CR023, CR027, CR029]7.2 Content Licensing, Demand Quality, and Substitute Risk
The commercial proposition works only if Cosm keeps winning scarce, premium programming that consumers cannot replicate at home or in a conventional venue. Official and partner sources show real traction: World Cup 2026 coverage across three cities, NBA rights through 2030 and beyond, and a broad programming slate spanning sports, experiential cinema, Cirque du Soleil, and creator-led content. But those same sources make clear that the business is rights-dependent. Front Office Sports reports that deals already use a mix of fee-based and revenue-sharing structures, meaning rights costs can rise before attendance is fully proven. At the consumer layer, the pricing envelope is wide: entry points can be single digits for standing-room experiences, while premium events can exceed $200 and some independent reviews cite much higher World Cup asks. Customer reviews show that the experience can still be compared against pubs, home viewing, IMAX, or Sphere-style spectacle instead of being treated as a category of one. That is a classic novelty risk: Cosm must keep the content calendar exclusive enough to justify premium pricing while also delivering an operational experience strong enough that visitors choose to come back rather than merely trying it once.[CR012, CR013, CR014, CR015, CR016, CR026]
| Dependency | Counterparty | Role | Concentration | Failure Scenario | Severity | Mitigation | Residual Exposure |
|---|---|---|---|---|---|---|---|
| Premium live sports rights | FOX / FIFA, NBA, broadcasters, leagues | Drives marquee programming and willingness to pay | High | Rights get more expensive, narrower, or less exclusive | Critical | Diversify into cinema, art, and educational programming while deepening anchor partnerships | High — flagship demand still leans on tentpole sports |
| Studio / franchise content | Sony Pictures and other studios | Expands experiential cinema and IP events | Medium-high | Studios keep strategic upside while limiting rights breadth or economics | High | Use strategic equity to deepen pipeline and test repeatable film formats | Material — cinema slate still early |
| District developers / landlords | Bedrock, Centennial Yards / CIM, Hollywood Park, Grandscape | Provide site access, timing, surrounding-footfall ecosystem | High | Site prep, later approvals, or adjacent development phases slip | Critical | Standardize build prototype and preserve flexibility on opening calendar | High — opening dates are not fully under Cosm control |
| Technology infrastructure | Dell / Nvidia and other hardware partners | Render, process, and distribute high-resolution live experiences | Medium-high | Hardware cost, replacement, or capacity constraints slow venue throughput | High | Maintain procurement redundancy and modular upgrades | Material — public redundancy design is undisclosed |
| In-house hospitality and service stack | Internal operations | Supports premium spend and differentiation | High | Labor, training, or staffing misses degrade the premium proposition | High | Tighter service SOPs and complaint escalation loops | High — reviews already show execution variance |
| Investor-developer overlap | ROCK / Dan Gilbert ecosystem | Supplies both capital and real-estate access in some cities | Medium | Strategic priorities shift simultaneously across financing and site development | Medium-high | Broaden capital and site-partner pool | Material — overlap can accelerate growth but increases concentration |
Rows ordered by severity. The table combines content, real-estate, infrastructure, and operating dependencies because the same premium event has to satisfy all four layers at once.
[CR011, CR012, CR013, CR014, CR015, CR016]7.3 Technology Reliability and Operating-Complexity Risk
Cosm markets itself as a full-stack immersive platform, not a lightweight content reseller. The careers page says the company handles physical design, engineering, manufacturing, software, display engines, and content, while the companies page shows that key technical capabilities were assembled through Evans & Sutherland, Spitz, LiveLikeVR, and C360. Vertical integration gives Cosm differentiation, but it also creates a large operational surface area. SiliconANGLE's interview with the company's technology chief describes Dell infrastructure, Nvidia GPUs, and roughly 50 machines driving a single giant dome, with resiliency described as mission-critical for live events. Sports Video Group shows that C360 can run reliably at league scale for the NHL, which is a real positive signal, but the same source highlights just how data-heavy and coordination-intensive the workflow is. Customer evidence suggests the public venue experience is not yet frictionless: one favorable Archer review still noted occasional glitches and delayed sound, and multiple Tripadvisor complaints focus on service interruptions that break immersion. Operationally, the risk is not only a catastrophic outage. It is the accumulated effect of latency, seat service, staffing mistakes, and content-switching complexity eroding the premium feel that the pricing architecture depends on.[CR017, CR018, CR019, CR020, CR021, CR022]
| Failure Mode | Likelihood | Severity | Mitigation Maturity | Residual Exposure | Unresolved Gap |
|---|---|---|---|---|---|
| Live-event rendering or latency failure in a premium dome event | Medium | High | Medium — league-scale proof exists, but public venue complexity remains high | Material because the entire value proposition depends on uninterrupted immersion | No public uptime/SLA disclosure for venue operations |
| Service interruptions breaking immersion (seat mix-ups, slow service, staff traffic) | High | Medium | Low-medium — complaints remain visible in public reviews | High for repeat visitation and word-of-mouth | No disclosed site-by-site service KPI or satisfaction trend |
| Ticketed event sound or sync glitches | Medium | Medium | Medium — isolated issues reported, but no broad outage history identified | Moderate because premium pricing amplifies tolerance for defects | Need incident log and remediation process by venue |
| Vendor or hardware bottleneck in GPU-heavy rendering stack | Medium | High | Medium — architecture is proven but externally dependent on Dell/Nvidia infrastructure | Material if replacements or scaling upgrades lag demand | No disclosed spare-capacity or disaster-recovery design |
| Operational overstretch from three active venues plus simultaneous new-city launches | High | High | Low-medium — recruiting and in-house operating model suggest scaling effort | High because management attention and standardized service can thin quickly | No public same-store margin or staffing-efficiency disclosure |
| Cyber / broadcast workflow breach in content and camera infrastructure | Low-medium | High | Unknown — robust tech claims, but no public control-framework detail in retained sources | Material due to live rights, venue operations, and guest data | Need SOC/ISO posture, incident-response plan, and venue-network segmentation evidence |
Likelihood and severity reflect a synthesis of official technical claims, league-scale deployment evidence, and public customer reviews; no internal incident dashboard was available.
[CR017, CR018, CR019, CR020, CR021, CR022]Causal map from venue- and rights-level risks into utilization, margin, and financing outcomes.
Edge weights are qualitative and reflect the observed structure of the business model rather than disclosed financial sensitivities.
[CR007, CR012, CR015, CR027, CR028, CR029]7.4 Regulatory, Landlord/Developer, and Execution Risk
Cosm currently appears to have less direct public litigation or enforcement baggage than many consumer startups, but that should not be mistaken for low regulatory exposure. The company operates venues that mix ticketing, alcohol service, hospitality, accessibility obligations, data capture, and nationally marketed events. DOJ guidance confirms ADA Title III applies to businesses open to the public, including restaurants, hotels, and movie theaters, all of which overlap with venue functions that Cosm advertises. Wilson Sonsini's 2026 consumer-protection outlook also indicates the FTC is expected to enforce the hidden-fee rule that already took effect for live-event ticketing, making checkout, refund, and price-presentation discipline more important as Cosm leans into presales and premium event packages. The real estate side adds another layer: Atlanta depends on Centennial Yards' district buildout, while Detroit and Cleveland rely on Bedrock-controlled sites tied to Dan Gilbert's broader sports-and-real-estate ecosystem. That overlap can be helpful when aligned, but it concentrates schedule risk, site-design risk, and local political risk in a handful of counterparties. If any developer phase slips, the content calendar and staffing plan have to adjust around assets Cosm does not fully control.[CR006, CR009, CR010, CR011, CR034, CR036]
| Risk / Rule / Case | Jurisdiction | Status | Likelihood | Severity | Mitigation | Residual Exposure | Diligence Path |
|---|---|---|---|---|---|---|---|
| ADA Title III accessibility compliance across immersive venue, seating, circulation, and service layers | US | Ongoing obligation for businesses open to the public | Medium | High | Design audits, accessible seating/service training, digital accessibility reviews | Material if complaints or remediation orders emerge after premium-price rollout | Request accessibility audits, complaint logs, and venue remediation backlog by site |
| FTC live-event ticketing hidden-fee enforcement | US | Rule effective May 2025 with enforcement expected in 2026 | Medium | Medium | All-in pricing, clearer checkout disclosures, refund/exchange policy review | Material if premium event packages or presales create consumer-disclosure disputes | Review checkout flows, refund scripts, and counsel signoff for all presale pages |
| Local alcohol-service, safety, and occupancy compliance | State / local | Venue-specific and not fully disclosed publicly | Medium | Medium | Centralized compliance calendar and local operator playbooks | Moderate because every venue adds new jurisdictional requirements | Obtain permit matrix and any incident/citation history for LA, Dallas, and Atlanta |
| Land-use / planning approval dependence for future venues | City / local | Cleveland planning cleared first step; later approvals still required | Medium | High | Use repeatable prototype designs and early city engagement | Material because opening dates can slip even when demand is present | Ask for milestone trackers on Detroit and Cleveland approvals and change orders |
| Customer refund / exchange and complaint handling | Consumer protection | Adverse consumer anecdotes are public; detailed policy evidence is incomplete | Medium | Medium | Standardized escalation and goodwill policy for premium events | Moderate reputational drag if rigid policy persists around high-priced events | Review complaint volume, chargeback rates, and post-event resolution metrics |
Rows ordered by severity. Public sources support the framework-level obligations, but venue-specific permit terms and complaint volumes remain partially undisclosed as of 2026-06-28.
[CR006, CR010, CR013, CR030, CR036, CR037]| Role / Function | Dependency or Gap | Likelihood | Severity | Mitigation | Diligence Path |
|---|---|---|---|---|---|
| Venue operations leadership | Must scale service consistency across current venues before Detroit/Cleveland open | High | High | Codify training and open new sites only after same-store service stabilizes | Request venue-level labor productivity, NPS, and repeat-visit data |
| Technology and broadcast operations | Full-stack model concentrates institutional know-how in a narrow technical bench | Medium | High | Document playbooks, deepen second-line leadership, and increase site redundancy | Ask for org chart below C-suite and turnover in production engineering roles |
| Commercial / rights negotiation | Rights economics need to stay rational as more venues come online | Medium | High | Pair long-dated anchor rights with diversified secondary content and dynamic pricing discipline | Review rights-renewal calendar, minimum guarantees, and venue utilization assumptions |
| Compliance / customer-care infrastructure | Premium ticketing and public venues require stronger policy execution than a pure media startup | Medium | Medium-high | Centralize legal, accessibility, and complaints governance before scaling faster | Request refund policy exceptions, complaint-resolution SLAs, and venue compliance owners |
Execution rows focus on functions whose failure would be visible to guests or counterparties fastest; public org-depth evidence is limited relative to the breadth of operating commitments.
[CR017, CR023, CR024, CR029, CR030, CR032]Directed map of the external counterparties and internal capabilities that must align for Cosm to scale.
The map emphasizes concentration points rather than every commercial relationship in the business.
[CR011, CR012, CR014, CR015, CR017, CR018]7.5 Mitigations, Monitoring, and Thesis-Break Criteria
The encouraging part of Cosm's risk profile is that several of the highest-value uncertainties are monitorable. Investors do not need to guess whether the rollout is healthy: new venue opening dates, pricing depth for tentpole events, repeat-visit and membership disclosures, developer timelines, and the cadence of new rights deals all provide observable signals. Likewise, the technical stack can be judged through the mix of live-event partners, the stability of public reviews, and whether the company keeps extending shared-reality distribution into league-standardized workflows rather than one-off showpieces. The difficult part is that several thesis-break conditions interact. If rights costs rise while ticket resistance hardens and a developer-tied opening slips, the company can face margin compression and delayed payback simultaneously. The right mitigation posture is therefore conservative: treat new rights, new cities, and new capex as needing evidence of repeatable unit economics, not just proof of demand at launch. The investment case improves meaningfully if Cosm starts disclosing repeat visitation, demonstrates stable service quality under premium pricing, and opens Detroit/Cleveland on time without visibly diluting content quality or operational standards.[CR007, CR012, CR014, CR021, CR027, CR032]
| Risk | Monitorable Trigger | Threshold / Event | Action Implication |
|---|---|---|---|
| Venue capex outruns demand | New-site opening cadence versus disclosed repeat visitation or membership traction | Detroit or Cleveland opens without any public same-store retention / repeat-visit evidence from existing domes | Treat expansion as capital consumption, not proof of scale; require unit-economics diligence before underwriting more growth |
| Rights-cost squeeze | Major rights renewal or new premium-event expansion | Cosm adds more marquee rights without showing higher ticket yield or hospitality attach rates | Assume gross-margin pressure and stress-test financing needs |
| Developer / landlord slippage | Construction and planning milestones in Detroit and Cleveland | Opening slips by more than two quarters or key approvals are re-opened | Reduce confidence in rollout model and re-underwrite site-level payback |
| Price resistance / novelty fade | Review mix, visible discounting, or premium-seat sell-through | Persistent review complaints on price-value mismatch or a shift toward cheaper hall inventory | Downgrade repeatability of the premium dome thesis |
| Operational reliability erosion | Public glitch/service complaints or event disruptions | Multiple well-documented service or sync failures around tentpole events | Assume premium pricing ceiling falls before venue count can scale |
| Consumer-protection or accessibility action | Refund disputes, hidden-fee scrutiny, or ADA complaints | Formal complaint pattern or enforcement inquiry tied to a venue or presale | Escalate legal diligence and treat brand trust as a gating risk for new-city launches |
Kill criteria are investor-authored monitoring thresholds derived from public evidence; Cosm has not disclosed these thresholds itself.
[CR007, CR012, CR014, CR027, CR029, CR030]7.6 Exhibits
08Valuation
8.1 Financing context and what public data still does not show
Public valuation evidence for Cosm is unusual because the company has two strong headline financing events but only one disclosed valuation anchor. In July 2024, Cosm and multiple third-party outlets converged on a strategic growth round of more than $250 million, with Reuters/Yahoo and the Los Angeles Business Journal putting the company at roughly a $1 billion valuation. Tracxn reinforced that framing by listing a July 31, 2024 Series B of $250 million at $1 billion post-money. That is enough to treat the 2024 unicorn mark as real public evidence rather than rumor. The June 2026 Sony round is both stronger and weaker evidence. Stronger, because it is current, strategic, and came with governance: Sony led the Series C, wrote a $100 million check, took a minority stake, and placed Ravi Ahuja on the board. Weaker, because the retained sources still do not disclose the Series C post-money valuation, the percent ownership sold, the security type, or whether any secondary component sat inside the round. That means public evidence validates institutional appetite and strategic relevance, but it still does not let an outside investor underwrite the actual 2026 entry price. The right conclusion is price-sensitive. A flat or near-flat continuation of the 2024 unicorn mark could be defensible. A meaningful 2026 step-up might still be possible, but it is not publicly underwritable today because the round mechanics remain opaque. [CV001, CV003, CV005, CV006, CV007, CV008]
| Dimension | Assessment | Why | Decision implication |
|---|---|---|---|
| Recommendation | track | Real strategic validation, but the 2026 price and economics are still not publicly underwritable. | Keep active coverage and diligence, but do not underwrite upside from headlines alone. |
| Confidence | medium | Multiple independent sources agree on funding headlines, but key pricing and economics remain private. | Use ranges and conditions, not a single-point mark. |
| Risk rating | high | Venue rollout is capex-heavy and unit economics remain undisclosed. | Require explicit kill triggers around pricing, utilization, and financing terms. |
| Valuation stance | stretched | A flat 2024 unicorn mark only looks fair if the lone revenue estimate is directionally right; any 2026 step-up would likely outrun retained comp support. | Entry discipline matters more than brand momentum. |
| What would improve the call | price and disclosure | Exact Series C pricing, waterfall terms, and site-level economics could move the stance toward fair. | Re-open underwriting only after those items are disclosed. |
This table is intentionally price-sensitive: it reflects the disclosed 2024 mark, the undisclosed 2026 price, and the retained public comp band rather than company-quality admiration alone.
[CV007, CV035, CV040, CV041, CV045, CV046]| Lens | Current view | What would change the view |
|---|---|---|
| Strategic-capital thesis | Sony’s $100M lead check and board seat validate that Cosm is becoming a real strategic distribution platform, not just a novelty venue. | A disclosed Series C valuation that implies an extreme multiple without better economics would weaken the benefit of that strategic validation. |
| Footprint thesis | Three open venues plus queued Detroit/Cleveland expansion suggest real rollout capability. | Evidence of weak utilization or negative same-store trends would quickly challenge the expansion case. |
| Premium-experience thesis | Published ticket ranges and sponsor/World Cup partnerships show willingness to pay for marquee events. | Persistent evidence that premium pricing limits attendance or repeat demand would weaken monetization confidence. |
| Comp anti-thesis | A flat ~$1B mark only works if retained revenue estimates are directionally right and growth continues. | Audited revenue materially above the public estimate would improve support; a higher undisclosed Series C mark would worsen it. |
| Disclosure anti-thesis | The exact Series C price, ownership sold, and preference stack are still private. | Full financing terms and waterfall disclosure are the shortest path to changing the call. |
| Unit-economics anti-thesis | Public sources do not show venue-level EBITDA, utilization, or rights-cost structure. | A site-level operating model that proves attractive cash generation would materially improve valuation support. |
Rows pair the positive strategic story with the exact disclosure or economics that would need to show up before the valuation can be upgraded.
[CV007, CV010, CV012, CV016, CV017, CV035]The investment call runs from real strategic validation through disclosure gaps to a track-not-buy conclusion.
This figure is a decision chain rather than a quantitative model; it emphasizes which missing disclosures block a higher-conviction buy call.
[CV007, CV010, CV019, CV035, CV040, CV041]8.2 Ownership mix, footprint, and demand signals
Ownership quality has clearly improved, even if ownership percentages remain private. The 2024 round was backed by a family-office and sports-owner cohort—Mirasol/Steve Winn, Avenue Sports, ROCK, Baillie Gifford, and Bolt Ventures—which is useful growth capital but not, by itself, proof of strategic content leverage. The 2026 Sony investment changes that mix. Sony is not just another financial sponsor; it is a strategic media owner with board representation and obvious IP-distribution incentives. That shift matters because Cosm’s business model depends on a hybrid of venue demand, premium content relationships, and proprietary presentation technology. Footprint expansion also looks real rather than aspirational. By late June 2026, retained official sources said Cosm had open venues in Los Angeles, Dallas, and Atlanta, with Detroit and then Cleveland queued next. BizBash and Reuters-sized reporting suggest the venues can hold roughly 1,700 guests at full capacity, while World Cup match presentations are framed around about 1,200 dome viewers. Those numbers are enough to show real physical scale, but not enough to infer venue-level profitability. Demand evidence is mixed. Premium ticket ranges and the adverse SFGate review both suggest visitors will pay for the experience, yet that same evidence highlights accessibility and price-elasticity risk. Public sources support the existence of demand; they do not yet prove repeatable, mass-market utilization at attractive margins. [CV002, CV003, CV007, CV010, CV012, CV013]
8.3 Comparable framing and scenario underwriting
The cleanest public comp frame for Cosm is not pure cinema and not pure live events. It sits somewhere between Sphere’s immersive-premium venue thesis and the lower-multiple eatertainment or ticketing operators such as Live Nation, Topgolf Callaway, and Dave & Buster’s. Sphere is the closest high-end reference: about $6.08 billion of market cap, $1.33 billion of trailing revenue, and roughly 4.6x to 4.8x sales as of late June 2026. Live Nation screens closer to 1.7x EV-to-sales, Topgolf Callaway around 1.7x, and Dave & Buster’s far lower on price-to-sales. That comp set makes the only retained company-level revenue estimate extremely important. If GetLatka’s $216.9 million 2024 revenue estimate is directionally right, then a $1 billion valuation implies roughly 4.6x revenue—close to Sphere and above the rest of the public venue set. That is not obviously impossible, but it is already a premium. If the estimate is wrong on the high side, or if the 2026 round priced meaningfully above $1 billion, the multiple would move beyond the retained public range quickly. That is why the base case cannot lean on headline momentum alone. The bull case requires strong multi-city utilization, sponsor and rights monetization, and continued strategic distribution leverage. The bear case starts with premium-price elasticity, underused new venues, and capex outrunning disclosed economics. [CV023, CV024, CV028, CV029, CV030, CV031]
| Scenario | Core assumptions | Valuation logic | Probability signal | Key risk |
|---|---|---|---|---|
| Bull | Los Angeles, Dallas, and Atlanta fill premium events consistently; Detroit/Cleveland open on plan; sponsor/media monetization scales; Sony creates repeatable strategic content leverage. | A 5x-6x revenue framing can work only if verified revenue scales above the public estimate and the Series C did not already pre-price that upside. | Possible but needs hard disclosure upgrades. | Rollout capex and rights costs eat the upside before cash flow proves out. |
| Base | The 2024 unicorn mark roughly holds, World Cup and partner momentum help demand, but public economics remain incomplete and growth is uneven across sites. | A 4x-5x revenue frame is barely supportable versus Sphere-like premium comps if the $216.9M estimate is directionally right. | Most consistent with retained evidence. | A hidden step-up in 2026 pricing would make even this base case too generous. |
| Bear | Premium-ticket elasticity shows up, newer venues underutilize capacity, and investors keep funding rollout before public margins are proven. | Value compresses toward the 1.5x-3x venue-comp range rather than the premium Sphere-like range. | Easy to imagine because the economics are still private. | An opaque cap table could make downside for new money worse than the headline valuation suggests. |
| What the market still cannot price | Series C terms, waterfall, site-level EBITDA, and attendance quality remain undisclosed. | Any scenario analysis is therefore a range discipline exercise, not a mark-to-market valuation. | High uncertainty is structural, not cosmetic. | False precision can produce a bad entry even if the company itself succeeds. |
Scenarios are underwriting ranges rather than company forecasts; they are designed to show how much of the outcome hinges on undisclosed pricing and unit economics.
[CV023, CV033, CV034, CV035, CV037, CV040]| Comparable | Metric used | Multiple / valuation | Relevance to Cosm | Main limitation |
|---|---|---|---|---|
| Sphere Entertainment | June 2026 market cap / revenue and EV / sales | ~$6.08B market cap; ~$1.33B revenue; ~4.6x P/S; ~4.8x EV/Sales | Closest premium immersive-venue reference because the market pays up for spectacle and differentiated presentation. | Public, scaled, and more mature than Cosm; not a private rollout story. |
| Live Nation | June 2026 EV / sales | ~$43.27B EV on ~$25.61B revenue = ~1.69x EV/Sales | Useful lower-multiple benchmark for live-event scale without the same immersive-tech premium. | Ticketing and promoter mix are much broader than Cosm’s venue model. |
| Topgolf Callaway | June 2026 EV / sales | ~$3.64B EV on ~$2.12B revenue = ~1.72x EV/Sales | Relevant experience-led comp for venue operations, food-and-beverage, and discretionary demand. | Golf hardware and broader brand portfolio make it only a partial venue analog. |
| Dave & Buster’s | June 2026 market cap / sales and EV context | ~$411M market cap on ~$2.09B revenue = ~0.20x P/S; EV materially above equity due to leverage | Useful cautionary comp for discretionary entertainment with physical-site intensity. | Lower-end entertainment positioning and leverage distort direct comparison. |
| Cosm at 2024 unicorn mark | Implied value / retained public revenue estimate | ~$1.0B valuation on ~$216.9M estimated revenue = ~4.6x value/revenue | Shows why the 2024 mark already sits near the high end of public-venue comps. | Revenue comes from a low-transparency aggregator, not audited company disclosure. |
This enumeration intentionally mixes premium and lower-multiple venue references to show the band a private buyer must think through; the Cosm row is a derived sensitivity, not a disclosed market quote.
[CV023, CV028, CV029, CV030, CV031, CV032]Cosm’s implied multiple at the 2024 unicorn mark already sits near the high end of retained public venue comps.
Cosm’s bar uses a low-transparency third-party revenue estimate; the public comp bars use late-June 2026 public-market statistics.
[CV023, CV028, CV029, CV030, CV031, CV032]The current public anchor looks supportable only in the upper half of the base-to-bull range, not at the center of the bear-to-base range.
Ranges reflect comp-based underwriting bands, not a management forecast or a mark-to-market quote for the undisclosed 2026 round.
[CV005, CV040, CV041, CV043, CV044]8.4 Decision discipline and final diligence asks
The recommendation is Track rather than Buy or Avoid. Buy is too aggressive because the 2026 price is still private, the cap-table waterfall is undisclosed, and the venue-level economics that would justify a premium multiple are missing from public view. Avoid is too harsh because Cosm clearly has strategic momentum: a real venue footprint, a strong content-partnership stack, a strategic lead investor in Sony, and evidence that consumers will pay premium prices for marquee experiences. What that leaves is a valuation stance best summarized as stretched. Public evidence can support “fair” only under a narrow interpretation: the 2024 unicorn mark remains roughly intact and the lone retained revenue estimate is directionally correct. The moment the 2026 Series C turns out to be a material step-up, the company likely outruns the retained public venue comp band absent correspondingly higher, verified revenue. The chapter therefore should not be read as a company-quality dismissal. It is a disclosure and entry-discipline judgment. A later refresh could move the stance meaningfully if management or investors disclose the exact Series C price, the preference stack, and site-level economics for Los Angeles, Dallas, and Atlanta. Those are the diligence items most likely to change the recommendation, not another generic brand or partnership announcement. [CV035, CV036, CV037, CV040, CV041, CV042]
| Trigger | Threshold / event | Transmission to thesis | Action implication |
|---|---|---|---|
| Series C price shock | The undisclosed 2026 post-money turns out to be materially above the 2024 unicorn mark without matching audited revenue growth. | Pushes Cosm beyond retained public comp support and makes even strategic validation insufficient for new-money entry. | Move from Track to Avoid until a lower entry or better economics appear. |
| Utilization miss | New venues open but management cannot show healthy attendance, premium occupancy, or repeat event demand. | Breaks the multi-city rollout logic that underpins any premium multiple. | Rebuild value on lower venue comps and defer investment. |
| Economics opacity persists | Management still will not disclose venue-level EBITDA, media-rights costs, or sponsor monetization in the next diligence cycle. | Keeps the valuation debate anchored to marketing headlines instead of cash generation. | Do not advance beyond monitor mode. |
| Price elasticity shows up | Premium-ticket demand softens or discounting becomes necessary to fill newer sites. | Undermines the willingness-to-pay thesis and increases downside to physical-site returns. | Lower acceptable multiple and widen downside case. |
| Strategic partner value proves cosmetic | Sony’s board seat and content optionality do not translate into measurable monetization or differentiated programming. | Removes the strongest rationale for paying above ordinary venue multiples. | Re-rate toward lower experiential comps. |
Triggers are framed in monitorable financing or operating terms so the investment committee can react before a valuation reset becomes obvious in the next round.
[CV017, CV035, CV037, CV041, CV043, CV044]| Topic | Missing evidence | Why it matters | Owner / diligence path |
|---|---|---|---|
| Exact Series C pricing | Post-money valuation, ownership sold, security type, and whether any secondary was included. | The current chapter cannot underwrite the 2026 entry price without these terms. | Management, Sony, or lead counsel financing memo. |
| Waterfall and preferences | Liquidation stack, participation rights, anti-dilution, and option-pool refresh. | Headline private valuations can overstate what new money actually buys. | Cap-table export plus counsel-prepared waterfall model. |
| Venue economics | Site-level revenue, utilization, ticket mix, F&B margin, sponsor revenue, and EBITDA by venue. | Comp-based valuation is only credible if unit economics can support those comp ranges. | Operator data room and monthly site reporting. |
| Revenue corroboration | Audited 2024 revenue or lender/investor reporting that validates or refutes the $216.9M public estimate. | The current sensitivity uses a low-transparency aggregator rather than audited company disclosure. | Audited financial statements or investor update deck. |
| Attendance quality | Repeat visitation, corporate events mix, and premium-seat sell-through by event type. | Premium-price demand can look strong on launch headlines and weak in repeatability. | CRM cohort analysis and venue-level booking history. |
Each ask maps to a specific valuation blind spot rather than to generic curiosity; clearing them would materially change the recommendation faster than another partnership headline would.
[CV018, CV023, CV027, CV035, CV036, CV037]Cosm scores well on strategic proof and partner traction but poorly on disclosure completeness and valuation clarity.
These are IC-facing judgment scores synthesized from retained evidence; they are not a statistical model and should not be mistaken for management guidance.
[CV007, CV012, CV019, CV023, CV035, CV037]8.5 Exhibits
Appendix A: Decision rules
- Public disclosure of Series C pricing, dilution, and liquidation preference terms.
- Site-level evidence that Los Angeles, Dallas, and Atlanta can sustain attractive utilization and EBITDA after rights and operating costs.
- Clear proof that new venues and sponsor/media monetization are scaling faster than capex and operating complexity.
- A material undisclosed 2026 valuation step-up without matching revenue disclosure.
- Evidence that premium pricing and operational friction are suppressing repeat demand.
- Delays or economics slippage across Detroit, Cleveland, or later venue launches.
Disclaimer
This report synthesizes public sources for diligence triage only and is not investment advice. Cosm is privately held, several financial and governance details remain undisclosed, and volatile facts were refreshed against the canonical run date 2026-06-28.
Evidence index
| ID | Statement | Confidence | Sources |
|---|---|---|---|
| CO001 | Cosm describes itself as an immersive entertainment, media, and technology company. | Medium | SO001 |
| CO002 | Cosm says Shared Reality is a communal immersive format that blends the virtual and physical worlds without requiring a headset. | High | SO017, SO009 |
| CO003 | Cosm says it builds end-to-end immersive solutions spanning physical design, engineering, manufacturing, software, audiovisual, and operations. | Medium | SO003 |
| CO004 | Cosm says the current platform was formed from Evans & Sutherland, Spitz, LiveLikeVR, and C360. | High | SO001, SO002 |
| CO005 | Cosm’s company-history page says C360 brings immersive video workflows tied to major broadcasters and sports leagues while Evans & Sutherland and Spitz supply dome and planetarium heritage. | Medium | SO002 |
| CO006 | Cosm’s companies page lists its corporate office at 888 N Douglas St, El Segundo, California 90245. | Medium | SO002 |
| CO007 | Milken Institute’s 2025 speaker bio describes Cosm as based in Los Angeles. | Medium | SO018 |
| CO008 | Los Angeles Business Journal described Cosm as Playa Vista-based in July 2024, which differs from the El Segundo corporate-office address published on Cosm’s own site. | Medium | SO020, SO002 |
| CO009 | Cosm’s current business model spans fan-facing venues plus technology and media business units. | High | SO010, SO003 |
| CO010 | Cosm publicly positions its content mix across sports and entertainment, science and education, and parks and attractions. | Medium | SO001 |
| CO011 | Cosm’s official leadership payload lists Jeb Terry Jr. as President and CEO. | Medium | SO004 |
| CO012 | Milken Institute says Jeb Terry is a former NFL lineman and former FOX Sports executive. | Medium | SO018 |
| CO013 | Cosm’s official leadership payload lists Peter McPhee as Chief Financial Officer. | Medium | SO004 |
| CO014 | Cosm’s official leadership payload lists Devin Poolman as Chief Product & Technology Officer. | Medium | SO004 |
| CO015 | Cosm’s official leadership payload lists Kirk Johnson as Chief Operations Officer and GM of Evans & Sutherland. | Medium | SO004 |
| CO016 | Cosm’s official leadership payload lists Katie Laclette as Chief People Officer. | Medium | SO004 |
| CO017 | Cosm’s official leadership payload lists Stephen T. Winn as Cosm Board Chairman. | Medium | SO004 |
| CO018 | Dallas Innovates independently referred to Steve Winn as Cosm’s board chairman at the Dallas preview event. | Medium | SO031 |
| CO019 | Reviewed public materials identify Terry and Winn but do not surface a fuller public board roster or committee structure, implying meaningful governance opacity and key-person concentration. | Medium | SO004, SO018, SO031 |
| CO020 | Dallas Observer described Cosm as founded in 2020. | Medium | SO032 |
| CO021 | Cosm’s own materials frame the current company as a consolidation of predecessor businesses with roughly 75 years of immersive-reality heritage rather than a blank-sheet startup. | High | SO002, SO003 |
| CO022 | Cosm announced on July 31, 2024 that it had raised over $250 million. | High | SO010, SO019, SO021 |
| CO023 | Cosm said the July 2024 capital would be used to scale venues, technology sales, and media initiatives. | High | SO010, SO019 |
| CO024 | The July 2024 round named Steve Winn and Mirasol Capital plus Avenue Sports Fund, ROCK, Baillie Gifford, and Bolt Ventures as investors. | High | SO010, SO019, SO020, SO021 |
| CO025 | Los Angeles Business Journal reported that the July 2024 financing valued Cosm at $1 billion. | Medium | SO020 |
| CO026 | Cosm said 2024 was an inflection year that materially strengthened the company’s growth position. | Medium | SO011 |
| CO027 | Cosm Los Angeles is located at 1252 District Dr in Inglewood near SoFi Stadium, Kia Forum, and Intuit Dome. | Medium | SO005 |
| CO028 | Independent 2024 opening coverage described Cosm Los Angeles as a roughly 65,000-square-foot, three-story immersive venue with an 87-foot LED dome. | High | SO022, SO024 |
| CO029 | Cosm Dallas is located at 5776 Grandscape Blvd in The Colony, Texas. | Medium | SO006 |
| CO030 | Dallas coverage said Cosm Dallas officially opened at Grandscape on August 31, 2024 with an 87-foot, 12K+ dome. | Medium | SO031, SO032 |
| CO031 | Cosm Atlanta’s publicly announced opening date was June 10, 2026. | High | SO012, SO025, SO026 |
| CO032 | Public Atlanta materials place Cosm Atlanta at Centennial Yards steps from Mercedes-Benz Stadium and State Farm Arena, with roughly 70,000 square feet of space. | High | SO007, SO025, SO027 |
| CO033 | Cosm announced Detroit as the home for its fourth venue on November 1, 2024 at Cadillac Square near Campus Martius. | High | SO014, SO029, SO030 |
| CO034 | Sports Video Group reported that Cosm Detroit broke ground on April 17, 2025 and that the opening schedule was still to be announced. | Medium | SO028 |
| CO035 | Cosm Cleveland’s official site says the venue is opening in 2027 across from Rocket Arena as an anchor of Bedrock’s Rock Block. | Medium | SO009 |
| CO036 | As of 2026-06-28, Cosm has three operating public venues (Los Angeles, Dallas, Atlanta) and two announced pipeline venues (Detroit and Cleveland). | High | SO005, SO006, SO007, SO008, SO009 |
| CO037 | FOX Sports and Cosm said their FIFA World Cup 2026 collaboration will present 40 matches in Shared Reality across Los Angeles, Dallas, and Atlanta. | High | SO015, SO035 |
| CO038 | Cosm said adidas is the official venue sponsor for its FIFA World Cup 2026 events in Atlanta, Dallas, and Los Angeles. | Medium | SO016 |
| CO039 | The NBA announced a long-term partnership with Cosm in October 2025 and said the league had first partnered with Cosm in February 2023. | Medium | SO033 |
| CO040 | SportsPro reported that Cosm’s ESPN agreement covers NBA, NHL, College Football Playoff, U.S. Open Tennis, and select UFC fight nights. | Medium | SO034 |
| CO041 | A CNBC-branded Cosm post indicates Cosm had a partnership with NBC Sports by 2026. | Medium | SO036 |
| CO042 | Cosm’s public venue programming in 2026 spans live sports plus film and entertainment IP including NBA Finals, UFC, MLB All-Star, Harry Potter, The Matrix, Cirque du Soleil, and FIFA World Cup matches. | High | SO007, SO012, SO013, SO015 |
| CO043 | Dallas Observer’s early review praised Cosm Dallas but said it was “more a triple than a home run,” flagging open questions about repeat value and mainstream appeal. | Medium | SO032 |
| CO044 | No reviewed public sources disclosed Cosm revenue or ARR. | Medium | SO001, SO010, SO020 |
| CO045 | No reviewed public sources disclosed Cosm’s current headcount. | Medium | SO003, SO018, SO020 |
| CO046 | No reviewed public sources disclosed customer count, venue utilization, or per-venue unit economics. | Medium | SO001, SO011, SO032 |
| CO047 | No reviewed public sources disclosed debt facilities, credit lines, or secondary-share terms for Cosm. | Medium | SO010, SO020, SO021 |
| CO048 | Reviewed sources do not provide an official post-July-2024 valuation update beyond the reported $1 billion mark tied to that round. | Medium | SO010, SO020 |
| CO049 | Cosm’s combination of operating venues plus venue-development, technology, and media units indicates a later-stage private growth company rather than an early prototype business. | Medium | SO010, SO011, SO036 |
| CM001 | Cosm's direct market is premium out-of-home shared-reality venues for sports and entertainment rather than the whole immersive-entertainment universe. | Medium | SM001, SM002 |
| CM002 | Cosm's direct revenue boundary includes tickets, hospitality, merchandise, sponsorship activation, and group events tied to venue attendance. | Medium | SM001, SM002 |
| CM003 | Home streaming, standard theaters, ordinary sports bars, and the full pool of sports-rights spending should be treated as substitutes or adjacencies rather than direct Cosm TAM. | Medium | SM001, SM014, SM015 |
| CM004 | Shared social viewing and immersive presentation matter because venue-based experiences are explicitly positioned as harder to replicate at home. | Medium | SM002, SM010, SM018 |
| CM005 | Cosm already monetizes sports, arts and entertainment, and group-event use cases inside the same venue system. | Medium | SM001, SM002 |
| CM006 | By late June 2026, Cosm had three open venues and had publicly announced Detroit and Cleveland as the next two venues. | High | SM006, SM007, SM008 |
| CM007 | Cosm's shared-reality format is built around 87-foot, 12K+ LED domes presented as communal live-event environments. | Medium | SM003, SM005, SM006 |
| CM008 | Grand View Research sized the global LBE market at $7.39B in 2025 and $25.90B by 2030 with a 28.5% CAGR. | Medium | SM009 |
| CM009 | Grand View Research sized the global immersive-LBE market at $3.70B in 2025 and $29.97B by 2033 with a 29.9% CAGR. | Medium | SM010 |
| CM010 | MarketsandMarkets sized the global LBE market at $5.47B in 2024 and $15.33B by 2029 with a 22.9% CAGR. | Medium | SM011 |
| CM011 | Precedence Research sized the U.S. LBE market at $2.39B in 2026 after $1.92B in 2025 with a 24.2% CAGR to 2035. | Medium | SM012 |
| CM012 | Mordor's broad immersive-entertainment market reaches $146.92B in 2026, but that framing includes theme parks and other formats far beyond Cosm's direct scope. | Medium | SM013 |
| CM013 | Direct-market estimates differ materially on both size and category scope, with North America holding roughly one-third of direct LBE revenue across major publisher cuts. | Medium | SM009, SM010, SM011 |
| CM014 | Within Grand View's immersive-LBE framing, the U.S. accounts for more than 72% of North American revenue, supporting a U.S.-first beachhead lens. | Medium | SM010 |
| CM015 | The gap between broad immersive entertainment and direct venue-based LBE is well above 20x, so a single blended TAM would hide the real scope contradiction. | Medium | SM009, SM010, SM012, SM013 |
| CM016 | Global sports media rights exceed $67B in 2026, which is strategically relevant as an upstream content pool but not equivalent to Cosm's direct venue TAM. | High | SM014, SM015 |
| CM017 | Deloitte describes sports venues as evolving into year-round entertainment districts, strengthening the mixed-use logic behind Cosm's site selection. | Medium | SM014 |
| CM018 | A 2026 entertainment tenant study tracked 721 planned LBE venues and 16.5M square feet of demand across the U.S. and Canada. | Medium | SM017 |
| CM019 | Traditional family entertainment centers still occupy about 40M square feet across 1,717 locations, indicating that Cosm competes against a mature substitute base rather than a blank slate. | Medium | SM017 |
| CM020 | McKinsey says smaller location-based experiences usually run slimmer margins than major destination parks or mature family entertainment centers. | Medium | SM016 |
| CM021 | McKinsey found Gen Z is 1.5 times more likely than the general population to visit immersive experiences. | Medium | SM016 |
| CM022 | Nielsen found Americans co-view TV 47% of the time on average and sports co-viewing approaches 50% around tentpole events. | Medium | SM018 |
| CM023 | S&P Global found 73% of U.S. internet adults watch sports and 25% attend sporting events in person. | Medium | SM019 |
| CM024 | S&P Global found 38% of Americans watch online sports highlights and only 12% pay for premium sports channels, showing strong digital substitutes around the live event occasion. | Medium | SM019 |
| CM025 | Stats Perform found 81% of sports-media executives expanded AI use and 70% said sponsors now demand more digital content. | Medium | SM020 |
| CM026 | Cosm's partnerships page positions the venue as a stadium-like atmosphere with elevated food, beverage, merchandise, and marquee content partnerships. | Medium | SM002 |
| CM027 | FOX Sports and Cosm said the venues will show 40 FIFA World Cup 2026 matches including all U.S. men's group games and the final. | Medium | SM003, SM004 |
| CM028 | The NBA partnership runs through 2030 and covers key national games across ABC/ESPN, NBC/Peacock, and Prime Video. | Medium | SM005, SM006 |
| CM029 | Cosm's payer stack spans consumers, brands, corporate hosts, rights partners, and real-estate partners rather than a single buyer persona. | Medium | SM001, SM002, SM006, SM014, SM017 |
| CM030 | Sponsor and activation budgets are shifting toward measurable fan engagement rather than static visibility alone. | Medium | SM013, SM020 |
| CM031 | Mordor projects sponsorship and brand partnerships to outgrow the broader immersive market at a 12.34% CAGR through 2031. | Medium | SM013 |
| CM032 | Ticket sales still represented 51.62% of immersive-entertainment revenue in Mordor's 2025 market framing, so the consumer buyer remains the core payer even when sponsors matter. | Medium | SM013 |
| CM033 | MarketsandMarkets identifies high upfront cost and limited scalability as material LBE restraints. | Medium | SM011 |
| CM034 | MarketsandMarkets identifies local, state, and federal regulatory requirements plus data-privacy constraints as operational challenges for LBE venues. | Medium | SM011 |
| CM035 | Mordor flags rising insurance and safety-compliance costs plus content-licensing fatigue as restraints on immersive-venue economics. | Medium | SM013 |
| CM036 | Across tracked entertainment concepts, average dwell time reached 140 minutes per visit in 2025, reinforcing why hospitality and cross-spend matter to venue ROI. | Medium | SM017 |
| CM037 | AMC highlighted both its busiest U.S. weekend of 2026 and its highest May attendance since 2019 on its investor-relations home page. | Medium | SM023 |
| CM038 | IMAX's investor-relations page shows 2026 premium-screen expansion activity, including five new Southeastern U.S. locations and three new India locations. | Medium | SM022 |
| CM039 | Dave & Buster's says it operates over 200 venues in North America across Dave & Buster's and Main Event, underscoring the scale of substitute group-outing networks. | Medium | SM024 |
| CM040 | Callaway's 2026 investor-relations positioning emphasizes a pure-play golf-equipment focus after selling a 60% Topgolf stake, making Topgolf a less clean listed comp for venue economics. | Medium | SM025 |
| CM041 | Box Office Mojo shows top 2026 films still opening in roughly 3,000 to 4,400 theaters, illustrating the scale of incumbent out-of-home screen distribution relative to Cosm's handful of sites. | Medium | SM021 |
| CM042 | Cosm markets group events of 10 or more people and notes that some group events can include early ticket access and in-seat food and beverage service. | Medium | SM001 |
| CM043 | Cosm explicitly routes users to group-sales and private-events flows for each venue, confirming that private-event demand is a deliberate part of the model rather than a side offering. | Medium | SM001 |
| CP001 | Cosm positions itself as a global technology company serving sports and entertainment, science and education, and parks and attractions through immersive experiences. | Medium | SP001 |
| CP002 | By late June 2026, Sony’s press release describes Cosm as having already opened venues in Los Angeles, Dallas, and Atlanta. | Medium | SP006 |
| CP003 | Sony’s June 2026 announcement says Cosm plans to open a fourth venue in Detroit in September 2026 and a fifth in Cleveland early the following year. | Medium | SP006 |
| CP004 | FOX Sports and Cosm announced a Shared Reality package covering 40 FIFA World Cup 2026 matches across Cosm venues in Los Angeles, Dallas, and Atlanta. | Medium | SP004 |
| CP005 | The NBA announced in October 2025 that its Cosm partnership runs through 2030 and beyond. | Medium | SP005 |
| CP006 | Cosm’s public sports presentation uses 87-foot-diameter, 12K+ LED domes. | Medium | SP004, SP005 |
| CP007 | Sony Pictures committed a $100 million strategic investment into Cosm’s Series C financing round and received a board seat. | Medium | SP006, SP007, SP009 |
| CP008 | Front Office Sports reported that Cosm ultimately wants to develop more than 100 sites. | Medium | SP008 |
| CP009 | Front Office Sports reported that Cosm’s dynamically priced tickets can exceed $200 and that its content licensing deals include both fee-based and revenue-sharing structures. | Medium | SP008 |
| CP010 | Variety reported that Cosm’s venues sell different seating tiers to hundreds of fans in a way designed to mimic live attendance. | Medium | SP009 |
| CP011 | Sphere markets itself as an immersive Las Vegas venue for shows, concerts, and events. | Medium | SP010 |
| CP012 | Sphere’s group-events marketing says The Wizard of Oz group experience uses 16K resolution. | Medium | SP012 |
| CP013 | Sphere’s public FAQ says its experiences may include seat haptics, movement sensations, fog, scent, mist, wind, and other intense sensory effects. | Medium | SP011 |
| CP014 | Sphere uses mobile tickets, sells through Ticketmaster, operates as a cashless venue, and advertises group benefits for parties of nine or more. | Medium | SP011 |
| CP015 | TicketNews documented fan backlash over Metallica Sphere residency pricing and sale hiccups. | Medium | SP013 |
| CP016 | The Las Vegas Review-Journal reported that Sphere hinted at higher ticket prices for future Las Vegas events. | Medium | SP014 |
| CP017 | IMAX describes itself as the world’s most immersive movie experience and foregrounds theatres, events, and tickets in its corporate page metadata. | Medium | SP015 |
| CP018 | Screen Daily reports that exhibitors are building and promoting their own premium large-format brands such as Superscreen, ScreenX, XPlus, iSense, and Epic alongside IMAX. | Medium | SP016 |
| CP019 | Screen Daily reports that some operators object to IMAX’s mid-to-high-teens ticket-revenue levy. | Medium | SP016 |
| CP020 | Screen Daily argues that IMAX’s advantage now rests on both marketing and end-to-end technology rather than a monopoly on technical excellence. | Medium | SP016 |
| CP021 | Meow Wolf says it began in 2008 and lists locations in Santa Fe, Las Vegas, Denver, Grapevine, and Houston. | Medium | SP017 |
| CP022 | Meow Wolf describes Omega Mart as an immersive, interactive art installation built around an otherworldly grocery-store narrative. | Medium | SP018 |
| CP023 | Meow Wolf Las Vegas runs a separate 21+ Night Shift experience with drinks and a more social after-dark atmosphere. | Medium | SP018 |
| CP024 | Meow Wolf Denver lists general admission starting at $37, anytime admission at $51, and annual portal passes starting at $84. | Medium | SP019 |
| CP025 | Topgolf markets itself as a golf, party, sports-bar, and restaurant venue with private event spaces. | Medium | SP020 |
| CP026 | Topgolf advertises Sunday pricing from $20 per hour per bay for up to six players and a $20 per month play-focused membership. | Medium | SP020 |
| CP027 | Topgolf also advertises free match-day viewing, all-weather bays, TVs, food and drink, and group-event packaging. | Medium | SP020 |
| CP028 | ARTECHOUSE presents itself as an experiential art platform at the intersection of art, science, and technology with Houston, New York City, and Washington, DC locations. | Medium | SP021 |
| CP029 | ARTECHOUSE NYC describes itself as a digital-art destination with a large seamless megapixel canvas, spatialized immersive sound, and bookable private events. | Medium | SP022 |
| CP030 | teamLab Borderless describes itself as a world of artworks without boundaries and a museum without a map. | Medium | SP023 |
| CP031 | Evans & Sutherland markets domecasting, Digistar, and community resources for immersive-learning and planetarium customers. | Medium | SP024 |
| CP032 | Display Daily reports that Cosm was founded in 2020 through the acquisition of Evans & Sutherland and Spitz. | Medium | SP025 |
| CP033 | Variety, FOX Sports, and the NBA collectively show that Cosm’s public offer combines dome hardware, seating, rights-driven programming, and venue operations rather than only a screen installation. | Medium | SP004, SP005, SP009 |
| CP034 | Sphere is the closest direct analog to Cosm because it also sells purpose-built immersive venue experiences through ticketing, hospitality, and group-event packaging. | Medium | SP010, SP011, SP012 |
| CP035 | Cosm’s current public moat appears strongest in sports-media rights, broadcaster relationships, and destination venue siting rather than in screen hardware alone. | Medium | SP004, SP005, SP006, SP008 |
| CP036 | IMAX and rival PLF brands are best treated as premium-viewing substitutes rather than full shared-reality venue equivalents. | Medium | SP015, SP016 |
| CP037 | Meow Wolf, ARTECHOUSE, and teamLab compete for premium experiential leisure spend but not for live sports or broadcaster-rights-led viewing. | Medium | SP018, SP021, SP022, SP023 |
| CP038 | Topgolf competes for group-outing and watch-party budgets because it mixes sports adjacency, food and beverage, events, and low-friction pricing. | Medium | SP020 |
| CP039 | Public evidence does not support a pure hardware moat because Cosm’s own stack incorporates acquired dome-technology assets and the harder-to-copy layer appears to be programming and distribution. | Medium | SP024, SP025, SP004, SP005 |
| CP040 | Adverse competitive evidence shows two risks at once: Sphere demonstrates that immersive venues can push price high enough to create backlash, while IMAX’s PLF landscape shows that premium-viewing formats can commoditize once enough operators imitate them. | Medium | SP013, SP014, SP016 |
| CP041 | Because Meow Wolf, Topgolf, ARTECHOUSE, and teamLab solve adjacent but different leisure jobs, customer multi-homing is more likely than hard one-for-one switching away from Cosm. | Medium | SP018, SP020, SP022, SP023 |
| CP042 | Corporate and group-event buyers likely face lower switching costs than league-rights partners because Sphere, Topgolf, and ARTECHOUSE all market group packages publicly. | Medium | SP012, SP020, SP022 |
| CI001 | Cosm’s Los Angeles venue page says tickets are on sale and directs visitors to event listings. | Medium | SI004 |
| CI002 | Cosm’s Dallas venue page says tickets are on sale and directs visitors to event listings. | Medium | SI005 |
| CI003 | Group sales start at 10 or more attendees in both Los Angeles and Dallas. | High | SI006, SI007 |
| CI004 | Cosm markets all-inclusive group packages for 20 to 100 guests that bundle event admission with food and beverage. | High | SI006, SI007 |
| CI005 | Group pages market discounted field-trip packages and position food as an add-on rather than part of a venue buyout. | Medium | SI006, SI007 |
| CI006 | Private screening packages are marketed for up to 400 guests and include in-seat food and beverage service. | Medium | SI006, SI007 |
| CI007 | Private-event pages offer rentals of individual spaces or full-venue buyouts across the Dome, Hall, and Deck. | High | SI008, SI009, SI013 |
| CI008 | All private events require a signed event agreement and a 50% nonrefundable deposit. | High | SI008, SI009 |
| CI009 | Los Angeles private-event marketing states that Cosm can host more than 1,500 guests across more than 30,000 square feet. | Medium | SI008 |
| CI010 | Dallas private-event marketing states that Cosm can host more than 1,500 guests across more than 30,000 square feet. | Medium | SI009 |
| CI011 | The Los Angeles Dome is marketed at 364 theater-style guests for private events. | Medium | SI008 |
| CI012 | Dallas public materials present the Dome at roughly 364 to 400 guests depending on configuration or page section, so public seat-count evidence is approximate rather than fixed. | Low | SI009 |
| CI013 | The Los Angeles Hall is marketed at 700 reception, 400 banquet, and 350 theater capacity. | Medium | SI008 |
| CI014 | Dallas Hall capacities vary across page sections, but the public record still points to a high-capacity event space ranging from 350 theater seats to 700 reception guests. | Low | SI009 |
| CI015 | The Los Angeles Deck is marketed at 350 reception guests, 180 banquet guests, or 80 theater-style guests. | Medium | SI008 |
| CI016 | Dallas Deck capacities vary by format, with public materials showing roughly 150 to 180 banquet seats, 80 to 100 theater seats, and up to 350 reception guests. | Low | SI009 |
| CI017 | Official group pages segment monetization into Dome reserved seating, Hall reserved tables, and general admission tickets. | High | SI006, SI007 |
| CI018 | The Los Angeles group page offers a 15% military and government discount on full-priced standard admission through GOVX. | Medium | SI006 |
| CI019 | Grandscape describes Cosm Dallas as combining an 87-foot 12K-plus LED dome with a full bar and a gastropub menu that includes wings, Wagyu burgers, tacos, brisket nachos, salads, and flatbreads. | Medium | SI020 |
| CI020 | Official venue and help-center materials confirm in-seat ordering, alcohol availability, venue-specific menus, and dedicated wait service in the Dome and Hall. | High | SI010, SI011, SI015, SI016 |
| CI021 | Dallas Observer reported ticket examples of $39 general admission, $77 reserved seats, and $759 for a six-seat booth at a college football event in Dallas. | Medium | SI026 |
| CI022 | A fetched Star Tickets Los Angeles page showed one World Cup watch-party listing with prices from $6 to $201 and another listing quoted from $10 to $1000 with a roughly $120 average, making it only directional reseller data rather than a clean primary price list. | Low | SI029 |
| CI023 | A fetched Star Tickets Dallas page showed average pricing around $120 with a $10 to $1000 venue-wide range, which is directional secondary-market evidence rather than primary ticket revenue disclosure. | Low | SI030 |
| CI024 | Texas filing records list Cosm Grandscape as 65,000 square feet of new construction with an estimated cost of $42.5 million and private funding. | High | SI017, SI018 |
| CI025 | Dallas Innovates described the Grandscape project as Cosm’s second venue and highlighted the 87-foot diameter LED dome as the core attraction. | Medium | SI019 |
| CI026 | Cosm’s 2024 funding announcement said the company raised over $250 million and named Mirasol, Avenue Sports Fund, ROCK, Baillie Gifford, and Bolt Ventures among investors. | High | SI001, SI024 |
| CI027 | CNBC reported in February 2025 that Cosm had raised $300 million to date and was already considering another financing round that would depend on construction pace. | Medium | SI025 |
| CI028 | Sony announced a $100 million strategic investment in June 2026 as the lead investment in Cosm’s Series C round, with Ravi Ahuja joining the board. | High | SI002, SI021, SI023 |
| CI029 | By June 2026, Sony, Variety, and Sports Video Group each described Cosm as operating venues in Los Angeles, Dallas, and Atlanta with Detroit and Cleveland next in line. | High | SI021, SI022, SI023 |
| CI030 | Cosm’s World Cup 2026 announcement says adidas became an official venue sponsor for all Cosm FIFA World Cup 2026 events. | Medium | SI003 |
| CI031 | The adidas partnership includes integrated activations, ticket-linked discount offers, limited-edition gifts, co-branded employee uniforms, and adiClub ticket sweepstakes. | Medium | SI003 |
| CI032 | WIRED reported that Cosm ultimately wants to put its immersive content and platform into other facilities and platforms beyond the company’s own venues. | Medium | SI031 |
| CI033 | Cosm Technology markets the CX System as an end-to-end LED dome stack that combines display hardware, software, and content. | Medium | SI012 |
| CI034 | CNET reported that one Shared Reality film adaptation took about a year and involved dozens of artists, creatives, and technical engineers, implying nontrivial content-production cost for premium entertainment programming. | Medium | SI032 |
| CI035 | A fetched Tripadvisor review praised the screen but said the food was overpriced, service lagged, and entry lines could extend past game start, which is adverse evidence on repeat-visit economics. | Low | SI027 |
| CI036 | Dallas Observer framed Cosm Dallas as a luxury-positioned viewing experience rather than a standard sports bar. | Medium | SI026 |
| CI037 | The filed $42.5 million Dallas build cost implies roughly $654 per square foot before later fit-out changes, operating equipment replacement, or financing costs. | Medium | SI017, SI018 |
| CI038 | Using the observed 364-seat theater configuration and Dallas Observer’s $39 to $77 single-seat examples, a sold-out Dome event would imply roughly $14.2 thousand to $28.0 thousand of ticket gross before premium booths, sponsorship, food, or content-rights costs. | Medium | SI008, SI026 |
| CI039 | Applying fetched secondary-market averages of about $96 to $120 to a 364-seat configuration implies rough gross admissions of about $35 thousand to $44 thousand for high-demand events, but the estimate is low-confidence because reseller pricing may not equal primary revenue. | Low | SI011, SI029, SI030 |
| CI040 | Combining CNBC’s $300 million to-date financing figure from February 2025 with Sony’s $100 million Series C investment in June 2026 implies at least about $400 million of disclosed capital by mid-2026. | Medium | SI021, SI025 |
| CI041 | Private-event deposits and pre-sold group packages likely pull some cash collection forward relative to event delivery, which helps working-capital timing but does not solve venue build-cost intensity. | Medium | SI006, SI007, SI008, SI009 |
| CI042 | The visible pipeline of Detroit and Cleveland after Atlanta implies that Cosm still faces multi-site build and launch obligations before venue-level profitability has been publicly demonstrated. | Medium | SI021, SI022, SI025 |
| CI043 | Fetched materials show monetization levers across direct ticketing, premium seating, group bundles, private events, food and beverage, sponsorship, and technology licensing, but none of them disclose realized revenue mix. | Medium | SI003, SI006, SI007, SI008, SI009, SI012, SI020 |
| CI044 | Help-center materials say private events can use custom catering and in-house dining experiences coordinated by the sales team. | Medium | SI014 |
| CI045 | Help-center materials say food, drinks, and alcohol are available at Cosm venues during eligible events. | Medium | SI015 |
| CE001 | Cosm defines Shared Reality as a fusion of LED dome display technology, advanced immersive software, and wrap-around live and original content. | High | SE004, SE007 |
| CE002 | Cosm positions Shared Reality as a communal immersive product that is meant to sit between flat-screen viewing and headset-based VR rather than inside either category. | High | SE001, SE003 |
| CE003 | A standard Cosm venue exposes three audience spaces—The Dome, The Hall, and The Deck—with different viewing and service modes. | High | SE001, SE002 |
| CE004 | Cosm’s Dome is marketed as a 12K x 10K LED viewing space with social seating and in-seat food-and-beverage service. | High | SE001, SE002 |
| CE005 | Cosm publicly separates its business into Venues, Technology, and Media, showing that the product includes both owned destinations and deployable infrastructure. | High | SE001, SE008 |
| CE006 | Cosm’s current hiring surface still describes the company as a full-stack builder across physical design, engineering, manufacturing, software, display engine, and content. | High | SE008, SE030 |
| CE007 | The company says it serves sports and entertainment, science and education, and parks and attractions rather than a single venue niche. | High | SE003, SE030 |
| CE008 | Current Cosm explicitly combines Evans & Sutherland, Spitz, LiveLikeVR, and C360 inside one corporate lineage. | High | SE004, SE014 |
| CE009 | Cosm says its technology powers more than 700 planetariums and dome theaters worldwide. | High | SE004, SE007 |
| CE010 | CX System is an end-to-end offering that combines LED dome display hardware, immersive software, and content rather than selling any one layer in isolation. | High | SE006, SE007, SE008 |
| CE011 | Cosm’s LED-dome pitch centers on per-pixel optimization, seamless panel blending, high-bit color processing, high brightness and contrast, and reduced cross-reflection versus projection domes. | Medium | SE006, SE007 |
| CE012 | CX Engine and Digistar are presented as the real-time software layer that integrates multichannel video, Unreal Engine, and immersive playback. | Medium | SE007, SE016 |
| CE013 | Cosm’s tech stack also ships with substantial content inventory, including 300-plus fulldome shows, 45-plus premium films, and 2,000-plus science assets. | Medium | SE007, SE017 |
| CE014 | For live sports, Cosm uses a REMI workflow in which on-site capture is sent into AWS and back to a Playa Vista production room that creates the 180-degree immersive feed for venue playout. | Medium | SE009 |
| CE015 | The AWS delivery stack uses SRT ingest, MediaConnect transport, multi-region routing, Direct Connect into venues, and S3 or Glacier-backed storage. | Medium | SE009 |
| CE016 | Cosm publicly frames venue delivery as a 100-percent-live requirement and uses synchronized playout across dome and hall surfaces to preserve one coherent event. | High | SE009, SE010 |
| CE017 | CX Pro is the control layer that composites the immersive feed with TV broadcast elements such as virtual jumbotrons and replay moments. | Medium | SE009 |
| CE018 | Dell and NVIDIA describe the venue playback problem as distributed rendering of multiple 8K60 streams plus real-time 12K-plus graphics at 60 FPS. | High | SE010, SE011 |
| CE019 | C360 is already deployed at league scale: the NHL installed four 10.5K capture systems in all 32 arenas for the 2025-26 season and synchronizes them to EDGE tracking with a common PTP clock. | Medium | SE012 |
| CE020 | C360 and CX Video Hub extend Cosm beyond dome venues into broadcasters, replay officials, social teams, mobile, VR, scoreboards, and linear distribution. | High | SE011, SE012, SE013, SE014 |
| CE021 | Dell says a full Cosm venue can rely on nearly 100 Precision rack workstations and towers plus 300TB of all-flash storage under one operating model. | Medium | SE010 |
| CE022 | Dell says Cosm is standardizing a repeatable venue architecture for as many as 100 locations and has reduced venue setup time from roughly a year to about four months. | Medium | SE010 |
| CE023 | World Cup 2026 programming shows the sports product is not generic playback: Cosm plans to capture matches at host stadiums and distribute them back to 87-foot, 12K-plus domes in Los Angeles, Dallas, and Atlanta. | High | SE018, SE025 |
| CE024 | The NBA partnership extends through 2030 and beyond and highlights venue-specific camera viewpoints such as behind the bench and under the rim. | High | SE019, SE020 |
| CE025 | Cirque du Soleil and film-style programming show Cosm is adapting content into dome-native multisensory productions rather than simply screening standard cinema files. | High | SE021, SE023 |
| CE026 | Cosm’s partnerships page shows a broad content ecosystem spanning FOX Sports, NBA, ESPN, NBC Sports, TNT Sports, UFC, Cirque du Soleil, Planetary Collective, Moonraker, and artist programs. | Medium | SE005 |
| CE027 | The current rollout includes a live Atlanta venue and planned Detroit and Cleveland sites, extending the product from two venues to a multi-city network. | High | SE022, SE026, SE028 |
| CE028 | Public consumer messaging repeatedly defines Cosm as “immersion without a headset” built around communal viewing and premium service. | High | SE001, SE026 |
| CE029 | Against flat-screen theaters, Cosm adds a wraparound field of view, crowd-energy framing, social seating, elevated food and beverage, and event merchandise as core product features. | High | SE001, SE002, SE005 |
| CE030 | Against headset VR, Cosm emphasizes communal presence and no wearables even though its inherited media businesses still distribute immersive experiences to headsets and mobile devices. | High | SE003, SE014 |
| CE031 | The Evans & Sutherland and Spitz heritage still matters operationally because today’s offer bundles dome structures, display hardware, Digistar software, and content libraries under one vendor family. | High | SE014, SE016 |
| CE032 | LiveLikeVR, now Cosm Immersive, still supports VR headsets and smartphone apps, which means the company’s anti-headset claim is about venue-goer positioning rather than an absence of headset distribution. | Medium | SE014 |
| CE033 | Cosm’s operating model is infrastructure-heavy because capture kits, REMI production, cloud transcode, rights-aware compositing, distributed rendering, and venue synchronization all sit on the critical path. | High | SE009, SE011, SE029 |
| CE034 | Public quality-control evidence includes MediaConnect failover across regions, Direct Connect delivery, PTP-synced video and tracking data, and role-based access inside CX Video Hub. | High | SE009, SE012 |
| CE035 | Reviewed public materials do not publish venue uptime SLOs, failure-rate metrics, or a public security/compliance bundle for consumer operations. | Low | SE001, SE002, SE007, SE009, SE010 |
| CE036 | Cosm’s content supply is partly proprietary and partly rights-dependent, because the company mixes Cosm Studios and fulldome libraries with league, broadcaster, creator, and studio partnerships. | High | SE005, SE007, SE021, SE022, SE023 |
| CE037 | Sony’s 2026 investment is explicitly framed as fuel for both venue-network growth and technology initiatives across sports and entertainment. | High | SE022, SE023 |
| CE038 | Even bullish expansion coverage treats future rollout as dependent on additional capital and pacing decisions rather than as a low-cost copy-and-paste venue model. | High | SE022, SE024 |
| CE039 | Planetarium and education remain live product lines rather than pure heritage, as current materials still emphasize Digistar upgrades and ongoing science-center software support. | High | SE004, SE017 |
| CE040 | Cosm’s no-headset advantage is real for group attendance but not a complete moat, because competitors could replicate parts of the experience if they can match rights access, capture quality, and GPU or network economics. | High | SE003, SE009, SE011, SE024 |
| CE041 | The official careers surface is the clearest public developer-signal that Cosm is still staffing a technical organization around engineering, manufacturing, software, and display systems. | Medium | SE030 |
| CE042 | Cosm’s earlier DomeX/CosmX documentation described a 30.4-speaker spatial-audio configuration, Dante-based audio integration, and auto or manual tuning through the engine layer. | Medium | SE016 |
| CU001 | Cosm positions itself as an immersive venue business spanning sports, entertainment, art, and education and says it creates experiences for every type of fan. | Medium | SU001 |
| CU002 | Cosm Los Angeles is marketed as a destination entertainment venue at Hollywood Park next to SoFi Stadium, the Kia Forum, and Intuit Dome. | Medium | SU002 |
| CU003 | Cosm Dallas is marketed inside Grandscape as a ticketed destination that combines immersive entertainment with dining. | Medium | SU003, SU024 |
| CU004 | Placer.ai says Cosm Dallas over-indexes on Ultra Wealthy Families and draws a relatively higher share of Young Professionals than other Dallas entertainment venues. | Medium | SU030 |
| CU005 | Placer.ai says Cosm Los Angeles draws more Educated Urbanites and Ultra Wealthy Families than other comparable Los Angeles entertainment destinations. | Medium | SU030 |
| CU006 | Both Los Angeles and Dallas group-sales pages explicitly market birthdays, field trips, corporate outings, and family outings. | Medium | SU004, SU005 |
| CU007 | Cosm defines groups as 10 or more guests and promises exclusive packages and early access on both Los Angeles and Dallas group-sales pages. | High | SU004, SU005 |
| CU008 | Private events are a standard product in both Los Angeles and Dallas, with dedicated pages marketing turnkey planning, premium catering, and multiple rentable spaces. | High | SU010, SU011 |
| CU009 | The Los Angeles private-events page markets more than 30,000 square feet across the Dome, Hall, and Deck and an overall capacity of 1,500 plus guests. | Medium | SU010 |
| CU010 | The Dallas private-events page markets more than 30,000 square feet across the Dome, Hall, and Deck and an overall capacity of 1,500 plus guests. | Medium | SU011 |
| CU011 | Los Angeles lists private-event capacities of Dome theater 364, Hall reception 700 or banquet 400 or theater 350, and Deck reception 350 or banquet 180 or theater 80. | Medium | SU010 |
| CU012 | Cosm markets 40 FIFA World Cup 2026 matches in each of Atlanta, Dallas, and Los Angeles, tying those events to FOX distribution and dedicated ticketing. | High | SU006, SU015, SU016, SU017, SU018 |
| CU013 | Cosm uses presale sign-up for later-round World Cup inventory rather than putting all inventory directly on open sale at once. | Medium | SU006, SU007 |
| CU014 | World Cup landing and presale pages steer groups of 10 or more toward dedicated booking with premium food and beverage options. | High | SU006, SU007, SU004, SU005 |
| CU015 | The sampled Los Angeles June 28, 2026 Round of 32 event page showed Hall general admission at US$12 and Dome reserved seating from US$104 to US$230. | Medium | SU008 |
| CU016 | The sampled Dallas June 28, 2026 Round of 32 event page showed Hall general admission at US$11 and Dome reserved seating from US$110 to US$220. | Medium | SU009 |
| CU017 | The sampled Los Angeles World Cup event page said ticketed guests could receive up to four hours of validated parking with a same-day ticket. | Medium | SU008 |
| CU018 | Hollywood Park's current Cosm page says validated parking covers only the first three hours before paid parking begins, conflicting with the four-hour message on the sampled Los Angeles event page. | Medium | SU025 |
| CU019 | The sampled Dallas event page says Grandscape parking is free, creating lower arrival friction than the paid-post-validation Los Angeles parking structure. | Medium | SU009, SU025 |
| CU020 | Cosm's mobile app surfaces event browsing, ticket purchase, and in-seat food-and-drink ordering. | Medium | SU022, SU023 |
| CU021 | As of the May 13, 2026 iOS release, the Cosm app showed a 4.9 out of 5 rating from 124 ratings. | Medium | SU022 |
| CU022 | CNET's first-person Harry Potter preview described the Shared Reality format as captivating, enveloping, and communal. | Medium | SU019 |
| CU023 | CNET also reported that some commenters initially expected Harry Potter scenes to fill the entire dome, showing that buyer expectations around format need active management. | Medium | SU019 |
| CU024 | CNET's Harry Potter preview and Cosm's ongoing arts-and-entertainment programming show the venue can sell premium film and IP experiences beyond live sports. | Medium | SU019, SU001 |
| CU025 | Discover Atlanta says guests can buy private booths in the Dome, reserve Hall tables, or choose unreserved general admission while ordering food and drinks to their seat via the mobile app. | Medium | SU020 |
| CU026 | Discover Atlanta says Cosm Atlanta opened in June 2026 around NBA Finals viewing and is scheduled to show 40 World Cup matches, indicating cross-city sports programming rather than a single one-off launch. | Medium | SU020, SU015 |
| CU027 | Cosm's partnerships page says the company blends crowd energy, elevated food and beverage, merchandise, and state-of-the-art visuals into one fan experience. | Medium | SU013 |
| CU028 | Cosm's partnerships page explicitly surfaces relationships with Cirque du Soleil and Warner or TNT Sports, showing dependence on premium external IP and broadcaster relationships. | Medium | SU013 |
| CU029 | FOX Sports said its World Cup 2026 collaboration with Cosm covers 40 matches including all USMNT group-stage games and the final and directs fans to buy tickets on Cosm's site or app. | High | SU016, SU015 |
| CU030 | Barrett Media and AV Magazine independently corroborated Cosm's 40-match World Cup package and the FOX Sports collaboration. | Medium | SU017, SU018 |
| CU031 | Front Office Sports said Cosm's NBA rights extension followed proven fan response from earlier NBA dome experiences and extends into the 2030s. | Medium | SU029 |
| CU032 | Grandscape's directory page says Cosm Dallas pairs Shared Reality with a dining-led tailgate format in The Hall and is open during event hours for ticketed guests. | Medium | SU024 |
| CU033 | BizBash reported that Toyota used Cosm Dallas for a vehicle launch that blended physical product placement with immersive dome content. | Medium | SU028 |
| CU034 | BizBash reported that NBA 2K used Cosm Los Angeles for a House of 2K All-Star activation across the Dome, Hall, and Deck. | Medium | SU028 |
| CU035 | Advanced Television said Monster Energy's multi-year sponsorship includes full-dome advertising across UFC events at Cosm venues. | Medium | SU026, SU027 |
| CU036 | BevNET said Monster Energy is Cosm's official energy drink partner across all venues. | Medium | SU027 |
| CU037 | Cosm named adidas the official venue sponsor for FIFA World Cup 2026 events across Atlanta, Dallas, and Los Angeles. | Medium | SU014 |
| CU038 | TripAdvisor reviewers described Cosm Dallas as a great concept with terrible pricing and cited examples around US$660 for two seats and US$1,120 for three seats. | Medium | SU021 |
| CU039 | A detailed TripAdvisor review described seat-assignment confusion, slow water and food service, and poor execution severe enough that the reviewer said they would not return. | Medium | SU021 |
| CU040 | Placer's audience work implies Cosm's premium positioning skews demand toward affluent households and away from the cheapest out-of-home entertainment use cases. | Medium | SU030 |
| CU041 | Across reviewed public customer surfaces, Cosm does not disclose repeat visitation, loyalty memberships, season-pass uptake, or venue-level retention rates. | Medium | SU001, SU004, SU005, SU006, SU022 |
| CU042 | Across reviewed public customer and event surfaces, Cosm does not disclose the revenue mix between tickets, food and beverage, private events, and sponsorship. | Medium | SU001, SU010, SU011, SU013 |
| CU043 | Across reviewed public private-event and customer surfaces, Cosm does not disclose cohort economics, customer acquisition cost, payback period, or repeat-booking rates for private-event buyers. | Medium | SU010, SU011, SU022 |
| CU044 | Public customer proof is strongest where Cosm can pair premium content with sponsors, activations, or group products, but the same public record still lacks direct repeat-consumer cohort evidence. | Medium | SU013, SU014, SU028, SU029, SU030 |
| CR001 | Cosm said it raised over $250 million in 2024 to expand venues plus technology and media initiatives. | High | SR034, SR035 |
| CR002 | Independent coverage said the 2024 round valued Cosm at about $1 billion. | Medium | SR035, SR024 |
| CR003 | Sony Pictures announced a $100 million strategic investment in Cosm in June 2026 as the lead investor in Series C. | High | SR002, SR024 |
| CR004 | Sony said it would take a minority stake and add Ravi Ahuja to Cosm’s board. | High | SR002, SR004, SR024 |
| CR005 | By June 2026, public sources said Cosm was operating venues in Los Angeles, Dallas, and Atlanta. | High | SR002, SR024, SR004 |
| CR006 | Public June 2026 sources said Detroit was targeted for September 2026 and Cleveland for 2027. | High | SR002, SR024 |
| CR007 | Independent coverage estimated each new Cosm venue can require roughly $50 million to $100 million of capex. | Medium | SR018 |
| CR008 | Independent venue coverage described the Los Angeles site as roughly 65,000 square feet with capacity up to 1,700 guests. | Medium | SR014, SR035 |
| CR009 | ConstructConnect said Cosm Atlanta anchors a 7.5-acre entertainment zone within the broader $5 billion Centennial Yards redevelopment. | Medium | SR011 |
| CR010 | Cleveland coverage said the Cosm project depends on Rock Block planning, later approvals, and surrounding district circulation decisions. | Medium | SR012, SR013 |
| CR011 | Dan Gilbert’s ecosystem appears in both Cosm’s capital base and its Cleveland/Detroit real-estate path through ROCK, Bedrock, and related sports properties. | Medium | SR005, SR012, SR034 |
| CR012 | FOX Sports and Cosm said World Cup 2026 programming will include 40 shared-reality matches across Los Angeles, Dallas, and Atlanta. | High | SR007, SR023 |
| CR013 | Official World Cup materials said the package includes all three USMNT group-stage matches and the July 19 final. | High | SR007, SR023, SR029 |
| CR014 | The NBA said its long-term partnership with Cosm runs through 2030 and beyond and includes national games plus playoffs and finals coverage. | Medium | SR008 |
| CR015 | Front Office Sports reported that Cosm’s content licensing uses a mix of fee-based and revenue-sharing structures. | Medium | SR005 |
| CR016 | Public partner and developer materials show Cosm programming spans sports, experiential cinema, Cirque du Soleil, art, and creator-led content. | Medium | SR012, SR034 |
| CR017 | Cosm’s careers page says the company provides the physical design, engineering, manufacturing, software, display engine, and content needed for immersive experiences at scale. | Medium | SR021 |
| CR018 | Cosm’s companies page says the current business was assembled from Evans & Sutherland, Spitz, LiveLikeVR, and C360. | Medium | SR020, SR034 |
| CR019 | The companies page says C360 integrates immersive video solutions with major broadcasters, leagues, and some governmental initiatives. | Medium | SR020 |
| CR020 | Company material says Evans & Sutherland and Spitz remain part of the in-house platform for graphics, domes, and immersive display systems. | Medium | SR020 |
| CR021 | Sports Video Group reported that Cosm and the NHL installed C360 systems in all 32 NHL arenas for the 2025-26 season after several years of testing. | Medium | SR009 |
| CR022 | Sports Video Group said the heaviest NHL nights involve cloud streaming roughly equivalent to 450 UHD feeds. | Medium | SR009 |
| CR023 | SiliconANGLE quoted Cosm’s technology chief saying Dell infrastructure and Nvidia GPUs are used across production, cloud, and venue environments, with about 50 machines driving a dome. | Medium | SR010 |
| CR024 | Cosm’s technology chief described resiliency as critical because the live-event stack must work night in and night out. | Medium | SR010 |
| CR025 | An Archer Oracle review praised the experience overall but still noted occasional glitches and delayed sound. | Low | SR017 |
| CR026 | The Archer Oracle review said premium U.S. Open seats at Cosm cost $61 and general-admission viewing in The Hall started at $6. | Medium | SR017 |
| CR027 | Independent coverage said premium Cosm tickets can exceed $200 for high-demand events. | Medium | SR005, SR018 |
| CR028 | Los Angeles Business Journal said tickets ranged from $17 to $600 depending on event and level of access. | Medium | SR035 |
| CR029 | A Dallas Tripadvisor review described seating confusion, slow service, and a better value proposition at a pub or at home. | Low | SR015 |
| CR030 | The Los Angeles Tripadvisor page showed a 3.3 out of 5 average from 13 reviews and included complaints about World Cup pricing, refund rigidity, and staff interruptions. | Low | SR016 |
| CR031 | One Los Angeles Tripadvisor review said the experience was not worth roughly six times a cinema ticket and that food-service traffic disrupted immersion. | Low | SR016 |
| CR032 | Front Office Sports said Cosm runs food and beverage in-house rather than subcontracting concession operations. | Medium | SR005 |
| CR033 | Cleveland planning coverage said Cosm venues typically run three programs per day and up to seven on weekends with at-seat service. | Medium | SR013 |
| CR034 | Cleveland planning coverage said the city expects the Cleveland venue to employ about 300 full-time staff once opened. | Medium | SR013 |
| CR035 | Cosm’s careers material shows active venue and corporate recruiting and describes a large full-stack operating footprint. | Medium | SR021 |
| CR036 | Wilson Sonsini said the FTC’s hidden-fee rule for live-event ticketing took effect in May 2025 and is expected to be enforced in 2026. | Medium | SR022 |
| CR037 | ADA guidance says Title III applies to businesses open to the public including restaurants, hotels, and movie theaters. | Medium | SR019 |
| CR038 | Cosm maintains a public legal landing page, but the retained fetch only surfaced page-level metadata rather than detailed policy text. | Medium | SR028 |
| CR039 | Cosm’s PR Newswire release said it had a fast-growing waitlist of developers interested in bringing venues to their cities. | Medium | SR034 |
| CR040 | Reuters said additional U.S. and international locations would be announced after Detroit and Cleveland. | Medium | SR024 |
| CR041 | Independent sources framed Cosm’s venue ambition as 50 locations by decade-end or ultimately more than 100 sites. | Low | SR005, SR018 |
| CR042 | Front Office Sports explicitly compared Cosm’s influences and substitutes to Sphere in Las Vegas and IMAX theaters. | Medium | SR005 |
| CR043 | Customer reviews explicitly compare Cosm against pubs, home viewing, regular IMAX, and other lower-friction substitutes. | Low | SR015, SR016 |
| CR044 | The World Cup landing page markets exclusive presale access and direct ticket buying, increasing the importance of price-transparency and support execution. | Medium | SR029 |
| CR045 | Cosm’s careers page says the company serves three primary markets: sports and entertainment, science and education, and parks and attractions. | Medium | SR021 |
| CR046 | Company and partner material show Cosm is broadening beyond sports into cinema, education, and creator programming, which diversifies demand but also broadens execution demands. | Medium | SR012, SR020, SR034 |
| CV001 | Cosm announced a strategic growth round of more than $250 million in July 2024. | High | SV001, SV002, SV003 |
| CV002 | Mirasol Capital and Steve Winn were described as existing investors in the 2024 round. | Medium | SV001, SV003, SV005 |
| CV003 | New 2024 round participants included Avenue Sports Fund, ROCK, Baillie Gifford, and Bolt Ventures. | High | SV001, SV003, SV008 |
| CV004 | Public 2024 disclosures said the raise would fund venue expansion plus Cosm’s technology and media business units. | High | SV001, SV002, SV003, SV009 |
| CV005 | Reuters via Yahoo Finance and the Los Angeles Business Journal both described Cosm’s 2024 valuation at roughly $1 billion or above. | High | SV008, SV009 |
| CV006 | Tracxn listed Cosm’s latest round as a $250 million Series B on July 31, 2024 at a $1 billion post-money valuation. | Medium | SV026 |
| CV007 | Sony Pictures Entertainment announced a $100 million strategic investment in Cosm in June 2026. | High | SV010, SV011, SV012 |
| CV008 | Sony was identified as the lead investor in Cosm’s Series C financing round. | High | SV010, SV011, SV015 |
| CV009 | Sony’s investment bought a minority ownership stake rather than control. | High | SV010, SV011, SV012, SV014 |
| CV010 | Sony Chairman and CEO Ravi Ahuja joined Cosm’s board as part of the 2026 investment. | High | SV010, SV011, SV012 |
| CV011 | Sony said the new capital would support venue-network expansion and technology initiatives across sports and entertainment. | High | SV010, SV011, SV012 |
| CV012 | By June 2026, Cosm said it had open venues in Los Angeles, Dallas, and Atlanta. | High | SV010, SV011, SV017 |
| CV013 | Sony’s June 2026 release said Detroit was targeted for September 2026 and Cleveland for early 2027. | Medium | SV010 |
| CV014 | BizBash said each Cosm venue can hold up to 1,700 guests across all levels. | Medium | SV023 |
| CV015 | The Los Angeles Business Journal and Reuters described Cosm’s Los Angeles site as a 65,000-square-foot facility that can hold up to about 1,700 guests. | High | SV008, SV009 |
| CV016 | The Los Angeles Business Journal reported public ticket prices ranging from $17 to $600 depending on event and access level. | Medium | SV008 |
| CV017 | SFGate reported that group booths at Cosm tended to cost at least a few hundred dollars and framed the experience as one that could hurt visitors’ wallets. | Medium | SV025 |
| CV018 | Barrett Media said May 2026 World Cup ticket pricing had not been posted publicly and fans were directed to sign up for presale access. | Medium | SV020 |
| CV019 | Cosm, FOX Sports, and FIFA announced plans to present 40 FIFA World Cup 2026 matches in Shared Reality at Cosm venues. | High | SV017, SV018, SV021, SV022 |
| CV020 | Inside World Football said roughly 1,200 fans would fit inside the dome shows for World Cup matches, below the 1,700-person full-venue capacity described by BizBash. | Medium | SV021, SV023 |
| CV021 | Cosm announced adidas as the official venue sponsor for its FIFA World Cup 2026 events. | Medium | SV019 |
| CV022 | Official and Reuters-style descriptions present Cosm as a venue network paired with technology and media business units rather than a single-site operator. | Medium | SV009, SV010, SV016 |
| CV023 | GetLatka estimated Cosm’s 2024 revenue at $216.9 million. | Low | SV028 |
| CV024 | GetLatka also paired Cosm with a $1 billion 2024 valuation and $250 million of funding. | Low | SV028 |
| CV025 | Tracxn associated Cosm Inc. with 820 employees as of December 31, 2024. | Low | SV026 |
| CV026 | GetLatka associated Cosm with 624 employees as of November 2025. | Low | SV028 |
| CV027 | Because public headcount estimates come from low-transparency aggregators with different timestamps, current headcount is not underwritable from public data. | Medium | SV026, SV028 |
| CV028 | As of June 26, 2026, Sphere Entertainment had a market cap of about $6.08 billion and enterprise value of about $6.39 billion. | High | SV029, SV030 |
| CV029 | Sphere Entertainment showed roughly $1.33 billion of trailing revenue with about 4.59x price-to-sales and 4.82x EV-to-sales. | High | SV029, SV030 |
| CV030 | Live Nation showed about $41.76 billion of market cap, $43.27 billion of enterprise value, $25.61 billion of revenue, and roughly 1.69x EV-to-sales. | High | SV032, SV033 |
| CV031 | Topgolf Callaway showed about $3.64 billion of enterprise value, $2.12 billion of revenue, and roughly 1.72x EV-to-sales. | Medium | SV035 |
| CV032 | Dave & Buster’s showed about $411 million of market cap, about $3.96 billion of enterprise value, about $2.09 billion of revenue, and roughly 0.20x price-to-sales. | High | SV037, SV038 |
| CV033 | Using the only retained public revenue estimate of $216.9 million, a $1 billion valuation implies roughly 4.6x revenue for Cosm. | Low | SV028 |
| CV034 | That implied 4.6x revenue multiple would sit near Sphere’s public range and above Live Nation, Topgolf Callaway, and Dave & Buster’s. | Medium | SV029, SV030, SV032, SV033, SV035, SV037, SV038 |
| CV035 | Retained 2026 sources disclosed the $100 million round size and governance changes but did not publish a new Series C post-money valuation or the percentage of ownership sold. | Medium | SV010, SV011, SV012, SV013, SV014, SV015 |
| CV036 | Retained public sources did not disclose Cosm’s liquidation preferences, cap-table waterfall, or secondary-versus-primary round mix. | Low | |
| CV037 | Retained public sources did not disclose venue-level EBITDA, same-store utilization, food-and-beverage margin, or media-rights economics. | Medium | SV016, SV017, SV020, SV025 |
| CV038 | Between 2024 and 2026, Cosm’s investor base shifted from family-office and sports-owner growth capital toward a strategic media investor with a board seat. | Medium | SV001, SV003, SV010, SV011, SV012 |
| CV039 | Public sources showed real partnership traction across FOX Sports, FIFA, adidas, ESPN, and other league or media relationships. | Medium | SV009, SV017, SV018, SV019 |
| CV040 | At a flat roughly $1 billion mark, Cosm screens closer to fair than attractive only if the third-party $216.9 million revenue estimate is directionally correct. | Low | SV028, SV029, SV030, SV032, SV033, SV035, SV037, SV038 |
| CV041 | Any undisclosed 2026 step-up above the 2024 unicorn mark would likely push Cosm beyond the high end of the retained public-venue comp range unless revenue also stepped up materially. | Medium | SV007, SV029, SV030, SV032, SV033, SV035, SV037, SV038 |
| CV042 | The most defensible underwriting frame for Cosm is venue-network optionality plus strategic content distribution rather than mature recurring-margin entertainment economics. | Medium | SV010, SV011, SV016, SV017 |
| CV043 | A bull case requires multi-city utilization, sponsor and media monetization, and productive venue expansion to convert strategic validation into durable revenue growth. | Medium | SV017, SV019, SV023, SV028 |
| CV044 | A bear case comes from premium-price elasticity, underutilized new venues, and a capex-heavy rollout before unit economics are publicly proven. | Medium | SV020, SV023, SV025 |
| CV045 | The public evidence supports a Track recommendation rather than Buy because strategic validation is real but the 2026 entry price and economics are not publicly underwritable. | Medium | SV007, SV009, SV035, SV037, SV025 |
| CV046 | The summary-card-ready valuation stance should default to stretched because a non-flat 2026 step-up cannot be reconciled from public data and would likely outrun retained comp support. | Medium | SV035, SV029, SV032, SV035, SV037 |
| CV047 | Premium pricing is visible in both published ticket ranges and adverse venue coverage, which weakens confidence in mass-market repeatability. | Medium | SV008, SV025 |