Startup Diligence
Diligence report Consumer / immersive entertainment growth-stage private company 2026-06-28

Cosm

Strategic traction is real, but public underwriting still breaks on opaque 2026 pricing and venue economics

Cosm has enough strategic traction to stay on the watchlist, but the company is not yet publicly underwritable at a clean price because venue economics and Series C terms remain opaque.

Cover facts

Reported valuation mark 04
1000 USD millions [CO025, CV005]
Disclosed capital 05
400 USD millions+ [CI040, CV007]
Series C lead investor 06
Sony Pictures Entertainment [CI028, CV008]
FIFA World Cup 2026 package 07
40 matches [CV019]
Ticket price range cited publicly 08
$17-$600 [CV016]

Company profile

Cosm is a Los Angeles-area private immersive entertainment, media, and technology company built from legacy dome and immersive-video businesses and now operating Shared Reality venues in Los Angeles, Dallas, and Atlanta. The company combines venue development, LED-dome presentation technology, media programming, and partner distribution around a communal no-headset format for live sports, film, and branded events. Public evidence shows meaningful strategic traction through a reported 2024 unicorn financing, a 2026 Sony-led strategic round, and major sports/media partnerships, but it still does not show the revenue, margin, attendance, or cap-table detail needed for full underwriting.

Website
cosm.com
Founded
2020-01-01
Founders
Current-company founder roster not clearly disclosed in retained public sources
Founding location
Los Angeles area, California, US
Headquarters
Los Angeles metro area, California, US
Product
Shared Reality immersive dome venues and the underlying CX System media/venue stack for live sports, entertainment, and branded experiences.
Customers
Consumers attending premium shared-viewing events, leagues and media partners supplying programming, sponsors/brands activating around marquee events, and enterprise buyers booking private events.
Business model
Monetizes ticket sales, premium seating, food and beverage, sponsorship/activation packages, private events, and longer-term technology/media platform expansion tied to additional venues and partner distribution.
Stage
growth-stage private company
Funding status
Reported July 2024 financing of more than $250 million at an approximately $1 billion mark was followed by Sony's $100 million Series C lead investment in June 2026, but the 2026 post-money valuation and ownership terms remain undisclosed.
[CO001, CO003, CO011, CO020, CO021, CO022, CO025, CO036]

Executive summary

Top strengths

  • Real venue proof with three open sites by late June 2026 and two more publicly queued.
  • Strong partner and investor validation across Sony, FOX Sports/FIFA, the NBA, ESPN, adidas, and other marquee rights holders and sponsors.
  • Differentiated communal no-headset format backed by inherited dome, immersive-video, and venue-operations capabilities.

Top risks

  • Venue rollout is capital-intensive while site-level EBITDA, utilization, and rights-cost economics remain undisclosed.
  • Premium ticketing and mixed service reviews create uncertainty around repeat visitation and mass-market demand durability.
  • The 2026 Series C price, cap-table waterfall, and financing terms remain private, limiting valuation discipline.

Open gaps

  • Exact 2026 Series C post-money valuation, ownership sold, and preference stack are not publicly disclosed.
  • Venue-level attendance, repeat visitation, food-and-beverage contribution, and EBITDA by site remain unverified.
  • Current headcount, audited revenue, debt facilities, and cash-burn profile are not publicly disclosed.
  • The exact legal headquarters / founding-entity history remains slightly messy across El Segundo, Los Angeles, and predecessor-company narratives.

Contents

Chapter 01

01Company Overview

1.1 Identity, Product, and Corporate Footprint

Cosm is best described as a private immersive-entertainment platform that sells both fan-facing venue experiences and the technology stack that makes those experiences possible. Its own materials describe the company as an immersive entertainment, media, and technology business whose Shared Reality format gives audiences a communal, headset-free way to feel courtside, pitchside, or inside a film or art experience. The operating model is therefore broader than a dome venue alone: Cosm says it handles physical design, engineering, manufacturing, software, audiovisual systems, operations, media, and venue programming. The company also leans heavily on inherited technical depth. Official history pages say the current platform fuses Evans & Sutherland, Spitz, LiveLikeVR, and C360, which together provide legacy dome hardware, planetarium software, immersive capture, and live-event distribution capabilities. That helps reconcile two otherwise different identity narratives in public sources: some coverage calls Cosm a 2020-founded startup, while Cosm itself frames the business as a newer operating company built on roughly 75 years of predecessor know-how. Both statements can be true if the modern company emerged in 2020 while its component businesses are much older. Location language is less tidy. Cosm’s own companies page lists a corporate office in El Segundo, California, while third-party profiles call it Los Angeles-based and July 2024 local business coverage called it Playa Vista-based. The safest synthesis for later chapters is that Cosm is headquartered in the Los Angeles metro area, with an official corporate office at 888 N Douglas Street in El Segundo and some older or shorthand sources using broader Los Angeles or Playa Vista labels. That discrepancy is material enough to keep as an explicit diligence gap rather than forcing a single unsupported label.[CO001, CO002, CO003, CO004, CO005, CO006]

Cosm — snapshot KPI table
MetricValue / StatusDateConfidenceGap
Current-form founding2020 per third-party coverage; official materials instead emphasize predecessor-company fusion2024-09mediumRequest formation documents or secretary-of-state filings to pin the legal inception date used by management
Headquarters / corporate officeLos Angeles metro; official corporate office listed at 888 N Douglas St, El Segundo, CA; some third-party sources say Playa Vista or Los Angeles2026-06-28mediumConfirm legal HQ, mailing HQ, and operating HQ labels with management
Operating public venues3 (Los Angeles, Dallas, Atlanta)2026-06-28high
Announced pipeline venues2 (Detroit, Cleveland)2026-06-28high
Last disclosed equity raise>$250M2024-07-31high
Reported valuation mark~$1B reported by LABJ; not officially disclosed by company2024-07-31mediumObtain latest board materials, 409A, or term sheet to confirm current mark
Revenue / ARR2026-06-28mediumRequest audited financials or management KPI pack; no reviewed public source disclosed revenue
Headcount2026-06-28mediumRequest HR roster or board deck; no reviewed public source disclosed headcount
Customer count / utilization2026-06-28mediumRequest venue attendance, repeat-visit, utilization, and customer-account metrics

Null values indicate metrics that were not publicly disclosed in reviewed sources, not zero values.

[CO006, CO007, CO008, CO020, CO022, CO025]
FO002: Company snapshot logic

Cosm’s business logic links inherited dome/IP capabilities to Shared Reality venues, content partnerships, and capital-backed expansion.

[CO003, CO004, CO005, CO009, CO022, CO023]

1.2 Leadership Team, Board Signals, and Key-Person Dependence

Leadership is one of the more supportable parts of the public record because Cosm’s official team payload exposes a named executive roster. Jeb Terry Jr. is President and CEO, and independent biography material from the Milken Institute corroborates both his current role and his background as a former NFL player and former FOX Sports executive. The same official payload names Peter McPhee as CFO, Devin Poolman as Chief Product & Technology Officer, Kirk Johnson as COO and GM of Evans & Sutherland, Katie Laclette as Chief People Officer, Jeff Hughes as President of Sports & Entertainment, David Ho as Chief Legal Officer, and Stephen T. Winn as board chairman. Dallas Innovates independently corroborated Winn’s chairmanship at the Dallas preview event. That said, governance disclosure is still thinner than the executive roster suggests. Reviewed sources did not surface a fuller board list, committee structure, or independent-director lineup beyond Winn, and no public debt or secondary-share disclosures turned up alongside the funding coverage. For diligence purposes, Terry appears to be the central operating spokesperson and commercialization lead, while Winn represents the most visible board-level figure. The combination of a public leadership roster and limited broader governance detail creates a meaningful key-person dependency risk: investors can see who runs the company day to day, but not yet how deep the board bench or institutional control structure is.[CO011, CO012, CO013, CO014, CO015, CO016]

Leadership and founder table
PersonRoleBackground / functional coverageFounder-market fit or control relevanceKey-person dependency
Jeb Terry Jr.President & CEOFormer NFL player and former FOX Sports executive; public face of venue rollout and partnershipsCommercial storyteller and operating leader bridging sports media and experiential venuesHigh — most visible executive and public spokesperson
Stephen T. WinnBoard ChairmanBoard chair confirmed by official leadership payload and Dallas preview coverageBoard-level continuity, investor influence, and venue strategy oversightHigh — most visible board figure in reviewed sources
Peter McPheeChief Financial OfficerNamed in official leadership payloadFinancial stewardship and capital-planning coverageMedium — important for financing but limited public profile
Devin PoolmanChief Product & Technology OfficerNamed in official leadership payloadOwns product and platform architecture for Shared Reality deliveryMedium
Kirk JohnsonChief Operations Officer & GM, Evans & SutherlandNamed in official leadership payload; link to legacy dome-technology unitOperational bridge between venue rollout and predecessor technology assetsMedium
Katie LacletteChief People OfficerNamed in official leadership payloadPeople scaling and org design for multi-venue footprintLow

Enumeration is limited to leaders directly visible in official payloads or corroborating public coverage; broader board composition remains opaque.

[CO011, CO012, CO013, CO014, CO015, CO016]

1.3 Funding History, Reported Valuation, and Strategic Stakeholders

The single best-supported capital event in the record is Cosm’s July 31, 2024 financing announcement. Cosm said it raised over $250 million to expand its Shared Reality venues and to grow its technology and media units. Independent coverage in PR Newswire, Deadline, and Los Angeles Business Journal corroborated the round and consistently named Steve Winn and Mirasol Capital, Avenue Sports Fund, Dan Gilbert’s ROCK, Baillie Gifford, and David Blitzer’s Bolt Ventures among the backers. This mix matters strategically: the investor group is unusually rich in sports, venue, and media adjacency rather than pure software venture capital. Valuation support is weaker than round-size support. The company itself did not publish a valuation figure in the official raise announcement, but Los Angeles Business Journal reported that the financing valued Cosm at $1 billion. That is the best public mark available in reviewed sources, yet it is still a July 2024 point estimate rather than a refreshed 2026 valuation. Because no later public re-mark, debt package, or secondary transaction was surfaced, later chapters should treat the $1 billion figure as a reported historical mark rather than a current fair-value fact. The broader disclosure profile remains notably thin for a company of this scale. No reviewed public sources disclosed revenue, ARR, headcount, customer count, venue utilization, debt facilities, or secondary-share terms. The overview therefore supports a later-stage private growth story with significant external validation, but it does not yet support an underwritten view on economics.[CO022, CO023, CO024, CO025, CO026, CO044]

Stakeholder or investor map
StakeholderRoleControl / economic importanceDiligence ask
Steve Winn / Mirasol CapitalExisting investor; Winn also public board chairMost visible board-level influence in reviewed materials; linked to strategic continuityClarify ownership %, board rights, and any super-voting or veto rights
Avenue Sports Fund (Marc Lasry)New July 2024 investorSports-asset adjacency could accelerate venue commercialization and league accessRequest round allocation, ownership %, and any commercial rights
ROCK (Dan Gilbert)New July 2024 investorStrategic sports/real-estate network; likely relevant to Detroit ecosystemConfirm commercial collaboration rights or local-market advantages
Baillie GiffordNew July 2024 investorInstitutional growth-capital signalConfirm holding size and any follow-on commitments
Bolt Ventures (David Blitzer)New July 2024 investorSports ownership adjacency and cross-property network valueClarify network access, governance rights, and co-investment structure
BedrockDetroit and Cleveland real-estate/development partnerCritical to site control, development timing, and neighborhood integrationReview site agreements, build-out obligations, and landlord economics
FOX Sports / FIFAWorld Cup 2026 content and distribution partnerDrives marquee-event traffic to three operating venuesReview term length, exclusivity, rev-share, and production obligations
NBA / ESPN / NBC SportsLeague and broadcaster content partnersSupports recurring programming breadth beyond one tentpole eventMap rights windows, event minimums, and dependence on third-party scheduling
adidasOfficial World Cup 2026 venue sponsorAdds sponsor economics and fan-activation upsideQuantify sponsorship economics and renewal options

Rows mix equity investors and non-equity strategic stakeholders because both groups materially affect venue economics, content supply, and expansion velocity.

[CO017, CO018, CO022, CO023, CO024, CO033]
FO003: Snapshot KPIs

Public evidence shows a scaled venue rollout and major financing round, but leaves core economics undisclosed.

The valuation item is a reported July 2024 press mark rather than an official June 2026 company update.

[CO022, CO025, CO036, CO037, CO043, CO044]

1.4 Venue Rollout, Partnerships, and Public-Market Feedback

By the canonical 2026-06-28 run date, Cosm has moved beyond concept status into an operating venue network. Los Angeles opened first at Hollywood Park in Inglewood in mid-2024, followed by Dallas at Grandscape in The Colony in late August 2024. Atlanta opened on June 10, 2026 at Centennial Yards, giving Cosm a third operating site just ahead of FIFA World Cup activity. Detroit is the fourth venue in development near Cadillac Square and Campus Martius, while Cleveland is officially marketed for a 2027 opening across from Rocket Arena. The operational footprint is therefore three live public venues with two additional U.S. sites in the announced pipeline. Partnership evidence is now broad enough to matter strategically. Official and partner-issued materials verify a 40-match FIFA World Cup 2026 program with FOX Sports across Los Angeles, Dallas, and Atlanta, an adidas venue-sponsorship program for the same World Cup presentation, a long-term NBA partnership announced in 2025, an ESPN package covering NBA/NHL/CFP/U.S. Open/select UFC, and an NBC Sports tie-up referenced by CNBC-branded Cosm content. Programming pages also show breadth beyond one league or one sport, with NBA Finals, UFC, MLB All-Star, Harry Potter, The Matrix, Cirque du Soleil, and other shared-reality experiences in the mix. The main adverse signal in reviewed public coverage is not legal or regulatory; it is market-proof opacity. Dallas Observer’s early review called the Dallas venue a “huge hit” but still “more a triple than a home run,” suggesting the consumer wow factor is proven while repeatability, pricing power, and mainstream habit formation remain open. Without disclosed attendance, utilization, or profitability metrics, that skepticism cannot yet be resolved quantitatively.[CO027, CO028, CO029, CO030, CO031, CO032]

Milestone table
DateEventTypeAmount / statusParticipantsImplication
2020Current-day Cosm described as foundedfoundingreportedCosm; Dallas ObserverModern company narrative starts in 2020 even while predecessor history is older
2021-01-01Shared Reality framing publishedproductlaunched concept framingCosmShows early articulation of headset-free communal immersive positioning
2024-07-24Los Angeles venue publicly open with 87-foot domescaleoperatingCosm; ABC7First public proof point for venue-led model
2024-07-31Strategic growth financing announcedfinancing>$250M; ~$1B reported markCosm; Mirasol; Avenue; ROCK; Baillie Gifford; BoltCapitalizes multi-venue rollout and tech/media ambitions
2024-08-31Dallas venue opens at GrandscapescaleoperatingCosm DallasSecond operating site validates replication beyond Los Angeles
2024-11-01Detroit selected as fourth venue sitescaleannouncedCosm; BedrockExtends pipeline into Midwest redevelopment ecosystem
2024-12-31Company calls 2024 a pivotal yeargovernancereported strategic milestoneCosmManagement frames venue openings plus funding as inflection point
2025-04-17Detroit groundbreakingscaleunder constructionCosm; BedrockMoves Detroit from concept to build phase
2025-10-30NBA announces long-term partnershippartnershipthrough 2030 and beyondNBA; CosmDeepens recurring premium content supply
2026-05-08FOX Sports / FIFA World Cup collaboration announcedpartnership40 matchesFOX Sports; FIFA; CosmCreates marquee traffic driver for LA, Dallas, and Atlanta
2026-06-03adidas named official venue sponsor for World Cup activationspartnershipsponsorship activeadidas; CosmAdds brand sponsorship revenue and fan activation
2026-06-10Atlanta venue opens at Centennial YardsscaleoperatingCosm AtlantaThird operating venue opens just ahead of World Cup
2024-09-04Dallas Observer issues mixed early reviewadverseconsumer feedback mixedDallas ObserverConfirms wow factor but leaves repeatability and value questions open
2027Cleveland official opening targetscaleplannedCosm; BedrockExtends pipeline into another downtown anchor district

Chronology covers the major public milestones surfaced in reviewed sources; private governance or financing steps may exist outside the public record.

[CO020, CO022, CO025, CO026, CO028, CO030]
FO001: Company milestone timeline

Cosm moved from a 2020 modern-company founding narrative to three operating venues, major sports partnerships, and two more announced sites by June 2026.

Year-only milestones use January 1 to preserve chronology without implying a more precise public date.

[CO020, CO021, CO022, CO025, CO030, CO031]

1.5 Exhibits

Chapter 02

02Market Analysis

2.1 Market Boundary and Status-Quo Substitutes

Cosm's direct market is not all immersive entertainment and it is not generic sports media. The closest boundary is premium out-of-home shared-reality viewing and event venues that monetize ticketed attendance, food and beverage, merchandise, sponsorship activation, and group/private-event demand around marquee live sports and entertainment. Cosm's own surface area shows that its venues package major sports, films, art, and group events inside large LED domes and adjacent social spaces, with explicit pathways for ticket purchases and event planning. What should be excluded is equally important: home viewing subscriptions, standard movie exhibition, ordinary sports bars without immersive infrastructure, and the full global pool of sports rights spending. Those categories influence demand and partner economics, but they are not Cosm's direct revenue boundary. The practical substitute set is therefore premium communal viewing at theaters, sports bars, family entertainment centers, and other experiential venues competing for the same night-out wallet and time allocation.[CM001, CM002, CM003, CM004, CM005, CM026]

Market Definition Table
Segment / CategoryIncluded SpendExcluded SpendBuyer / PayerRelevance
Ticketed shared-reality sports and entertainmentAdmission, premium seating, and event-day hospitality tied to Cosm domes and hallsHome streaming subscriptions, ordinary sports bars, standard moviegoingConsumers, households, friend groupsCore direct revenue stream for marquee sports and entertainment demand
In-venue F&B and merchandiseFood, beverages, and event merchandise attached to venue visitsGeneral restaurant spending outside the venueConsumers and groupsRaises spend per visit and makes dwell time economically important
Brand sponsorship and activationOn-site sponsorships, branded content, partner activations, and measurable fan engagement programsGeneric national media ad budgets not tied to Cosm inventoryBrands, agencies, sponsorship teamsImportant secondary payer path that monetizes audience attention beyond ticketing
Group and private eventsCorporate outings, client entertainment, school or social groups, and private buyoutsGeneric off-site catering or convention spend without venue immersionEmployers, agencies, organizers, schoolsCreates non-game-day utilization and diversified demand beyond fans
Rights-adjacent venue distributionVenue-specific presentation and production value tied to leagues, broadcasters, and content partnersThe full upstream value of global sports media rights dealsLeagues, broadcasters, content ownersExplains strategic partner interest but should not be mistaken for Cosm's TAM

Included spend covers venue-linked monetization only; excluded categories can influence demand but are not direct Cosm revenue pools.

[CM001, CM002, CM003, CM005, CM026]
FM004: Adoption Funnel and Value-Chain Map

Cosm sits between premium content rights and multiple venue monetization layers rather than relying on ticket sales alone.

[CM016, CM017, CM026, CM028, CM030, CM032]

2.2 Sizing Lenses: Direct LBE, Broader Immersive, and Upstream Rights

Publisher estimates show why Cosm's market must be sized with multiple lenses rather than one headline TAM. For direct location-based entertainment, Grand View Research places the global market at $7.39B in 2025 and $25.90B by 2030, while its narrower immersive-LBE cut starts at $3.70B in 2025 and reaches $29.97B by 2033. MarketsandMarkets lands between those frames at $5.47B in 2024 and $15.33B by 2029, and Precedence sizes the U.S. market at $2.39B in 2026. By contrast, Mordor's broader immersive-entertainment universe is $146.92B in 2026 because it includes theme parks, pop-ups, and other formats far outside Cosm's current venue footprint. That scope gap is the key contradiction to preserve rather than average away. A second adjacency lens matters too: S&P estimates global sports media rights above $67B in 2026, which shows the upstream content value pool from which venue experiences are carved, but it is not equivalent to Cosm's direct sellable market. Public data therefore supports a constrained beachhead SAM in U.S. venue-based LBE, not a precise public SOM.[CM006, CM008, CM009, CM010, CM011, CM012]

TAM / SAM / Sizing Lens Table
PublisherYearGeographyValueCAGRMethodologyConfidenceLimitation
Grand View Research (LBE)2025/2030Global$7.39B in 2025; $25.90B in 203028.5%Broad location-based entertainment across component, technology, end-use, and regionMediumIncludes categories broader than Cosm's shared-reality niche
Grand View Research (immersive LBE)2025/2033Global$3.70B in 2025; $29.97B in 203329.9%Narrower immersive-LBE framing by content type and formatMediumStill includes gaming and other venue formats beyond Cosm
MarketsandMarkets2024/2029Global$5.47B in 2024; $15.33B in 202922.9%Physical-location immersive experiences across AR/VR, projection mapping, software, and servicesMediumDifferent base year and segmentation versus Grand View
Precedence Research2026/2035United States$2.39B in 2026; $16.81B in 203524.2%U.S.-only LBE estimate segmented by format and technologyMediumLong dated forecast and country-only lens
Mordor Intelligence2026/2031Global$146.92B in 2026; $260.77B in 203112.16%Broad immersive entertainment including theme parks and multiple venue typesMediumToo broad to use as Cosm's direct TAM
S&P Global Market Intelligence2026Global$67B+ sports media rightsn/aUpstream rights-economics lens across TV, streaming, and DTC distributionHighMeasures content-rights value, not Cosm's sellable venue revenue
JLL / CRE Daily entertainment tenant study2026U.S. and Canada721 planned venues / 16.5M SF pipelinen/aReal-estate supply proxy based on announced entertainment conceptsMediumCounts venue pipeline, not demand dollars or Cosm-specific economics

Use the table as a lens stack rather than one reconciled TAM; scope differences are the main reason the estimates diverge.

[CM008, CM009, CM010, CM011, CM012, CM013]
FM001: Market Sizing Lens

A constrained sizing stack from broad immersive entertainment to the narrower U.S. venue-based beachhead Cosm can realistically pursue first.

The middle layer is shown as a range because leading publishers do not agree on direct-LBE scope. The bottom layer is a beachhead SAM lens, not a disclosed Cosm SOM.

[CM009, CM011, CM012, CM015]
FM002: Market Estimate Range

Direct-market estimates diverge materially across publishers both in near-term size and in long-range endpoint, underscoring why one headline TAM is misleading.

The near-term row mixes 2024-2025 publisher base years and the long-range row mixes 2029-2033 endpoints; it is intentionally a definitional range, not a time-series forecast.

[CM008, CM009, CM010, CM015]

2.3 Buyer, User, and Payer Segmentation

Cosm monetizes multiple buyer-payer paths instead of one homogeneous ticket market. The first is consumer ticketing: individual fans and small groups buy access to marquee shared-reality events such as FIFA World Cup matches, NBA games, films, and immersive art. The second is sponsorship and brand activation, where the user is the fan on site but the budget owner sits with marketing, sponsorship, or partnership teams seeking measurable engagement. The third is private and group events, where the employer, agency, school, or social organizer is the payer and the venue becomes a hospitality or client-entertainment product. A fourth layer comes from leagues, broadcasters, and content partners that use Cosm as an incremental distribution and presentation format rather than as a mass-media replacement. Finally, landlords and mixed-use developers are not everyday ticket buyers but they matter because venue placement, footfall, and dwell-time economics can determine whether the format scales into additional districts.[CM023, CM024, CM025, CM026, CM027, CM028]

Segment / Buyer Map
SegmentBuyerUserPayerWorkflowBudget OwnerAdoption Trigger
Consumer marquee eventsIndividual fan or small groupFans on site in the dome and hallHousehold or social groupBrowse event calendar, buy tickets, add F&B/merch on visitPersonal discretionary spendExclusive sports or entertainment event that feels better socially than at home
Brands and sponsorsBrand, agency, or league partnership teamFans experiencing branded activationsMarketing / sponsorship budgetBuy activation package, integrate content, measure engagementCMO, partnerships, sponsorship leadNeed for differentiated fan engagement rather than static signage
Corporate and private eventsEmployer, agency, school, or organizerEmployees, clients, students, inviteesHost organizationPlan event, reserve group inventory or venue space, layer hospitalityEvents, field marketing, sales leadership, or people opsClient entertainment, team offsite, or premium group occasion
Leagues, broadcasters, and content partnersRights holder or broadcasterFans on site; partner audience off-site indirectlyPartner or revenue-sharing structureLicense or produce venue format, then sell inventory through CosmMedia rights / new-media / distribution teamIncremental monetization of premium live inventory
Landlords and developersMixed-use owner or district developerTenants and visitors are end usersLandlord, JV, or development partnerApprove site, fit-out, and traffic strategy around the venueDevelopment, leasing, or asset-management teamNeed for an anchor that lifts dwell time, food spend, and district relevance

This map distinguishes direct ticket buyers from indirect payers such as sponsors, rights holders, and real-estate partners.

[CM026, CM027, CM028, CM029, CM042, CM043]
FM003: Buyer / Segment Map

Buyer segments differ meaningfully in rights complexity, ROI measurement, near-term readiness, and repeat-purchase behavior.

[CM022, CM025, CM029, CM030, CM036, CM042]

2.4 Growth Drivers and Adoption Catalysts

Three demand drivers stand out. First, shared sports viewing remains a large behavior pool: Nielsen says Americans co-view television 47% of the time on average and sports co-viewing moves toward 50% around tentpole events, which supports the social occasion that Cosm is selling. Second, sponsors and rights holders want new monetization surfaces. Stats Perform reports that 70% of sports-media executives say sponsors now demand more digital content, while Mordor expects sponsorship and brand partnerships to outgrow the broader immersive market. Third, landlords and district developers increasingly want entertainment anchors that lift dwell time, cross-spend, and relevance outside game day. Deloitte's 2026 sports outlook and CRE Daily's real-estate survey both point to year-round entertainment districts and a large pipeline of experiential space. That combination helps explain why Cosm is opening near major sports and mixed-use nodes rather than as a standalone technology showroom.[CM017, CM018, CM021, CM022, CM025, CM030]

Growth Drivers and Constraints Table
Driver / ConstraintDirectionTimingImplicationDiligence Ask
Shared social sports viewingPositiveCurrentSupports ticket demand for tentpole sports where group viewing mattersWhat repeat-rate and ticket-price uplift does Cosm see on marquee sports versus films?
Sponsor shift toward measurable activationsPositiveCurrent to medium termCreates non-ticket payer pool tied to engagement and contentHow much sponsor revenue is attached to a mature venue and how recurring is it?
Landlord demand for experiential anchorsPositiveCurrent to medium termImproves site availability in sports districts and mixed-use nodesWho funds fit-out, tenant improvements, and risk-sharing at new sites?
High upfront capex and content-refresh burdenNegativeCurrentSlows rollout pace and makes utilization crucial to returnsWhat are build cost, payback period, and utilization thresholds by venue?
Safety, data/privacy, and local regulationNegativeCurrentAdds compliance cost and execution friction for immersive formatsWhich permits, privacy controls, and insurance requirements are most limiting?
Substitutes from home streaming and scaled incumbentsNegativeCurrentLimits pricing power outside marquee events and pressures repeat visitsHow much of demand is truly additive versus cannibalized from theaters, bars, and home viewing?

The table mixes demand-side and supply-side forces because venue economics depend on both consumer pull and site-delivery friction.

[CM017, CM022, CM025, CM030, CM033, CM034]

2.5 Constraints, Contradictions, and Diligence Gaps

The main adoption risk is that experiential demand does not automatically translate into attractive venue economics. Industry sources repeatedly flag high upfront cost, limited scalability, regulation, content refresh burden, and safety or privacy compliance as structural friction for LBE. McKinsey also notes that smaller location-based projects tend to run at slimmer margins than destination parks or mature family entertainment centers. The substitute base is formidable: scaled incumbents such as AMC, IMAX, and Dave & Buster's already serve premium out-of-home occasions through thousands of screens or hundreds of venues, while home streaming, high-end TVs, and social highlights absorb part of the same demand. Public comparables are also messy; for example, Topgolf is no longer a clean listed venue comp after Callaway re-centered around golf equipment. The largest remaining gap is private: Cosm does not publicly disclose venue-level pricing, utilization, F&B mix, or sponsorship contract values, so any public SOM model is necessarily illustrative rather than underwritten.[CM019, CM020, CM024, CM033, CM034, CM035]

2.6 Exhibits

Chapter 03

03Competitors

3.1 Landscape: direct peers, adjacent venues, and imperfect substitutes

Cosm should be underwritten against several different competitor classes rather than a single “immersive venue” bucket. The closest direct peer is Sphere: both sell premium, reserved, ticketed experiences inside purpose-built immersive venues and position the screen environment itself as the product. IMAX and other premium large-format cinema brands are the next most important substitute because they train audiences to pay more for better sightlines and audio, but they do not recreate Cosm’s shared-reality bowl, league-specific capture angles, or hospitality-heavy dwell model. Meow Wolf, ARTECHOUSE, and teamLab compete for experiential leisure spend, tourism time, and social-media-friendly group outings, yet their core product is exploratory art immersion rather than live sports or appointment viewing. Topgolf sits in another adjacent lane: it is a lower-price, high-frequency social venue with food, drink, private events, and free match-day viewing, so it competes for watch-party and group-event dollars even though it is participatory rather than cinematic. The net effect is that many substitutes are imperfect, which helps Cosm, but also increases multi-homing: consumers can visit Sphere, Topgolf, and Meow Wolf in the same year without “switching” permanently away from Cosm.[CP001, CP002, CP004, CP005, CP011, CP018]

Competitor profile table
Competitor / classScale / fundingTarget customerProduct scopeStrategic directionLimitation vs. Cosm
SpherePublic Sphere Entertainment venue platform; premium ticketed Las Vegas flagshipTourists, premium live-entertainment buyers, group and corporate eventsImmersive film, concerts, eventized venue experiencesPush spectacle and premium pricing across concerts, films, and group salesClosest direct analog, but public sports-rights depth is thinner than Cosm’s current league/broadcaster disclosures.
IMAX / PLF exhibitorsGlobal premium-cinema ecosystem with growing in-house rival brandsMoviegoers and event viewers seeking a premium-screen upgradeLarge-format theatrical viewing, special events, branded premium auditoriumsDefend premium-screen economics while exhibitors add their own PLF formatsFar wider distribution than Cosm, but weaker communal “shared reality” immersion and hospitality bundle.
Meow WolfMulti-city private immersive-art operator with pass/ticket productsLeisure, tourist, and nightlife audiences seeking exploratory immersionWalk-through narrative art worlds, daytime family visits, 21+ nighttime variantsExpand repeatable immersive IP and membership-like productsStrong on experiential spend, weak on live sports realism and broadcaster-rights depth.
TopgolfLarge social-entertainment venue chain with F&B and membershipsGroup outings, casual sports fans, corporate events, repeat local usersParticipatory golf bays, watch-party overlays, food and beverage, eventsDrive frequency with low entry pricing, subscriptions, and match-day trafficCompetes for social dollars and events, not for “best seat in the stadium” simulation.
ARTECHOUSEMulti-city digital-art venue footprintTourists, date-night, culture and premium-group buyersTech-enabled art exhibitions, private events, timed ticketsOwn the art-tech destination niche in dense urban marketsCompetes for premium outing spend, not live-rights-led appointment viewing.
teamLab BorderlessDestination museum-style immersive art drawTourists and culture travelers seeking landmark immersionBoundaryless digital-art museum experienceUse global-art brand and location draw rather than recurring sports cadenceA strong tourism substitute, but not a U.S. group sports-viewing venue.
Institutional dome-stack / internal build pathBuy-build-integrate path visible through dome-technology heritage and acquired assetsPlanetariums, museums, developers, and venue buildersDome display, rendering, domecasting, and immersive-education toolingAssemble dome capability without matching Cosm venue operations end-to-endDemonstrates hardware is not the only moat; rights, programming, and siting still matter.

Scale/funding is kept qualitative where public disclosures are venue- or category-level rather than perfectly comparable across private and public operators.

[CP002, CP007, CP008, CP011, CP018, CP021]
FP001: Competitive positioning map

Cosm sits above most substitutes on live-event fidelity and above cinemas on social dwell, while Sphere is the nearest direct venue analog and Topgolf wins on casual-frequency economics rather than immersion depth.

Scores are evidence-backed ordinal judgments derived from retained product, ticketing, and venue descriptions; they are not vendor-reported benchmarks.

[CP004, CP005, CP011, CP018, CP022, CP025]

3.2 Who wins on which job-to-be-done

For a buyer seeking the most faithful communal simulation of a marquee sports or entertainment event, Cosm’s strongest public edge is that it already combines 87-foot, 12K+ domes with announced long-term NBA distribution and a 40-match FIFA World Cup 2026 package via FOX Sports. Sphere is formidable on venue spectacle and hospitality, but its public positioning is broader live entertainment and film eventization rather than sports-rights depth. IMAX and the PLF field remain mass-market “premium viewing” substitutes with huge installed distribution, yet their public evidence is still movie-theatre-centric and the sector is fragmenting as exhibitors roll out in-house formats to avoid paying IMAX economics. Meow Wolf wins on narrative walk-through immersion, all-ages and 21+ programming, and visible pass structures for repeat visitation. Topgolf wins on lower entry price, higher frequency, active participation, and free sports-viewing overlays. ARTECHOUSE and teamLab compete most for date-night, tourist, and premium-outing budgets. None of those adjacencies fully replicate the “best seat in the stadium without being there” promise, but each can siphon off a different slice of the same discretionary spend.[CP003, CP004, CP005, CP006, CP009, CP010]

Feature / capability matrix
Buying criterionCosmSphereIMAX / PLFMeow WolfTopgolfARTECHOUSE / teamLab
Live-sports realismStrong: announced NBA and FIFA/FOX programming on 87-foot 12K+ domesMedium: immersive event venue, but retained evidence is film/concert-ledWeak-medium: premium viewing, not shared-reality live captureWeak: not sports-ledMedium: watch-party atmosphere, not stadium simulationWeak: art-first, not live-event rights
Reserved premium seating + hospitalityStrong: seating tiers, in-seat ordering, elevated F&BStrong: Ticketmaster ticketing, group sales, cashless hospitalityMedium: ticketed premium seats, lighter venue dwell modelMedium: timed entry and add-onsStrong: bays, F&B, event cateringMedium: timed tickets and private events
Walk-through / exploratory immersionWeakWeak-mediumWeakStrongWeakStrong
Corporate / group-event packagingStrongStrongMediumMediumStrongStrong
Low entry price / repeat frequencyWeak-medium: dynamic premium ticketing can exceed $200Weak: public criticism centers on high pricingMedium: premium surcharge but broad availabilityMedium: passes and lower starting admission than Sphere/CosmStrong: from $20/hr promotions and monthly membershipMedium: lower-ticket art outing than major live-event venues
Rights / distribution leverageStrong: league and broadcaster partnerships are publicly visibleMediumStrong distribution, weaker proprietary live-rights position in retained evidenceWeakWeak-medium on venue traffic, not content rightsWeak
Hardware / venue-tech uniquenessStrong but partial: proprietary dome stack plus acquired dome-tech heritageStrong venue spectacle and sensory stackMedium: end-to-end branded cinema stackMedium: scenic/art build strengthMedium: Toptracer and bay operationsMedium: digital-installation execution

Cells are evidence-backed qualitative judgments (Strong/Medium/Weak) rather than vendor-reported benchmarks, and they mix product capability with route-to-market fitness for the same leisure spend.

[CP004, CP005, CP006, CP009, CP012, CP013]
Pricing / packaging comparison
CompetitorPrice / unitContract modelIncluded capabilitiesDiscounts / unknownsImplication
CosmDynamic ticketing; retained reporting says some tickets can exceed $200Per-event ticketing plus group/private-event packages87-foot 12K+ dome presentation, premium seating tiers, elevated food and beverageExact rights economics and realized average ticket price are undisclosedHigh-ARPU upside if demand holds, but repeatability is not yet publicly proven.
SphereEvent-specific Ticketmaster pricing; company signaled higher future ticket pricesPer-event mobile ticketing with group rates for 9+16K venue experiences, hospitality, group-event packaging, sensory effectsPublic group-rate structure exists, but exact realized pricing varies by event and resale marketShows ceiling pricing power for immersive venues, but also price-backlash risk.
IMAX / PLFPremium-ticket surcharge over standard cinema pricingPer-show theatrical admissionLarge-format screen and audio inside existing theatre networksInstalled-base economics differ by exhibitor and many rival PLF brands are in-houseBroad reach keeps IMAX relevant, but the format is easier to comparison-shop.
Meow WolfDenver general admission starts at $37; anytime at $51; annual pass at $84Timed-entry tickets, passes, add-ons, group visitsNarrative art immersion, nighttime variants, merchandise/F&B discounts via passPricing varies by city and date; retained pricing is from Denver onlyClear repeat-visit pricing creates a lower-spend but more frequent alternative to Cosm.
TopgolfSunday pricing from $20/hr per bay for up to six players; $20/month membership advertisedHourly bay rental, memberships, eventsGameplay, Toptracer, TVs, F&B, group-event packagingWalk-in prices can be higher than app/online pricingMuch lower trial price makes Topgolf a frequent social substitute for casual watch-party spend.
ARTECHOUSE / teamLabTimed tickets and private-event packages; best availability often onlinePer-visit admission with event upsellsDigital-art immersion, destination draw, private eventsExact ticket levels vary by city/date and are not uniformly disclosed in retained evidenceThese venues compete for premium night-out budgets without requiring sports fandom.

Public pricing is not apples-to-apples across venue classes, so the table emphasizes purchase mechanics and what the buyer receives rather than pretending to normalize unlike experiences.

[CP009, CP010, CP014, CP015, CP016, CP024]
FP002: Feature breadth / capability map

Cosm leads the retained set on combining live rights, dome immersion, and premium hospitality; adjacent substitutes each dominate narrower jobs-to-be-done.

Matrix cells compress public evidence into Strong/Medium/Weak judgments; live rights refers to visible programming and partner control, not legal exclusivity.

[CP004, CP005, CP013, CP022, CP023, CP024]

3.3 Switching costs, lock-in, and distribution power

Public evidence suggests Cosm’s real switching costs sit upstream with rights holders, media partners, and venue-development partners more than downstream with consumers. Consumers can multi-home between Cosm, Topgolf, IMAX, Meow Wolf, or ARTECHOUSE because the outings solve adjacent but not identical leisure jobs. Corporate and group-event buyers also face low structural switching costs because Sphere, Topgolf, and ARTECHOUSE all advertise group or private-event packages publicly. By contrast, the harder-to-copy layer is the combination of venue siting near major sports districts, league and broadcaster relationships, and capture/distribution workflows that make live events feel additive rather than merely “projected bigger.” That is why the most relevant competitive benchmark is not raw screen size alone. Sphere proves there is willingness to pay for premium immersion, but IMAX’s PLF wars show that premium-viewing hardware can commoditize once exhibitors or developers assemble enough off-the-shelf components. DisplayDaily’s description of Cosm’s 2020 acquisitions of Evans & Sutherland and Spitz reinforces that the tech stack is at least partly buy-build-integrate rather than an untouchable organic moat.[CP008, CP009, CP014, CP015, CP016, CP019]

Moat durability / competitive risk register
Moat claimThreatSeverityMitigation / diligence ask
League and broadcaster rights pipelineRights can be non-exclusive, expensive, or re-sold to other premium venueshighRequest detail on exclusivity, term, renewal mechanics, and revenue-share obligations for major sports packages.
Destination siting near sports/entertainment districtsCompeting districts can lure similar venues with incentives and traffic anchorsmediumTrack whether upcoming sites continue to cluster near anchor stadiums and mixed-use districts.
Dome hardware and rendering stackScreen spectacle can commoditize as developers or exhibitors assemble enough off-the-shelf componentshighSeparate proprietary workflow advantages from acquired or integratable hardware modules.
Premium pricing powerSphere backlash shows immersive venues can overshoot willingness to payhighWatch repeat-visit behavior, not just launch demand or marquee-event sellouts.
Hospitality and group-event modelTopgolf, Sphere, and ARTECHOUSE all market group packages, limiting structural lock-inmediumMeasure corporate rebooking and attach-rate evidence versus one-off bookings.
Experiential-category noveltyConsumers can multi-home across Topgolf, Meow Wolf, ARTECHOUSE and teamLab without abandoning CosmmediumUnderwrite Cosm as one premium outing in a broader leisure basket, not the only immersive option.
Expansion narrative (>100 sites aspirational)Fast rollout can create overbuild risk before unit economics are proven publiclyhighRequest mature-venue occupancy, margin, and payback data before underwriting aggressive footprint assumptions.

Severity is an underwriting judgment based on retained public evidence; the table pairs each visible moat argument with the most plausible competitor or substitute-based erosion path.

[CP008, CP015, CP016, CP019, CP020, CP039]
FP003: Moat / readiness KPIs

Public evidence shows a real rights-and-footprint lead for Cosm, but also open questions on repeat-demand economics and how durable the hardware layer is on its own.

The KPI set mixes quantitative footprint and programming facts with one qualitative underwriting judgment about moat concentration.

[CP002, CP003, CP004, CP005, CP009, CP035]

3.4 Durability verdict

The durability call is therefore mixed but not bearish. Cosm has a more defensible position than art-installation venues or social-play chains when the buyer specifically wants premium live-event realism, and the NBA plus FIFA/FOX disclosures show that the company already has proof points that many immersive-adjacent venues do not. At the same time, adverse evidence matters. Sphere’s pricing backlash shows the upper bound of how quickly premium spectacle can start to feel exclusionary, while Screendaily’s reporting on PLF fragmentation suggests venue operators and exhibitors keep hunting lower-cost ways to approximate “premium” without sharing economics with a dominant provider. Cosm can still win if it keeps rights, programming, and location selection ahead of the field, but public evidence is thinner on repeat-demand economics, exact content-rights exclusivity, and whether the >100-site ambition translates into disciplined expansion rather than category overbuild. For underwriting, that means treating Cosm as a differentiated premium-viewing platform today, but not yet a company whose hardware layer alone creates winner-take-most protection.[CP007, CP008, CP009, CP015, CP016, CP019]

3.5 Exhibits

Chapter 04

04Financials

4.1 Revenue model and pricing architecture

Cosm’s observable financial model is venue-led and multi-stream rather than purely ticket-led. Official pages show public ticketed events in Los Angeles and Dallas, with additional monetization from group packages, private screenings, full private events, food and beverage, and brand sponsorships. The official group pages are especially useful because they expose the packaging logic: general admission, reserved Dome booths, reserved Hall tables, all-inclusive bundles for 20 to 100 guests, field-trip discounts, and private screenings for up to 400 attendees. Private-event pages then widen the revenue ladder to full-space rentals and full-venue buyouts, with a 50% nonrefundable deposit that likely helps near-term working capital. The sponsorship layer is no longer theoretical: the adidas World Cup 2026 deal explicitly ties ticket-linked offers, branded activations, employee uniforms, and sweepstakes to venue traffic. Finally, WIRED and Cosm Technology suggest a second business line around platform licensing or managed installations, but public revenue mix across venue operations versus technology remains undisclosed.[CI001, CI002, CI003, CI004, CI005, CI006]

Revenue streams table
StreamObservable mechanismUnit / triggerCurrent public statusRevenue qualityDiligence ask
Public ticketed eventsDirect event ticket sales through venue/event pagesPer seat / per eventObservable and active in LA and DallasMedium: demand visible, realized yield undisclosedProvide primary sell-through, occupancy, and net ticket yield by event type
Premium reserved seatingDome booths and Hall reserved tablesPer booth / table / seatOfficially marketed; Dallas Observer shows $759 six-seat booth exampleMedium-high: premium upsell exists, mix undisclosedShare tier mix, attachment by event, and booth utilization
Group packagesAll-inclusive bundles for 20-100 guests, plus 10-plus group salesPer guest / per group eventOfficially marketed in both venuesMedium: packaging visible, realized discounts undisclosedProvide package pricing, gross margin, and conversion from inquiries
Private events / buyoutsSingle-space rentals and full-venue events with depositsPer event contractOfficially marketed with inquiry workflowPotentially high but opaque: custom quotedProvide contract values, close rates, repeat corporate accounts
Food and beverageIn-seat ordering, full bar, gastropub menu, custom cateringPer cap / per checkObservable across venue, group, and help pagesPotentially attractive but unquantifiedProvide F&B per cap, mix, labor, and margin by venue
Brand sponsorshipsWorld Cup sponsor activations, offers, uniforms, sweepstakesPer campaign / seasonConfirmed with adidas for FIFA World Cup 2026High if recurring, but no disclosed ratesProvide sponsor revenue, term length, and category exclusivity
Technology / platform licensingCX System hardware + software + content into other sitesPer install / license / service contractStrategically described, not monetized publiclyUnknown: likely capital-light relative to venuesBreak out external licensing revenue and backlog
Shared Reality entertainment programmingPremium dome-native film and special-event contentPer title / per screeningLive in market, but content economics opaqueUnknown: event exists, rights cost undisclosedProvide title-level rights costs and contribution margin

Observable streams are public; realized revenue mix, margins, and seasonality remain undisclosed and require management data.

[CI001, CI002, CI004, CI006, CI007, CI017]
Pricing / monetization table
OfferPublic price or ruleList vs. realized pricingCoverage / confidenceSource
Dallas general admission39 USD exampleList-like observed event price; realized net after fees unknownMedium: direct third-party venue review on one eventDallas Observer
Dallas reserved single seat77 USD exampleList-like observed event price; realized net after fees unknownMedium: direct third-party venue review on one eventDallas Observer
Dallas six-seat booth759 USD example for six seatsPremium bundle example, not average realized priceMedium: direct third-party venue review on one eventDallas Observer
Los Angeles watch-party reseller range6 to 201 USD, with ~96 USD average on one listingSecondary-market or aggregator view, not primary ticket yieldLow: directional onlyStar Tickets
Los Angeles alternate reseller listing10 to 1000 USD, with ~120 USD average on one listingSecondary-market or aggregator view, not primary ticket yieldLow: directional onlyStar Tickets
Dallas venue-wide reseller range10 to 1000 USD, with ~120 USD averageSecondary-market or aggregator view, not primary ticket yieldLow: directional onlyStar Tickets
Military/government offer15% off full-priced standard admissionExplicit discount lever; redemption volume unknownMedium: official pageCosm Los Angeles groups
Private-event deposit50% nonrefundable depositCash collection timing lever before service deliveryHigh: official pageCosm private events
Group package threshold10-plus attendees; all-inclusive package marketed for 20-100Custom quoted beyond thresholdHigh on thresholds, low on realized priceCosm groups

Observed prices are a mix of official discount rules, media-reported event examples, and low-confidence reseller indications; realized revenue net of fees and comps is undisclosed.

[CI003, CI004, CI008, CI018, CI021, CI022]
FI001: Revenue model bridge

Cosm converts audience demand and brand interest into diversified venue revenue, then potentially into a second licensing layer outside owned venues.

This bridge is qualitative because Cosm does not disclose realized stream mix or margin contribution by stream.

[CI004, CI007, CI019, CI030, CI031, CI032]

4.2 Throughput, pricing power, and unit-economics proxies

Because Cosm is private and does not publish revenue or margin, the most defensible financial work is bounding what one venue could plausibly monetize from visible inputs. The official private-event pages disclose the capacity envelope: over 30,000 square feet and more than 1,500 total guests for a full venue, with the Dome itself marketed around 364 seats in Los Angeles and roughly 364 to 400 seats in Dallas depending on configuration. Dallas Observer provides the cleanest public ticket examples, showing $39 general admission, $77 reserved seats, and a $759 six-seat booth for one college-football event. Those inputs are enough to derive a narrow admissions-only floor of roughly $14 thousand to $28 thousand for a sold-out 364-seat Dome event before booths, sponsorship, or food and beverage. Secondary-market pages imply higher high-demand price points, but those are low-confidence because reseller prices do not equal primary revenue. The good news is that ancillary revenue is clearly designed into the venue format through in-seat ordering, alcohol service, private-event catering, and bundled hospitality. The bad news is that public evidence stops before realized per-cap spend, occupancy, repeat visitation, or contribution margin.[CI009, CI010, CI011, CI012, CI013, CI014]

Unit economics table
MetricValue / nullConfidenceWhy it mattersDiligence ask
Dallas build cost per square foot (estimated)654 USD/sq ftMediumUseful capex-intensity anchor for venue replicationValidate with full project budget including AV, FF&E, and overruns
Dallas full-venue marketed capacity1500+ guestsMediumSets upper bound on monetizable crowd density for private eventsProvide actual sellable capacity by configuration and fire-code constraints
Dome event gross admissions floor (estimated)14.2k to 28.0k USD per sold 364-seat eventMediumShows tickets alone may not cover heavy fixed costs without volume and ancillariesProvide actual net ticket revenue, fees, and occupancy by event
High-demand event gross admissions proxy (estimated)35k to 44k USD per 364-seat eventLowIllustrates upside if reseller-style price levels map to strong demandProvide primary-market realized pricing by section and event type
Private-event upfront cash collection50% depositHighHelps working-capital timing and event commitmentProvide cancellation rates and deposit-to-final-payment timing
Food and beverage attach rateLowAncillary spend could be central to margin but is not publicProvide F&B per cap, labor %, and waste by venue
Content-rights cost per eventLowLikely the largest swing factor in gross margin for premium live sportsProvide partner economics, guarantees, and rev shares
Venue-level contribution marginLowNeeded to test payback versus capex and central overheadProvide venue P&Ls with fixed versus variable cost split

Estimated rows are derived from public capacity and observed ticket points; null rows are intentionally left blank because public evidence does not support underwriting.

[CI008, CI010, CI021, CI037, CI038, CI039]
FI002: Unit economics bridge

Observable unit economics start with capacity and ticket mix, but the unknowns are rights costs, labor intensity, and per-cap attachment.

The figure highlights which nodes are public and which remain private rather than pretending a complete margin formula is available.

[CI008, CI019, CI020, CI021, CI034, CI037]
FI003: Financial estimate range

Estimated gross admissions ranges use publicly observed or fetched directional price points with a 364-seat Dome configuration; values are USD thousands per sold event.

These are admissions-only proxies. They exclude taxes, fees, comps, sponsor revenue, F&B, rights costs, staffing, and any configuration above or below 364 seats.

[CI021, CI022, CI023, CI038, CI039]

4.3 Capital intensity and financing dependency

The strongest public underwriting signal is not revenue but capital intensity. Texas filing records put the Grandscape project at 65,000 square feet and an estimated $42.5 million of privately funded construction cost, which implies about $654 per square foot before later upgrades, replacement capex, or central overhead. Dallas Innovates and Grandscape frame the dome as the core draw, reinforcing that the hardware-heavy venue is the product, not merely the shell around it. On the balance-sheet side, Cosm publicly announced over $250 million of funding in 2024, CNBC later reported $300 million raised to date by February 2025, and Sony added another $100 million in Series C capital in June 2026. CNBC also reported management was already considering another round depending on construction pace. That matters because Sony, Variety, and Sports Video Group each described an expansion pipeline that extends from Los Angeles and Dallas to Atlanta, Detroit, and Cleveland. Public evidence therefore supports a straightforward conclusion: Cosm has raised a lot of money, but the venue rollout still appears financing dependent, and the fetched record does not disclose current cash, debt, or burn.[CI024, CI025, CI026, CI027, CI028, CI029]

Capital adequacy table
ItemPublic value / statusInterpretationDiligence ask
2024 growth roundOver 250m USD announcedLarge equity base, but not enough to infer current liquidityProvide use-of-proceeds bridge and remaining cash from this round
Raised to date by Feb 2025300m USD reported by CNBCIndicates material cumulative funding before Sony roundReconcile cumulative capital raised by round and by instrument
Sony Series C investment100m USD in Jun 2026Fresh strategic capital and board-level validationProvide post-money valuation, terms, and liquidation preferences
Disclosed capital by mid-2026 (inferred floor)At least ~400m USDSuggests ongoing financing needs at platform scaleProvide current capitalization table and debt schedule
Dallas filed construction cost42.5m USD for Grandscape shell/project recordOne hard venue cost marker in public recordProvide all-in venue cost including technology and pre-opening spend
Pipeline after AtlantaDetroit this September; Cleveland early next yearExpansion implies more capex before steady-state proof is publicProvide committed capex and opening budgets by future site
Management financing postureCompany says it may raise again depending on paceSignals capital adequacy is linked to rollout speedProvide base / upside / downside fundraising plan
Current cash / runwayNot publicly disclosed in fetched sourcesCore blocker for underwritingProvide unrestricted cash, burn, debt, and covenant headroom

This table separates what is directly disclosed from what is inferred; no fetched source this run disclosed current cash, debt, or runway.

[CI024, CI026, CI027, CI028, CI029, CI040]
FI004: Capital intensity / cash-flow map

Public evidence clearly shows capex and expansion pressure, but not the treasury resources or per-venue profitability needed to underwrite it with confidence.

Matrix labels are ordinal summaries of public evidence rather than hidden internal telemetry.

[CI024, CI027, CI028, CI037, CI040, CI041]

4.4 Financial verdict and diligence blockers

Financially, Cosm looks more like a capital-intensive venue network with software and sponsorship upside than a lightly capitalized content startup. The upside case is visible: multiple revenue levers, premium price positioning, hospitality attach, pre-sold deposits, strategic investors, and a platform that may eventually monetize outside company-owned venues. The challenge is that nearly every underwriting-critical metric is still missing from public evidence. We do not have current cash, monthly burn, venue-level attendance, realized ARPU, per-cap food and beverage, sponsor economics, rights costs, or a directly fetched post-Series C valuation marker. Even some official capacity disclosures vary by page section, which is manageable for strategy work but weak for precise financial modeling. The adverse customer review does not disprove product-market fit, yet it is a reminder that premium-ticket economics are fragile if service, lines, or sightlines disappoint. Netting it out, public evidence supports a premium-experience thesis and a heavy capital-needs thesis, but not a full underwriting thesis. The next diligence step is to obtain venue-level P&Ls and treasury data before taking valuation comfort from brand momentum alone.[CI027, CI028, CI035, CI040, CI041, CI042]

Public financial gaps table
Missing metricWhy it mattersImpact on underwritingExact diligence path
Current cash balanceDetermines whether another raise is optional or necessaryBlockingRequest latest balance sheet and treasury schedule
Monthly burn and EBITDASets runway, margin trend, and raise timingBlockingRequest monthly management accounts and rolling forecast
Attendance / occupancy by tierTranslates capacity into realized revenue throughputMaterialRequest ticketing dashboards by event and section
Food and beverage per capDetermines whether hospitality offsets rights and labor costMaterialRequest POS reporting by venue and event type
Content-rights economicsCritical to gross margin on premium sports and film inventoryMaterialRequest summarized economics for major league and studio contracts
Sponsor revenue by campaignTests whether brand partnerships are meaningful or merely marketing supportMaterialRequest sponsor bookings, fees, and renewal cadence
Venue-level P&LsNeeded for payback, maturity curve, and cross-site comparabilityBlockingRequest trailing-twelve-month P&Ls for LA, Dallas, and Atlanta
Post-Series C valuation and dilution termsNeeded for ownership math and return underwritingMaterialRequest term sheet, cap table, and any secondary pricing markers

Each gap is specific and action-oriented because the main financial problem is not too little narrative but too little disclosed operating data.

[CI027, CI040, CI043]

4.5 Exhibits

Chapter 05

05Product & Technology

5.1 Shared Reality product definition and no-headset positioning

Cosm’s product is better understood as a repeatable Shared Reality operating model than as a single dome screen. On the consumer side, each venue bundles The Dome, The Hall, and The Deck, with ticketed seating, food-and-beverage service, and social viewing wrapped around a 12K x 10K LED display. On the B2B side, the same company sells CX System hardware and software plus Cosm Media production. That matters because the customer workflow is two-sided: fans buy a communal ‘best seat in the house’ alternative to traveling to a game or show, while rights holders, institutions, and partners buy a way to package premium immersive programming. The central thesis is no-headset immersion. Cosm repeatedly distinguishes Shared Reality from VR by keeping everyone in one room, and it distinguishes itself from theaters by making crowd energy, wraparound sightlines, and hospitality part of the product rather than just the content being projected.[CE001, CE002, CE003, CE004, CE005, CE006]

Product module / asset matrix
Module / assetPrimary userPublic status / maturityDifferentiationDiligence gap
Shared Reality venuesFans, groups, corporate hostsLive in Los Angeles, Dallas, and Atlanta; Detroit and Cleveland plannedTurns immersive media into a hospitality-led, communal destination instead of a solo deviceNo public venue-level uptime, occupancy, or attachment-rate metrics
CX SystemPlanetariums, science centers, attractions, third-party venue operatorsCommercial platform with active marketing and installed-base referencesBundles dome hardware, software, content, and design into one stackNo public contract structure or third-party implementation timelines
CX Display / Black DomeVenue operators and technology partnersMature core hardware layerMatte-black LED dome aims to beat projection on contrast, brightness, and reflectionsNo independent benchmark across multiple deployed venue generations
CX Engine / Digistar / CX ProOperators, producers, and technical teamsLive and proven, with legacy Digistar lineageCombines real-time rendering, Unreal integration, content mapping, and venue compositingLimited public documentation on release cadence, tooling governance, or fault recovery
C360 capture + CX Video HubLeagues, broadcasters, officiating and content teamsOperating at league scale in NHL and sports partner workflowsHigh-resolution immersive capture plus cloud workflows reuse Cosm know-how outside dome venuesEconomics, latency envelopes, and customer segmentation outside marquee leagues remain opaque
Cosm Immersive / LiveLikeVR distributionRights holders and digital audiencesContinuing inherited capabilityPreserves headset and mobile distribution options even as venue brand stresses no-headset attendancePublic product surface is less visible than venues, so current revenue contribution is unclear
Cosm Studios + premium libraryScience centers, arts programming, venue operatorsLive and expandingBlends proprietary productions with reusable fulldome libraries and partner IPSplit between proprietary and licensed content rights is not publicly quantified

Rows distinguish the consumer-facing venue offer from the deployable technology and media assets that make the system repeatable.

[CE005, CE006, CE008, CE010, CE013, CE020]
Workflow / use-case table
User jobCurrent workflowCosm solutionMeasurable benefitLimitation
Watch a major live game without travelingFan buys a ticket to a venue, watches television, or uses a personal headsetShared Reality event in The Dome with supporting Hall and Deck surfacesCommunal 180-degree, no-headset event experience with hospitality layered inStill requires a physical venue and rights-cleared programming slate
Extend a premium sports broadcast into a new monetization surfaceRights holder sells linear or streaming rights onlyCosm captures, produces, and redistributes an immersive venue versionCreates a new location-based rights surface rather than only another streamDepends on partner approvals, capture access, and venue economics
Review a play or create social clips from more anglesLeague or broadcaster relies on conventional replay and camera archivesC360 capture plus CX Video Hub cloud workflowUltra-high-resolution multi-angle review and clipping at league scalePublic use cases are strongest in marquee sports rather than across every format
Run an immersive science or planetarium programInstitution buys projection or dome software from multiple vendorsCX System plus Digistar and packaged content librariesOne vendor can provide dome hardware, rendering software, and reusable science contentPublic pricing, migration costs, and support scope are not disclosed
Launch a branded immersive experience or attractionCreator or operator assembles screen, content, and control vendors separatelyCosm provides technology stack plus partner content or creator program pathsReduces system integration burden and offers live, original, or licensed content optionsContent economics and exclusivity terms stay largely private

Benefits are directional and product-structure based; public sources do not disclose conversion, occupancy, or per-event economics.

[CE003, CE004, CE010, CE014, CE020, CE023]
FE002: Customer workflow / operating flow

How rights-cleared content becomes a no-headset Shared Reality event for a live audience.

[CE002, CE003, CE014, CE017, CE020, CE023]

5.2 Dome, LED, audio, and live production stack

The technical stack is deeper than a venue AV install. CX System combines the matte-black CX Display dome, CX Engine and Digistar software, Unreal integration, and multi-channel venue playback. Partner materials show the live sports pipeline starting with Cosm’s own high-resolution capture kits, then flowing through AWS-based REMI production, MediaConnect transport, and CX Pro compositing before distributed Dell and NVIDIA render nodes drive the dome and supporting LED surfaces. This is why Cosm can layer a broadcaster’s conventional feed onto a more immersive 180-degree venue view rather than simply mirror television on a bigger screen. The same architecture also explains the operational burden: high-resolution ingest, synchronization, GPU headroom, audio mapping, and broadcast-rights timing all have to work together in real time for the illusion to hold.[CE010, CE011, CE012, CE014, CE015, CE016]

Technology / operating architecture table
Layer / process / componentRoleDependencyRisk
Immersive capture layerCaptures high-resolution, multi-angle event footage through Cosm kits and C360 systemsVenue access, camera placement, tracking data, and operator crewsCapture quality or installation variance can break the illusion before production starts
Cloud ingest and transport layerMoves live feeds through SRT, MediaConnect, S3, and Direct Connect-backed delivery pathsAWS services, bandwidth, region failover, and network timingHigh-resolution workflows create heavy transport and storage demands
REMI production and compositing layerBuilds the 180-degree show and combines immersive feed with broadcast storytelling elementsPlaya Vista production rooms, CX Pro, and rights-cleared broadcast elementsMore moving parts than ordinary arena or cinema playback
Render and control layerUses Dell and NVIDIA infrastructure to decode, render, and synchronize dome and hall outputsGPU availability, driver stability, distributed-render orchestration, and operator toolingPerformance headroom and recovery complexity rise as venues and content formats expand
Display and audio layerTurns synchronized media into a matte-black LED dome and spatial-audio experiencePanel calibration, pixel mapping, audio tuning, and venue maintenanceHardware faults or drift are hard to hide at dome scale
Rights and content operations layerDetermines what can be shown, where, and in what formatLeagues, studios, creators, licensors, and venue programming teamsTechnical readiness does not matter if rights windows or partner approvals fail

This table focuses on the hot-path architecture for live and recurring immersive programming rather than every corporate system at Cosm.

[CE012, CE014, CE015, CE017, CE018, CE020]
FE001: Product architecture map

Five-layer view of how Cosm turns capture, software, and venue hardware into a repeatable Shared Reality platform.

Layering is logical rather than code-architectural; some layers operate concurrently during live events.

[CE010, CE011, CE012, CE015, CE017, CE018]

5.3 Content capture, distribution, and inherited technology assets

Cosm’s current product set inherits real assets from four precursor businesses. Evans & Sutherland and Spitz contribute decades of dome structures, Digistar software, science-center relationships, and full-dome content libraries. LiveLikeVR, now Cosm Immersive, adds immersive distribution know-how that still reaches VR headsets and mobile apps even as the venue brand emphasizes no-headset attendance. C360 adds ultra-high-resolution camera systems, computer vision, and CX Video Hub workflows that now operate in league-scale environments such as the NHL. That lineage matters strategically because Cosm is not starting from a clean slate: it can sell to planetariums and science centers, license prebuilt content, and reuse broadcast-grade capture and cloud workflows across sports, entertainment, and education. The trade-off is that the company must coordinate more businesses and content models than a simple theater operator or a pure software vendor. It also means the company can reuse engineering knowledge across planetariums, broadcast partners, and public venues instead of reinventing each workflow from scratch.[CE008, CE009, CE013, CE019, CE020, CE023]

5.4 Differentiation, quality controls, and scalability risks

Cosm’s clearest differentiation is that it sits between theaters and VR rather than inside either category. Compared with theaters, it offers a 180-degree wraparound canvas, live-event capture tuned for courtside or pitch-side perspective, and a venue program built around group energy, hospitality, and branded merchandising. Compared with VR, it removes headsets, isolation, and single-user friction while still using immersive-capture tools behind the scenes. The main bottlenecks are therefore mostly systems and scale risks, not concept risk: venue rollout requires capital, construction, rights deals, GPU-heavy playback infrastructure, and resilient network paths; live sports programming depends on capture kits, synchronization, and partner feeds; and public disclosures are still thin on venue uptime, failure rates, and security or compliance detail. In short, the product is compelling and technically differentiated, but scaling it nationally or globally is closer to building a new broadcast-and-venue stack than opening another cinema chain. The rollout challenge is amplified by operator training needs and by the fact that every new venue has to coordinate content rights, building systems, and high-bandwidth live workflows at once.[CE022, CE027, CE035, CE037, CE038, CE040]

Trust / quality / compliance table
Control / metricStatusScopeGap
Multi-region MediaConnect routing plus Direct Connect deliveryLive in public AWS workflow descriptionVenue content transport and failoverNo public failover success metrics, RTO, or per-venue SLA
PTP-synced video and tracking data with role-based CX Video Hub accessLive in NHL deploymentLeague operations, replay, player safety, and broadcaster workflowsPublic detail is strong for NHL workflows but not for consumer-venue access controls
Pixel calibration, black-dome contrast control, and panel blendingLive in display documentationVisual quality and immersionNo standardized independent benchmark across deployed public venues
Spatial audio with engine-level tuning and operator controlDocumented in CosmX/DomeX materialsIn-dome immersion and show controlPublic sources do not reveal later-generation audio specs for every venue
Consumer-facing security, privacy, and uptime disclosure bundleNot publicly matureVenue apps, ordering, ticketing, and building operationsReviewed sources do not expose a public SOC-style control set, incident feed, or uptime dashboard

This table separates visible technical controls from disclosure quality; the biggest gaps are operational transparency, not evidence that no controls exist.

[CE015, CE016, CE034, CE035, CE042]
Roadmap / release / development-stage table
Date / stageFeature / milestoneStatusImplicationSource
2021Shared Reality thesis plus Salt Lake Experience Center / DomeX pilotCompletedEstablished the no-headset product narrative and an internal proving ground for LED-dome techCosm / InPark
2024Los Angeles and Dallas consumer venues openedCompletedTurned the product from B2B technology promise into daily public operationsSportsPro / Cosm
2025-26 seasonNHL-wide C360 rollout and long-term NBA production dealLive and scalingProves capture and distribution can operate as recurring league infrastructureSVG / NBA
2026Atlanta launch and 40-match FIFA World Cup 2026 programLive / near-termExpands from two to three venues and stress-tests global-event programmingDiscover Atlanta / SVG / invidis
2026Mystère in Shared Reality and Sony strategic investmentLive / funded expansionBroadens entertainment IP pipeline and finances more technology and venue buildoutCirque / Sony / Variety
2026-27Detroit, Cleveland, and broader global venue ambitionPlannedShows market ambition, but also exposes capital, construction, and rights bottlenecksSony / Axios / SportsPro

Roadmap rows mix shipped milestones with publicly announced next steps; they should not be read as guaranteed construction or utilization outcomes.

[CE022, CE023, CE024, CE025, CE027, CE037]
FE003: Critical dependency map

The dependencies that matter most to scaling more venues and more immersive programming.

[CE022, CE033, CE036, CE037, CE038, CE040]
FE004: Product maturity / capability map

Qualitative maturity view across Cosm’s main capability families.

[CE022, CE024, CE027, CE035, CE037, CE038]

5.5 Exhibits

Chapter 06

06Customers

6.1 Segment Mix and Buyer Types

Cosm's direct customers are attendees and event buyers rather than enterprise software accounts. Official surfaces and venue pages show a broad but clearly premium-leaning mix: sports fans buying Shared Reality tickets for marquee live events; film and entertainment fans buying immersive screenings such as Harry Potter; social buyers organizing birthdays, field trips, and family outings; corporate and private-event planners booking full or partial venue takeovers; and brands or rights-holders using the venue for activations and content distribution. The Dallas and Los Angeles audience base is not identical. Placer.ai's 2026 venue-level audience analysis says Cosm Dallas over-indexes on Ultra Wealthy Families and Young Professionals, while Cosm Los Angeles pulls more Educated Urbanites and Ultra Wealthy Families within a region whose broader entertainment demand is anchored by Near-Urban Diverse Families. That makes Cosm look less like a mass-market theater and more like a premium out-of-home entertainment product whose buyer mix depends on affluent households, destination-entertainment traffic, and monetizable group occasions. Importantly, the same public pages that market tickets also market group sales and private events, implying Cosm treats B2C attendance and B2B venue monetization as parallel customer channels rather than separate businesses.[CU001, CU002, CU003, CU004, CU005, CU006]

Customer segmentation table
segmentbuyer_user_payeruse_caseproof_of_demandstrategic_valuegap
Premium live-sports attendeesIndividual buyers, friend groups, and small parties paying per ticket plus F&BWorld Cup, NBA, UFC, WWE, Premier League, playoff watch experiences in Dome/Hall40 World Cup matches marketed per city; observable LA/Dallas ticket ladders; Atlanta launch around NBA FinalsHigh-margin flagship demand anchor with upsell into food, drinks, merchandise, and group conversionsNo public repeat-visit rate by sport or city; sports-rights costs and renewal dependence undisclosed
Film / IP entertainment fansMoviegoers, fandom communities, families, and date-night buyersHarry Potter, The Matrix, Willy Wonka, Cirque du Soleil Shared Reality experiencesCNET press preview was positive; official pages continue to market film and Cirque inventory alongside sportsExtends utilization beyond sports calendar and creates off-nights for premium ticketingNo per-title sell-through, attachment rate, or repeat attendance data
Family, school, and social groupsParents, organizers, field-trip coordinators, birthday hosts, family-outing buyersBirthdays, field trips, family outings, casual GA explorationBoth group pages explicitly market birthdays, field trips, and family outings and define groups as 10+Fills off-peak inventory and broadens access beyond premium single-event buyersNo disclosed school-group volume, average check, or conversion rate from inquiry to booking
Corporate / private-event buyersEvent planners, marketing teams, executives, and hospitality buyersProduct launches, screenings, VIP dinners, networking, buyouts, watch partiesDedicated LA and Dallas private-event pages publish capacities, spaces, planning support, and cateringPotentially highest revenue per booking and a hedge against event-date volatilityNo repeat-booking rate, sales cycle, or corporate revenue share disclosed
Brand, sponsor, and content partnersRights-holders, sponsors, broadcasters, and experiential marketersVenue sponsorships, branded activations, content distribution, full-dome advertisingadidas, FOX Sports/FIFA, Monster Energy, Toyota, and NBA 2K are all public named proofsSupplies content, subsidizes demand generation, and creates non-ticket revenueCustomer proof leans heavily on partner proxies instead of disclosed end-customer cohorts

Segments combine direct attendee cohorts with named B2B or content-partner proxies because Cosm does not publish a conventional customer roster or revenue-by-segment table.

[CU001, CU004, CU005, CU006, CU007, CU008]

6.2 Demand, Ticketing, and Buyer Journey

The cleanest public demand proof is the 2026 FIFA World Cup package. Cosm's World Cup landing pages market 40 matches in each of Atlanta, Dallas, and Los Angeles, presale access for later-round inventory, and dedicated group booking with premium food and beverage. For the June 28, 2026 South Africa vs. Canada Round of 32 listing, the Los Angeles venue exposed Hall general admission at $12 and Dome reserved seating from $104 to $230, while Dallas exposed Hall general admission at $11 and Dome reserved seating from $110 to $220. Both event pages cap self-serve purchase size at 15 seats, which reinforces Cosm's split between ordinary ticketing and higher-touch group or private-event sales. The buyer journey is explicit: discover the event through the homepage, venue page, or partner announcement; choose between Dome reserved seating, Hall reserved seating, or general admission; handle parking or access logistics; and then upsell into food, beverages, and seat-delivery through the app or table service. That combination is important because Cosm is not only selling the screen. It is bundling premium positioning, onsite spend, and occasion-based booking into a single visit. Cross-city programming also matters as a repeat-demand proxy: Atlanta opened in June 2026 around NBA Finals viewing and immediately layered in World Cup inventory, while the same network continues to market Los Angeles and Dallas as premium sports destinations.[CU007, CU012, CU013, CU014, CU015, CU016]

Customer growth / adoption trajectory table
signalvaluedate_or_vintagesource_confidenceimplicationmissing_denominator
Los Angeles venue positioningHollywood Park destination next to SoFi, Kia Forum, and Intuit DomecurrentmediumShows Cosm is competing for destination entertainment traffic, not only neighborhood footfallNo disclosed venue foot traffic, conversion rate, or local-market share
Dallas venue positioningGrandscape destination with dining-heavy, ticketed-guest formatcurrentmediumConfirms Dallas acts as a mixed entertainment + F&B destination inside a major retail complexNo disclosed share of visits coming from Grandscape cross-traffic
Atlanta network expansionAtlanta opened in June 2026 and immediately launched with NBA Finals programming plus World Cup inventory2026-06mediumMulti-city rollout suggests management sees enough demand to keep adding venues and programmingNo per-city payback or same-store demand metric
World Cup 2026 package40 matches marketed at each of Atlanta, Dallas, and Los Angeles2026highOne premium sports right can support a dense multi-week calendar and dedicated presale captureNo public sold-through percentage, occupancy, or average ticket yield by match
Mobile engagement proxyiOS app rating 4.9 / 5 from 124 ratings; app supports ticketing and in-seat ordering2026-05mediumShows a positive customer convenience signal and repeat-use surface for current guestsRatings are a thin proxy; no MAU, order frequency, or purchase-repeat data disclosed

Trajectory is inferred from venue rollout, calendar density, and app signal because Cosm does not publish time-series customer counts or attendance cohorts.

[CU002, CU003, CU012, CU020, CU021, CU026]
Ticketing and visit economics table
surfacelos_angelesdallascustomer_implicationsource_gap
Hall general-admission World Cup priceUS$12 on 2026-06-28 Round of 32 exampleUS$11 on 2026-06-28 Round of 32 exampleShows an entry-level ticket exists below the premium Dome product, broadening top-of-funnel accessOnly one match snapshot; no time-series pricing curve or dynamic-pricing policy disclosed
Dome reserved World Cup price bandUS$104–$230US$110–$220Premium immersion is priced more like a hospitality experience than a normal sports bar seatNo occupancy, yield, or seat-map sell-through data disclosed
Parking / arrival policyEvent page says up to 4 hours validated; Hollywood Park page says first 3 hours free then $5 per half hour to $30 maxGrandscape parking is freeArrival friction is materially lower in Dallas; LA has premium-friction risk and inconsistent messagingNeed authoritative current parking policy and post-validation spend impact
Self-serve order sizeMax 15 seats on sampled World Cup event pageMax 15 seats on sampled World Cup event pageLarge parties are pushed toward group sales rather than normal checkoutNo disclosed conversion from self-serve abandonment to group-sales close
On-site upsell surfaceApp/in-seat ordering, premium F&B, reserved seating, and destination entertainment district contextApp/in-seat ordering, premium F&B, Hall tailgate positioning, and Grandscape dining contextVisit economics depend on attachment beyond the ticket itselfNo public attachment rates for food, beverage, or merchandise by ticket tier

Price and parking rows are current snapshots from fetched pages on 2026-06-28; they should be treated as observable examples, not a full pricing book.

[CU015, CU016, CU017, CU018, CU019, CU020]
FU001: Customer journey map

Typical Cosm path from event discovery to premium upsell and the point where repeat-visit evidence currently goes dark.

Journey stages are synthesized from official event, group-sales, private-event, app, and review surfaces fetched on 2026-06-28; Cosm does not publish a formal funnel.

[CU006, CU007, CU013, CU014, CU019, CU020]
FU002: Adoption / deployment flow

How premium content or a branded event turns into Cosm revenue surfaces for consumer and B2B customers.

Flow is conceptual but source-led; it describes the observable commercialization path rather than a disclosed internal funnel.

[CU012, CU020, CU024, CU029, CU033, CU034]

6.3 Named Commercial Proof and Partner Proxies

Because Cosm does not publish a roster of named repeat corporate customers or venue-level consumer cohorts, the best public proof comes from partner and activation proxies. Those proxies are still useful because they reveal who is willing to pay to use the venue, supply content to it, or associate their brand with it. On the content side, Cosm's partnership surfaces and press releases tie the experience to FOX Sports and FIFA for World Cup coverage, the NBA for long-term live-game distribution, and Cirque du Soleil plus Warner/TNT-affiliated entertainment partnerships for non-sports programming. On the commercial side, adidas became the official venue sponsor for World Cup 2026 events across Atlanta, Dallas, and Los Angeles; Monster Energy signed a multi-year venue sponsorship that includes full-dome UFC creative; and BizBash documents Toyota and NBA 2K using Cosm venues for a vehicle launch and the House of 2K All-Star activation. These are not perfect substitutes for recurring consumer retention data, but they do prove that large brands and rights-holders view Cosm as a differentiated experiential channel. The pattern also implies supplier concentration risk: if rights, sponsors, or premium IP weaken, the most visible public customer proof weakens with them.[CU008, CU009, CU010, CU011, CU027, CU028]

Named customer proof table
customer_or_proxysegmentdeployment_use_caseproduction_statusreported_outcomelimitation_or_gap
adidasVenue sponsor / brand activatorOfficial venue sponsor for FIFA World Cup 2026 events across Atlanta, Dallas, and Los AngelesProduction / live sponsorshipShows global-brand willingness to attach to Cosm's highest-demand sports productNo commercial terms, renewal length, or sponsor ROI disclosure
Monster EnergyVenue-wide sponsor / advertiserMulti-year partnership plus full-dome UFC advertising and menu tie-ins across all venuesProduction / live sponsorshipProves Cosm can sell immersive, venue-wide media inventory beyond ticketsSingle category sponsor does not show breadth of sponsor base or repeat economics
ToyotaCorporate event buyerImmersive vehicle launch at Cosm Dallas with product placement and dome contentProduction / completed activationDemonstrates Dallas can monetize custom product-launch events, not just watch partiesOne case study; no evidence of follow-on bookings or event economics
NBA 2KBrand activation buyerHouse of 2K All-Star activation spanning Dome, Hall, and Deck at Cosm Los AngelesProduction / completed activationShows Cosm can host fan-facing experiential events tied to major sports momentsNo public attendance, conversion, or sponsorship fee disclosed
FOX Sports / FIFAContent and audience proxyShared Reality distribution partner for 40 World Cup matches including USMNT games and the finalProduction / live distributionProvides premium inventory and direct route into global soccer fandom across three citiesContent proof depends on rights access; public retention and attach-rate metrics remain undisclosed

Rows emphasize named commercial proxies because Cosm's public surfaces do not identify repeat consumer cohorts or publish a customer logo wall for corporate event buyers.

[CU012, CU029, CU033, CU034, CU035, CU036]
FU003: Customer proof matrix

Evidence quality by customer or proxy cohort, highlighting where proof is strong and where retention visibility is weak.

Matrix scores are analytical assessments based on the quality of named proofs and disclosed durability data, not on a company-published scorecard.

[CU024, CU028, CU031, CU033, CU034, CU035]

6.4 Experience Reception and Retention Proxies

Public reception is directionally positive on immersion and mixed on operating execution. CNET's first-person Harry Potter preview called the Shared Reality format captivating, enveloping, and communal, which is meaningful because it validates Cosm's thesis that the venue can monetize film fandom without relying on VR headsets or pure live sports. The app surfaces are another positive proxy: Apple's App Store listing highlights event discovery, seamless ticketing, and in-seat ordering, and carried a 4.9 out of 5 rating from 124 reviews as of the May 2026 version. But the public complaint signal is real. TripAdvisor reviewers for Cosm Dallas repeatedly frame the concept as strong and the economics or operations as weaker, citing very high ticket prices, expensive food and beverage, seat-assignment confusion, slow water and food service, and poor follow-through from staff. That mix suggests Cosm's main risk to repeat visitation is not the core spectacle but whether premium pricing and service standards stay aligned. Publicly, there is no disclosed loyalty program, return-visit rate, season-pass product, or venue-level retention data, so app ratings and recurring programming are only weak proxies for real customer durability.[CU020, CU021, CU022, CU023, CU024, CU025]

Retention / repeat usage / satisfaction table
metric_or_signalvalue_or_statussegment_scopeconfidencediligence_ask
Repeat visitation rateNot publicly disclosedAll attendee segmentsgapRequest visit-frequency cohorts by venue, content type, and ticket tier
Loyalty / membership programNo public program or membership KPIs found on reviewed surfacesConsumer attendeesgapAsk whether Cosm plans memberships, passes, or season bundles and what attach-rate targets exist
iOS app rating proxy4.9 / 5 from 124 ratings; app supports browsing, ticketing, and in-seat orderingCurrent app usersmediumBreak out repeat purchasers, order frequency, and percentage of guests who use app ordering
Structured repeat-booking proxyGroup pages promise early access and dedicated packages for groups of 10+Group buyerslowProvide rebooking rate and average annual frequency for school, birthday, and corporate groups
Independent adverse signalTripAdvisor reviewers cite very high prices, food costs, and poor service executionDallas consumer attendeesmediumQuantify refund rate, complaint rate, and post-event NPS by venue
Recurring programming proxyMulti-city calendars repeatedly market major sports plus film/IP programmingSports and entertainment attendeeslowShow what percentage of buyers return for a second event within 90 or 180 days

Table intentionally separates real retention metrics from weaker public proxies; Cosm does not disclose NRR-, churn-, or cohort-style consumer durability measures.

[CU007, CU020, CU021, CU038, CU039, CU041]

6.5 Durability, Concentration, and Missing Cohort Data

The customer story is investable only if the repeat-visit engine proves stronger than the public record currently shows. Today, the visible strengths are productized group sales, premium private-event inventory, multi-city sports programming, and a growing roster of sponsor or activation partners. The visible weaknesses are equally clear: no public repeat-visitation or loyalty disclosures, no ticket-to-F&B-to-sponsorship revenue mix, no cohort economics, and no disclosed repeat-booking rate for private events. There is also evidence of operational inconsistency at the edges. The Los Angeles World Cup event page advertises up to four hours of validated parking, while the Hollywood Park page says validation covers only the first three hours before paid parking begins. That kind of mismatch will not change the thesis on its own, but it underlines how easily buyer friction can show up in a premium-priced format. Netting it out, Cosm has credible demand proof for premium occasions and partner-led monetization, but still lacks the repeat-consumer and cohort evidence needed to underwrite durability with high conviction.[CU017, CU018, CU019, CU027, CU035, CU036]

Expansion and concentration risk table
dimensioncurrent_signalconcentration_riskimpactdiligence_path
Premium sports-rights dependenceWorld Cup, NBA, UFC, and other premium sports inventory drive the clearest public demand proofHigh: marquee live rights and broadcaster relationships are central to customer acquisitionIf rights economics worsen or partners rotate elsewhere, traffic and pricing power could compress quicklyRequest rights structure, minimum guarantees, and percentage of attendance linked to league or broadcaster partners
Affluent-audience skewPlacer shows Dallas and Los Angeles leaning toward wealthier households and urban professionalsMedium to high: premium format may be more exposed in consumer downturnsSupports pricing power today but narrows elasticity if households trade downRequest pricing tests, discounting history, and attendance by income or zip cluster
Operating-execution frictionTripAdvisor complaints focus on service, seat confusion, water timing, and food quality rather than screen noveltyMedium: execution issues can suppress repeat visitation faster than content quality issuesPremium pricing with weak service is a direct renewal risk at the household levelRequest venue-level complaint rates, refund rates, and repeat-purchase behavior after a complaint
Partner and sponsor concentrationadidas, Monster, FOX/FIFA, Toyota, and NBA 2K are visible named proofs, but breadth of base is undisclosedMedium: public proof is deep but concentrated in a handful of premium partnersSponsor pullback or activation slowdown would reduce proof points and ancillary revenueRequest top-10 partner revenue share and signed pipeline by quarter
Missing cohort economicsNo public repeat-visit, loyalty, channel-mix, or payback disclosuresHigh: durability cannot be underwritten from public evidence aloneLimits confidence in whether current demand is novelty-driven or repeatable at scaleRequest cohort retention, CAC payback, private-event repeat-booking rates, and ticket/F&B contribution margins

Risk judgments are evidence-led and emphasize concentration plus missing durability data rather than speculative technology failure.

[CU028, CU031, CU035, CU036, CU038, CU039]

6.6 Exhibits

Chapter 07

07Risks

7.1 Severity-Ranked Risk Landscape and Capital Intensity

Cosm is trying to scale a venue format that sits somewhere between cinema, sports bar, broadcast production facility, and themed attraction. Public sources show the company raised more than $250 million in 2024 at a $1 billion valuation and then added a $100 million Sony-led Series C in June 2026, but those rounds are being spent against a rollout model that independent coverage estimates at $50 million to $100 million per venue. That matters because Cosm is no longer proving a single flagship concept: it already has three operating U.S. venues and is layering Detroit and Cleveland on top of a still-young operating base. Every new dome adds construction, food-and-beverage staffing, programming, broadcast operations, marketing, and local demand risk at the same time. The risk is not a short cash runway in the near term; it is capital efficiency. If individual venues take longer than expected to stabilize utilization, the company can still burn investor capital quickly while reporting visually impressive but economically incomplete growth. The risk register therefore starts with capital intensity, developer-timed opening schedules, and the need for premium ticketing plus high-margin hospitality to absorb fixed venue costs before the novelty curve fades.[CR001, CR002, CR003, CR005, CR006, CR007]

FR001: Risk Heatmap — Likelihood vs. Impact

Positioning of Cosm’s top risks by estimated likelihood and impact as of 2026-06-28.

Likelihood and impact are author judgments built from public funding, rollout, review, and partner evidence rather than company-disclosed risk scoring.

[CR007, CR010, CR012, CR023, CR027, CR029]

7.2 Content Licensing, Demand Quality, and Substitute Risk

The commercial proposition works only if Cosm keeps winning scarce, premium programming that consumers cannot replicate at home or in a conventional venue. Official and partner sources show real traction: World Cup 2026 coverage across three cities, NBA rights through 2030 and beyond, and a broad programming slate spanning sports, experiential cinema, Cirque du Soleil, and creator-led content. But those same sources make clear that the business is rights-dependent. Front Office Sports reports that deals already use a mix of fee-based and revenue-sharing structures, meaning rights costs can rise before attendance is fully proven. At the consumer layer, the pricing envelope is wide: entry points can be single digits for standing-room experiences, while premium events can exceed $200 and some independent reviews cite much higher World Cup asks. Customer reviews show that the experience can still be compared against pubs, home viewing, IMAX, or Sphere-style spectacle instead of being treated as a category of one. That is a classic novelty risk: Cosm must keep the content calendar exclusive enough to justify premium pricing while also delivering an operational experience strong enough that visitors choose to come back rather than merely trying it once.[CR012, CR013, CR014, CR015, CR016, CR026]

Partner / Dependency Risk Register
DependencyCounterpartyRoleConcentrationFailure ScenarioSeverityMitigationResidual Exposure
Premium live sports rightsFOX / FIFA, NBA, broadcasters, leaguesDrives marquee programming and willingness to payHighRights get more expensive, narrower, or less exclusiveCriticalDiversify into cinema, art, and educational programming while deepening anchor partnershipsHigh — flagship demand still leans on tentpole sports
Studio / franchise contentSony Pictures and other studiosExpands experiential cinema and IP eventsMedium-highStudios keep strategic upside while limiting rights breadth or economicsHighUse strategic equity to deepen pipeline and test repeatable film formatsMaterial — cinema slate still early
District developers / landlordsBedrock, Centennial Yards / CIM, Hollywood Park, GrandscapeProvide site access, timing, surrounding-footfall ecosystemHighSite prep, later approvals, or adjacent development phases slipCriticalStandardize build prototype and preserve flexibility on opening calendarHigh — opening dates are not fully under Cosm control
Technology infrastructureDell / Nvidia and other hardware partnersRender, process, and distribute high-resolution live experiencesMedium-highHardware cost, replacement, or capacity constraints slow venue throughputHighMaintain procurement redundancy and modular upgradesMaterial — public redundancy design is undisclosed
In-house hospitality and service stackInternal operationsSupports premium spend and differentiationHighLabor, training, or staffing misses degrade the premium propositionHighTighter service SOPs and complaint escalation loopsHigh — reviews already show execution variance
Investor-developer overlapROCK / Dan Gilbert ecosystemSupplies both capital and real-estate access in some citiesMediumStrategic priorities shift simultaneously across financing and site developmentMedium-highBroaden capital and site-partner poolMaterial — overlap can accelerate growth but increases concentration

Rows ordered by severity. The table combines content, real-estate, infrastructure, and operating dependencies because the same premium event has to satisfy all four layers at once.

[CR011, CR012, CR013, CR014, CR015, CR016]

7.3 Technology Reliability and Operating-Complexity Risk

Cosm markets itself as a full-stack immersive platform, not a lightweight content reseller. The careers page says the company handles physical design, engineering, manufacturing, software, display engines, and content, while the companies page shows that key technical capabilities were assembled through Evans & Sutherland, Spitz, LiveLikeVR, and C360. Vertical integration gives Cosm differentiation, but it also creates a large operational surface area. SiliconANGLE's interview with the company's technology chief describes Dell infrastructure, Nvidia GPUs, and roughly 50 machines driving a single giant dome, with resiliency described as mission-critical for live events. Sports Video Group shows that C360 can run reliably at league scale for the NHL, which is a real positive signal, but the same source highlights just how data-heavy and coordination-intensive the workflow is. Customer evidence suggests the public venue experience is not yet frictionless: one favorable Archer review still noted occasional glitches and delayed sound, and multiple Tripadvisor complaints focus on service interruptions that break immersion. Operationally, the risk is not only a catastrophic outage. It is the accumulated effect of latency, seat service, staffing mistakes, and content-switching complexity eroding the premium feel that the pricing architecture depends on.[CR017, CR018, CR019, CR020, CR021, CR022]

Operational / Quality / Security Risk Register
Failure ModeLikelihoodSeverityMitigation MaturityResidual ExposureUnresolved Gap
Live-event rendering or latency failure in a premium dome eventMediumHighMedium — league-scale proof exists, but public venue complexity remains highMaterial because the entire value proposition depends on uninterrupted immersionNo public uptime/SLA disclosure for venue operations
Service interruptions breaking immersion (seat mix-ups, slow service, staff traffic)HighMediumLow-medium — complaints remain visible in public reviewsHigh for repeat visitation and word-of-mouthNo disclosed site-by-site service KPI or satisfaction trend
Ticketed event sound or sync glitchesMediumMediumMedium — isolated issues reported, but no broad outage history identifiedModerate because premium pricing amplifies tolerance for defectsNeed incident log and remediation process by venue
Vendor or hardware bottleneck in GPU-heavy rendering stackMediumHighMedium — architecture is proven but externally dependent on Dell/Nvidia infrastructureMaterial if replacements or scaling upgrades lag demandNo disclosed spare-capacity or disaster-recovery design
Operational overstretch from three active venues plus simultaneous new-city launchesHighHighLow-medium — recruiting and in-house operating model suggest scaling effortHigh because management attention and standardized service can thin quicklyNo public same-store margin or staffing-efficiency disclosure
Cyber / broadcast workflow breach in content and camera infrastructureLow-mediumHighUnknown — robust tech claims, but no public control-framework detail in retained sourcesMaterial due to live rights, venue operations, and guest dataNeed SOC/ISO posture, incident-response plan, and venue-network segmentation evidence

Likelihood and severity reflect a synthesis of official technical claims, league-scale deployment evidence, and public customer reviews; no internal incident dashboard was available.

[CR017, CR018, CR019, CR020, CR021, CR022]
FR002: Risk Transmission Map — How Operating Risks Flow Into Economics

Causal map from venue- and rights-level risks into utilization, margin, and financing outcomes.

Edge weights are qualitative and reflect the observed structure of the business model rather than disclosed financial sensitivities.

[CR007, CR012, CR015, CR027, CR028, CR029]

7.4 Regulatory, Landlord/Developer, and Execution Risk

Cosm currently appears to have less direct public litigation or enforcement baggage than many consumer startups, but that should not be mistaken for low regulatory exposure. The company operates venues that mix ticketing, alcohol service, hospitality, accessibility obligations, data capture, and nationally marketed events. DOJ guidance confirms ADA Title III applies to businesses open to the public, including restaurants, hotels, and movie theaters, all of which overlap with venue functions that Cosm advertises. Wilson Sonsini's 2026 consumer-protection outlook also indicates the FTC is expected to enforce the hidden-fee rule that already took effect for live-event ticketing, making checkout, refund, and price-presentation discipline more important as Cosm leans into presales and premium event packages. The real estate side adds another layer: Atlanta depends on Centennial Yards' district buildout, while Detroit and Cleveland rely on Bedrock-controlled sites tied to Dan Gilbert's broader sports-and-real-estate ecosystem. That overlap can be helpful when aligned, but it concentrates schedule risk, site-design risk, and local political risk in a handful of counterparties. If any developer phase slips, the content calendar and staffing plan have to adjust around assets Cosm does not fully control.[CR006, CR009, CR010, CR011, CR034, CR036]

Regulatory / Legal Risk Register
Risk / Rule / CaseJurisdictionStatusLikelihoodSeverityMitigationResidual ExposureDiligence Path
ADA Title III accessibility compliance across immersive venue, seating, circulation, and service layersUSOngoing obligation for businesses open to the publicMediumHighDesign audits, accessible seating/service training, digital accessibility reviewsMaterial if complaints or remediation orders emerge after premium-price rolloutRequest accessibility audits, complaint logs, and venue remediation backlog by site
FTC live-event ticketing hidden-fee enforcementUSRule effective May 2025 with enforcement expected in 2026MediumMediumAll-in pricing, clearer checkout disclosures, refund/exchange policy reviewMaterial if premium event packages or presales create consumer-disclosure disputesReview checkout flows, refund scripts, and counsel signoff for all presale pages
Local alcohol-service, safety, and occupancy complianceState / localVenue-specific and not fully disclosed publiclyMediumMediumCentralized compliance calendar and local operator playbooksModerate because every venue adds new jurisdictional requirementsObtain permit matrix and any incident/citation history for LA, Dallas, and Atlanta
Land-use / planning approval dependence for future venuesCity / localCleveland planning cleared first step; later approvals still requiredMediumHighUse repeatable prototype designs and early city engagementMaterial because opening dates can slip even when demand is presentAsk for milestone trackers on Detroit and Cleveland approvals and change orders
Customer refund / exchange and complaint handlingConsumer protectionAdverse consumer anecdotes are public; detailed policy evidence is incompleteMediumMediumStandardized escalation and goodwill policy for premium eventsModerate reputational drag if rigid policy persists around high-priced eventsReview complaint volume, chargeback rates, and post-event resolution metrics

Rows ordered by severity. Public sources support the framework-level obligations, but venue-specific permit terms and complaint volumes remain partially undisclosed as of 2026-06-28.

[CR006, CR010, CR013, CR030, CR036, CR037]
People / Execution Risk Register
Role / FunctionDependency or GapLikelihoodSeverityMitigationDiligence Path
Venue operations leadershipMust scale service consistency across current venues before Detroit/Cleveland openHighHighCodify training and open new sites only after same-store service stabilizesRequest venue-level labor productivity, NPS, and repeat-visit data
Technology and broadcast operationsFull-stack model concentrates institutional know-how in a narrow technical benchMediumHighDocument playbooks, deepen second-line leadership, and increase site redundancyAsk for org chart below C-suite and turnover in production engineering roles
Commercial / rights negotiationRights economics need to stay rational as more venues come onlineMediumHighPair long-dated anchor rights with diversified secondary content and dynamic pricing disciplineReview rights-renewal calendar, minimum guarantees, and venue utilization assumptions
Compliance / customer-care infrastructurePremium ticketing and public venues require stronger policy execution than a pure media startupMediumMedium-highCentralize legal, accessibility, and complaints governance before scaling fasterRequest refund policy exceptions, complaint-resolution SLAs, and venue compliance owners

Execution rows focus on functions whose failure would be visible to guests or counterparties fastest; public org-depth evidence is limited relative to the breadth of operating commitments.

[CR017, CR023, CR024, CR029, CR030, CR032]
FR003: Dependency Map — Rights, Real Estate, and Infrastructure Concentration

Directed map of the external counterparties and internal capabilities that must align for Cosm to scale.

The map emphasizes concentration points rather than every commercial relationship in the business.

[CR011, CR012, CR014, CR015, CR017, CR018]

7.5 Mitigations, Monitoring, and Thesis-Break Criteria

The encouraging part of Cosm's risk profile is that several of the highest-value uncertainties are monitorable. Investors do not need to guess whether the rollout is healthy: new venue opening dates, pricing depth for tentpole events, repeat-visit and membership disclosures, developer timelines, and the cadence of new rights deals all provide observable signals. Likewise, the technical stack can be judged through the mix of live-event partners, the stability of public reviews, and whether the company keeps extending shared-reality distribution into league-standardized workflows rather than one-off showpieces. The difficult part is that several thesis-break conditions interact. If rights costs rise while ticket resistance hardens and a developer-tied opening slips, the company can face margin compression and delayed payback simultaneously. The right mitigation posture is therefore conservative: treat new rights, new cities, and new capex as needing evidence of repeatable unit economics, not just proof of demand at launch. The investment case improves meaningfully if Cosm starts disclosing repeat visitation, demonstrates stable service quality under premium pricing, and opens Detroit/Cleveland on time without visibly diluting content quality or operational standards.[CR007, CR012, CR014, CR021, CR027, CR032]

Mitigation and Kill Criteria Table
RiskMonitorable TriggerThreshold / EventAction Implication
Venue capex outruns demandNew-site opening cadence versus disclosed repeat visitation or membership tractionDetroit or Cleveland opens without any public same-store retention / repeat-visit evidence from existing domesTreat expansion as capital consumption, not proof of scale; require unit-economics diligence before underwriting more growth
Rights-cost squeezeMajor rights renewal or new premium-event expansionCosm adds more marquee rights without showing higher ticket yield or hospitality attach ratesAssume gross-margin pressure and stress-test financing needs
Developer / landlord slippageConstruction and planning milestones in Detroit and ClevelandOpening slips by more than two quarters or key approvals are re-openedReduce confidence in rollout model and re-underwrite site-level payback
Price resistance / novelty fadeReview mix, visible discounting, or premium-seat sell-throughPersistent review complaints on price-value mismatch or a shift toward cheaper hall inventoryDowngrade repeatability of the premium dome thesis
Operational reliability erosionPublic glitch/service complaints or event disruptionsMultiple well-documented service or sync failures around tentpole eventsAssume premium pricing ceiling falls before venue count can scale
Consumer-protection or accessibility actionRefund disputes, hidden-fee scrutiny, or ADA complaintsFormal complaint pattern or enforcement inquiry tied to a venue or presaleEscalate legal diligence and treat brand trust as a gating risk for new-city launches

Kill criteria are investor-authored monitoring thresholds derived from public evidence; Cosm has not disclosed these thresholds itself.

[CR007, CR012, CR014, CR027, CR029, CR030]

7.6 Exhibits

Chapter 08

08Valuation

8.1 Financing context and what public data still does not show

Public valuation evidence for Cosm is unusual because the company has two strong headline financing events but only one disclosed valuation anchor. In July 2024, Cosm and multiple third-party outlets converged on a strategic growth round of more than $250 million, with Reuters/Yahoo and the Los Angeles Business Journal putting the company at roughly a $1 billion valuation. Tracxn reinforced that framing by listing a July 31, 2024 Series B of $250 million at $1 billion post-money. That is enough to treat the 2024 unicorn mark as real public evidence rather than rumor. The June 2026 Sony round is both stronger and weaker evidence. Stronger, because it is current, strategic, and came with governance: Sony led the Series C, wrote a $100 million check, took a minority stake, and placed Ravi Ahuja on the board. Weaker, because the retained sources still do not disclose the Series C post-money valuation, the percent ownership sold, the security type, or whether any secondary component sat inside the round. That means public evidence validates institutional appetite and strategic relevance, but it still does not let an outside investor underwrite the actual 2026 entry price. The right conclusion is price-sensitive. A flat or near-flat continuation of the 2024 unicorn mark could be defensible. A meaningful 2026 step-up might still be possible, but it is not publicly underwritable today because the round mechanics remain opaque. [CV001, CV003, CV005, CV006, CV007, CV008]

Recommendation summary table
DimensionAssessmentWhyDecision implication
RecommendationtrackReal strategic validation, but the 2026 price and economics are still not publicly underwritable.Keep active coverage and diligence, but do not underwrite upside from headlines alone.
ConfidencemediumMultiple independent sources agree on funding headlines, but key pricing and economics remain private.Use ranges and conditions, not a single-point mark.
Risk ratinghighVenue rollout is capex-heavy and unit economics remain undisclosed.Require explicit kill triggers around pricing, utilization, and financing terms.
Valuation stancestretchedA flat 2024 unicorn mark only looks fair if the lone revenue estimate is directionally right; any 2026 step-up would likely outrun retained comp support.Entry discipline matters more than brand momentum.
What would improve the callprice and disclosureExact Series C pricing, waterfall terms, and site-level economics could move the stance toward fair.Re-open underwriting only after those items are disclosed.

This table is intentionally price-sensitive: it reflects the disclosed 2024 mark, the undisclosed 2026 price, and the retained public comp band rather than company-quality admiration alone.

[CV007, CV035, CV040, CV041, CV045, CV046]
Thesis / anti-thesis table
LensCurrent viewWhat would change the view
Strategic-capital thesisSony’s $100M lead check and board seat validate that Cosm is becoming a real strategic distribution platform, not just a novelty venue.A disclosed Series C valuation that implies an extreme multiple without better economics would weaken the benefit of that strategic validation.
Footprint thesisThree open venues plus queued Detroit/Cleveland expansion suggest real rollout capability.Evidence of weak utilization or negative same-store trends would quickly challenge the expansion case.
Premium-experience thesisPublished ticket ranges and sponsor/World Cup partnerships show willingness to pay for marquee events.Persistent evidence that premium pricing limits attendance or repeat demand would weaken monetization confidence.
Comp anti-thesisA flat ~$1B mark only works if retained revenue estimates are directionally right and growth continues.Audited revenue materially above the public estimate would improve support; a higher undisclosed Series C mark would worsen it.
Disclosure anti-thesisThe exact Series C price, ownership sold, and preference stack are still private.Full financing terms and waterfall disclosure are the shortest path to changing the call.
Unit-economics anti-thesisPublic sources do not show venue-level EBITDA, utilization, or rights-cost structure.A site-level operating model that proves attractive cash generation would materially improve valuation support.

Rows pair the positive strategic story with the exact disclosure or economics that would need to show up before the valuation can be upgraded.

[CV007, CV010, CV012, CV016, CV017, CV035]
FV001: Recommendation logic

The investment call runs from real strategic validation through disclosure gaps to a track-not-buy conclusion.

This figure is a decision chain rather than a quantitative model; it emphasizes which missing disclosures block a higher-conviction buy call.

[CV007, CV010, CV019, CV035, CV040, CV041]

8.2 Ownership mix, footprint, and demand signals

Ownership quality has clearly improved, even if ownership percentages remain private. The 2024 round was backed by a family-office and sports-owner cohort—Mirasol/Steve Winn, Avenue Sports, ROCK, Baillie Gifford, and Bolt Ventures—which is useful growth capital but not, by itself, proof of strategic content leverage. The 2026 Sony investment changes that mix. Sony is not just another financial sponsor; it is a strategic media owner with board representation and obvious IP-distribution incentives. That shift matters because Cosm’s business model depends on a hybrid of venue demand, premium content relationships, and proprietary presentation technology. Footprint expansion also looks real rather than aspirational. By late June 2026, retained official sources said Cosm had open venues in Los Angeles, Dallas, and Atlanta, with Detroit and then Cleveland queued next. BizBash and Reuters-sized reporting suggest the venues can hold roughly 1,700 guests at full capacity, while World Cup match presentations are framed around about 1,200 dome viewers. Those numbers are enough to show real physical scale, but not enough to infer venue-level profitability. Demand evidence is mixed. Premium ticket ranges and the adverse SFGate review both suggest visitors will pay for the experience, yet that same evidence highlights accessibility and price-elasticity risk. Public sources support the existence of demand; they do not yet prove repeatable, mass-market utilization at attractive margins. [CV002, CV003, CV007, CV010, CV012, CV013]

8.3 Comparable framing and scenario underwriting

The cleanest public comp frame for Cosm is not pure cinema and not pure live events. It sits somewhere between Sphere’s immersive-premium venue thesis and the lower-multiple eatertainment or ticketing operators such as Live Nation, Topgolf Callaway, and Dave & Buster’s. Sphere is the closest high-end reference: about $6.08 billion of market cap, $1.33 billion of trailing revenue, and roughly 4.6x to 4.8x sales as of late June 2026. Live Nation screens closer to 1.7x EV-to-sales, Topgolf Callaway around 1.7x, and Dave & Buster’s far lower on price-to-sales. That comp set makes the only retained company-level revenue estimate extremely important. If GetLatka’s $216.9 million 2024 revenue estimate is directionally right, then a $1 billion valuation implies roughly 4.6x revenue—close to Sphere and above the rest of the public venue set. That is not obviously impossible, but it is already a premium. If the estimate is wrong on the high side, or if the 2026 round priced meaningfully above $1 billion, the multiple would move beyond the retained public range quickly. That is why the base case cannot lean on headline momentum alone. The bull case requires strong multi-city utilization, sponsor and rights monetization, and continued strategic distribution leverage. The bear case starts with premium-price elasticity, underused new venues, and capex outrunning disclosed economics. [CV023, CV024, CV028, CV029, CV030, CV031]

Bull / base / bear scenario table
ScenarioCore assumptionsValuation logicProbability signalKey risk
BullLos Angeles, Dallas, and Atlanta fill premium events consistently; Detroit/Cleveland open on plan; sponsor/media monetization scales; Sony creates repeatable strategic content leverage.A 5x-6x revenue framing can work only if verified revenue scales above the public estimate and the Series C did not already pre-price that upside.Possible but needs hard disclosure upgrades.Rollout capex and rights costs eat the upside before cash flow proves out.
BaseThe 2024 unicorn mark roughly holds, World Cup and partner momentum help demand, but public economics remain incomplete and growth is uneven across sites.A 4x-5x revenue frame is barely supportable versus Sphere-like premium comps if the $216.9M estimate is directionally right.Most consistent with retained evidence.A hidden step-up in 2026 pricing would make even this base case too generous.
BearPremium-ticket elasticity shows up, newer venues underutilize capacity, and investors keep funding rollout before public margins are proven.Value compresses toward the 1.5x-3x venue-comp range rather than the premium Sphere-like range.Easy to imagine because the economics are still private.An opaque cap table could make downside for new money worse than the headline valuation suggests.
What the market still cannot priceSeries C terms, waterfall, site-level EBITDA, and attendance quality remain undisclosed.Any scenario analysis is therefore a range discipline exercise, not a mark-to-market valuation.High uncertainty is structural, not cosmetic.False precision can produce a bad entry even if the company itself succeeds.

Scenarios are underwriting ranges rather than company forecasts; they are designed to show how much of the outcome hinges on undisclosed pricing and unit economics.

[CV023, CV033, CV034, CV035, CV037, CV040]
Comparable valuation table
ComparableMetric usedMultiple / valuationRelevance to CosmMain limitation
Sphere EntertainmentJune 2026 market cap / revenue and EV / sales~$6.08B market cap; ~$1.33B revenue; ~4.6x P/S; ~4.8x EV/SalesClosest premium immersive-venue reference because the market pays up for spectacle and differentiated presentation.Public, scaled, and more mature than Cosm; not a private rollout story.
Live NationJune 2026 EV / sales~$43.27B EV on ~$25.61B revenue = ~1.69x EV/SalesUseful lower-multiple benchmark for live-event scale without the same immersive-tech premium.Ticketing and promoter mix are much broader than Cosm’s venue model.
Topgolf CallawayJune 2026 EV / sales~$3.64B EV on ~$2.12B revenue = ~1.72x EV/SalesRelevant experience-led comp for venue operations, food-and-beverage, and discretionary demand.Golf hardware and broader brand portfolio make it only a partial venue analog.
Dave & Buster’sJune 2026 market cap / sales and EV context~$411M market cap on ~$2.09B revenue = ~0.20x P/S; EV materially above equity due to leverageUseful cautionary comp for discretionary entertainment with physical-site intensity.Lower-end entertainment positioning and leverage distort direct comparison.
Cosm at 2024 unicorn markImplied value / retained public revenue estimate~$1.0B valuation on ~$216.9M estimated revenue = ~4.6x value/revenueShows why the 2024 mark already sits near the high end of public-venue comps.Revenue comes from a low-transparency aggregator, not audited company disclosure.

This enumeration intentionally mixes premium and lower-multiple venue references to show the band a private buyer must think through; the Cosm row is a derived sensitivity, not a disclosed market quote.

[CV023, CV028, CV029, CV030, CV031, CV032]
FV002: Valuation sensitivity

Cosm’s implied multiple at the 2024 unicorn mark already sits near the high end of retained public venue comps.

Cosm’s bar uses a low-transparency third-party revenue estimate; the public comp bars use late-June 2026 public-market statistics.

[CV023, CV028, CV029, CV030, CV031, CV032]
FV003: Valuation / return range

The current public anchor looks supportable only in the upper half of the base-to-bull range, not at the center of the bear-to-base range.

Ranges reflect comp-based underwriting bands, not a management forecast or a mark-to-market quote for the undisclosed 2026 round.

[CV005, CV040, CV041, CV043, CV044]

8.4 Decision discipline and final diligence asks

The recommendation is Track rather than Buy or Avoid. Buy is too aggressive because the 2026 price is still private, the cap-table waterfall is undisclosed, and the venue-level economics that would justify a premium multiple are missing from public view. Avoid is too harsh because Cosm clearly has strategic momentum: a real venue footprint, a strong content-partnership stack, a strategic lead investor in Sony, and evidence that consumers will pay premium prices for marquee experiences. What that leaves is a valuation stance best summarized as stretched. Public evidence can support “fair” only under a narrow interpretation: the 2024 unicorn mark remains roughly intact and the lone retained revenue estimate is directionally correct. The moment the 2026 Series C turns out to be a material step-up, the company likely outruns the retained public venue comp band absent correspondingly higher, verified revenue. The chapter therefore should not be read as a company-quality dismissal. It is a disclosure and entry-discipline judgment. A later refresh could move the stance meaningfully if management or investors disclose the exact Series C price, the preference stack, and site-level economics for Los Angeles, Dallas, and Atlanta. Those are the diligence items most likely to change the recommendation, not another generic brand or partnership announcement. [CV035, CV036, CV037, CV040, CV041, CV042]

Thesis-break and kill triggers table
TriggerThreshold / eventTransmission to thesisAction implication
Series C price shockThe undisclosed 2026 post-money turns out to be materially above the 2024 unicorn mark without matching audited revenue growth.Pushes Cosm beyond retained public comp support and makes even strategic validation insufficient for new-money entry.Move from Track to Avoid until a lower entry or better economics appear.
Utilization missNew venues open but management cannot show healthy attendance, premium occupancy, or repeat event demand.Breaks the multi-city rollout logic that underpins any premium multiple.Rebuild value on lower venue comps and defer investment.
Economics opacity persistsManagement still will not disclose venue-level EBITDA, media-rights costs, or sponsor monetization in the next diligence cycle.Keeps the valuation debate anchored to marketing headlines instead of cash generation.Do not advance beyond monitor mode.
Price elasticity shows upPremium-ticket demand softens or discounting becomes necessary to fill newer sites.Undermines the willingness-to-pay thesis and increases downside to physical-site returns.Lower acceptable multiple and widen downside case.
Strategic partner value proves cosmeticSony’s board seat and content optionality do not translate into measurable monetization or differentiated programming.Removes the strongest rationale for paying above ordinary venue multiples.Re-rate toward lower experiential comps.

Triggers are framed in monitorable financing or operating terms so the investment committee can react before a valuation reset becomes obvious in the next round.

[CV017, CV035, CV037, CV041, CV043, CV044]
Final diligence asks table
TopicMissing evidenceWhy it mattersOwner / diligence path
Exact Series C pricingPost-money valuation, ownership sold, security type, and whether any secondary was included.The current chapter cannot underwrite the 2026 entry price without these terms.Management, Sony, or lead counsel financing memo.
Waterfall and preferencesLiquidation stack, participation rights, anti-dilution, and option-pool refresh.Headline private valuations can overstate what new money actually buys.Cap-table export plus counsel-prepared waterfall model.
Venue economicsSite-level revenue, utilization, ticket mix, F&B margin, sponsor revenue, and EBITDA by venue.Comp-based valuation is only credible if unit economics can support those comp ranges.Operator data room and monthly site reporting.
Revenue corroborationAudited 2024 revenue or lender/investor reporting that validates or refutes the $216.9M public estimate.The current sensitivity uses a low-transparency aggregator rather than audited company disclosure.Audited financial statements or investor update deck.
Attendance qualityRepeat visitation, corporate events mix, and premium-seat sell-through by event type.Premium-price demand can look strong on launch headlines and weak in repeatability.CRM cohort analysis and venue-level booking history.

Each ask maps to a specific valuation blind spot rather than to generic curiosity; clearing them would materially change the recommendation faster than another partnership headline would.

[CV018, CV023, CV027, CV035, CV036, CV037]
FV004: Investment KPIs

Cosm scores well on strategic proof and partner traction but poorly on disclosure completeness and valuation clarity.

These are IC-facing judgment scores synthesized from retained evidence; they are not a statistical model and should not be mistaken for management guidance.

[CV007, CV012, CV019, CV023, CV035, CV037]

8.5 Exhibits

Appendix A: Decision rules

  • Public disclosure of Series C pricing, dilution, and liquidation preference terms.
  • Site-level evidence that Los Angeles, Dallas, and Atlanta can sustain attractive utilization and EBITDA after rights and operating costs.
  • Clear proof that new venues and sponsor/media monetization are scaling faster than capex and operating complexity.
[CV035, CV037, CV043]
  • A material undisclosed 2026 valuation step-up without matching revenue disclosure.
  • Evidence that premium pricing and operational friction are suppressing repeat demand.
  • Delays or economics slippage across Detroit, Cleveland, or later venue launches.
[CV041, CV044, CR035]

Disclaimer

This report synthesizes public sources for diligence triage only and is not investment advice. Cosm is privately held, several financial and governance details remain undisclosed, and volatile facts were refreshed against the canonical run date 2026-06-28.

Evidence index

Claims
IDStatementConfidenceSources
CO001 Cosm describes itself as an immersive entertainment, media, and technology company. Medium SO001
CO002 Cosm says Shared Reality is a communal immersive format that blends the virtual and physical worlds without requiring a headset. High SO017, SO009
CO003 Cosm says it builds end-to-end immersive solutions spanning physical design, engineering, manufacturing, software, audiovisual, and operations. Medium SO003
CO004 Cosm says the current platform was formed from Evans & Sutherland, Spitz, LiveLikeVR, and C360. High SO001, SO002
CO005 Cosm’s company-history page says C360 brings immersive video workflows tied to major broadcasters and sports leagues while Evans & Sutherland and Spitz supply dome and planetarium heritage. Medium SO002
CO006 Cosm’s companies page lists its corporate office at 888 N Douglas St, El Segundo, California 90245. Medium SO002
CO007 Milken Institute’s 2025 speaker bio describes Cosm as based in Los Angeles. Medium SO018
CO008 Los Angeles Business Journal described Cosm as Playa Vista-based in July 2024, which differs from the El Segundo corporate-office address published on Cosm’s own site. Medium SO020, SO002
CO009 Cosm’s current business model spans fan-facing venues plus technology and media business units. High SO010, SO003
CO010 Cosm publicly positions its content mix across sports and entertainment, science and education, and parks and attractions. Medium SO001
CO011 Cosm’s official leadership payload lists Jeb Terry Jr. as President and CEO. Medium SO004
CO012 Milken Institute says Jeb Terry is a former NFL lineman and former FOX Sports executive. Medium SO018
CO013 Cosm’s official leadership payload lists Peter McPhee as Chief Financial Officer. Medium SO004
CO014 Cosm’s official leadership payload lists Devin Poolman as Chief Product & Technology Officer. Medium SO004
CO015 Cosm’s official leadership payload lists Kirk Johnson as Chief Operations Officer and GM of Evans & Sutherland. Medium SO004
CO016 Cosm’s official leadership payload lists Katie Laclette as Chief People Officer. Medium SO004
CO017 Cosm’s official leadership payload lists Stephen T. Winn as Cosm Board Chairman. Medium SO004
CO018 Dallas Innovates independently referred to Steve Winn as Cosm’s board chairman at the Dallas preview event. Medium SO031
CO019 Reviewed public materials identify Terry and Winn but do not surface a fuller public board roster or committee structure, implying meaningful governance opacity and key-person concentration. Medium SO004, SO018, SO031
CO020 Dallas Observer described Cosm as founded in 2020. Medium SO032
CO021 Cosm’s own materials frame the current company as a consolidation of predecessor businesses with roughly 75 years of immersive-reality heritage rather than a blank-sheet startup. High SO002, SO003
CO022 Cosm announced on July 31, 2024 that it had raised over $250 million. High SO010, SO019, SO021
CO023 Cosm said the July 2024 capital would be used to scale venues, technology sales, and media initiatives. High SO010, SO019
CO024 The July 2024 round named Steve Winn and Mirasol Capital plus Avenue Sports Fund, ROCK, Baillie Gifford, and Bolt Ventures as investors. High SO010, SO019, SO020, SO021
CO025 Los Angeles Business Journal reported that the July 2024 financing valued Cosm at $1 billion. Medium SO020
CO026 Cosm said 2024 was an inflection year that materially strengthened the company’s growth position. Medium SO011
CO027 Cosm Los Angeles is located at 1252 District Dr in Inglewood near SoFi Stadium, Kia Forum, and Intuit Dome. Medium SO005
CO028 Independent 2024 opening coverage described Cosm Los Angeles as a roughly 65,000-square-foot, three-story immersive venue with an 87-foot LED dome. High SO022, SO024
CO029 Cosm Dallas is located at 5776 Grandscape Blvd in The Colony, Texas. Medium SO006
CO030 Dallas coverage said Cosm Dallas officially opened at Grandscape on August 31, 2024 with an 87-foot, 12K+ dome. Medium SO031, SO032
CO031 Cosm Atlanta’s publicly announced opening date was June 10, 2026. High SO012, SO025, SO026
CO032 Public Atlanta materials place Cosm Atlanta at Centennial Yards steps from Mercedes-Benz Stadium and State Farm Arena, with roughly 70,000 square feet of space. High SO007, SO025, SO027
CO033 Cosm announced Detroit as the home for its fourth venue on November 1, 2024 at Cadillac Square near Campus Martius. High SO014, SO029, SO030
CO034 Sports Video Group reported that Cosm Detroit broke ground on April 17, 2025 and that the opening schedule was still to be announced. Medium SO028
CO035 Cosm Cleveland’s official site says the venue is opening in 2027 across from Rocket Arena as an anchor of Bedrock’s Rock Block. Medium SO009
CO036 As of 2026-06-28, Cosm has three operating public venues (Los Angeles, Dallas, Atlanta) and two announced pipeline venues (Detroit and Cleveland). High SO005, SO006, SO007, SO008, SO009
CO037 FOX Sports and Cosm said their FIFA World Cup 2026 collaboration will present 40 matches in Shared Reality across Los Angeles, Dallas, and Atlanta. High SO015, SO035
CO038 Cosm said adidas is the official venue sponsor for its FIFA World Cup 2026 events in Atlanta, Dallas, and Los Angeles. Medium SO016
CO039 The NBA announced a long-term partnership with Cosm in October 2025 and said the league had first partnered with Cosm in February 2023. Medium SO033
CO040 SportsPro reported that Cosm’s ESPN agreement covers NBA, NHL, College Football Playoff, U.S. Open Tennis, and select UFC fight nights. Medium SO034
CO041 A CNBC-branded Cosm post indicates Cosm had a partnership with NBC Sports by 2026. Medium SO036
CO042 Cosm’s public venue programming in 2026 spans live sports plus film and entertainment IP including NBA Finals, UFC, MLB All-Star, Harry Potter, The Matrix, Cirque du Soleil, and FIFA World Cup matches. High SO007, SO012, SO013, SO015
CO043 Dallas Observer’s early review praised Cosm Dallas but said it was “more a triple than a home run,” flagging open questions about repeat value and mainstream appeal. Medium SO032
CO044 No reviewed public sources disclosed Cosm revenue or ARR. Medium SO001, SO010, SO020
CO045 No reviewed public sources disclosed Cosm’s current headcount. Medium SO003, SO018, SO020
CO046 No reviewed public sources disclosed customer count, venue utilization, or per-venue unit economics. Medium SO001, SO011, SO032
CO047 No reviewed public sources disclosed debt facilities, credit lines, or secondary-share terms for Cosm. Medium SO010, SO020, SO021
CO048 Reviewed sources do not provide an official post-July-2024 valuation update beyond the reported $1 billion mark tied to that round. Medium SO010, SO020
CO049 Cosm’s combination of operating venues plus venue-development, technology, and media units indicates a later-stage private growth company rather than an early prototype business. Medium SO010, SO011, SO036
CM001 Cosm's direct market is premium out-of-home shared-reality venues for sports and entertainment rather than the whole immersive-entertainment universe. Medium SM001, SM002
CM002 Cosm's direct revenue boundary includes tickets, hospitality, merchandise, sponsorship activation, and group events tied to venue attendance. Medium SM001, SM002
CM003 Home streaming, standard theaters, ordinary sports bars, and the full pool of sports-rights spending should be treated as substitutes or adjacencies rather than direct Cosm TAM. Medium SM001, SM014, SM015
CM004 Shared social viewing and immersive presentation matter because venue-based experiences are explicitly positioned as harder to replicate at home. Medium SM002, SM010, SM018
CM005 Cosm already monetizes sports, arts and entertainment, and group-event use cases inside the same venue system. Medium SM001, SM002
CM006 By late June 2026, Cosm had three open venues and had publicly announced Detroit and Cleveland as the next two venues. High SM006, SM007, SM008
CM007 Cosm's shared-reality format is built around 87-foot, 12K+ LED domes presented as communal live-event environments. Medium SM003, SM005, SM006
CM008 Grand View Research sized the global LBE market at $7.39B in 2025 and $25.90B by 2030 with a 28.5% CAGR. Medium SM009
CM009 Grand View Research sized the global immersive-LBE market at $3.70B in 2025 and $29.97B by 2033 with a 29.9% CAGR. Medium SM010
CM010 MarketsandMarkets sized the global LBE market at $5.47B in 2024 and $15.33B by 2029 with a 22.9% CAGR. Medium SM011
CM011 Precedence Research sized the U.S. LBE market at $2.39B in 2026 after $1.92B in 2025 with a 24.2% CAGR to 2035. Medium SM012
CM012 Mordor's broad immersive-entertainment market reaches $146.92B in 2026, but that framing includes theme parks and other formats far beyond Cosm's direct scope. Medium SM013
CM013 Direct-market estimates differ materially on both size and category scope, with North America holding roughly one-third of direct LBE revenue across major publisher cuts. Medium SM009, SM010, SM011
CM014 Within Grand View's immersive-LBE framing, the U.S. accounts for more than 72% of North American revenue, supporting a U.S.-first beachhead lens. Medium SM010
CM015 The gap between broad immersive entertainment and direct venue-based LBE is well above 20x, so a single blended TAM would hide the real scope contradiction. Medium SM009, SM010, SM012, SM013
CM016 Global sports media rights exceed $67B in 2026, which is strategically relevant as an upstream content pool but not equivalent to Cosm's direct venue TAM. High SM014, SM015
CM017 Deloitte describes sports venues as evolving into year-round entertainment districts, strengthening the mixed-use logic behind Cosm's site selection. Medium SM014
CM018 A 2026 entertainment tenant study tracked 721 planned LBE venues and 16.5M square feet of demand across the U.S. and Canada. Medium SM017
CM019 Traditional family entertainment centers still occupy about 40M square feet across 1,717 locations, indicating that Cosm competes against a mature substitute base rather than a blank slate. Medium SM017
CM020 McKinsey says smaller location-based experiences usually run slimmer margins than major destination parks or mature family entertainment centers. Medium SM016
CM021 McKinsey found Gen Z is 1.5 times more likely than the general population to visit immersive experiences. Medium SM016
CM022 Nielsen found Americans co-view TV 47% of the time on average and sports co-viewing approaches 50% around tentpole events. Medium SM018
CM023 S&P Global found 73% of U.S. internet adults watch sports and 25% attend sporting events in person. Medium SM019
CM024 S&P Global found 38% of Americans watch online sports highlights and only 12% pay for premium sports channels, showing strong digital substitutes around the live event occasion. Medium SM019
CM025 Stats Perform found 81% of sports-media executives expanded AI use and 70% said sponsors now demand more digital content. Medium SM020
CM026 Cosm's partnerships page positions the venue as a stadium-like atmosphere with elevated food, beverage, merchandise, and marquee content partnerships. Medium SM002
CM027 FOX Sports and Cosm said the venues will show 40 FIFA World Cup 2026 matches including all U.S. men's group games and the final. Medium SM003, SM004
CM028 The NBA partnership runs through 2030 and covers key national games across ABC/ESPN, NBC/Peacock, and Prime Video. Medium SM005, SM006
CM029 Cosm's payer stack spans consumers, brands, corporate hosts, rights partners, and real-estate partners rather than a single buyer persona. Medium SM001, SM002, SM006, SM014, SM017
CM030 Sponsor and activation budgets are shifting toward measurable fan engagement rather than static visibility alone. Medium SM013, SM020
CM031 Mordor projects sponsorship and brand partnerships to outgrow the broader immersive market at a 12.34% CAGR through 2031. Medium SM013
CM032 Ticket sales still represented 51.62% of immersive-entertainment revenue in Mordor's 2025 market framing, so the consumer buyer remains the core payer even when sponsors matter. Medium SM013
CM033 MarketsandMarkets identifies high upfront cost and limited scalability as material LBE restraints. Medium SM011
CM034 MarketsandMarkets identifies local, state, and federal regulatory requirements plus data-privacy constraints as operational challenges for LBE venues. Medium SM011
CM035 Mordor flags rising insurance and safety-compliance costs plus content-licensing fatigue as restraints on immersive-venue economics. Medium SM013
CM036 Across tracked entertainment concepts, average dwell time reached 140 minutes per visit in 2025, reinforcing why hospitality and cross-spend matter to venue ROI. Medium SM017
CM037 AMC highlighted both its busiest U.S. weekend of 2026 and its highest May attendance since 2019 on its investor-relations home page. Medium SM023
CM038 IMAX's investor-relations page shows 2026 premium-screen expansion activity, including five new Southeastern U.S. locations and three new India locations. Medium SM022
CM039 Dave & Buster's says it operates over 200 venues in North America across Dave & Buster's and Main Event, underscoring the scale of substitute group-outing networks. Medium SM024
CM040 Callaway's 2026 investor-relations positioning emphasizes a pure-play golf-equipment focus after selling a 60% Topgolf stake, making Topgolf a less clean listed comp for venue economics. Medium SM025
CM041 Box Office Mojo shows top 2026 films still opening in roughly 3,000 to 4,400 theaters, illustrating the scale of incumbent out-of-home screen distribution relative to Cosm's handful of sites. Medium SM021
CM042 Cosm markets group events of 10 or more people and notes that some group events can include early ticket access and in-seat food and beverage service. Medium SM001
CM043 Cosm explicitly routes users to group-sales and private-events flows for each venue, confirming that private-event demand is a deliberate part of the model rather than a side offering. Medium SM001
CP001 Cosm positions itself as a global technology company serving sports and entertainment, science and education, and parks and attractions through immersive experiences. Medium SP001
CP002 By late June 2026, Sony’s press release describes Cosm as having already opened venues in Los Angeles, Dallas, and Atlanta. Medium SP006
CP003 Sony’s June 2026 announcement says Cosm plans to open a fourth venue in Detroit in September 2026 and a fifth in Cleveland early the following year. Medium SP006
CP004 FOX Sports and Cosm announced a Shared Reality package covering 40 FIFA World Cup 2026 matches across Cosm venues in Los Angeles, Dallas, and Atlanta. Medium SP004
CP005 The NBA announced in October 2025 that its Cosm partnership runs through 2030 and beyond. Medium SP005
CP006 Cosm’s public sports presentation uses 87-foot-diameter, 12K+ LED domes. Medium SP004, SP005
CP007 Sony Pictures committed a $100 million strategic investment into Cosm’s Series C financing round and received a board seat. Medium SP006, SP007, SP009
CP008 Front Office Sports reported that Cosm ultimately wants to develop more than 100 sites. Medium SP008
CP009 Front Office Sports reported that Cosm’s dynamically priced tickets can exceed $200 and that its content licensing deals include both fee-based and revenue-sharing structures. Medium SP008
CP010 Variety reported that Cosm’s venues sell different seating tiers to hundreds of fans in a way designed to mimic live attendance. Medium SP009
CP011 Sphere markets itself as an immersive Las Vegas venue for shows, concerts, and events. Medium SP010
CP012 Sphere’s group-events marketing says The Wizard of Oz group experience uses 16K resolution. Medium SP012
CP013 Sphere’s public FAQ says its experiences may include seat haptics, movement sensations, fog, scent, mist, wind, and other intense sensory effects. Medium SP011
CP014 Sphere uses mobile tickets, sells through Ticketmaster, operates as a cashless venue, and advertises group benefits for parties of nine or more. Medium SP011
CP015 TicketNews documented fan backlash over Metallica Sphere residency pricing and sale hiccups. Medium SP013
CP016 The Las Vegas Review-Journal reported that Sphere hinted at higher ticket prices for future Las Vegas events. Medium SP014
CP017 IMAX describes itself as the world’s most immersive movie experience and foregrounds theatres, events, and tickets in its corporate page metadata. Medium SP015
CP018 Screen Daily reports that exhibitors are building and promoting their own premium large-format brands such as Superscreen, ScreenX, XPlus, iSense, and Epic alongside IMAX. Medium SP016
CP019 Screen Daily reports that some operators object to IMAX’s mid-to-high-teens ticket-revenue levy. Medium SP016
CP020 Screen Daily argues that IMAX’s advantage now rests on both marketing and end-to-end technology rather than a monopoly on technical excellence. Medium SP016
CP021 Meow Wolf says it began in 2008 and lists locations in Santa Fe, Las Vegas, Denver, Grapevine, and Houston. Medium SP017
CP022 Meow Wolf describes Omega Mart as an immersive, interactive art installation built around an otherworldly grocery-store narrative. Medium SP018
CP023 Meow Wolf Las Vegas runs a separate 21+ Night Shift experience with drinks and a more social after-dark atmosphere. Medium SP018
CP024 Meow Wolf Denver lists general admission starting at $37, anytime admission at $51, and annual portal passes starting at $84. Medium SP019
CP025 Topgolf markets itself as a golf, party, sports-bar, and restaurant venue with private event spaces. Medium SP020
CP026 Topgolf advertises Sunday pricing from $20 per hour per bay for up to six players and a $20 per month play-focused membership. Medium SP020
CP027 Topgolf also advertises free match-day viewing, all-weather bays, TVs, food and drink, and group-event packaging. Medium SP020
CP028 ARTECHOUSE presents itself as an experiential art platform at the intersection of art, science, and technology with Houston, New York City, and Washington, DC locations. Medium SP021
CP029 ARTECHOUSE NYC describes itself as a digital-art destination with a large seamless megapixel canvas, spatialized immersive sound, and bookable private events. Medium SP022
CP030 teamLab Borderless describes itself as a world of artworks without boundaries and a museum without a map. Medium SP023
CP031 Evans & Sutherland markets domecasting, Digistar, and community resources for immersive-learning and planetarium customers. Medium SP024
CP032 Display Daily reports that Cosm was founded in 2020 through the acquisition of Evans & Sutherland and Spitz. Medium SP025
CP033 Variety, FOX Sports, and the NBA collectively show that Cosm’s public offer combines dome hardware, seating, rights-driven programming, and venue operations rather than only a screen installation. Medium SP004, SP005, SP009
CP034 Sphere is the closest direct analog to Cosm because it also sells purpose-built immersive venue experiences through ticketing, hospitality, and group-event packaging. Medium SP010, SP011, SP012
CP035 Cosm’s current public moat appears strongest in sports-media rights, broadcaster relationships, and destination venue siting rather than in screen hardware alone. Medium SP004, SP005, SP006, SP008
CP036 IMAX and rival PLF brands are best treated as premium-viewing substitutes rather than full shared-reality venue equivalents. Medium SP015, SP016
CP037 Meow Wolf, ARTECHOUSE, and teamLab compete for premium experiential leisure spend but not for live sports or broadcaster-rights-led viewing. Medium SP018, SP021, SP022, SP023
CP038 Topgolf competes for group-outing and watch-party budgets because it mixes sports adjacency, food and beverage, events, and low-friction pricing. Medium SP020
CP039 Public evidence does not support a pure hardware moat because Cosm’s own stack incorporates acquired dome-technology assets and the harder-to-copy layer appears to be programming and distribution. Medium SP024, SP025, SP004, SP005
CP040 Adverse competitive evidence shows two risks at once: Sphere demonstrates that immersive venues can push price high enough to create backlash, while IMAX’s PLF landscape shows that premium-viewing formats can commoditize once enough operators imitate them. Medium SP013, SP014, SP016
CP041 Because Meow Wolf, Topgolf, ARTECHOUSE, and teamLab solve adjacent but different leisure jobs, customer multi-homing is more likely than hard one-for-one switching away from Cosm. Medium SP018, SP020, SP022, SP023
CP042 Corporate and group-event buyers likely face lower switching costs than league-rights partners because Sphere, Topgolf, and ARTECHOUSE all market group packages publicly. Medium SP012, SP020, SP022
CI001 Cosm’s Los Angeles venue page says tickets are on sale and directs visitors to event listings. Medium SI004
CI002 Cosm’s Dallas venue page says tickets are on sale and directs visitors to event listings. Medium SI005
CI003 Group sales start at 10 or more attendees in both Los Angeles and Dallas. High SI006, SI007
CI004 Cosm markets all-inclusive group packages for 20 to 100 guests that bundle event admission with food and beverage. High SI006, SI007
CI005 Group pages market discounted field-trip packages and position food as an add-on rather than part of a venue buyout. Medium SI006, SI007
CI006 Private screening packages are marketed for up to 400 guests and include in-seat food and beverage service. Medium SI006, SI007
CI007 Private-event pages offer rentals of individual spaces or full-venue buyouts across the Dome, Hall, and Deck. High SI008, SI009, SI013
CI008 All private events require a signed event agreement and a 50% nonrefundable deposit. High SI008, SI009
CI009 Los Angeles private-event marketing states that Cosm can host more than 1,500 guests across more than 30,000 square feet. Medium SI008
CI010 Dallas private-event marketing states that Cosm can host more than 1,500 guests across more than 30,000 square feet. Medium SI009
CI011 The Los Angeles Dome is marketed at 364 theater-style guests for private events. Medium SI008
CI012 Dallas public materials present the Dome at roughly 364 to 400 guests depending on configuration or page section, so public seat-count evidence is approximate rather than fixed. Low SI009
CI013 The Los Angeles Hall is marketed at 700 reception, 400 banquet, and 350 theater capacity. Medium SI008
CI014 Dallas Hall capacities vary across page sections, but the public record still points to a high-capacity event space ranging from 350 theater seats to 700 reception guests. Low SI009
CI015 The Los Angeles Deck is marketed at 350 reception guests, 180 banquet guests, or 80 theater-style guests. Medium SI008
CI016 Dallas Deck capacities vary by format, with public materials showing roughly 150 to 180 banquet seats, 80 to 100 theater seats, and up to 350 reception guests. Low SI009
CI017 Official group pages segment monetization into Dome reserved seating, Hall reserved tables, and general admission tickets. High SI006, SI007
CI018 The Los Angeles group page offers a 15% military and government discount on full-priced standard admission through GOVX. Medium SI006
CI019 Grandscape describes Cosm Dallas as combining an 87-foot 12K-plus LED dome with a full bar and a gastropub menu that includes wings, Wagyu burgers, tacos, brisket nachos, salads, and flatbreads. Medium SI020
CI020 Official venue and help-center materials confirm in-seat ordering, alcohol availability, venue-specific menus, and dedicated wait service in the Dome and Hall. High SI010, SI011, SI015, SI016
CI021 Dallas Observer reported ticket examples of $39 general admission, $77 reserved seats, and $759 for a six-seat booth at a college football event in Dallas. Medium SI026
CI022 A fetched Star Tickets Los Angeles page showed one World Cup watch-party listing with prices from $6 to $201 and another listing quoted from $10 to $1000 with a roughly $120 average, making it only directional reseller data rather than a clean primary price list. Low SI029
CI023 A fetched Star Tickets Dallas page showed average pricing around $120 with a $10 to $1000 venue-wide range, which is directional secondary-market evidence rather than primary ticket revenue disclosure. Low SI030
CI024 Texas filing records list Cosm Grandscape as 65,000 square feet of new construction with an estimated cost of $42.5 million and private funding. High SI017, SI018
CI025 Dallas Innovates described the Grandscape project as Cosm’s second venue and highlighted the 87-foot diameter LED dome as the core attraction. Medium SI019
CI026 Cosm’s 2024 funding announcement said the company raised over $250 million and named Mirasol, Avenue Sports Fund, ROCK, Baillie Gifford, and Bolt Ventures among investors. High SI001, SI024
CI027 CNBC reported in February 2025 that Cosm had raised $300 million to date and was already considering another financing round that would depend on construction pace. Medium SI025
CI028 Sony announced a $100 million strategic investment in June 2026 as the lead investment in Cosm’s Series C round, with Ravi Ahuja joining the board. High SI002, SI021, SI023
CI029 By June 2026, Sony, Variety, and Sports Video Group each described Cosm as operating venues in Los Angeles, Dallas, and Atlanta with Detroit and Cleveland next in line. High SI021, SI022, SI023
CI030 Cosm’s World Cup 2026 announcement says adidas became an official venue sponsor for all Cosm FIFA World Cup 2026 events. Medium SI003
CI031 The adidas partnership includes integrated activations, ticket-linked discount offers, limited-edition gifts, co-branded employee uniforms, and adiClub ticket sweepstakes. Medium SI003
CI032 WIRED reported that Cosm ultimately wants to put its immersive content and platform into other facilities and platforms beyond the company’s own venues. Medium SI031
CI033 Cosm Technology markets the CX System as an end-to-end LED dome stack that combines display hardware, software, and content. Medium SI012
CI034 CNET reported that one Shared Reality film adaptation took about a year and involved dozens of artists, creatives, and technical engineers, implying nontrivial content-production cost for premium entertainment programming. Medium SI032
CI035 A fetched Tripadvisor review praised the screen but said the food was overpriced, service lagged, and entry lines could extend past game start, which is adverse evidence on repeat-visit economics. Low SI027
CI036 Dallas Observer framed Cosm Dallas as a luxury-positioned viewing experience rather than a standard sports bar. Medium SI026
CI037 The filed $42.5 million Dallas build cost implies roughly $654 per square foot before later fit-out changes, operating equipment replacement, or financing costs. Medium SI017, SI018
CI038 Using the observed 364-seat theater configuration and Dallas Observer’s $39 to $77 single-seat examples, a sold-out Dome event would imply roughly $14.2 thousand to $28.0 thousand of ticket gross before premium booths, sponsorship, food, or content-rights costs. Medium SI008, SI026
CI039 Applying fetched secondary-market averages of about $96 to $120 to a 364-seat configuration implies rough gross admissions of about $35 thousand to $44 thousand for high-demand events, but the estimate is low-confidence because reseller pricing may not equal primary revenue. Low SI011, SI029, SI030
CI040 Combining CNBC’s $300 million to-date financing figure from February 2025 with Sony’s $100 million Series C investment in June 2026 implies at least about $400 million of disclosed capital by mid-2026. Medium SI021, SI025
CI041 Private-event deposits and pre-sold group packages likely pull some cash collection forward relative to event delivery, which helps working-capital timing but does not solve venue build-cost intensity. Medium SI006, SI007, SI008, SI009
CI042 The visible pipeline of Detroit and Cleveland after Atlanta implies that Cosm still faces multi-site build and launch obligations before venue-level profitability has been publicly demonstrated. Medium SI021, SI022, SI025
CI043 Fetched materials show monetization levers across direct ticketing, premium seating, group bundles, private events, food and beverage, sponsorship, and technology licensing, but none of them disclose realized revenue mix. Medium SI003, SI006, SI007, SI008, SI009, SI012, SI020
CI044 Help-center materials say private events can use custom catering and in-house dining experiences coordinated by the sales team. Medium SI014
CI045 Help-center materials say food, drinks, and alcohol are available at Cosm venues during eligible events. Medium SI015
CE001 Cosm defines Shared Reality as a fusion of LED dome display technology, advanced immersive software, and wrap-around live and original content. High SE004, SE007
CE002 Cosm positions Shared Reality as a communal immersive product that is meant to sit between flat-screen viewing and headset-based VR rather than inside either category. High SE001, SE003
CE003 A standard Cosm venue exposes three audience spaces—The Dome, The Hall, and The Deck—with different viewing and service modes. High SE001, SE002
CE004 Cosm’s Dome is marketed as a 12K x 10K LED viewing space with social seating and in-seat food-and-beverage service. High SE001, SE002
CE005 Cosm publicly separates its business into Venues, Technology, and Media, showing that the product includes both owned destinations and deployable infrastructure. High SE001, SE008
CE006 Cosm’s current hiring surface still describes the company as a full-stack builder across physical design, engineering, manufacturing, software, display engine, and content. High SE008, SE030
CE007 The company says it serves sports and entertainment, science and education, and parks and attractions rather than a single venue niche. High SE003, SE030
CE008 Current Cosm explicitly combines Evans & Sutherland, Spitz, LiveLikeVR, and C360 inside one corporate lineage. High SE004, SE014
CE009 Cosm says its technology powers more than 700 planetariums and dome theaters worldwide. High SE004, SE007
CE010 CX System is an end-to-end offering that combines LED dome display hardware, immersive software, and content rather than selling any one layer in isolation. High SE006, SE007, SE008
CE011 Cosm’s LED-dome pitch centers on per-pixel optimization, seamless panel blending, high-bit color processing, high brightness and contrast, and reduced cross-reflection versus projection domes. Medium SE006, SE007
CE012 CX Engine and Digistar are presented as the real-time software layer that integrates multichannel video, Unreal Engine, and immersive playback. Medium SE007, SE016
CE013 Cosm’s tech stack also ships with substantial content inventory, including 300-plus fulldome shows, 45-plus premium films, and 2,000-plus science assets. Medium SE007, SE017
CE014 For live sports, Cosm uses a REMI workflow in which on-site capture is sent into AWS and back to a Playa Vista production room that creates the 180-degree immersive feed for venue playout. Medium SE009
CE015 The AWS delivery stack uses SRT ingest, MediaConnect transport, multi-region routing, Direct Connect into venues, and S3 or Glacier-backed storage. Medium SE009
CE016 Cosm publicly frames venue delivery as a 100-percent-live requirement and uses synchronized playout across dome and hall surfaces to preserve one coherent event. High SE009, SE010
CE017 CX Pro is the control layer that composites the immersive feed with TV broadcast elements such as virtual jumbotrons and replay moments. Medium SE009
CE018 Dell and NVIDIA describe the venue playback problem as distributed rendering of multiple 8K60 streams plus real-time 12K-plus graphics at 60 FPS. High SE010, SE011
CE019 C360 is already deployed at league scale: the NHL installed four 10.5K capture systems in all 32 arenas for the 2025-26 season and synchronizes them to EDGE tracking with a common PTP clock. Medium SE012
CE020 C360 and CX Video Hub extend Cosm beyond dome venues into broadcasters, replay officials, social teams, mobile, VR, scoreboards, and linear distribution. High SE011, SE012, SE013, SE014
CE021 Dell says a full Cosm venue can rely on nearly 100 Precision rack workstations and towers plus 300TB of all-flash storage under one operating model. Medium SE010
CE022 Dell says Cosm is standardizing a repeatable venue architecture for as many as 100 locations and has reduced venue setup time from roughly a year to about four months. Medium SE010
CE023 World Cup 2026 programming shows the sports product is not generic playback: Cosm plans to capture matches at host stadiums and distribute them back to 87-foot, 12K-plus domes in Los Angeles, Dallas, and Atlanta. High SE018, SE025
CE024 The NBA partnership extends through 2030 and beyond and highlights venue-specific camera viewpoints such as behind the bench and under the rim. High SE019, SE020
CE025 Cirque du Soleil and film-style programming show Cosm is adapting content into dome-native multisensory productions rather than simply screening standard cinema files. High SE021, SE023
CE026 Cosm’s partnerships page shows a broad content ecosystem spanning FOX Sports, NBA, ESPN, NBC Sports, TNT Sports, UFC, Cirque du Soleil, Planetary Collective, Moonraker, and artist programs. Medium SE005
CE027 The current rollout includes a live Atlanta venue and planned Detroit and Cleveland sites, extending the product from two venues to a multi-city network. High SE022, SE026, SE028
CE028 Public consumer messaging repeatedly defines Cosm as “immersion without a headset” built around communal viewing and premium service. High SE001, SE026
CE029 Against flat-screen theaters, Cosm adds a wraparound field of view, crowd-energy framing, social seating, elevated food and beverage, and event merchandise as core product features. High SE001, SE002, SE005
CE030 Against headset VR, Cosm emphasizes communal presence and no wearables even though its inherited media businesses still distribute immersive experiences to headsets and mobile devices. High SE003, SE014
CE031 The Evans & Sutherland and Spitz heritage still matters operationally because today’s offer bundles dome structures, display hardware, Digistar software, and content libraries under one vendor family. High SE014, SE016
CE032 LiveLikeVR, now Cosm Immersive, still supports VR headsets and smartphone apps, which means the company’s anti-headset claim is about venue-goer positioning rather than an absence of headset distribution. Medium SE014
CE033 Cosm’s operating model is infrastructure-heavy because capture kits, REMI production, cloud transcode, rights-aware compositing, distributed rendering, and venue synchronization all sit on the critical path. High SE009, SE011, SE029
CE034 Public quality-control evidence includes MediaConnect failover across regions, Direct Connect delivery, PTP-synced video and tracking data, and role-based access inside CX Video Hub. High SE009, SE012
CE035 Reviewed public materials do not publish venue uptime SLOs, failure-rate metrics, or a public security/compliance bundle for consumer operations. Low SE001, SE002, SE007, SE009, SE010
CE036 Cosm’s content supply is partly proprietary and partly rights-dependent, because the company mixes Cosm Studios and fulldome libraries with league, broadcaster, creator, and studio partnerships. High SE005, SE007, SE021, SE022, SE023
CE037 Sony’s 2026 investment is explicitly framed as fuel for both venue-network growth and technology initiatives across sports and entertainment. High SE022, SE023
CE038 Even bullish expansion coverage treats future rollout as dependent on additional capital and pacing decisions rather than as a low-cost copy-and-paste venue model. High SE022, SE024
CE039 Planetarium and education remain live product lines rather than pure heritage, as current materials still emphasize Digistar upgrades and ongoing science-center software support. High SE004, SE017
CE040 Cosm’s no-headset advantage is real for group attendance but not a complete moat, because competitors could replicate parts of the experience if they can match rights access, capture quality, and GPU or network economics. High SE003, SE009, SE011, SE024
CE041 The official careers surface is the clearest public developer-signal that Cosm is still staffing a technical organization around engineering, manufacturing, software, and display systems. Medium SE030
CE042 Cosm’s earlier DomeX/CosmX documentation described a 30.4-speaker spatial-audio configuration, Dante-based audio integration, and auto or manual tuning through the engine layer. Medium SE016
CU001 Cosm positions itself as an immersive venue business spanning sports, entertainment, art, and education and says it creates experiences for every type of fan. Medium SU001
CU002 Cosm Los Angeles is marketed as a destination entertainment venue at Hollywood Park next to SoFi Stadium, the Kia Forum, and Intuit Dome. Medium SU002
CU003 Cosm Dallas is marketed inside Grandscape as a ticketed destination that combines immersive entertainment with dining. Medium SU003, SU024
CU004 Placer.ai says Cosm Dallas over-indexes on Ultra Wealthy Families and draws a relatively higher share of Young Professionals than other Dallas entertainment venues. Medium SU030
CU005 Placer.ai says Cosm Los Angeles draws more Educated Urbanites and Ultra Wealthy Families than other comparable Los Angeles entertainment destinations. Medium SU030
CU006 Both Los Angeles and Dallas group-sales pages explicitly market birthdays, field trips, corporate outings, and family outings. Medium SU004, SU005
CU007 Cosm defines groups as 10 or more guests and promises exclusive packages and early access on both Los Angeles and Dallas group-sales pages. High SU004, SU005
CU008 Private events are a standard product in both Los Angeles and Dallas, with dedicated pages marketing turnkey planning, premium catering, and multiple rentable spaces. High SU010, SU011
CU009 The Los Angeles private-events page markets more than 30,000 square feet across the Dome, Hall, and Deck and an overall capacity of 1,500 plus guests. Medium SU010
CU010 The Dallas private-events page markets more than 30,000 square feet across the Dome, Hall, and Deck and an overall capacity of 1,500 plus guests. Medium SU011
CU011 Los Angeles lists private-event capacities of Dome theater 364, Hall reception 700 or banquet 400 or theater 350, and Deck reception 350 or banquet 180 or theater 80. Medium SU010
CU012 Cosm markets 40 FIFA World Cup 2026 matches in each of Atlanta, Dallas, and Los Angeles, tying those events to FOX distribution and dedicated ticketing. High SU006, SU015, SU016, SU017, SU018
CU013 Cosm uses presale sign-up for later-round World Cup inventory rather than putting all inventory directly on open sale at once. Medium SU006, SU007
CU014 World Cup landing and presale pages steer groups of 10 or more toward dedicated booking with premium food and beverage options. High SU006, SU007, SU004, SU005
CU015 The sampled Los Angeles June 28, 2026 Round of 32 event page showed Hall general admission at US$12 and Dome reserved seating from US$104 to US$230. Medium SU008
CU016 The sampled Dallas June 28, 2026 Round of 32 event page showed Hall general admission at US$11 and Dome reserved seating from US$110 to US$220. Medium SU009
CU017 The sampled Los Angeles World Cup event page said ticketed guests could receive up to four hours of validated parking with a same-day ticket. Medium SU008
CU018 Hollywood Park's current Cosm page says validated parking covers only the first three hours before paid parking begins, conflicting with the four-hour message on the sampled Los Angeles event page. Medium SU025
CU019 The sampled Dallas event page says Grandscape parking is free, creating lower arrival friction than the paid-post-validation Los Angeles parking structure. Medium SU009, SU025
CU020 Cosm's mobile app surfaces event browsing, ticket purchase, and in-seat food-and-drink ordering. Medium SU022, SU023
CU021 As of the May 13, 2026 iOS release, the Cosm app showed a 4.9 out of 5 rating from 124 ratings. Medium SU022
CU022 CNET's first-person Harry Potter preview described the Shared Reality format as captivating, enveloping, and communal. Medium SU019
CU023 CNET also reported that some commenters initially expected Harry Potter scenes to fill the entire dome, showing that buyer expectations around format need active management. Medium SU019
CU024 CNET's Harry Potter preview and Cosm's ongoing arts-and-entertainment programming show the venue can sell premium film and IP experiences beyond live sports. Medium SU019, SU001
CU025 Discover Atlanta says guests can buy private booths in the Dome, reserve Hall tables, or choose unreserved general admission while ordering food and drinks to their seat via the mobile app. Medium SU020
CU026 Discover Atlanta says Cosm Atlanta opened in June 2026 around NBA Finals viewing and is scheduled to show 40 World Cup matches, indicating cross-city sports programming rather than a single one-off launch. Medium SU020, SU015
CU027 Cosm's partnerships page says the company blends crowd energy, elevated food and beverage, merchandise, and state-of-the-art visuals into one fan experience. Medium SU013
CU028 Cosm's partnerships page explicitly surfaces relationships with Cirque du Soleil and Warner or TNT Sports, showing dependence on premium external IP and broadcaster relationships. Medium SU013
CU029 FOX Sports said its World Cup 2026 collaboration with Cosm covers 40 matches including all USMNT group-stage games and the final and directs fans to buy tickets on Cosm's site or app. High SU016, SU015
CU030 Barrett Media and AV Magazine independently corroborated Cosm's 40-match World Cup package and the FOX Sports collaboration. Medium SU017, SU018
CU031 Front Office Sports said Cosm's NBA rights extension followed proven fan response from earlier NBA dome experiences and extends into the 2030s. Medium SU029
CU032 Grandscape's directory page says Cosm Dallas pairs Shared Reality with a dining-led tailgate format in The Hall and is open during event hours for ticketed guests. Medium SU024
CU033 BizBash reported that Toyota used Cosm Dallas for a vehicle launch that blended physical product placement with immersive dome content. Medium SU028
CU034 BizBash reported that NBA 2K used Cosm Los Angeles for a House of 2K All-Star activation across the Dome, Hall, and Deck. Medium SU028
CU035 Advanced Television said Monster Energy's multi-year sponsorship includes full-dome advertising across UFC events at Cosm venues. Medium SU026, SU027
CU036 BevNET said Monster Energy is Cosm's official energy drink partner across all venues. Medium SU027
CU037 Cosm named adidas the official venue sponsor for FIFA World Cup 2026 events across Atlanta, Dallas, and Los Angeles. Medium SU014
CU038 TripAdvisor reviewers described Cosm Dallas as a great concept with terrible pricing and cited examples around US$660 for two seats and US$1,120 for three seats. Medium SU021
CU039 A detailed TripAdvisor review described seat-assignment confusion, slow water and food service, and poor execution severe enough that the reviewer said they would not return. Medium SU021
CU040 Placer's audience work implies Cosm's premium positioning skews demand toward affluent households and away from the cheapest out-of-home entertainment use cases. Medium SU030
CU041 Across reviewed public customer surfaces, Cosm does not disclose repeat visitation, loyalty memberships, season-pass uptake, or venue-level retention rates. Medium SU001, SU004, SU005, SU006, SU022
CU042 Across reviewed public customer and event surfaces, Cosm does not disclose the revenue mix between tickets, food and beverage, private events, and sponsorship. Medium SU001, SU010, SU011, SU013
CU043 Across reviewed public private-event and customer surfaces, Cosm does not disclose cohort economics, customer acquisition cost, payback period, or repeat-booking rates for private-event buyers. Medium SU010, SU011, SU022
CU044 Public customer proof is strongest where Cosm can pair premium content with sponsors, activations, or group products, but the same public record still lacks direct repeat-consumer cohort evidence. Medium SU013, SU014, SU028, SU029, SU030
CR001 Cosm said it raised over $250 million in 2024 to expand venues plus technology and media initiatives. High SR034, SR035
CR002 Independent coverage said the 2024 round valued Cosm at about $1 billion. Medium SR035, SR024
CR003 Sony Pictures announced a $100 million strategic investment in Cosm in June 2026 as the lead investor in Series C. High SR002, SR024
CR004 Sony said it would take a minority stake and add Ravi Ahuja to Cosm’s board. High SR002, SR004, SR024
CR005 By June 2026, public sources said Cosm was operating venues in Los Angeles, Dallas, and Atlanta. High SR002, SR024, SR004
CR006 Public June 2026 sources said Detroit was targeted for September 2026 and Cleveland for 2027. High SR002, SR024
CR007 Independent coverage estimated each new Cosm venue can require roughly $50 million to $100 million of capex. Medium SR018
CR008 Independent venue coverage described the Los Angeles site as roughly 65,000 square feet with capacity up to 1,700 guests. Medium SR014, SR035
CR009 ConstructConnect said Cosm Atlanta anchors a 7.5-acre entertainment zone within the broader $5 billion Centennial Yards redevelopment. Medium SR011
CR010 Cleveland coverage said the Cosm project depends on Rock Block planning, later approvals, and surrounding district circulation decisions. Medium SR012, SR013
CR011 Dan Gilbert’s ecosystem appears in both Cosm’s capital base and its Cleveland/Detroit real-estate path through ROCK, Bedrock, and related sports properties. Medium SR005, SR012, SR034
CR012 FOX Sports and Cosm said World Cup 2026 programming will include 40 shared-reality matches across Los Angeles, Dallas, and Atlanta. High SR007, SR023
CR013 Official World Cup materials said the package includes all three USMNT group-stage matches and the July 19 final. High SR007, SR023, SR029
CR014 The NBA said its long-term partnership with Cosm runs through 2030 and beyond and includes national games plus playoffs and finals coverage. Medium SR008
CR015 Front Office Sports reported that Cosm’s content licensing uses a mix of fee-based and revenue-sharing structures. Medium SR005
CR016 Public partner and developer materials show Cosm programming spans sports, experiential cinema, Cirque du Soleil, art, and creator-led content. Medium SR012, SR034
CR017 Cosm’s careers page says the company provides the physical design, engineering, manufacturing, software, display engine, and content needed for immersive experiences at scale. Medium SR021
CR018 Cosm’s companies page says the current business was assembled from Evans & Sutherland, Spitz, LiveLikeVR, and C360. Medium SR020, SR034
CR019 The companies page says C360 integrates immersive video solutions with major broadcasters, leagues, and some governmental initiatives. Medium SR020
CR020 Company material says Evans & Sutherland and Spitz remain part of the in-house platform for graphics, domes, and immersive display systems. Medium SR020
CR021 Sports Video Group reported that Cosm and the NHL installed C360 systems in all 32 NHL arenas for the 2025-26 season after several years of testing. Medium SR009
CR022 Sports Video Group said the heaviest NHL nights involve cloud streaming roughly equivalent to 450 UHD feeds. Medium SR009
CR023 SiliconANGLE quoted Cosm’s technology chief saying Dell infrastructure and Nvidia GPUs are used across production, cloud, and venue environments, with about 50 machines driving a dome. Medium SR010
CR024 Cosm’s technology chief described resiliency as critical because the live-event stack must work night in and night out. Medium SR010
CR025 An Archer Oracle review praised the experience overall but still noted occasional glitches and delayed sound. Low SR017
CR026 The Archer Oracle review said premium U.S. Open seats at Cosm cost $61 and general-admission viewing in The Hall started at $6. Medium SR017
CR027 Independent coverage said premium Cosm tickets can exceed $200 for high-demand events. Medium SR005, SR018
CR028 Los Angeles Business Journal said tickets ranged from $17 to $600 depending on event and level of access. Medium SR035
CR029 A Dallas Tripadvisor review described seating confusion, slow service, and a better value proposition at a pub or at home. Low SR015
CR030 The Los Angeles Tripadvisor page showed a 3.3 out of 5 average from 13 reviews and included complaints about World Cup pricing, refund rigidity, and staff interruptions. Low SR016
CR031 One Los Angeles Tripadvisor review said the experience was not worth roughly six times a cinema ticket and that food-service traffic disrupted immersion. Low SR016
CR032 Front Office Sports said Cosm runs food and beverage in-house rather than subcontracting concession operations. Medium SR005
CR033 Cleveland planning coverage said Cosm venues typically run three programs per day and up to seven on weekends with at-seat service. Medium SR013
CR034 Cleveland planning coverage said the city expects the Cleveland venue to employ about 300 full-time staff once opened. Medium SR013
CR035 Cosm’s careers material shows active venue and corporate recruiting and describes a large full-stack operating footprint. Medium SR021
CR036 Wilson Sonsini said the FTC’s hidden-fee rule for live-event ticketing took effect in May 2025 and is expected to be enforced in 2026. Medium SR022
CR037 ADA guidance says Title III applies to businesses open to the public including restaurants, hotels, and movie theaters. Medium SR019
CR038 Cosm maintains a public legal landing page, but the retained fetch only surfaced page-level metadata rather than detailed policy text. Medium SR028
CR039 Cosm’s PR Newswire release said it had a fast-growing waitlist of developers interested in bringing venues to their cities. Medium SR034
CR040 Reuters said additional U.S. and international locations would be announced after Detroit and Cleveland. Medium SR024
CR041 Independent sources framed Cosm’s venue ambition as 50 locations by decade-end or ultimately more than 100 sites. Low SR005, SR018
CR042 Front Office Sports explicitly compared Cosm’s influences and substitutes to Sphere in Las Vegas and IMAX theaters. Medium SR005
CR043 Customer reviews explicitly compare Cosm against pubs, home viewing, regular IMAX, and other lower-friction substitutes. Low SR015, SR016
CR044 The World Cup landing page markets exclusive presale access and direct ticket buying, increasing the importance of price-transparency and support execution. Medium SR029
CR045 Cosm’s careers page says the company serves three primary markets: sports and entertainment, science and education, and parks and attractions. Medium SR021
CR046 Company and partner material show Cosm is broadening beyond sports into cinema, education, and creator programming, which diversifies demand but also broadens execution demands. Medium SR012, SR020, SR034
CV001 Cosm announced a strategic growth round of more than $250 million in July 2024. High SV001, SV002, SV003
CV002 Mirasol Capital and Steve Winn were described as existing investors in the 2024 round. Medium SV001, SV003, SV005
CV003 New 2024 round participants included Avenue Sports Fund, ROCK, Baillie Gifford, and Bolt Ventures. High SV001, SV003, SV008
CV004 Public 2024 disclosures said the raise would fund venue expansion plus Cosm’s technology and media business units. High SV001, SV002, SV003, SV009
CV005 Reuters via Yahoo Finance and the Los Angeles Business Journal both described Cosm’s 2024 valuation at roughly $1 billion or above. High SV008, SV009
CV006 Tracxn listed Cosm’s latest round as a $250 million Series B on July 31, 2024 at a $1 billion post-money valuation. Medium SV026
CV007 Sony Pictures Entertainment announced a $100 million strategic investment in Cosm in June 2026. High SV010, SV011, SV012
CV008 Sony was identified as the lead investor in Cosm’s Series C financing round. High SV010, SV011, SV015
CV009 Sony’s investment bought a minority ownership stake rather than control. High SV010, SV011, SV012, SV014
CV010 Sony Chairman and CEO Ravi Ahuja joined Cosm’s board as part of the 2026 investment. High SV010, SV011, SV012
CV011 Sony said the new capital would support venue-network expansion and technology initiatives across sports and entertainment. High SV010, SV011, SV012
CV012 By June 2026, Cosm said it had open venues in Los Angeles, Dallas, and Atlanta. High SV010, SV011, SV017
CV013 Sony’s June 2026 release said Detroit was targeted for September 2026 and Cleveland for early 2027. Medium SV010
CV014 BizBash said each Cosm venue can hold up to 1,700 guests across all levels. Medium SV023
CV015 The Los Angeles Business Journal and Reuters described Cosm’s Los Angeles site as a 65,000-square-foot facility that can hold up to about 1,700 guests. High SV008, SV009
CV016 The Los Angeles Business Journal reported public ticket prices ranging from $17 to $600 depending on event and access level. Medium SV008
CV017 SFGate reported that group booths at Cosm tended to cost at least a few hundred dollars and framed the experience as one that could hurt visitors’ wallets. Medium SV025
CV018 Barrett Media said May 2026 World Cup ticket pricing had not been posted publicly and fans were directed to sign up for presale access. Medium SV020
CV019 Cosm, FOX Sports, and FIFA announced plans to present 40 FIFA World Cup 2026 matches in Shared Reality at Cosm venues. High SV017, SV018, SV021, SV022
CV020 Inside World Football said roughly 1,200 fans would fit inside the dome shows for World Cup matches, below the 1,700-person full-venue capacity described by BizBash. Medium SV021, SV023
CV021 Cosm announced adidas as the official venue sponsor for its FIFA World Cup 2026 events. Medium SV019
CV022 Official and Reuters-style descriptions present Cosm as a venue network paired with technology and media business units rather than a single-site operator. Medium SV009, SV010, SV016
CV023 GetLatka estimated Cosm’s 2024 revenue at $216.9 million. Low SV028
CV024 GetLatka also paired Cosm with a $1 billion 2024 valuation and $250 million of funding. Low SV028
CV025 Tracxn associated Cosm Inc. with 820 employees as of December 31, 2024. Low SV026
CV026 GetLatka associated Cosm with 624 employees as of November 2025. Low SV028
CV027 Because public headcount estimates come from low-transparency aggregators with different timestamps, current headcount is not underwritable from public data. Medium SV026, SV028
CV028 As of June 26, 2026, Sphere Entertainment had a market cap of about $6.08 billion and enterprise value of about $6.39 billion. High SV029, SV030
CV029 Sphere Entertainment showed roughly $1.33 billion of trailing revenue with about 4.59x price-to-sales and 4.82x EV-to-sales. High SV029, SV030
CV030 Live Nation showed about $41.76 billion of market cap, $43.27 billion of enterprise value, $25.61 billion of revenue, and roughly 1.69x EV-to-sales. High SV032, SV033
CV031 Topgolf Callaway showed about $3.64 billion of enterprise value, $2.12 billion of revenue, and roughly 1.72x EV-to-sales. Medium SV035
CV032 Dave & Buster’s showed about $411 million of market cap, about $3.96 billion of enterprise value, about $2.09 billion of revenue, and roughly 0.20x price-to-sales. High SV037, SV038
CV033 Using the only retained public revenue estimate of $216.9 million, a $1 billion valuation implies roughly 4.6x revenue for Cosm. Low SV028
CV034 That implied 4.6x revenue multiple would sit near Sphere’s public range and above Live Nation, Topgolf Callaway, and Dave & Buster’s. Medium SV029, SV030, SV032, SV033, SV035, SV037, SV038
CV035 Retained 2026 sources disclosed the $100 million round size and governance changes but did not publish a new Series C post-money valuation or the percentage of ownership sold. Medium SV010, SV011, SV012, SV013, SV014, SV015
CV036 Retained public sources did not disclose Cosm’s liquidation preferences, cap-table waterfall, or secondary-versus-primary round mix. Low
CV037 Retained public sources did not disclose venue-level EBITDA, same-store utilization, food-and-beverage margin, or media-rights economics. Medium SV016, SV017, SV020, SV025
CV038 Between 2024 and 2026, Cosm’s investor base shifted from family-office and sports-owner growth capital toward a strategic media investor with a board seat. Medium SV001, SV003, SV010, SV011, SV012
CV039 Public sources showed real partnership traction across FOX Sports, FIFA, adidas, ESPN, and other league or media relationships. Medium SV009, SV017, SV018, SV019
CV040 At a flat roughly $1 billion mark, Cosm screens closer to fair than attractive only if the third-party $216.9 million revenue estimate is directionally correct. Low SV028, SV029, SV030, SV032, SV033, SV035, SV037, SV038
CV041 Any undisclosed 2026 step-up above the 2024 unicorn mark would likely push Cosm beyond the high end of the retained public-venue comp range unless revenue also stepped up materially. Medium SV007, SV029, SV030, SV032, SV033, SV035, SV037, SV038
CV042 The most defensible underwriting frame for Cosm is venue-network optionality plus strategic content distribution rather than mature recurring-margin entertainment economics. Medium SV010, SV011, SV016, SV017
CV043 A bull case requires multi-city utilization, sponsor and media monetization, and productive venue expansion to convert strategic validation into durable revenue growth. Medium SV017, SV019, SV023, SV028
CV044 A bear case comes from premium-price elasticity, underutilized new venues, and a capex-heavy rollout before unit economics are publicly proven. Medium SV020, SV023, SV025
CV045 The public evidence supports a Track recommendation rather than Buy because strategic validation is real but the 2026 entry price and economics are not publicly underwritable. Medium SV007, SV009, SV035, SV037, SV025
CV046 The summary-card-ready valuation stance should default to stretched because a non-flat 2026 step-up cannot be reconciled from public data and would likely outrun retained comp support. Medium SV035, SV029, SV032, SV035, SV037
CV047 Premium pricing is visible in both published ticket ranges and adverse venue coverage, which weakens confidence in mass-market repeatability. Medium SV008, SV025
Sources
IDPublisherTitleQuote
SO001 Cosm About | Cosm
SO002 Cosm Cosm Companies | Cosm
SO003 Cosm Careers | Cosm
SO004 Cosm Our Team page JS payload listing leadership and board members
SO005 Cosm Cosm Los Angeles
SO006 Cosm Cosm Dallas
SO007 Cosm Atlanta, GA | Cosm
SO008 Cosm Detroit, MI | Cosm
SO009 Cosm Cosm Cleveland | Immersive Sports & Entertainment Venue | Opening 2027
SO010 Cosm Cosm Raises Over $250 Million In Funding To Expand Experiential Entertainment Venues Globally Cosm ... announced the successful raise of over $250 million in funding to drive long-term growth of its “Shared Reality” venues as well as its technology and media business units.
SO011 Cosm Cosm Positioned for Strong, Strategic Growth Following a Pivotal 2024
SO012 Cosm Cosm Atlanta Is Almost Here: Construction Progress, Opening Date & What's Coming This Summer
SO013 Cosm Cosm Atlanta Is Here, Bringing Shared Reality to Centennial Yards
SO014 Cosm Cosm Announces Detroit as New Home for Its Fourth Immersive Sports and Entertainment Venue
SO015 Cosm Fox Sports Teams Up With Cosm, FIFA To Deliver FIFA World Cup 2026™ in Shared Reality at Cosm Venues in Los Angeles, Dallas and Atlanta
SO016 Cosm Cosm Announces adidas As Official Venue Sponsor for FIFA World Cup 2026™ Events
SO017 Cosm Shared Reality – The “Reality Technology” of the future, today
SO018 Milken Institute Jeb Terry
SO019 PR Newswire COSM RAISES OVER $250 MILLION IN FUNDING TO EXPAND EXPERIENTIAL ENTERTAINMENT VENUES GLOBALLY
SO020 Los Angeles Business Journal Cosm Raises $250 Million
SO021 Deadline Immersive Entertainment Startup Cosm Raises $250M From Existing Investors Like Steve Winn And New Backers Marc Lasry, Dan Gilbert & More
SO022 ABC7 Los Angeles Cosm, newly opened entertainment venue in Inglewood, features 87-foot 8K LED dome like Vegas Sphere
SO023 Los Angeles Times It's like Vegas' Sphere — kinda. 7 things to know about L.A.'s otherworldly new venue
SO024 InPark Magazine Cosm opens ticket sales for Los Angeles venue; announces immersive art lineup
SO025 Atlanta News First Opening date set for Cosm entertainment venue at Centennial Yards
SO026 Atlanta News First Cosm opens at Centennial Yards, offering entertainment experience ahead of World Cup
SO027 DowntownATL Cosm opens at Centennial Yards, signaling a new era for downtown Atlanta
SO028 Sports Video Group Cosm Officially Breaks Ground in Detroit on Fourth Experiential Entertainment Venue
SO029 Bedrock Detroit Cosm Detroit Set to Anchor Bedrock’s Development at Cadillac Square
SO030 FOX 2 Detroit Massive LED dome for watching sports part of new entertainment venue coming to Detroit
SO031 Dallas Innovates The Last Word: Cosm's Jeb Terry at a 'Shared Reality' Preview at Grandscape in The Colony
SO032 Dallas Observer High-Tech Venue Cosm Dallas Adds Luxury to Sports Viewing The new Grandscape venue delivers a huge hit, but it’s more a triple than a home run.
SO033 National Basketball Association NBA and COSM announce long-term partnership to showcase live games at COSM venues
SO034 SportsPro Cosm and ESPN to show NBA, NHL and CFP in 8K “shared reality”
SO035 FOX Sports FOX Sports Teams Up with Cosm, FIFA to Deliver FIFA World Cup 2026™ in Shared Reality
SO036 CNBC CEO of Cosm Jeb Terry Joins CNBC's Last Call to Discuss Latest Partnership With NBC Sports
SM001 Cosm Cosm | We Power Immersive Experiences Around the World
SM002 Cosm Partnerships | Cosm
SM003 FOX Sports FOX Sports Teams Up with Cosm, FIFA to Deliver FIFA World Cup 2026 in Shared Reality
SM004 Sports Video Group FOX Sports Teams Up With Cosm, FIFA to Deliver FIFA World Cup 2026 in Shared Reality at Cosm Venues
SM005 NBA.com NBA and COSM announce long-term partnership to showcase live games at COSM venues
SM006 NBA Communications NBA and Cosm announce long-term partnership to showcase live games at Cosm venues
SM007 Sony Pictures Entertainment Sony Pictures Entertainment Announces $100M Strategic Investment in Cosm
SM008 Variety Sony Pictures Invests $100 Million in Cosm, Shared-Reality Venue Owner
SM009 Grand View Research Location-based Entertainment Market Size Report 2026-2033
SM010 Grand View Research Immersive Location-based Entertainment Market (2026 - 2033)
SM011 MarketsandMarkets Location-based Entertainment Market by Systems, Software, and Application - Global Forecast to 2029
SM012 Precedence Research U.S. Location-based Entertainment Market Size
SM013 Mordor Intelligence Immersive Entertainment Market Analysis
SM014 Deloitte 2026 Sports Industry Outlook
SM015 S&P Global Market Intelligence Global sports rights climb to over $67 billion in 2026
SM016 McKinsey & Company Location-based entertainment: When IP goes IRL
SM017 CRE Daily Location-Based Entertainment Fuels 16.5M SF Pipeline
SM018 Nielsen What sports can teach us about co-viewing on TV
SM019 S&P Global Market Intelligence State of US sports viewing, 2025
SM020 Stats Perform 2026 Sports Fan Engagement, Monetisation & AI Trends Survey
SM021 Box Office Mojo Domestic Box Office For 2026
SM022 IMAX Corporation Investor Relations | IMAX Corporation
SM023 AMC Entertainment Holdings, Inc. Investor Relations
SM024 Dave & Buster's Entertainment, Inc. Dave & Buster's Entertainment, Inc.
SM025 Callaway Golf Company Home | Callaway Golf Company
SP001 Cosm Cosm | We Power Immersive Experiences Around the World
SP002 Cosm Cosm Los Angeles
SP003 Cosm Cosm Dallas
SP004 FOX Sports FOX Sports Teams Up With Cosm, FIFA To Deliver FIFA World Cup 2026 in Shared Reality Cosm’s immersive entertainment venues in Los Angeles, Dallas and Atlanta will showcase 40 matches throughout the iconic tournament.
SP005 National Basketball Association NBA and COSM announce long-term partnership to showcase live games at COSM venues During the 2025-26 NBA season, Cosm will produce and present key national games across ABC/ESPN, NBC/Peacock and Prime Video as well as select games and events during NBA All-Star, the NBA Playoffs and the NBA Finals.
SP006 Sony Pictures Entertainment Sony Pictures Entertainment Announces $100M Strategic Investment in Cosm to Accelerate the Next Era of Immersive Entertainment To date, Cosm has opened three venues in Inglewood, Los Angeles at Hollywood Park, North Dallas at Grandscape, and most recently downtown Atlanta at Centennial Yards.
SP007 NBC News Sony Pictures invests $100 million in Cosm, takes minority stake
SP008 Front Office Sports Inside Cosm’s Plans for a Fourth Location—and Beyond its core revenue stream from its dynamically priced tickets, which can exceed $200 each.
SP009 Variety Sony Pictures Invests $100 Million in Cosm, Shared-Reality Venue Owner
SP010 Sphere Sphere | Immersive Shows, Concerts & Events in Las Vegas
SP011 Sphere FAQs | Policies & Ticketing | Sphere Events at Sphere are immersive experiences with various elements, that may include seat haptics ... fog, scent, mist and wind.
SP012 Sphere Sphere Experience Tickets for Groups & Events - Las Vegas | Sphere
SP013 TicketNews Metallica Fans Fume Over Ticket Prices, Hiccups in Sphere Residency Sale fans fume over ticket prices, hiccups in Sphere residency sale
SP014 Las Vegas Review-Journal Sphere hints at higher ticket prices for future Las Vegas events
SP015 IMAX IMAX | The Worlds Most Immersive Movie Experience
SP016 Screen Daily How the premium large format gold rush is pitting exhibitors against Imax Sources claim exhibitors pay Imax “mid to high teens” percentages on tickets sold.
SP017 Meow Wolf About | Meow Wolf
SP018 Meow Wolf Meow Wolf Las Vegas | Immersive Art Experience | Omega Mart
SP019 Meow Wolf Meow Wolf Denver Ticket Options & Add-Ons
SP020 Topgolf Come Play Around | Golf, Party Venue, Sports Bar & Restaurant | Topgolf
SP021 ARTECHOUSE ARTECHOUSE | Home for Innovative Experiential Art
SP022 ARTECHOUSE ARTECHOUSE NYC
SP023 teamLab [Official] teamLab Borderless TOKYO, Azabudai Hills
SP024 Evans & Sutherland Home - Evans & Sutherland - A Cosm Company
SP025 Display Daily Cosm Secures $250 Million to Expand Immersive Entertainment Venues
SI001 Cosm Cosm Raises Over $250 Million In Funding To Expand Experiential Entertainment Venues Globally Cosm today announced the successful raise of over $250 million in funding to drive long-term growth.
SI002 Cosm Sony Pictures Entertainment Announces $100M Strategic Investment in Cosm to Accelerate the Next Era of Immersive Entertainment We will use this capital to fuel Cosm’s growth as we expand our venue network and advance our technology initiatives.
SI003 Cosm Cosm Announces adidas As Official Venue Sponsor for FIFA World Cup 2026™ Events Cosm and adidas to activate a new fan experience and exclusive offers at venues in Atlanta, Dallas, and Los Angeles.
SI004 Cosm Cosm Los Angeles
SI005 Cosm Cosm Dallas
SI006 Cosm Group Sales for Los Angeles | Cosm
SI007 Cosm Group Sales for Dallas | Cosm
SI008 Cosm Private Events in Los Angeles | Cosm
SI009 Cosm Private Events in Dallas | Cosm
SI010 Cosm Cosm Los Angeles Food & Drink Menu
SI011 Cosm Cosm Dallas Food & Drink Menu
SI012 Cosm Technology CX System - LED Dome Solution | Cosm Technology
SI013 Cosm Help Center Can I host a private event at Cosm?
SI014 Cosm Help Center What food options are available for a private event?
SI015 Cosm Help Center Are food, drinks and alcohol available?
SI016 Cosm Help Center Where can I find the menu?
SI017 Texas Department of Licensing and Regulation TABS Project Print: COSM GRANDSCAPE Estimated Cost: $42,500,000 ... Square Footage: 65,000 ft 2 ... This project is privately funded.
SI018 Texas Department of Licensing and Regulation TABS Project Details: COSM GRANDSCAPE
SI019 Dallas Innovates Immersive Entertainment: Cosm to Break Ground Wednesday in Grandscape
SI020 Grandscape Cosm - At Grandscape - The Colony TX
SI021 Sony Pictures Entertainment Sony Pictures Entertainment Announces $100M Strategic Investment in Cosm As the lead investor in Cosm's Series C financing round, SPE will acquire a minority ownership stake.
SI022 Variety Sony Pictures Invests $100 Million in Cosm, Shared-Reality Venue Owner
SI023 Sports Video Group Sony Pictures Entertainment Announces $100 Million Investment in Cosm
SI024 PR Newswire Cosm Raises Over $250 Million in Funding to Expand Experiential Entertainment Venues Globally
SI025 CNBC Immersive sports firm Cosm eyes international expansion, funding round We'll be looking to raise again in the future. It's really a function of scale. How fast are we going to go?
SI026 Dallas Observer Cosm Dallas, a High-Tech Sports Viewing Venue, Opens in The Colony The cheapest available general admission tickets ... are $39 ... a reserved spot ... minimum of $77 ... as much as $759 for a booth that seats six.
SI027 Tripadvisor Review of Cosm Dallas: Lots of potential but also lots of problems The food is overpriced and not very good ... I wouldn't return - unless I got free tickets.
SI028 American Arenas Cosm Los Angeles
SI029 Star Tickets Cosm Los Angeles Tickets
SI030 Star Tickets Cosm Dallas Tickets
SI031 WIRED This Massive Screen for Live Sports Puts You in the Best Seat in the House
SI032 CNET I Watched Harry Potter Inside an 87-Foot Dome. Here's What It Felt Like
SE001 Cosm Cosm | We Power Immersive Experiences Around the World
SE002 Cosm The Experience | Cosm
SE003 Cosm Shared Reality – The ‘Reality Technology’ of the future, today
SE004 Cosm What Is Cosm? The Legacy and Future of Immersive Technology, Planetariums, and Shared Reality
SE005 Cosm Partnerships | Cosm
SE006 Cosm Technology LED Dome | Cosm Technology
SE007 Cosm Technology CX System - LED Dome Solution | Cosm Technology
SE008 Cosm Technology Cosm Technology | Powering Experience
SE009 Amazon Web Services Cosm scales high-resolution Shared Reality experiences with AWS
SE010 Dell Technologies Cosm + Dell Technologies: Redefining Immersive Experiences
SE011 NVIDIA Cosm’s Immersive Live Sports Platform
SE012 Sports Video Group SVG Sit-Down: Cosm’s Devin Poolman and Evan Wimer on Installing 10.5K C360 Cameras at All 32 NHL Venues
SE013 PR Newswire COSM ACQUIRES IMMERSIVE VIDEO COMPANY C360
SE014 Cosm Cosm Companies | Cosm
SE015 InPark Magazine Evans & Sutherland, Spitz, and LiveLike VR join immersive forces as Cosm
SE016 Evans & Sutherland Cosm: From Outer Space to the Attractions Space
SE017 Installation International Cosm releases updated immersive EdTech software for planetariums
SE018 Sports Video Group FOX Sports Teams Up With Cosm, FIFA To Deliver FIFA World Cup 2026 in Shared Reality
SE019 NBA NBA and COSM announce long-term partnership to showcase live games at Cosm venues
SE020 Sports Video Group NBA, Cosm Enter Long-Term Partnership for Shared Reality Production, Distribution
SE021 Cirque du Soleil Entertainment Group First Shared Reality Production of Mystère by Cirque du Soleil to Premiere in February 2026 at Cosm’s venues
SE022 Sony Pictures Entertainment Sony Pictures Entertainment Announces $100M Strategic Investment in Cosm
SE023 Variety Sony Pictures Invests $100 Million in Cosm, Shared-Reality Venue Owner
SE024 SportsPro Cosm plans to take its immersive shared reality sports venues global
SE025 invidis Fox, Cosm bring FIFA World Cup to Shared-Reality Venues
SE026 Discover Atlanta Atlanta Welcomes Cosm: Inside the New Immersive Sports Venue at Centennial Yards
SE027 ConstructConnect Immersive Dome Rises at Centennial Yards, Promising a New Entertainment Era in Atlanta
SE028 Axios Detroit Cosm bringing immersive sports dome downtown
SE029 SiliconANGLE Shared reality demands resilient infrastructure
SE030 Cosm Careers | Cosm Cosm is a global technology company that builds end-to-end solutions for immersive experiences, including physical design, engineering, manufacturing, software, display engine, and content.
SU001 Cosm Cosm | We Power Immersive Experiences Around the World
SU002 Cosm Cosm Los Angeles
SU003 Cosm Cosm Dallas
SU004 Cosm Group Sales for Los Angeles | Cosm
SU005 Cosm Group Sales for Dallas | Cosm
SU006 Cosm FIFA World Cup 2026™ at Cosm
SU007 Cosm The Best Way to Watch World Cup 2026 | Cosm World Cup Presale Tickets
SU008 Cosm 2026 FIFA World Cup™ Round of 32: South Africa vs. Canada
SU009 Cosm 2026 FIFA World Cup™ Round of 32: South Africa vs. Canada
SU010 Cosm Private Events in Los Angeles | Cosm
SU011 Cosm Private Events in Dallas | Cosm
SU012 Cosm The Experience | Cosm
SU013 Cosm CONTENT PARTNERSHIPS - Cosm
SU014 Cosm Cosm Announces adidas As Official Venue Sponsor for FIFA World Cup 2026™ Events
SU015 Cosm Fox Sports Teams Up With Cosm, FIFA To Deliver FIFA World Cup 2026™ in Shared Reality at Cosm Venues in Los Angeles, Dallas and Atlanta
SU016 FOX Sports FOX Sports Teams Up with Cosm, FIFA to Deliver FIFA World Cup 2026™ in Shared Reality
SU017 Barrett Media FOX Sports, Cosm Partner for Shared Reality Viewing of FIFA World Cup 2026
SU018 AV Magazine Cosm to show 40 World Cup games at shared reality venues | AV Magazine
SU019 CNET I Watched 'Harry Potter' Inside an 87-Foot Dome. Here's What It Was Like
SU020 Discover Atlanta Atlanta Welcomes Cosm: Inside the New Immersive Sports Venue at Centennial Yards
SU021 Tripadvisor Cosm Dallas - All You SHOULD Know Before Going (2026 Reviews)
SU022 Apple App Store Cosm App - App Store
SU023 Google Play Cosm - Apps on Google Play
SU024 Grandscape Cosm
SU025 Hollywood Park cosm – Hollywood Park
SU026 Advanced Television Monster Energy debuts immersive ad in Cosm's shared reality venues
SU027 BevNET Cosm and Monster Energy Announce Multi-Year Sponsorship to Fuel Fan Experience across All Cosm Venues
SU028 BizBash Bringing Bold Events to Life
SU029 Front Office Sports Like NFL, NBA Is Doubling Down on Cosm’s ‘Mini-Sphere’ Venues
SU030 Placer.ai In-Person Entertainment Audiences in Dallas and LA – Market Trends and Venue-Level Nuance
SR001 Cosm Cosm Raises Over $250 Million In Funding To Expand Experiential Entertainment Venues Globally
SR002 Sony Pictures Entertainment SONY PICTURES ENTERTAINMENT ANNOUNCES $100M STRATEGIC INVESTMENT IN COSM TO ACCELERATE THE NEXT ERA OF IMMERSIVE ENTERTAINMENT
SR003 NBC News Sony Pictures invests $100 million in Cosm, takes minority stake
SR004 Variety Sony Pictures Invests $100 Million in Cosm, Shared-Reality Venue Owner
SR005 Front Office Sports Inside Cosm’s Plans for a Fourth Location—and Beyond
SR006 Cosm Fox Sports Teams Up With Cosm, FIFA To Deliver FIFA World Cup 2026™ in Shared Reality at Cosm Venues in Los Angeles, Dallas and Atlanta
SR007 FOX Sports FOX Sports Teams Up with Cosm, FIFA to Deliver FIFA World Cup 2026™ in Shared Reality
SR008 NBA NBA and COSM announce long-term partnership to showcase live games at COSM venues
SR009 Sports Video Group SVG Sit-Down: Cosm’s Devin Poolman and Evan Wimer on Installing 10.5K C360 Cameras at All 32 NHL Venues
SR010 SiliconANGLE Shared reality demands resilient infrastructure
SR011 ConstructConnect Immersive Dome Rises at Centennial Yards, Promising a New Entertainment Era in Atlanta
SR012 Bedrock Cosm is Coming to Cleveland, Anchoring Bedrock’s Rock Block Development
SR013 Cleveland Magazine City Planning Commission Greenlights First Step Toward Cosm Venue in Downtown Cleveland
SR014 BizBash Cosm Opens Immersive Event Venues in LA and Dallas
SR015 Tripadvisor Cosm Dallas - All You SHOULD Know Before Going (2026 Reviews)
SR016 Tripadvisor COSM LOS ANGELES: All You SHOULD Know Before Going (2026)
SR017 The Archer Oracle Review: “Cosm” transports viewers into live events through immersive technology, offers affordable alternative
SR018 Ministry of Sport Immersive 360-Degree Sports Viewing Experience Is Taking Over the US
SR019 ADA.gov Introduction to the Americans with Disabilities Act
SR020 Cosm Cosm Companies | Cosm
SR021 Cosm Careers | Cosm
SR022 Wilson Sonsini 2026 Year in Preview: Regulatory Consumer Protection Trends for Companies to Watch Out For
SR023 Barrett Media FOX Sports, Cosm Partner for Shared Reality Viewing of FIFA World Cup 2026
SR024 U.S. News / Reuters Sony Pictures Invests $100 Million in Cosm, Takes Minority Stake
SR025 LA Highlights L.A.-Based Immersive Tech Firm Cosm Expands Fan Experiences Nationwide
SR026 Display Daily Cosm Secures $250 Million to Expand Immersive Entertainment Venues
SR027 InPark Magazine Cosm receives over $250 million in additional funding for Shared Reality venues
SR028 Cosm Legal | Cosm
SR029 Cosm The Best Way to Watch World Cup 2026 | Cosm World Cup Presale Tickets
SR030 Cosm Cosm Technology | Powering Experience
SR031 Cosm Our Team | Cosm
SR032 Cosm Partnerships | Cosm
SR033 Cosm Cosm Positioned for Strong, Strategic Growth Following a Pivotal 2024
SR034 PR Newswire COSM RAISES OVER $250 MILLION IN FUNDING TO EXPAND EXPERIENTIAL ENTERTAINMENT VENUES GLOBALLY
SR035 Los Angeles Business Journal Cosm Raises $250 Million
SV001 Cosm Cosm Raises Over $250 Million In Funding To Expand Experiential Entertainment Venues Globally Cosm has raised over $250 million in a strategic growth round to support the expansion of its experiential entertainment venues around the world.
SV002 PR Newswire COSM RAISES OVER $250 MILLION IN FUNDING TO EXPAND EXPERIENTIAL ENTERTAINMENT VENUES GLOBALLY
SV003 Deadline Immersive Entertainment Startup Cosm Raises $250M From Existing Investors Like Steve Winn And New Backers Marc Lasry, Dan Gilbert & More
SV004 Connect CRE Cosm Raises $250M to Drive Growth of "Shared Reality" Venues
SV005 Sports Video Group Cosm Raises Over $250 Million in Funding from Marc Lasry, Dan Gilbert, David Blitzer and More
SV006 AV Magazine Cosm raises $250m-plus to roll out 'shared reality' venues
SV007 Display Daily Cosm Secures $250 Million to Expand Immersive Entertainment Venues
SV008 Los Angeles Business Journal Cosm Raises $250 Million Cosm ... raised $250 million in fresh funding from notable sports investors, valuing the company at $1 billion.
SV009 Reuters via Yahoo Finance Cosm valued at $1 billion as it raises funds to expand immersive live entertainment globally Cosm raised more than $250 million in the latest funding round, achieving a valuation of over $1 billion.
SV010 Sony Pictures Entertainment SONY PICTURES ENTERTAINMENT ANNOUNCES $100M STRATEGIC INVESTMENT IN COSM TO ACCELERATE THE NEXT ERA OF IMMERSIVE ENTERTAINMENT Sony Pictures Entertainment (SPE) today announced its $100 million strategic investment in Cosm ... As the lead investor in Cosm's Series C financing round, SPE will acquire a minority ownership stake in the company.
SV011 Cosm Sony Pictures Entertainment Announces $100M Strategic Investment in Cosm to Accelerate the Next Era of Immersive Entertainment
SV012 NBC News Sony Pictures invests $100 million in Cosm, takes minority stake
SV013 Variety Sony Pictures Invests $100 Million in Cosm, Shared-Reality Venue Owner
SV014 TheWrap Sony Pictures Entertainment Invests $100 Million, Takes Minority Stake in Cosm
SV015 U.S. News Sony Pictures Invests $100 Million in Cosm, Takes Minority Stake
SV016 Cosm About | Cosm
SV017 Cosm Fox Sports Teams Up With Cosm, FIFA To Deliver FIFA World Cup 2026™ in Shared Reality at Cosm Venues in Los Angeles, Dallas and Atlanta
SV018 FOX Sports FOX Sports Teams Up with Cosm, FIFA to Deliver FIFA World Cup 2026™ in Shared Reality
SV019 Cosm Cosm Announces adidas As Official Venue Sponsor for FIFA World Cup 2026™ Events
SV020 Barrett Media FOX Sports, Cosm Partner for Shared Reality Viewing of FIFA World Cup 2026
SV021 Inside World Football Cosm and Fox partner for 40 World Cup games in shared-reality domes in LA, Dallas and Atlanta
SV022 AV Magazine Cosm to show 40 World Cup games at shared reality venues
SV023 BizBash Cosm Opens Immersive Event Venues in LA and Dallas
SV024 LA Highlights L.A.-Based Immersive Tech Firm Cosm Expands Fan Experiences Nationwide
SV025 SFGate A day at Calif.'s giant new immersive sports venue made me worried. At its best, Cosm’s floor-to-ceiling screen gives anyone with a seat the opportunity to embrace a face full of on-the-field action ... so just be sure to hold on tight, to the handrails and to your wallets.
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